clientobject: add null checks
[waspsaliva.git] / src / gameparams.h
blob70b0ffcde407de2410509d7be2a4030775a73696
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #pragma once
22 #include "irrlichttypes.h"
24 struct SubgameSpec;
26 // Information provided from "main"
27 struct GameParams
29 GameParams() = default;
31 u16 socket_port;
32 std::string world_path;
33 SubgameSpec game_spec;
34 bool is_dedicated_server;
37 // Information processed by main menu
38 struct GameStartData : GameParams
40 GameStartData() = default;
42 bool isSinglePlayer() const { return address.empty() && !local_server; }
44 std::string name;
45 std::string password;
46 std::string address;
47 bool local_server;
49 // "world_path" must be kept in sync!
50 WorldSpec world_spec;