cleanup
[waspsaliva.git] / src / objdef.h
blobe40324a88cdad81f1185c54bf8c538bfbc91ffe0
1 /*
2 Minetest
3 Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #pragma once
22 #include "util/basic_macros.h"
23 #include "porting.h"
25 class IGameDef;
26 class NodeDefManager;
28 #define OBJDEF_INVALID_INDEX ((u32)(-1))
29 #define OBJDEF_INVALID_HANDLE 0
30 #define OBJDEF_HANDLE_SALT 0x00585e6fu
31 #define OBJDEF_MAX_ITEMS (1 << 18)
32 #define OBJDEF_UID_MASK ((1 << 7) - 1)
34 typedef u32 ObjDefHandle;
36 enum ObjDefType {
37 OBJDEF_GENERIC,
38 OBJDEF_BIOME,
39 OBJDEF_ORE,
40 OBJDEF_DECORATION,
41 OBJDEF_SCHEMATIC,
44 class ObjDef {
45 public:
46 virtual ~ObjDef() = default;
48 // Only implemented by child classes (leafs in class hierarchy)
49 // Should create new object of its own type, call cloneTo() of parent class
50 // and copy its own instance variables over
51 virtual ObjDef *clone() const = 0;
53 u32 index;
54 u32 uid;
55 ObjDefHandle handle;
56 std::string name;
58 protected:
59 // Only implemented by classes that have children themselves
60 // by copying the defintion and changing that argument type (!!!)
61 // Should defer to parent class cloneTo() if applicable and then copy
62 // over its own properties
63 void cloneTo(ObjDef *def) const;
66 // WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
67 // added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
68 // so the same ObjDef instance must not be referenced multiple
69 // TODO: const correctness for getter methods
70 class ObjDefManager {
71 public:
72 ObjDefManager(IGameDef *gamedef, ObjDefType type);
73 virtual ~ObjDefManager();
74 DISABLE_CLASS_COPY(ObjDefManager);
76 // T *clone() const; // implemented in child class with correct type
78 virtual const char *getObjectTitle() const { return "ObjDef"; }
80 virtual void clear();
81 virtual ObjDef *getByName(const std::string &name) const;
83 //// Add new/get/set object definitions by handle
84 virtual ObjDefHandle add(ObjDef *obj);
85 virtual ObjDef *get(ObjDefHandle handle) const;
86 virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
88 //// Raw variants that work on indexes
89 virtual u32 addRaw(ObjDef *obj);
91 // It is generally assumed that getRaw() will always return a valid object
92 // This won't be true if people do odd things such as call setRaw() with NULL
93 virtual ObjDef *getRaw(u32 index) const;
94 virtual ObjDef *setRaw(u32 index, ObjDef *obj);
96 size_t getNumObjects() const { return m_objects.size(); }
97 ObjDefType getType() const { return m_objtype; }
98 const NodeDefManager *getNodeDef() const { return m_ndef; }
100 u32 validateHandle(ObjDefHandle handle) const;
101 static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
102 static bool decodeHandle(ObjDefHandle handle, u32 *index,
103 ObjDefType *type, u32 *uid);
105 protected:
106 ObjDefManager() {};
107 // Helper for child classes to implement clone()
108 void cloneTo(ObjDefManager *mgr) const;
110 const NodeDefManager *m_ndef;
111 std::vector<ObjDef *> m_objects;
112 ObjDefType m_objtype;