cleanup
[waspsaliva.git] / src / voxelalgorithms.h
blob1452f30f4ed5ea29cd56b2823b78033714e66d99
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #pragma once
22 #include "voxel.h"
23 #include "mapnode.h"
24 #include "util/container.h"
26 class Map;
27 class ServerMap;
28 class MapBlock;
29 class MMVManip;
31 namespace voxalgo
34 /*!
35 * Updates the lighting on the map.
36 * The result will be correct only if
37 * no nodes were changed except the given ones.
38 * Before calling this procedure make sure that all new nodes on
39 * the map have zero light level!
41 * \param oldnodes contains the MapNodes that were replaced by the new
42 * MapNodes and their positions
43 * \param modified_blocks output, contains all map blocks that
44 * the function modified
46 void update_lighting_nodes(
47 Map *map,
48 std::vector<std::pair<v3s16, MapNode> > &oldnodes,
49 std::map<v3s16, MapBlock*> &modified_blocks);
51 /*!
52 * Updates borders of the given mapblock.
53 * Only updates if the block was marked with incomplete
54 * lighting and the neighbor is also loaded.
56 * \param block the block to update
57 * \param modified_blocks output, contains all map blocks that
58 * the function modified
60 void update_block_border_lighting(Map *map, MapBlock *block,
61 std::map<v3s16, MapBlock*> &modified_blocks);
63 /*!
64 * Copies back nodes from a voxel manipulator
65 * to the map and updates lighting.
66 * For server use only.
68 * \param modified_blocks output, contains all map blocks that
69 * the function modified
71 void blit_back_with_light(ServerMap *map, MMVManip *vm,
72 std::map<v3s16, MapBlock*> *modified_blocks);
74 /*!
75 * Corrects the light in a map block.
76 * For server use only.
78 * \param block the block to update
80 void repair_block_light(ServerMap *map, MapBlock *block,
81 std::map<v3s16, MapBlock*> *modified_blocks);
83 /*!
84 * This class iterates trough voxels that intersect with
85 * a line. The collision detection does not see nodeboxes,
86 * every voxel is a cube and is returned.
87 * This iterator steps to all nodes exactly once.
89 struct VoxelLineIterator
91 public:
92 //! Starting position of the line in world coordinates.
93 v3f m_start_position;
94 //! Direction and length of the line in world coordinates.
95 v3f m_line_vector;
96 /*!
97 * Each component stores the next smallest positive number, by
98 * which multiplying the line's vector gives a vector that ends
99 * on the intersection of two nodes.
101 v3f m_next_intersection_multi { 10000.0f, 10000.0f, 10000.0f };
103 * Each component stores the smallest positive number, by which
104 * m_next_intersection_multi's components can be increased.
106 v3f m_intersection_multi_inc { 10000.0f, 10000.0f, 10000.0f };
108 * Direction of the line. Each component can be -1 or 1 (if a
109 * component of the line's vector is 0, then there will be 1).
111 v3s16 m_step_directions { 1, 1, 1 };
112 //! Position of the current node.
113 v3s16 m_current_node_pos;
114 //! Index of the current node
115 s16 m_current_index = 0;
116 //! Position of the start node.
117 v3s16 m_start_node_pos;
118 //! Index of the last node
119 s16 m_last_index;
122 * Creates a voxel line iterator with the given line.
123 * @param start_position starting point of the line
124 * in voxel coordinates
125 * @param line_vector length and direction of the
126 * line in voxel coordinates. start_position+line_vector
127 * is the end of the line
129 VoxelLineIterator(const v3f &start_position,const v3f &line_vector);
132 * Steps to the next voxel.
133 * Updates m_current_node_pos and
134 * m_previous_node_pos.
135 * Note that it works even if hasNext() is false,
136 * continuing the line as a ray.
138 void next();
141 * Returns true if the next voxel intersects the given line.
143 inline bool hasNext() const
145 return m_current_index < m_last_index;
149 * Returns how many times next() must be called until
150 * voxel==m_current_node_pos.
151 * If voxel does not intersect with the line,
152 * the result is undefined.
154 s16 getIndex(v3s16 voxel);
157 } // namespace voxalgo