lua api: add register_on_item_activate
[waspsaliva.git] / src / client / sky.h
blob10e1cd97639b154524c9b425d525594822c68030
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include <ISceneNode.h>
21 #include <array>
22 #include "camera.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include "irr_ptr.h"
25 #include "shader.h"
26 #include "skyparams.h"
28 #pragma once
30 #define SKY_MATERIAL_COUNT 12
32 class ITextureSource;
34 // Skybox, rendered with zbuffer turned off, before all other nodes.
35 class Sky : public scene::ISceneNode
37 public:
38 //! constructor
39 Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc);
41 virtual void OnRegisterSceneNode();
43 //! renders the node.
44 virtual void render();
46 virtual const aabb3f &getBoundingBox() const { return m_box; }
48 // Used by Irrlicht for optimizing rendering
49 virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; }
50 virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; }
52 void update(float m_time_of_day, float time_brightness, float direct_brightness,
53 bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch);
55 float getBrightness() { return m_brightness; }
57 const video::SColor &getBgColor() const
59 return m_visible ? m_bgcolor : m_fallback_bg_color;
62 const video::SColor &getSkyColor() const
64 return m_visible ? m_skycolor : m_fallback_bg_color;
67 void setSunVisible(bool sun_visible) { m_sun_params.visible = sun_visible; }
68 void setSunTexture(std::string sun_texture,
69 std::string sun_tonemap, ITextureSource *tsrc);
70 void setSunScale(f32 sun_scale) { m_sun_params.scale = sun_scale; }
71 void setSunriseVisible(bool glow_visible) { m_sun_params.sunrise_visible = glow_visible; }
72 void setSunriseTexture(std::string sunglow_texture, ITextureSource* tsrc);
74 void setMoonVisible(bool moon_visible) { m_moon_params.visible = moon_visible; }
75 void setMoonTexture(std::string moon_texture,
76 std::string moon_tonemap, ITextureSource *tsrc);
77 void setMoonScale(f32 moon_scale) { m_moon_params.scale = moon_scale; }
79 void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; }
80 void setStarCount(u16 star_count, bool force_update);
81 void setStarColor(video::SColor star_color) { m_star_params.starcolor = star_color; }
82 void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; updateStars(); }
84 bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; }
85 const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
87 void setVisible(bool visible) { m_visible = visible; }
88 // Set only from set_sky API
89 void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; }
90 void setFallbackBgColor(const video::SColor &fallback_bg_color)
92 m_fallback_bg_color = fallback_bg_color;
94 void overrideColors(const video::SColor &bgcolor, const video::SColor &skycolor)
96 m_bgcolor = bgcolor;
97 m_skycolor = skycolor;
99 void setSkyColors(const SkyColor &sky_color);
100 void setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
101 std::string use_sun_tint);
102 void setInClouds(bool clouds) { m_in_clouds = clouds; }
103 void clearSkyboxTextures() { m_sky_params.textures.clear(); }
104 void addTextureToSkybox(std::string texture, int material_id,
105 ITextureSource *tsrc);
106 const video::SColorf &getCurrentStarColor() const { return m_star_color; }
108 private:
109 aabb3f m_box;
110 video::SMaterial m_materials[SKY_MATERIAL_COUNT];
111 // How much sun & moon transition should affect horizon color
112 float m_horizon_blend()
114 if (!m_sunlight_seen)
115 return 0;
116 float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2
117 : m_time_of_day * 2;
119 if (x <= 0.3)
120 return 0;
121 if (x <= 0.4) // when the sun and moon are aligned
122 return (x - 0.3) * 10;
123 if (x <= 0.5)
124 return (0.5 - x) * 10;
125 return 0;
128 // Mix two colors by a given amount
129 video::SColor m_mix_scolor(video::SColor col1, video::SColor col2, f32 factor)
131 video::SColor result = video::SColor(
132 col1.getAlpha() * (1 - factor) + col2.getAlpha() * factor,
133 col1.getRed() * (1 - factor) + col2.getRed() * factor,
134 col1.getGreen() * (1 - factor) + col2.getGreen() * factor,
135 col1.getBlue() * (1 - factor) + col2.getBlue() * factor);
136 return result;
138 video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor)
140 video::SColorf result =
141 video::SColorf(col1.r * (1 - factor) + col2.r * factor,
142 col1.g * (1 - factor) + col2.g * factor,
143 col1.b * (1 - factor) + col2.b * factor,
144 col1.a * (1 - factor) + col2.a * factor);
145 return result;
148 bool m_visible = true;
149 // Used when m_visible=false
150 video::SColor m_fallback_bg_color = video::SColor(255, 255, 255, 255);
151 bool m_first_update = true;
152 float m_time_of_day;
153 float m_time_brightness;
154 bool m_sunlight_seen;
155 float m_brightness = 0.5f;
156 float m_cloud_brightness = 0.5f;
157 bool m_clouds_visible; // Whether clouds are disabled due to player underground
158 bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API
159 bool m_directional_colored_fog;
160 bool m_in_clouds = true; // Prevent duplicating bools to remember old values
161 bool m_enable_shaders = false;
163 video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
164 video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
165 video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
166 video::SColor m_bgcolor;
167 video::SColor m_skycolor;
168 video::SColorf m_cloudcolor_f;
170 // pure white: becomes "diffuse light component" for clouds
171 video::SColorf m_cloudcolor_day_f = video::SColorf(1, 1, 1, 1);
172 // dawn-factoring version of pure white (note: R is above 1.0)
173 video::SColorf m_cloudcolor_dawn_f = video::SColorf(
174 255.0f/240.0f,
175 223.0f/240.0f,
176 191.0f/255.0f
179 SkyboxParams m_sky_params;
180 SunParams m_sun_params;
181 MoonParams m_moon_params;
182 StarParams m_star_params;
184 bool m_default_tint = true;
186 u64 m_seed = 0;
187 irr_ptr<scene::SMeshBuffer> m_stars;
188 video::SColorf m_star_color;
190 video::ITexture *m_sun_texture;
191 video::ITexture *m_moon_texture;
192 video::ITexture *m_sun_tonemap;
193 video::ITexture *m_moon_tonemap;
195 void updateStars();
197 void draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor,
198 const video::SColor &suncolor2, float wicked_time_of_day);
199 void draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor,
200 const video::SColor &mooncolor2, float wicked_time_of_day);
201 void draw_sky_body(std::array<video::S3DVertex, 4> &vertices,
202 float pos_1, float pos_2, const video::SColor &c);
203 void draw_stars(video::IVideoDriver *driver, float wicked_time_of_day);
204 void place_sky_body(std::array<video::S3DVertex, 4> &vertices,
205 float horizon_position, float day_position);
206 void setSkyDefaults();