2 Copyright (C) 2014 sapier
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License along
15 with this program; if not, write to the Free Software Foundation, Inc.,
16 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include <IEventReceiver.h>
22 #include <IGUIButton.h>
23 #include <IGUIEnvironment.h>
24 #include <IrrlichtDevice.h>
29 #include "client/tile.h"
30 #include "client/game.h"
33 using namespace irr::core
;
34 using namespace irr::gui
;
42 after_last_element_id
,
44 rare_controls_starter_id
,
63 } touch_gui_button_id
;
72 } touch_gui_joystick_move_id
;
80 } autohide_button_bar_dir
;
82 #define MIN_DIG_TIME_MS 500
83 #define BUTTON_REPEAT_DELAY 0.2f
84 #define SETTINGS_BAR_Y_OFFSET 5
85 #define RARE_CONTROLS_BAR_Y_OFFSET 5
87 // Very slow button repeat frequency
88 #define SLOW_BUTTON_REPEAT 1.0f
90 extern const char **button_imagenames
;
91 extern const char **joystick_imagenames
;
97 irr::EKEY_CODE keycode
;
98 std::vector
<size_t> ids
;
99 IGUIButton
*guibutton
= nullptr;
100 bool immediate_release
;
102 // 0: false, 1: (true) first texture, 2: (true) second texture
104 std::vector
<const char *> textures
;
107 class AutoHideButtonBar
110 AutoHideButtonBar(IrrlichtDevice
*device
, IEventReceiver
*receiver
);
112 void init(ISimpleTextureSource
*tsrc
, const char *starter_img
, int button_id
,
113 const v2s32
&UpperLeft
, const v2s32
&LowerRight
,
114 autohide_button_bar_dir dir
, float timeout
);
116 ~AutoHideButtonBar();
118 // add button to be shown
119 void addButton(touch_gui_button_id id
, const wchar_t *caption
,
120 const char *btn_image
);
122 // add toggle button to be shown
123 void addToggleButton(touch_gui_button_id id
, const wchar_t *caption
,
124 const char *btn_image_1
, const char *btn_image_2
);
126 // detect settings bar button events
127 bool isButton(const SEvent
&event
);
130 void step(float dtime
);
132 // deactivate button bar
135 // hide the whole buttonbar
138 // unhide the buttonbar
142 ISimpleTextureSource
*m_texturesource
= nullptr;
143 irr::video::IVideoDriver
*m_driver
;
144 IGUIEnvironment
*m_guienv
;
145 IEventReceiver
*m_receiver
;
146 button_info m_starter
;
147 std::vector
<button_info
*> m_buttons
;
153 bool m_active
= false;
155 bool m_visible
= true;
157 // settings bar timeout
158 float m_timeout
= 0.0f
;
159 float m_timeout_value
= 3.0f
;
160 bool m_initialized
= false;
161 autohide_button_bar_dir m_dir
= AHBB_Dir_Right_Left
;
167 TouchScreenGUI(IrrlichtDevice
*device
, IEventReceiver
*receiver
);
170 void translateEvent(const SEvent
&event
);
172 void init(ISimpleTextureSource
*tsrc
);
174 double getYawChange()
176 double res
= m_camera_yaw_change
;
177 m_camera_yaw_change
= 0;
181 double getPitch() { return m_camera_pitch
; }
184 * Returns a line which describes what the player is pointing at.
185 * The starting point and looking direction are significant,
186 * the line should be scaled to match its length to the actual distance
187 * the player can reach.
188 * The line starts at the camera and ends on the camera's far plane.
189 * The coordinates do not contain the camera offset.
191 line3d
<f32
> getShootline() { return m_shootline
; }
193 void step(float dtime
);
195 void registerHudItem(int index
, const rect
<s32
> &rect
);
196 void Toggle(bool visible
);
202 IrrlichtDevice
*m_device
;
203 IGUIEnvironment
*m_guienv
;
204 IEventReceiver
*m_receiver
;
205 ISimpleTextureSource
*m_texturesource
;
208 double m_touchscreen_threshold
;
209 std::map
<int, rect
<s32
>> m_hud_rects
;
210 std::map
<size_t, irr::EKEY_CODE
> m_hud_ids
;
211 bool m_visible
; // is the gui visible
214 double m_camera_yaw_change
= 0.0;
215 double m_camera_pitch
= 0.0;
217 // forward, backward, left, right
218 touch_gui_button_id m_joystick_names
[5] = {
219 forward_id
, backward_id
, left_id
, right_id
, special1_id
};
220 bool m_joystick_status
[5] = {false, false, false, false, false};
223 * A line starting at the camera and pointing towards the
225 * The line ends on the camera's far plane.
226 * The coordinates do not contain the camera offset.
228 line3d
<f32
> m_shootline
;
231 bool m_move_has_really_moved
= false;
232 u64 m_move_downtime
= 0;
233 bool m_move_sent_as_mouse_event
= false;
234 v2s32 m_move_downlocation
= v2s32(-10000, -10000);
236 int m_joystick_id
= -1;
237 bool m_joystick_has_really_moved
= false;
238 bool m_fixed_joystick
= false;
239 bool m_joystick_triggers_special1
= false;
240 button_info
*m_joystick_btn_off
= nullptr;
241 button_info
*m_joystick_btn_bg
= nullptr;
242 button_info
*m_joystick_btn_center
= nullptr;
244 button_info m_buttons
[after_last_element_id
];
246 // gui button detection
247 touch_gui_button_id
getButtonID(s32 x
, s32 y
);
249 // gui button by eventID
250 touch_gui_button_id
getButtonID(size_t eventID
);
252 // check if a button has changed
253 void handleChangedButton(const SEvent
&event
);
255 // initialize a button
256 void initButton(touch_gui_button_id id
, const rect
<s32
> &button_rect
,
257 const std::wstring
&caption
, bool immediate_release
,
258 float repeat_delay
= BUTTON_REPEAT_DELAY
);
260 // initialize a joystick button
261 button_info
*initJoystickButton(touch_gui_button_id id
,
262 const rect
<s32
> &button_rect
, int texture_id
,
263 bool visible
= true);
272 // vector to store known ids and their initial touch positions
273 std::vector
<id_status
> m_known_ids
;
275 // handle a button event
276 void handleButtonEvent(touch_gui_button_id bID
, size_t eventID
, bool action
);
278 // handle pressed hud buttons
279 bool isHUDButton(const SEvent
&event
);
281 // handle double taps
282 bool doubleTapDetection();
284 // handle release event
285 void handleReleaseEvent(size_t evt_id
);
287 // apply joystick status
288 void applyJoystickStatus();
290 // double-click detection variables
298 // array for saving last known position of a pointer
299 std::map
<size_t, v2s32
> m_pointerpos
;
301 // array for double tap detection
302 key_event m_key_events
[2];
305 AutoHideButtonBar m_settingsbar
;
308 AutoHideButtonBar m_rarecontrolsbar
;
311 extern TouchScreenGUI
*g_touchscreengui
;