cleanup
[waspsaliva.git] / src / rollback.h
blob1d9949d1520676094d5c548dc0a9dc3de8ee5f26
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #pragma once
22 #include <string>
23 #include "irr_v3d.h"
24 #include "rollback_interface.h"
25 #include <list>
26 #include <vector>
27 #include "sqlite3.h"
29 class IGameDef;
31 struct ActionRow;
32 struct Entity;
34 class RollbackManager: public IRollbackManager
36 public:
37 RollbackManager(const std::string & world_path, IGameDef * gamedef);
38 ~RollbackManager();
40 void reportAction(const RollbackAction & action_);
41 std::string getActor();
42 bool isActorGuess();
43 void setActor(const std::string & actor, bool is_guess);
44 std::string getSuspect(v3s16 p, float nearness_shortcut,
45 float min_nearness);
46 void flush();
48 void addAction(const RollbackAction & action);
49 std::list<RollbackAction> getEntriesSince(time_t first_time);
50 std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
51 time_t seconds, int limit);
52 std::list<RollbackAction> getRevertActions(
53 const std::string & actor_filter, time_t seconds);
55 private:
56 void registerNewActor(const int id, const std::string & name);
57 void registerNewNode(const int id, const std::string & name);
58 int getActorId(const std::string & name);
59 int getNodeId(const std::string & name);
60 const char * getActorName(const int id);
61 const char * getNodeName(const int id);
62 bool createTables();
63 bool initDatabase();
64 bool registerRow(const ActionRow & row);
65 const std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt * stmt);
66 ActionRow actionRowFromRollbackAction(const RollbackAction & action);
67 const std::list<RollbackAction> rollbackActionsFromActionRows(
68 const std::list<ActionRow> & rows);
69 const std::list<ActionRow> getRowsSince(time_t firstTime,
70 const std::string & actor);
71 const std::list<ActionRow> getRowsSince_range(time_t firstTime, v3s16 p,
72 int range, int limit);
73 const std::list<RollbackAction> getActionsSince_range(time_t firstTime, v3s16 p,
74 int range, int limit);
75 const std::list<RollbackAction> getActionsSince(time_t firstTime,
76 const std::string & actor = "");
77 void migrate(const std::string & filepath);
78 static float getSuspectNearness(bool is_guess, v3s16 suspect_p,
79 time_t suspect_t, v3s16 action_p, time_t action_t);
82 IGameDef *gamedef = nullptr;
84 std::string current_actor;
85 bool current_actor_is_guess = false;
87 std::list<RollbackAction> action_todisk_buffer;
88 std::list<RollbackAction> action_latest_buffer;
90 std::string database_path;
91 sqlite3 * db;
92 sqlite3_stmt * stmt_insert;
93 sqlite3_stmt * stmt_replace;
94 sqlite3_stmt * stmt_select;
95 sqlite3_stmt * stmt_select_range;
96 sqlite3_stmt * stmt_select_withActor;
97 sqlite3_stmt * stmt_knownActor_select;
98 sqlite3_stmt * stmt_knownActor_insert;
99 sqlite3_stmt * stmt_knownNode_select;
100 sqlite3_stmt * stmt_knownNode_insert;
102 std::vector<Entity> knownActors;
103 std::vector<Entity> knownNodes;