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[waspsaliva.git] / src / mapgen / mg_biome.h
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1 /*
2 Minetest
3 Copyright (C) 2014-2020 paramat
4 Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #pragma once
23 #include "objdef.h"
24 #include "nodedef.h"
25 #include "noise.h"
27 class Server;
28 class Settings;
29 class BiomeManager;
31 ////
32 //// Biome
33 ////
35 typedef u16 biome_t;
37 #define BIOME_NONE ((biome_t)0)
39 enum BiomeType {
40 BIOMETYPE_NORMAL,
43 class Biome : public ObjDef, public NodeResolver {
44 public:
45 ObjDef *clone() const;
47 u32 flags;
49 content_t c_top;
50 content_t c_filler;
51 content_t c_stone;
52 content_t c_water_top;
53 content_t c_water;
54 content_t c_river_water;
55 content_t c_riverbed;
56 content_t c_dust;
57 std::vector<content_t> c_cave_liquid;
58 content_t c_dungeon;
59 content_t c_dungeon_alt;
60 content_t c_dungeon_stair;
62 s16 depth_top;
63 s16 depth_filler;
64 s16 depth_water_top;
65 s16 depth_riverbed;
67 v3s16 min_pos;
68 v3s16 max_pos;
69 float heat_point;
70 float humidity_point;
71 s16 vertical_blend;
73 virtual void resolveNodeNames();
77 ////
78 //// BiomeGen
79 ////
81 enum BiomeGenType {
82 BIOMEGEN_ORIGINAL,
85 struct BiomeParams {
86 virtual void readParams(const Settings *settings) = 0;
87 virtual void writeParams(Settings *settings) const = 0;
88 virtual ~BiomeParams() = default;
90 s32 seed;
93 // WARNING: this class is not thread-safe
94 class BiomeGen {
95 public:
96 virtual ~BiomeGen() = default;
98 virtual BiomeGenType getType() const = 0;
100 // Calculates the biome at the exact position provided. This function can
101 // be called at any time, but may be less efficient than the latter methods,
102 // depending on implementation.
103 virtual Biome *calcBiomeAtPoint(v3s16 pos) const = 0;
105 // Computes any intermediate results needed for biome generation. Must be
106 // called before using any of: getBiomes, getBiomeAtPoint, or getBiomeAtIndex.
107 // Calling this invalidates the previous results stored in biomemap.
108 virtual void calcBiomeNoise(v3s16 pmin) = 0;
110 // Gets all biomes in current chunk using each corresponding element of
111 // heightmap as the y position, then stores the results by biome index in
112 // biomemap (also returned)
113 virtual biome_t *getBiomes(s16 *heightmap, v3s16 pmin) = 0;
115 // Gets a single biome at the specified position, which must be contained
116 // in the region formed by m_pmin and (m_pmin + m_csize - 1).
117 virtual Biome *getBiomeAtPoint(v3s16 pos) const = 0;
119 // Same as above, but uses a raw numeric index correlating to the (x,z) position.
120 virtual Biome *getBiomeAtIndex(size_t index, v3s16 pos) const = 0;
122 // Result of calcBiomes bulk computation.
123 biome_t *biomemap = nullptr;
125 protected:
126 BiomeManager *m_bmgr = nullptr;
127 v3s16 m_pmin;
128 v3s16 m_csize;
132 ////
133 //// BiomeGen implementations
134 ////
137 // Original biome algorithm (Whittaker's classification + surface height)
140 struct BiomeParamsOriginal : public BiomeParams {
141 BiomeParamsOriginal() :
142 np_heat(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0),
143 np_humidity(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0),
144 np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0),
145 np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)
149 virtual void readParams(const Settings *settings);
150 virtual void writeParams(Settings *settings) const;
152 NoiseParams np_heat;
153 NoiseParams np_humidity;
154 NoiseParams np_heat_blend;
155 NoiseParams np_humidity_blend;
158 class BiomeGenOriginal : public BiomeGen {
159 public:
160 BiomeGenOriginal(BiomeManager *biomemgr,
161 BiomeParamsOriginal *params, v3s16 chunksize);
162 virtual ~BiomeGenOriginal();
164 BiomeGenType getType() const { return BIOMEGEN_ORIGINAL; }
166 Biome *calcBiomeAtPoint(v3s16 pos) const;
167 void calcBiomeNoise(v3s16 pmin);
169 biome_t *getBiomes(s16 *heightmap, v3s16 pmin);
170 Biome *getBiomeAtPoint(v3s16 pos) const;
171 Biome *getBiomeAtIndex(size_t index, v3s16 pos) const;
173 Biome *calcBiomeFromNoise(float heat, float humidity, v3s16 pos) const;
175 float *heatmap;
176 float *humidmap;
178 private:
179 BiomeParamsOriginal *m_params;
181 Noise *noise_heat;
182 Noise *noise_humidity;
183 Noise *noise_heat_blend;
184 Noise *noise_humidity_blend;
188 ////
189 //// BiomeManager
190 ////
192 class BiomeManager : public ObjDefManager {
193 public:
194 BiomeManager(Server *server);
195 virtual ~BiomeManager() = default;
197 BiomeManager *clone() const;
199 const char *getObjectTitle() const
201 return "biome";
204 static Biome *create(BiomeType type)
206 return new Biome;
209 BiomeGen *createBiomeGen(BiomeGenType type, BiomeParams *params, v3s16 chunksize)
211 switch (type) {
212 case BIOMEGEN_ORIGINAL:
213 return new BiomeGenOriginal(this,
214 (BiomeParamsOriginal *)params, chunksize);
215 default:
216 return NULL;
220 static BiomeParams *createBiomeParams(BiomeGenType type)
222 switch (type) {
223 case BIOMEGEN_ORIGINAL:
224 return new BiomeParamsOriginal;
225 default:
226 return NULL;
230 virtual void clear();
232 // For BiomeGen type 'BiomeGenOriginal'
233 float getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
234 NoiseParams &np_heat_blend, u64 seed) const;
235 float getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
236 NoiseParams &np_humidity_blend, u64 seed) const;
237 const Biome *getBiomeFromNoiseOriginal(float heat, float humidity,
238 v3s16 pos) const;
240 private:
241 BiomeManager() {};
243 Server *m_server;