clientobject: add null checks
[waspsaliva.git] / src / client / clientenvironment.cpp
blobd584bb69437170fde2863a066e07a63e5e527dca
1 /*
2 Minetest
3 Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "util/serialize.h"
21 #include "util/pointedthing.h"
22 #include "client.h"
23 #include "clientenvironment.h"
24 #include "clientsimpleobject.h"
25 #include "clientmap.h"
26 #include "scripting_client.h"
27 #include "mapblock_mesh.h"
28 #include "mtevent.h"
29 #include "collision.h"
30 #include "nodedef.h"
31 #include "profiler.h"
32 #include "raycast.h"
33 #include "voxelalgorithms.h"
34 #include "settings.h"
35 #include "shader.h"
36 #include "content_cao.h"
37 #include <algorithm>
38 #include "client/renderingengine.h"
41 CAOShaderConstantSetter
44 //! Shader constant setter for passing material emissive color to the CAO object_shader
45 class CAOShaderConstantSetter : public IShaderConstantSetter
47 public:
48 CAOShaderConstantSetter():
49 m_emissive_color_setting("emissiveColor")
52 ~CAOShaderConstantSetter() override = default;
54 void onSetConstants(video::IMaterialRendererServices *services,
55 bool is_highlevel) override
57 if (!is_highlevel)
58 return;
60 // Ambient color
61 video::SColorf emissive_color(m_emissive_color);
63 float as_array[4] = {
64 emissive_color.r,
65 emissive_color.g,
66 emissive_color.b,
67 emissive_color.a,
69 m_emissive_color_setting.set(as_array, services);
72 void onSetMaterial(const video::SMaterial& material) override
74 m_emissive_color = material.EmissiveColor;
77 private:
78 video::SColor m_emissive_color;
79 CachedPixelShaderSetting<float, 4> m_emissive_color_setting;
82 class CAOShaderConstantSetterFactory : public IShaderConstantSetterFactory
84 public:
85 CAOShaderConstantSetterFactory()
88 virtual IShaderConstantSetter* create()
90 return new CAOShaderConstantSetter();
95 ClientEnvironment
98 ClientEnvironment::ClientEnvironment(ClientMap *map,
99 ITextureSource *texturesource, Client *client):
100 Environment(client),
101 m_map(map),
102 m_texturesource(texturesource),
103 m_client(client)
105 auto *shdrsrc = m_client->getShaderSource();
106 shdrsrc->addShaderConstantSetterFactory(new CAOShaderConstantSetterFactory());
109 ClientEnvironment::~ClientEnvironment()
111 m_ao_manager.clear();
113 for (auto &simple_object : m_simple_objects) {
114 delete simple_object;
117 // Drop/delete map
118 m_map->drop();
120 delete m_local_player;
123 Map & ClientEnvironment::getMap()
125 return *m_map;
128 ClientMap & ClientEnvironment::getClientMap()
130 return *m_map;
133 void ClientEnvironment::setLocalPlayer(LocalPlayer *player)
136 It is a failure if already is a local player
138 FATAL_ERROR_IF(m_local_player != NULL,
139 "Local player already allocated");
141 m_local_player = player;
144 void ClientEnvironment::step(float dtime)
146 /* Step time of day */
147 stepTimeOfDay(dtime);
149 // Get some settings
150 bool fly_allowed = m_client->checkLocalPrivilege("fly") || g_settings->getBool("freecam");
151 bool free_move = (fly_allowed && g_settings->getBool("free_move")) || g_settings->getBool("freecam");
153 // Get local player
154 LocalPlayer *lplayer = getLocalPlayer();
155 assert(lplayer);
156 // collision info queue
157 std::vector<CollisionInfo> player_collisions;
160 Get the speed the player is going
162 bool is_climbing = lplayer->is_climbing;
164 f32 player_speed = lplayer->getSpeed().getLength();
167 Maximum position increment
169 //f32 position_max_increment = 0.05*BS;
170 f32 position_max_increment = 0.1*BS;
172 // Maximum time increment (for collision detection etc)
173 // time = distance / speed
174 f32 dtime_max_increment = 1;
175 if(player_speed > 0.001)
176 dtime_max_increment = position_max_increment / player_speed;
178 // Maximum time increment is 10ms or lower
179 if(dtime_max_increment > 0.01)
180 dtime_max_increment = 0.01;
182 // Don't allow overly huge dtime
183 if(dtime > 0.5)
184 dtime = 0.5;
187 Stuff that has a maximum time increment
190 u32 steps = ceil(dtime / dtime_max_increment);
191 f32 dtime_part = dtime / steps;
192 for (; steps > 0; --steps) {
194 Local player handling
197 // Control local player
198 lplayer->applyControl(dtime_part, this);
200 // Apply physics
201 if (!free_move && !is_climbing && !g_settings->getBool("freecam")) {
202 // Gravity
203 v3f speed = lplayer->getSpeed();
204 if (!lplayer->in_liquid)
205 speed.Y -= lplayer->movement_gravity *
206 lplayer->physics_override_gravity * dtime_part * 2.0f;
208 // Liquid floating / sinking
209 if (lplayer->in_liquid && !lplayer->swimming_vertical &&
210 !lplayer->swimming_pitch)
211 speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2.0f;
213 // Liquid resistance
214 if (lplayer->in_liquid_stable || lplayer->in_liquid) {
215 // How much the node's viscosity blocks movement, ranges
216 // between 0 and 1. Should match the scale at which viscosity
217 // increase affects other liquid attributes.
218 static const f32 viscosity_factor = 0.3f;
220 v3f d_wanted = -speed / lplayer->movement_liquid_fluidity;
221 f32 dl = d_wanted.getLength();
222 if (dl > lplayer->movement_liquid_fluidity_smooth)
223 dl = lplayer->movement_liquid_fluidity_smooth;
225 dl *= (lplayer->liquid_viscosity * viscosity_factor) +
226 (1 - viscosity_factor);
227 v3f d = d_wanted.normalize() * (dl * dtime_part * 100.0f);
228 speed += d;
231 lplayer->setSpeed(speed);
235 Move the lplayer.
236 This also does collision detection.
238 lplayer->move(dtime_part, this, position_max_increment,
239 &player_collisions);
242 bool player_immortal = lplayer->getCAO() && lplayer->getCAO()->isImmortal();
244 for (const CollisionInfo &info : player_collisions) {
245 v3f speed_diff = info.new_speed - info.old_speed;;
246 // Handle only fall damage
247 // (because otherwise walking against something in fast_move kills you)
248 if (speed_diff.Y < 0 || info.old_speed.Y >= 0)
249 continue;
250 // Get rid of other components
251 speed_diff.X = 0;
252 speed_diff.Z = 0;
253 f32 pre_factor = 1; // 1 hp per node/s
254 f32 tolerance = BS*14; // 5 without damage
255 f32 post_factor = 1; // 1 hp per node/s
256 if (info.type == COLLISION_NODE) {
257 const ContentFeatures &f = m_client->ndef()->
258 get(m_map->getNode(info.node_p));
259 // Determine fall damage multiplier
260 int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
261 pre_factor = 1.0f + (float)addp / 100.0f;
263 float speed = pre_factor * speed_diff.getLength();
264 if (speed > tolerance && !player_immortal) {
265 f32 damage_f = (speed - tolerance) / BS * post_factor;
266 u16 damage = (u16)MYMIN(damage_f + 0.5, U16_MAX);
267 if (!g_settings->getBool("prevent_natural_damage") && damage != 0) {
268 damageLocalPlayer(damage, true);
269 m_client->getEventManager()->put(
270 new SimpleTriggerEvent(MtEvent::PLAYER_FALLING_DAMAGE));
275 if (m_client->modsLoaded())
276 m_script->environment_step(dtime);
278 // Update lighting on local player (used for wield item)
279 u32 day_night_ratio = getDayNightRatio();
281 // Get node at head
283 // On InvalidPositionException, use this as default
284 // (day: LIGHT_SUN, night: 0)
285 MapNode node_at_lplayer(CONTENT_AIR, 0x0f, 0);
287 v3s16 p = lplayer->getLightPosition();
288 node_at_lplayer = m_map->getNode(p);
290 u16 light = getInteriorLight(node_at_lplayer, 0, m_client->ndef());
291 final_color_blend(&lplayer->light_color, light, day_night_ratio);
295 Step active objects and update lighting of them
298 bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
299 auto cb_state = [this, dtime, update_lighting, day_night_ratio] (ClientActiveObject *cao) {
300 // Step object
301 cao->step(dtime, this);
303 if (update_lighting)
304 cao->updateLight(day_night_ratio);
307 m_ao_manager.step(dtime, cb_state);
310 Step and handle simple objects
312 g_profiler->avg("ClientEnv: CSO count [#]", m_simple_objects.size());
313 for (auto i = m_simple_objects.begin(); i != m_simple_objects.end();) {
314 ClientSimpleObject *simple = *i;
316 simple->step(dtime);
317 if(simple->m_to_be_removed) {
318 delete simple;
319 i = m_simple_objects.erase(i);
321 else {
322 ++i;
327 void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
329 m_simple_objects.push_back(simple);
332 GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
334 ClientActiveObject *obj = getActiveObject(id);
335 if (obj && obj->getType() == ACTIVEOBJECT_TYPE_GENERIC)
336 return (GenericCAO*) obj;
338 return NULL;
341 bool isFreeClientActiveObjectId(const u16 id,
342 ClientActiveObjectMap &objects)
344 return id != 0 && objects.find(id) == objects.end();
348 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
350 // Register object. If failed return zero id
351 if (!m_ao_manager.registerObject(object))
352 return 0;
354 object->addToScene(m_texturesource);
356 // Update lighting immediately
357 object->updateLight(getDayNightRatio());
358 return object->getId();
361 void ClientEnvironment::addActiveObject(u16 id, u8 type,
362 const std::string &init_data)
364 ClientActiveObject* obj =
365 ClientActiveObject::create((ActiveObjectType) type, m_client, this);
366 if(obj == NULL)
368 infostream<<"ClientEnvironment::addActiveObject(): "
369 <<"id="<<id<<" type="<<type<<": Couldn't create object"
370 <<std::endl;
371 return;
374 obj->setId(id);
378 obj->initialize(init_data);
380 catch(SerializationError &e)
382 errorstream<<"ClientEnvironment::addActiveObject():"
383 <<" id="<<id<<" type="<<type
384 <<": SerializationError in initialize(): "
385 <<e.what()
386 <<": init_data="<<serializeJsonString(init_data)
387 <<std::endl;
390 u16 new_id = addActiveObject(obj);
391 // Object initialized:
392 if ((obj = getActiveObject(new_id))) {
393 // Final step is to update all children which are already known
394 // Data provided by AO_CMD_SPAWN_INFANT
395 const auto &children = obj->getAttachmentChildIds();
396 for (auto c_id : children) {
397 if (auto *o = getActiveObject(c_id))
398 o->updateAttachments();
404 void ClientEnvironment::removeActiveObject(u16 id)
406 // Get current attachment childs to detach them visually
407 std::unordered_set<int> attachment_childs;
408 if (auto *obj = getActiveObject(id))
409 attachment_childs = obj->getAttachmentChildIds();
411 m_ao_manager.removeObject(id);
413 // Perform a proper detach in Irrlicht
414 for (auto c_id : attachment_childs) {
415 if (ClientActiveObject *child = getActiveObject(c_id))
416 child->updateAttachments();
420 void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data)
422 ClientActiveObject *obj = getActiveObject(id);
423 if (obj == NULL) {
424 infostream << "ClientEnvironment::processActiveObjectMessage():"
425 << " got message for id=" << id << ", which doesn't exist."
426 << std::endl;
427 return;
430 try {
431 obj->processMessage(data);
432 } catch (SerializationError &e) {
433 errorstream<<"ClientEnvironment::processActiveObjectMessage():"
434 << " id=" << id << " type=" << obj->getType()
435 << " SerializationError in processMessage(): " << e.what()
436 << std::endl;
441 Callbacks for activeobjects
444 void ClientEnvironment::damageLocalPlayer(u16 damage, bool handle_hp)
446 LocalPlayer *lplayer = getLocalPlayer();
447 assert(lplayer);
449 if (handle_hp) {
450 if (lplayer->hp > damage)
451 lplayer->hp -= damage;
452 else
453 lplayer->hp = 0;
456 ClientEnvEvent event;
457 event.type = CEE_PLAYER_DAMAGE;
458 event.player_damage.amount = damage;
459 event.player_damage.send_to_server = handle_hp;
460 m_client_event_queue.push(event);
464 Client likes to call these
467 ClientEnvEvent ClientEnvironment::getClientEnvEvent()
469 FATAL_ERROR_IF(m_client_event_queue.empty(),
470 "ClientEnvironment::getClientEnvEvent(): queue is empty");
472 ClientEnvEvent event = m_client_event_queue.front();
473 m_client_event_queue.pop();
474 return event;
477 void ClientEnvironment::getSelectedActiveObjects(
478 const core::line3d<f32> &shootline_on_map,
479 std::vector<PointedThing> &objects)
481 std::vector<DistanceSortedActiveObject> allObjects;
482 getActiveObjects(shootline_on_map.start,
483 shootline_on_map.getLength() + 10.0f, allObjects);
484 const v3f line_vector = shootline_on_map.getVector();
486 for (const auto &allObject : allObjects) {
487 ClientActiveObject *obj = allObject.obj;
488 aabb3f selection_box;
489 if (!obj->getSelectionBox(&selection_box))
490 continue;
492 const v3f &pos = obj->getPosition();
493 aabb3f offsetted_box(selection_box.MinEdge + pos,
494 selection_box.MaxEdge + pos);
496 v3f current_intersection;
497 v3s16 current_normal;
498 if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
499 &current_intersection, &current_normal)) {
500 objects.emplace_back((s16) obj->getId(), current_intersection, current_normal,
501 (current_intersection - shootline_on_map.start).getLengthSQ());