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[waspsaliva.git] / src / gui / touchscreengui.h
blob761d33207c023b5a9fc6f8ccb0b3c3aadc0247ad
1 /*
2 Copyright (C) 2014 sapier
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License along
15 with this program; if not, write to the Free Software Foundation, Inc.,
16 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #pragma once
21 #include <IEventReceiver.h>
22 #include <IGUIButton.h>
23 #include <IGUIEnvironment.h>
24 #include <IrrlichtDevice.h>
26 #include <map>
27 #include <vector>
29 #include "client/tile.h"
30 #include "client/game.h"
32 using namespace irr;
33 using namespace irr::core;
34 using namespace irr::gui;
36 typedef enum
38 jump_id = 0,
39 crunch_id,
40 zoom_id,
41 special1_id,
42 after_last_element_id,
43 settings_starter_id,
44 rare_controls_starter_id,
45 fly_id,
46 noclip_id,
47 fast_id,
48 debug_id,
49 camera_id,
50 range_id,
51 minimap_id,
52 toggle_chat_id,
53 chat_id,
54 inventory_id,
55 drop_id,
56 forward_id,
57 backward_id,
58 left_id,
59 right_id,
60 joystick_off_id,
61 joystick_bg_id,
62 joystick_center_id
63 } touch_gui_button_id;
65 typedef enum
67 j_forward = 0,
68 j_backward,
69 j_left,
70 j_right,
71 j_special1
72 } touch_gui_joystick_move_id;
74 typedef enum
76 AHBB_Dir_Top_Bottom,
77 AHBB_Dir_Bottom_Top,
78 AHBB_Dir_Left_Right,
79 AHBB_Dir_Right_Left
80 } autohide_button_bar_dir;
82 #define MIN_DIG_TIME_MS 500
83 #define BUTTON_REPEAT_DELAY 0.2f
84 #define SETTINGS_BAR_Y_OFFSET 5
85 #define RARE_CONTROLS_BAR_Y_OFFSET 5
87 // Very slow button repeat frequency
88 #define SLOW_BUTTON_REPEAT 1.0f
90 extern const char **button_imagenames;
91 extern const char **joystick_imagenames;
93 struct button_info
95 float repeatcounter;
96 float repeatdelay;
97 irr::EKEY_CODE keycode;
98 std::vector<size_t> ids;
99 IGUIButton *guibutton = nullptr;
100 bool immediate_release;
102 // 0: false, 1: (true) first texture, 2: (true) second texture
103 int togglable = 0;
104 std::vector<const char *> textures;
107 class AutoHideButtonBar
109 public:
110 AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
112 void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
113 const v2s32 &UpperLeft, const v2s32 &LowerRight,
114 autohide_button_bar_dir dir, float timeout);
116 ~AutoHideButtonBar();
118 // add button to be shown
119 void addButton(touch_gui_button_id id, const wchar_t *caption,
120 const char *btn_image);
122 // add toggle button to be shown
123 void addToggleButton(touch_gui_button_id id, const wchar_t *caption,
124 const char *btn_image_1, const char *btn_image_2);
126 // detect settings bar button events
127 bool isButton(const SEvent &event);
129 // step handler
130 void step(float dtime);
132 // deactivate button bar
133 void deactivate();
135 // hide the whole buttonbar
136 void hide();
138 // unhide the buttonbar
139 void show();
141 private:
142 ISimpleTextureSource *m_texturesource = nullptr;
143 irr::video::IVideoDriver *m_driver;
144 IGUIEnvironment *m_guienv;
145 IEventReceiver *m_receiver;
146 button_info m_starter;
147 std::vector<button_info *> m_buttons;
149 v2s32 m_upper_left;
150 v2s32 m_lower_right;
152 // show settings bar
153 bool m_active = false;
155 bool m_visible = true;
157 // settings bar timeout
158 float m_timeout = 0.0f;
159 float m_timeout_value = 3.0f;
160 bool m_initialized = false;
161 autohide_button_bar_dir m_dir = AHBB_Dir_Right_Left;
164 class TouchScreenGUI
166 public:
167 TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
168 ~TouchScreenGUI();
170 void translateEvent(const SEvent &event);
172 void init(ISimpleTextureSource *tsrc);
174 double getYawChange()
176 double res = m_camera_yaw_change;
177 m_camera_yaw_change = 0;
178 return res;
181 double getPitch() { return m_camera_pitch; }
184 * Returns a line which describes what the player is pointing at.
185 * The starting point and looking direction are significant,
186 * the line should be scaled to match its length to the actual distance
187 * the player can reach.
188 * The line starts at the camera and ends on the camera's far plane.
189 * The coordinates do not contain the camera offset.
191 line3d<f32> getShootline() { return m_shootline; }
193 void step(float dtime);
194 void resetHud();
195 void registerHudItem(int index, const rect<s32> &rect);
196 void Toggle(bool visible);
198 void hide();
199 void show();
201 private:
202 IrrlichtDevice *m_device;
203 IGUIEnvironment *m_guienv;
204 IEventReceiver *m_receiver;
205 ISimpleTextureSource *m_texturesource;
206 v2u32 m_screensize;
207 s32 button_size;
208 double m_touchscreen_threshold;
209 std::map<int, rect<s32>> m_hud_rects;
210 std::map<size_t, irr::EKEY_CODE> m_hud_ids;
211 bool m_visible; // is the gui visible
213 // value in degree
214 double m_camera_yaw_change = 0.0;
215 double m_camera_pitch = 0.0;
217 // forward, backward, left, right
218 touch_gui_button_id m_joystick_names[5] = {
219 forward_id, backward_id, left_id, right_id, special1_id};
220 bool m_joystick_status[5] = {false, false, false, false, false};
223 * A line starting at the camera and pointing towards the
224 * selected object.
225 * The line ends on the camera's far plane.
226 * The coordinates do not contain the camera offset.
228 line3d<f32> m_shootline;
230 int m_move_id = -1;
231 bool m_move_has_really_moved = false;
232 u64 m_move_downtime = 0;
233 bool m_move_sent_as_mouse_event = false;
234 v2s32 m_move_downlocation = v2s32(-10000, -10000);
236 int m_joystick_id = -1;
237 bool m_joystick_has_really_moved = false;
238 bool m_fixed_joystick = false;
239 bool m_joystick_triggers_special1 = false;
240 button_info *m_joystick_btn_off = nullptr;
241 button_info *m_joystick_btn_bg = nullptr;
242 button_info *m_joystick_btn_center = nullptr;
244 button_info m_buttons[after_last_element_id];
246 // gui button detection
247 touch_gui_button_id getButtonID(s32 x, s32 y);
249 // gui button by eventID
250 touch_gui_button_id getButtonID(size_t eventID);
252 // check if a button has changed
253 void handleChangedButton(const SEvent &event);
255 // initialize a button
256 void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
257 const std::wstring &caption, bool immediate_release,
258 float repeat_delay = BUTTON_REPEAT_DELAY);
260 // initialize a joystick button
261 button_info *initJoystickButton(touch_gui_button_id id,
262 const rect<s32> &button_rect, int texture_id,
263 bool visible = true);
265 struct id_status
267 size_t id;
268 int X;
269 int Y;
272 // vector to store known ids and their initial touch positions
273 std::vector<id_status> m_known_ids;
275 // handle a button event
276 void handleButtonEvent(touch_gui_button_id bID, size_t eventID, bool action);
278 // handle pressed hud buttons
279 bool isHUDButton(const SEvent &event);
281 // handle double taps
282 bool doubleTapDetection();
284 // handle release event
285 void handleReleaseEvent(size_t evt_id);
287 // apply joystick status
288 void applyJoystickStatus();
290 // double-click detection variables
291 struct key_event
293 u64 down_time;
294 s32 x;
295 s32 y;
298 // array for saving last known position of a pointer
299 std::map<size_t, v2s32> m_pointerpos;
301 // array for double tap detection
302 key_event m_key_events[2];
304 // settings bar
305 AutoHideButtonBar m_settingsbar;
307 // rare controls bar
308 AutoHideButtonBar m_rarecontrolsbar;
311 extern TouchScreenGUI *g_touchscreengui;