3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "rollback_interface.h"
34 class RollbackManager
: public IRollbackManager
37 RollbackManager(const std::string
& world_path
, IGameDef
* gamedef
);
40 void reportAction(const RollbackAction
& action_
);
41 std::string
getActor();
43 void setActor(const std::string
& actor
, bool is_guess
);
44 std::string
getSuspect(v3s16 p
, float nearness_shortcut
,
48 void addAction(const RollbackAction
& action
);
49 std::list
<RollbackAction
> getEntriesSince(time_t first_time
);
50 std::list
<RollbackAction
> getNodeActors(v3s16 pos
, int range
,
51 time_t seconds
, int limit
);
52 std::list
<RollbackAction
> getRevertActions(
53 const std::string
& actor_filter
, time_t seconds
);
56 void registerNewActor(const int id
, const std::string
& name
);
57 void registerNewNode(const int id
, const std::string
& name
);
58 int getActorId(const std::string
& name
);
59 int getNodeId(const std::string
& name
);
60 const char * getActorName(const int id
);
61 const char * getNodeName(const int id
);
64 bool registerRow(const ActionRow
& row
);
65 const std::list
<ActionRow
> actionRowsFromSelect(sqlite3_stmt
* stmt
);
66 ActionRow
actionRowFromRollbackAction(const RollbackAction
& action
);
67 const std::list
<RollbackAction
> rollbackActionsFromActionRows(
68 const std::list
<ActionRow
> & rows
);
69 const std::list
<ActionRow
> getRowsSince(time_t firstTime
,
70 const std::string
& actor
);
71 const std::list
<ActionRow
> getRowsSince_range(time_t firstTime
, v3s16 p
,
72 int range
, int limit
);
73 const std::list
<RollbackAction
> getActionsSince_range(time_t firstTime
, v3s16 p
,
74 int range
, int limit
);
75 const std::list
<RollbackAction
> getActionsSince(time_t firstTime
,
76 const std::string
& actor
= "");
77 void migrate(const std::string
& filepath
);
78 static float getSuspectNearness(bool is_guess
, v3s16 suspect_p
,
79 time_t suspect_t
, v3s16 action_p
, time_t action_t
);
82 IGameDef
*gamedef
= nullptr;
84 std::string current_actor
;
85 bool current_actor_is_guess
= false;
87 std::list
<RollbackAction
> action_todisk_buffer
;
88 std::list
<RollbackAction
> action_latest_buffer
;
90 std::string database_path
;
92 sqlite3_stmt
* stmt_insert
;
93 sqlite3_stmt
* stmt_replace
;
94 sqlite3_stmt
* stmt_select
;
95 sqlite3_stmt
* stmt_select_range
;
96 sqlite3_stmt
* stmt_select_withActor
;
97 sqlite3_stmt
* stmt_knownActor_select
;
98 sqlite3_stmt
* stmt_knownActor_insert
;
99 sqlite3_stmt
* stmt_knownNode_select
;
100 sqlite3_stmt
* stmt_knownNode_insert
;
102 std::vector
<Entity
> knownActors
;
103 std::vector
<Entity
> knownNodes
;