clientobject: add null checks
[waspsaliva.git] / src / clientiface.h
blobeabffb0b6f1f47813595de96d4143848c46f4d99
1 /*
2 Minetest
3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #pragma once
22 #include "irr_v3d.h" // for irrlicht datatypes
24 #include "constants.h"
25 #include "serialization.h" // for SER_FMT_VER_INVALID
26 #include "network/networkpacket.h"
27 #include "network/networkprotocol.h"
28 #include "porting.h"
30 #include <list>
31 #include <vector>
32 #include <set>
33 #include <mutex>
35 class MapBlock;
36 class ServerEnvironment;
37 class EmergeManager;
40 * State Transitions
42 Start
43 (peer connect)
46 /-----------------\
47 | |
48 | Created |
49 | |
50 \-----------------/
51 | depending of the incoming packet
52 ----------------------------------------
54 +-----------------------------+
55 |IN: |
56 | TOSERVER_INIT |
57 +-----------------------------+
58 | invalid playername
59 | or denied by mod
61 +-----------------------------+
62 |OUT: |
63 | TOCLIENT_HELLO |
64 +-----------------------------+
68 /-----------------\ /-----------------\
69 | | | |
70 | AwaitingInit2 |<--------- | HelloSent |
71 | | | | |
72 \-----------------/ | \-----------------/
73 | | |
74 +-----------------------------+ | *-----------------------------* Auth fails
75 |IN: | | |Authentication, depending on |------------------
76 | TOSERVER_INIT2 | | | packet sent by client | |
77 +-----------------------------+ | *-----------------------------* |
78 | | | |
79 | | | Authentication |
80 v | | successful |
81 /-----------------\ | v |
82 | | | +-----------------------------+ |
83 | InitDone | | |OUT: | |
84 | | | | TOCLIENT_AUTH_ACCEPT | |
85 \-----------------/ | +-----------------------------+ |
86 | | | |
87 +-----------------------------+ --------------------- |
88 |OUT: | |
89 | TOCLIENT_MOVEMENT | |
90 | TOCLIENT_ITEMDEF | |
91 | TOCLIENT_NODEDEF | |
92 | TOCLIENT_ANNOUNCE_MEDIA | |
93 | TOCLIENT_DETACHED_INVENTORY | |
94 | TOCLIENT_TIME_OF_DAY | |
95 +-----------------------------+ |
96 | |
97 | |
98 | ----------------------------- |
99 v | | |
100 /-----------------\ v |
101 | | +-----------------------------+ |
102 | DefinitionsSent | |IN: | |
103 | | | TOSERVER_REQUEST_MEDIA | |
104 \-----------------/ | | |
105 | +-----------------------------+ |
106 | ^ | |
107 | ----------------------------- |
109 +-----------------------------+ --------------------------------+
110 |IN: | | ^
111 | TOSERVER_CLIENT_READY | v |
112 +-----------------------------+ +------------------------+ |
113 | |OUT: | |
114 v | TOCLIENT_ACCESS_DENIED | |
115 +-----------------------------+ +------------------------+ |
116 |OUT: | | |
117 | TOCLIENT_MOVE_PLAYER | v |
118 | TOCLIENT_PRIVILEGES | /-----------------\ |
119 | TOCLIENT_INVENTORY_FORMSPEC | | | |
120 | UpdateCrafting | | Denied | |
121 | TOCLIENT_INVENTORY | | | |
122 | TOCLIENT_HP (opt) | \-----------------/ |
123 | TOCLIENT_BREATH | |
124 | TOCLIENT_DEATHSCREEN | |
125 +-----------------------------+ |
128 /-----------------\ async mod action (ban, kick) |
129 | |---------------------------------------------------------------
130 ---->| Active |
131 | | |----------------------------------------------
132 | \-----------------/ timeout v
133 | | | +-----------------------------+
134 | | | |OUT: |
135 | | | | TOCLIENT_DISCONNECT |
136 | | | +-----------------------------+
137 | | | |
138 | | v v
139 | | +-----------------------------+ /-----------------\
140 | | |IN: | | |
141 | | | TOSERVER_DISCONNECT |------------------->| Disconnecting |
142 | | +-----------------------------+ | |
143 | | \-----------------/
144 | | any auth packet which was
145 | | allowed in TOCLIENT_AUTH_ACCEPT
147 | *-----------------------------* Auth +-------------------------------+
148 | |Authentication, depending on | succeeds |OUT: |
149 | | packet sent by client |---------->| TOCLIENT_ACCEPT_SUDO_MODE |
150 | *-----------------------------* +-------------------------------+
151 | | |
152 | | Auth fails /-----------------\
153 | v | |
154 | +-------------------------------+ | SudoMode |
155 | |OUT: | | |
156 | | TOCLIENT_DENY_SUDO_MODE | \-----------------/
157 | +-------------------------------+ |
158 | | v
159 | | +-----------------------------+
160 | | sets password accordingly |IN: |
161 -------------------+-------------------------------| TOSERVER_FIRST_SRP |
162 +-----------------------------+
165 namespace con {
166 class Connection;
170 // Also make sure to update the ClientInterface::statenames
171 // array when modifying these enums
173 enum ClientState
175 CS_Invalid,
176 CS_Disconnecting,
177 CS_Denied,
178 CS_Created,
179 CS_AwaitingInit2,
180 CS_HelloSent,
181 CS_InitDone,
182 CS_DefinitionsSent,
183 CS_Active,
184 CS_SudoMode
187 enum ClientStateEvent
189 CSE_Hello,
190 CSE_AuthAccept,
191 CSE_InitLegacy,
192 CSE_GotInit2,
193 CSE_SetDenied,
194 CSE_SetDefinitionsSent,
195 CSE_SetClientReady,
196 CSE_SudoSuccess,
197 CSE_SudoLeave,
198 CSE_Disconnect
202 Used for queueing and sorting block transfers in containers
204 Lower priority number means higher priority.
206 struct PrioritySortedBlockTransfer
208 PrioritySortedBlockTransfer(float a_priority, const v3s16 &a_pos, session_t a_peer_id)
210 priority = a_priority;
211 pos = a_pos;
212 peer_id = a_peer_id;
214 bool operator < (const PrioritySortedBlockTransfer &other) const
216 return priority < other.priority;
218 float priority;
219 v3s16 pos;
220 session_t peer_id;
223 class RemoteClient
225 public:
226 // peer_id=0 means this client has no associated peer
227 // NOTE: If client is made allowed to exist while peer doesn't,
228 // this has to be set to 0 when there is no peer.
229 // Also, the client must be moved to some other container.
230 session_t peer_id = PEER_ID_INEXISTENT;
231 // The serialization version to use with the client
232 u8 serialization_version = SER_FMT_VER_INVALID;
234 u16 net_proto_version = 0;
236 /* Authentication information */
237 std::string enc_pwd = "";
238 bool create_player_on_auth_success = false;
239 AuthMechanism chosen_mech = AUTH_MECHANISM_NONE;
240 void *auth_data = nullptr;
241 u32 allowed_auth_mechs = 0;
242 u32 allowed_sudo_mechs = 0;
244 bool isSudoMechAllowed(AuthMechanism mech)
245 { return allowed_sudo_mechs & mech; }
246 bool isMechAllowed(AuthMechanism mech)
247 { return allowed_auth_mechs & mech; }
249 RemoteClient();
250 ~RemoteClient() = default;
253 Finds block that should be sent next to the client.
254 Environment should be locked when this is called.
255 dtime is used for resetting send radius at slow interval
257 void GetNextBlocks(ServerEnvironment *env, EmergeManager* emerge,
258 float dtime, std::vector<PrioritySortedBlockTransfer> &dest);
260 void GotBlock(v3s16 p);
262 void SentBlock(v3s16 p);
264 void SetBlockNotSent(v3s16 p);
265 void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
268 * tell client about this block being modified right now.
269 * this information is required to requeue the block in case it's "on wire"
270 * while modification is processed by server
271 * @param p position of modified block
273 void ResendBlockIfOnWire(v3s16 p);
275 u32 getSendingCount() const { return m_blocks_sending.size(); }
277 bool isBlockSent(v3s16 p) const
279 return m_blocks_sent.find(p) != m_blocks_sent.end();
282 // Increments timeouts and removes timed-out blocks from list
283 // NOTE: This doesn't fix the server-not-sending-block bug
284 // because it is related to emerging, not sending.
285 //void RunSendingTimeouts(float dtime, float timeout);
287 void PrintInfo(std::ostream &o)
289 o<<"RemoteClient "<<peer_id<<": "
290 <<"m_blocks_sent.size()="<<m_blocks_sent.size()
291 <<", m_blocks_sending.size()="<<m_blocks_sending.size()
292 <<", m_nearest_unsent_d="<<m_nearest_unsent_d
293 <<", m_excess_gotblocks="<<m_excess_gotblocks
294 <<std::endl;
295 m_excess_gotblocks = 0;
298 // Time from last placing or removing blocks
299 float m_time_from_building = 9999;
302 List of active objects that the client knows of.
304 std::set<u16> m_known_objects;
306 ClientState getState() const { return m_state; }
308 std::string getName() const { return m_name; }
310 void setName(const std::string &name) { m_name = name; }
312 /* update internal client state */
313 void notifyEvent(ClientStateEvent event);
315 /* set expected serialization version */
316 void setPendingSerializationVersion(u8 version)
317 { m_pending_serialization_version = version; }
319 void setDeployedCompressionMode(u16 byteFlag)
320 { m_deployed_compression = byteFlag; }
322 void confirmSerializationVersion()
323 { serialization_version = m_pending_serialization_version; }
325 /* get uptime */
326 u64 uptime() const;
328 /* set version information */
329 void setVersionInfo(u8 major, u8 minor, u8 patch, const std::string &full)
331 m_version_major = major;
332 m_version_minor = minor;
333 m_version_patch = patch;
334 m_full_version = full;
337 /* read version information */
338 u8 getMajor() const { return m_version_major; }
339 u8 getMinor() const { return m_version_minor; }
340 u8 getPatch() const { return m_version_patch; }
341 const std::string &getFull() const { return m_full_version; }
343 void setLangCode(const std::string &code) { m_lang_code = code; }
344 const std::string &getLangCode() const { return m_lang_code; }
345 private:
346 // Version is stored in here after INIT before INIT2
347 u8 m_pending_serialization_version = SER_FMT_VER_INVALID;
349 /* current state of client */
350 ClientState m_state = CS_Created;
352 // Client sent language code
353 std::string m_lang_code;
356 Blocks that have been sent to client.
357 - These don't have to be sent again.
358 - A block is cleared from here when client says it has
359 deleted it from it's memory
361 List of block positions.
362 No MapBlock* is stored here because the blocks can get deleted.
364 std::set<v3s16> m_blocks_sent;
365 s16 m_nearest_unsent_d = 0;
366 v3s16 m_last_center;
367 v3f m_last_camera_dir;
369 const u16 m_max_simul_sends;
370 const float m_min_time_from_building;
371 const s16 m_max_send_distance;
372 const s16 m_block_optimize_distance;
373 const s16 m_max_gen_distance;
374 const bool m_occ_cull;
377 Blocks that are currently on the line.
378 This is used for throttling the sending of blocks.
379 - The size of this list is limited to some value
380 Block is added when it is sent with BLOCKDATA.
381 Block is removed when GOTBLOCKS is received.
382 Value is time from sending. (not used at the moment)
384 std::map<v3s16, float> m_blocks_sending;
387 Blocks that have been modified since blocks were
388 sent to the client last (getNextBlocks()).
389 This is used to reset the unsent distance, so that
390 modified blocks are resent to the client.
392 List of block positions.
394 std::set<v3s16> m_blocks_modified;
397 Count of excess GotBlocks().
398 There is an excess amount because the client sometimes
399 gets a block so late that the server sends it again,
400 and the client then sends two GOTBLOCKs.
401 This is resetted by PrintInfo()
403 u32 m_excess_gotblocks = 0;
405 // CPU usage optimization
406 float m_nothing_to_send_pause_timer = 0.0f;
409 name of player using this client
411 std::string m_name = "";
414 client information
416 u8 m_version_major = 0;
417 u8 m_version_minor = 0;
418 u8 m_version_patch = 0;
420 std::string m_full_version = "unknown";
422 u16 m_deployed_compression = 0;
425 time this client was created
427 const u64 m_connection_time = porting::getTimeS();
430 typedef std::unordered_map<u16, RemoteClient*> RemoteClientMap;
432 class ClientInterface {
433 public:
435 friend class Server;
437 ClientInterface(const std::shared_ptr<con::Connection> &con);
438 ~ClientInterface();
440 /* run sync step */
441 void step(float dtime);
443 /* get list of active client id's */
444 std::vector<session_t> getClientIDs(ClientState min_state=CS_Active);
446 /* mark block as not sent to active client sessions */
447 void markBlockposAsNotSent(const v3s16 &pos);
449 /* verify is server user limit was reached */
450 bool isUserLimitReached();
452 /* get list of client player names */
453 const std::vector<std::string> &getPlayerNames() const { return m_clients_names; }
455 /* send message to client */
456 void send(session_t peer_id, u8 channelnum, NetworkPacket *pkt, bool reliable);
458 /* send to all clients */
459 void sendToAll(NetworkPacket *pkt);
460 void sendToAllCompat(NetworkPacket *pkt, NetworkPacket *legacypkt, u16 min_proto_ver);
462 /* delete a client */
463 void DeleteClient(session_t peer_id);
465 /* create client */
466 void CreateClient(session_t peer_id);
468 /* get a client by peer_id */
469 RemoteClient *getClientNoEx(session_t peer_id, ClientState state_min = CS_Active);
471 /* get client by peer_id (make sure you have list lock before!*/
472 RemoteClient *lockedGetClientNoEx(session_t peer_id, ClientState state_min = CS_Active);
474 /* get state of client by id*/
475 ClientState getClientState(session_t peer_id);
477 /* set client playername */
478 void setPlayerName(session_t peer_id, const std::string &name);
480 /* get protocol version of client */
481 u16 getProtocolVersion(session_t peer_id);
483 /* set client version */
484 void setClientVersion(session_t peer_id, u8 major, u8 minor, u8 patch,
485 const std::string &full);
487 /* event to update client state */
488 void event(session_t peer_id, ClientStateEvent event);
490 /* Set environment. Do not call this function if environment is already set */
491 void setEnv(ServerEnvironment *env)
493 assert(m_env == NULL); // pre-condition
494 m_env = env;
497 static std::string state2Name(ClientState state);
498 protected:
499 //TODO find way to avoid this functions
500 void lock() { m_clients_mutex.lock(); }
501 void unlock() { m_clients_mutex.unlock(); }
503 RemoteClientMap& getClientList() { return m_clients; }
505 private:
506 /* update internal player list */
507 void UpdatePlayerList();
509 // Connection
510 std::shared_ptr<con::Connection> m_con;
511 std::recursive_mutex m_clients_mutex;
512 // Connected clients (behind the con mutex)
513 RemoteClientMap m_clients;
514 std::vector<std::string> m_clients_names; //for announcing masterserver
516 // Environment
517 ServerEnvironment *m_env;
519 float m_print_info_timer;
521 static const char *statenames[];