3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "irrlichttypes_bloated.h"
38 COLLISION_AXIS_NONE
= -1,
46 CollisionInfo() = default;
48 CollisionType type
= COLLISION_NODE
;
49 CollisionAxis axis
= COLLISION_AXIS_NONE
;
50 v3s16 node_p
= v3s16(-32768,-32768,-32768); // COLLISION_NODE
51 ActiveObject
*object
= nullptr; // COLLISION_OBJECT
57 struct collisionMoveResult
59 collisionMoveResult() = default;
61 bool touching_ground
= false;
62 bool collides
= false;
63 bool standing_on_object
= false;
64 std::vector
<CollisionInfo
> collisions
;
67 // Moves using a single iteration; speed should not exceed pos_max_d/dtime
68 collisionMoveResult
collisionMoveSimple(Environment
*env
,IGameDef
*gamedef
,
69 f32 pos_max_d
, const aabb3f
&box_0
,
70 f32 stepheight
, f32 dtime
,
71 v3f
*pos_f
, v3f
*speed_f
,
72 v3f accel_f
, ActiveObject
*self
=NULL
,
73 bool collideWithObjects
=true, bool jesus
=false);
76 // Checks for collision of a moving aabbox with a static aabbox
77 // Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision
78 // dtime receives time until first collision, invalid if -1 is returned
79 CollisionAxis
axisAlignedCollision(
80 const aabb3f
&staticbox
, const aabb3f
&movingbox
,
81 const v3f
&speed
, f32
*dtime
);
84 // Checks if moving the movingbox up by the given distance would hit a ceiling.
85 bool wouldCollideWithCeiling(
86 const std::vector
<aabb3f
> &staticboxes
,
87 const aabb3f
&movingbox
,
88 f32 y_increase
, f32 d
);