nlist: make selected list accessible globally
[waspsaliva.git] / src / settings_translation_file.cpp
blob0cd772337fc160391443ba329ec6e541851a83b8
1 // This file is automatically generated
2 // It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
5 fake_function() {
6 gettext("Controls");
7 gettext("Build inside player");
8 gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
9 gettext("Flying");
10 gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
11 gettext("Pitch move mode");
12 gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
13 gettext("Fast movement");
14 gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" privilege on the server.");
15 gettext("Noclip");
16 gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
17 gettext("Cinematic mode");
18 gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
19 gettext("Camera smoothing");
20 gettext("Smooths rotation of camera. 0 to disable.");
21 gettext("Camera smoothing in cinematic mode");
22 gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
23 gettext("Invert mouse");
24 gettext("Invert vertical mouse movement.");
25 gettext("Mouse sensitivity");
26 gettext("Mouse sensitivity multiplier.");
27 gettext("Special key for climbing/descending");
28 gettext("If enabled, \"special\" key instead of \"sneak\" key is used for climbing down and\ndescending.");
29 gettext("Double tap jump for fly");
30 gettext("Double-tapping the jump key toggles fly mode.");
31 gettext("Always fly and fast");
32 gettext("If disabled, \"special\" key is used to fly fast if both fly and fast mode are\nenabled.");
33 gettext("Rightclick repetition interval");
34 gettext("The time in seconds it takes between repeated right clicks when holding the right\nmouse button.");
35 gettext("Automatic jumping");
36 gettext("Automatically jump up single-node obstacles.");
37 gettext("Safe digging and placing");
38 gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
39 gettext("Random input");
40 gettext("Enable random user input (only used for testing).");
41 gettext("Continuous forward");
42 gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
43 gettext("Touch screen threshold");
44 gettext("The length in pixels it takes for touch screen interaction to start.");
45 gettext("Fixed virtual joystick");
46 gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
47 gettext("Virtual joystick triggers aux button");
48 gettext("(Android) Use virtual joystick to trigger \"aux\" button.\nIf enabled, virtual joystick will also tap \"aux\" button when out of main circle.");
49 gettext("Enable joysticks");
50 gettext("Enable joysticks");
51 gettext("Joystick ID");
52 gettext("The identifier of the joystick to use");
53 gettext("Joystick type");
54 gettext("The type of joystick");
55 gettext("Joystick button repetition interval");
56 gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
57 gettext("Joystick frustum sensitivity");
58 gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
59 gettext("Forward key");
60 gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
61 gettext("Backward key");
62 gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
63 gettext("Left key");
64 gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
65 gettext("Right key");
66 gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
67 gettext("Jump key");
68 gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
69 gettext("Sneak key");
70 gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
71 gettext("Inventory key");
72 gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
73 gettext("Special key");
74 gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
75 gettext("Chat key");
76 gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
77 gettext("Command key");
78 gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
79 gettext("Command key");
80 gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
81 gettext("Range select key");
82 gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
83 gettext("Fly key");
84 gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
85 gettext("Pitch move key");
86 gettext("Key for toggling pitch move mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
87 gettext("Fast key");
88 gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
89 gettext("Noclip key");
90 gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
91 gettext("Hotbar next key");
92 gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
93 gettext("Hotbar previous key");
94 gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
95 gettext("Mute key");
96 gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
97 gettext("Inc. volume key");
98 gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
99 gettext("Dec. volume key");
100 gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
101 gettext("Automatic forward key");
102 gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
103 gettext("Cinematic mode key");
104 gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
105 gettext("Minimap key");
106 gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
107 gettext("Screenshot");
108 gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
109 gettext("Drop item key");
110 gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
111 gettext("View zoom key");
112 gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
113 gettext("Hotbar slot 1 key");
114 gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
115 gettext("Hotbar slot 2 key");
116 gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
117 gettext("Hotbar slot 3 key");
118 gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
119 gettext("Hotbar slot 4 key");
120 gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
121 gettext("Hotbar slot 5 key");
122 gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
123 gettext("Hotbar slot 6 key");
124 gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
125 gettext("Hotbar slot 7 key");
126 gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
127 gettext("Hotbar slot 8 key");
128 gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
129 gettext("Hotbar slot 9 key");
130 gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
131 gettext("Hotbar slot 10 key");
132 gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
133 gettext("Hotbar slot 11 key");
134 gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
135 gettext("Hotbar slot 12 key");
136 gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
137 gettext("Hotbar slot 13 key");
138 gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
139 gettext("Hotbar slot 14 key");
140 gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
141 gettext("Hotbar slot 15 key");
142 gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
143 gettext("Hotbar slot 16 key");
144 gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
145 gettext("Hotbar slot 17 key");
146 gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
147 gettext("Hotbar slot 18 key");
148 gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
149 gettext("Hotbar slot 19 key");
150 gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
151 gettext("Hotbar slot 20 key");
152 gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
153 gettext("Hotbar slot 21 key");
154 gettext("Key for selecting the 21st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
155 gettext("Hotbar slot 22 key");
156 gettext("Key for selecting the 22nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
157 gettext("Hotbar slot 23 key");
158 gettext("Key for selecting the 23rd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
159 gettext("Hotbar slot 24 key");
160 gettext("Key for selecting the 24th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
161 gettext("Hotbar slot 25 key");
162 gettext("Key for selecting the 25th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
163 gettext("Hotbar slot 26 key");
164 gettext("Key for selecting the 26th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
165 gettext("Hotbar slot 27 key");
166 gettext("Key for selecting the 27th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
167 gettext("Hotbar slot 28 key");
168 gettext("Key for selecting the 28th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
169 gettext("Hotbar slot 29 key");
170 gettext("Key for selecting the 29th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
171 gettext("Hotbar slot 30 key");
172 gettext("Key for selecting the 30th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
173 gettext("Hotbar slot 31 key");
174 gettext("Key for selecting the 31st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
175 gettext("Hotbar slot 32 key");
176 gettext("Key for selecting the 32nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
177 gettext("HUD toggle key");
178 gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
179 gettext("Chat toggle key");
180 gettext("Key for toggling the display of chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
181 gettext("Large chat console key");
182 gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
183 gettext("Fog toggle key");
184 gettext("Key for toggling the display of fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
185 gettext("Camera update toggle key");
186 gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
187 gettext("Debug info toggle key");
188 gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
189 gettext("Profiler toggle key");
190 gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
191 gettext("Toggle camera mode key");
192 gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
193 gettext("View range increase key");
194 gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
195 gettext("View range decrease key");
196 gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
197 gettext("Graphics");
198 gettext("In-Game");
199 gettext("Basic");
200 gettext("VBO");
201 gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
202 gettext("Fog");
203 gettext("Whether to fog out the end of the visible area.");
204 gettext("Leaves style");
205 gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
206 gettext("Connect glass");
207 gettext("Connects glass if supported by node.");
208 gettext("Smooth lighting");
209 gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
210 gettext("Clouds");
211 gettext("Clouds are a client side effect.");
212 gettext("3D clouds");
213 gettext("Use 3D cloud look instead of flat.");
214 gettext("Node highlighting");
215 gettext("Method used to highlight selected object.");
216 gettext("Digging particles");
217 gettext("Adds particles when digging a node.");
218 gettext("Filtering");
219 gettext("Mipmapping");
220 gettext("Use mip mapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
221 gettext("Anisotropic filtering");
222 gettext("Use anisotropic filtering when viewing at textures from an angle.");
223 gettext("Bilinear filtering");
224 gettext("Use bilinear filtering when scaling textures.");
225 gettext("Trilinear filtering");
226 gettext("Use trilinear filtering when scaling textures.");
227 gettext("Clean transparent textures");
228 gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
229 gettext("Minimum texture size");
230 gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
231 gettext("FSAA");
232 gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
233 gettext("Undersampling");
234 gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
235 gettext("Shaders");
236 gettext("Shaders");
237 gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
238 gettext("Shader path");
239 gettext("Path to shader directory. If no path is defined, default location will be used.");
240 gettext("Tone Mapping");
241 gettext("Filmic tone mapping");
242 gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
243 gettext("Bumpmapping");
244 gettext("Bumpmapping");
245 gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.\nRequires shaders to be enabled.");
246 gettext("Parallax Occlusion");
247 gettext("Parallax occlusion");
248 gettext("Enables parallax occlusion mapping.\nRequires shaders to be enabled.");
249 gettext("Parallax occlusion mode");
250 gettext("0 = parallax occlusion with slope information (faster).\n1 = relief mapping (slower, more accurate).");
251 gettext("Parallax occlusion iterations");
252 gettext("Number of parallax occlusion iterations.");
253 gettext("Parallax occlusion scale");
254 gettext("Overall scale of parallax occlusion effect.");
255 gettext("Parallax occlusion bias");
256 gettext("Overall bias of parallax occlusion effect, usually scale/2.");
257 gettext("Waving Nodes");
258 gettext("Waving liquids");
259 gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
260 gettext("Waving liquids wave height");
261 gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).\nRequires waving liquids to be enabled.");
262 gettext("Waving liquids wavelength");
263 gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
264 gettext("Waving liquids wave speed");
265 gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
266 gettext("Waving leaves");
267 gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
268 gettext("Waving plants");
269 gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
270 gettext("Advanced");
271 gettext("Arm inertia");
272 gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
273 gettext("Maximum FPS");
274 gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
275 gettext("FPS in pause menu");
276 gettext("Maximum FPS when game is paused.");
277 gettext("Pause on lost window focus");
278 gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
279 gettext("Viewing range");
280 gettext("View distance in nodes.");
281 gettext("Near plane");
282 gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
283 gettext("Screen width");
284 gettext("Width component of the initial window size.");
285 gettext("Screen height");
286 gettext("Height component of the initial window size.");
287 gettext("Autosave screen size");
288 gettext("Save window size automatically when modified.");
289 gettext("Full screen");
290 gettext("Fullscreen mode.");
291 gettext("Full screen BPP");
292 gettext("Bits per pixel (aka color depth) in fullscreen mode.");
293 gettext("VSync");
294 gettext("Vertical screen synchronization.");
295 gettext("Field of view");
296 gettext("Field of view in degrees.");
297 gettext("Light curve gamma");
298 gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
299 gettext("Light curve low gradient");
300 gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
301 gettext("Light curve high gradient");
302 gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
303 gettext("Light curve boost");
304 gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
305 gettext("Light curve boost center");
306 gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
307 gettext("Light curve boost spread");
308 gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
309 gettext("Texture path");
310 gettext("Path to texture directory. All textures are first searched from here.");
311 gettext("Video driver");
312 gettext("The rendering back-end for Irrlicht.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended, and it’s the only driver with\nshader support currently.");
313 gettext("Cloud radius");
314 gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
315 gettext("View bobbing factor");
316 gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
317 gettext("Fall bobbing factor");
318 gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
319 gettext("3D mode");
320 gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
321 gettext("3D mode parallax strength");
322 gettext("Strength of 3D mode parallax.");
323 gettext("Console height");
324 gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
325 gettext("Console color");
326 gettext("In-game chat console background color (R,G,B).");
327 gettext("Console alpha");
328 gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
329 gettext("Formspec Full-Screen Background Opacity");
330 gettext("Formspec full-screen background opacity (between 0 and 255).");
331 gettext("Formspec Full-Screen Background Color");
332 gettext("Formspec full-screen background color (R,G,B).");
333 gettext("Formspec Default Background Opacity");
334 gettext("Formspec default background opacity (between 0 and 255).");
335 gettext("Formspec Default Background Color");
336 gettext("Formspec default background color (R,G,B).");
337 gettext("Selection box color");
338 gettext("Selection box border color (R,G,B).");
339 gettext("Selection box width");
340 gettext("Width of the selection box lines around nodes.");
341 gettext("Crosshair color");
342 gettext("Crosshair color (R,G,B).");
343 gettext("Crosshair alpha");
344 gettext("Crosshair alpha (opaqueness, between 0 and 255).");
345 gettext("Recent Chat Messages");
346 gettext("Maximum number of recent chat messages to show");
347 gettext("Desynchronize block animation");
348 gettext("Whether node texture animations should be desynchronized per mapblock.");
349 gettext("Maximum hotbar width");
350 gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
351 gettext("HUD scale factor");
352 gettext("Modifies the size of the hudbar elements.");
353 gettext("Mesh cache");
354 gettext("Enables caching of facedir rotated meshes.");
355 gettext("Mapblock mesh generation delay");
356 gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
357 gettext("Mapblock mesh generator's MapBlock cache size in MB");
358 gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
359 gettext("Minimap");
360 gettext("Enables minimap.");
361 gettext("Round minimap");
362 gettext("Shape of the minimap. Enabled = round, disabled = square.");
363 gettext("Minimap scan height");
364 gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
365 gettext("Colored fog");
366 gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
367 gettext("Ambient occlusion gamma");
368 gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
369 gettext("Inventory items animations");
370 gettext("Enables animation of inventory items.");
371 gettext("Fog start");
372 gettext("Fraction of the visible distance at which fog starts to be rendered");
373 gettext("Opaque liquids");
374 gettext("Makes all liquids opaque");
375 gettext("World-aligned textures mode");
376 gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
377 gettext("Autoscaling mode");
378 gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
379 gettext("Show entity selection boxes");
380 gettext("Show entity selection boxes");
381 gettext("Menus");
382 gettext("Clouds in menu");
383 gettext("Use a cloud animation for the main menu background.");
384 gettext("GUI scaling");
385 gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
386 gettext("GUI scaling filter");
387 gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
388 gettext("GUI scaling filter txr2img");
389 gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
390 gettext("Tooltip delay");
391 gettext("Delay showing tooltips, stated in milliseconds.");
392 gettext("Append item name");
393 gettext("Append item name to tooltip.");
394 gettext("FreeType fonts");
395 gettext("Whether FreeType fonts are used, requires FreeType support to be compiled in.\nIf disabled, bitmap and XML vectors fonts are used instead.");
396 gettext("Font bold by default");
397 gettext("Font italic by default");
398 gettext("Font shadow");
399 gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
400 gettext("Font shadow alpha");
401 gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
402 gettext("Font size");
403 gettext("Font size of the default font in point (pt).");
404 gettext("Regular font path");
405 gettext("Path to the default font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThe fallback font will be used if the font cannot be loaded.");
406 gettext("Bold font path");
407 gettext("Italic font path");
408 gettext("Bold and italic font path");
409 gettext("Monospace font size");
410 gettext("Font size of the monospace font in point (pt).");
411 gettext("Monospace font path");
412 gettext("Path to the monospace font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font is used for e.g. the console and profiler screen.");
413 gettext("Bold monospace font path");
414 gettext("Italic monospace font path");
415 gettext("Bold and italic monospace font path");
416 gettext("Fallback font size");
417 gettext("Font size of the fallback font in point (pt).");
418 gettext("Fallback font shadow");
419 gettext("Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.");
420 gettext("Fallback font shadow alpha");
421 gettext("Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.");
422 gettext("Fallback font path");
423 gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font will be used for certain languages or if the default font is unavailable.");
424 gettext("Chat font size");
425 gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
426 gettext("Screenshot folder");
427 gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
428 gettext("Screenshot format");
429 gettext("Format of screenshots.");
430 gettext("Screenshot quality");
431 gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
432 gettext("Advanced");
433 gettext("DPI");
434 gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
435 gettext("Enable console window");
436 gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
437 gettext("Sound");
438 gettext("Sound");
439 gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
440 gettext("Volume");
441 gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
442 gettext("Mute sound");
443 gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
444 gettext("Client");
445 gettext("Network");
446 gettext("Server address");
447 gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
448 gettext("Remote port");
449 gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
450 gettext("Prometheus listener address");
451 gettext("Prometheus listener address.\nIf minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetch on http://127.0.0.1:30000/metrics");
452 gettext("Saving map received from server");
453 gettext("Save the map received by the client on disk.");
454 gettext("Connect to external media server");
455 gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
456 gettext("Client modding");
457 gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
458 gettext("Serverlist URL");
459 gettext("URL to the server list displayed in the Multiplayer Tab.");
460 gettext("Serverlist file");
461 gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
462 gettext("Maximum size of the out chat queue");
463 gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
464 gettext("Enable register confirmation");
465 gettext("Enable register confirmation when connecting to server.\nIf disabled, new account will be registered automatically.");
466 gettext("Advanced");
467 gettext("Mapblock unload timeout");
468 gettext("Timeout for client to remove unused map data from memory.");
469 gettext("Mapblock limit");
470 gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
471 gettext("Show debug info");
472 gettext("Whether to show the client debug info (has the same effect as hitting F5).");
473 gettext("Server / Singleplayer");
474 gettext("Server name");
475 gettext("Name of the server, to be displayed when players join and in the serverlist.");
476 gettext("Server description");
477 gettext("Description of server, to be displayed when players join and in the serverlist.");
478 gettext("Server address");
479 gettext("Domain name of server, to be displayed in the serverlist.");
480 gettext("Server URL");
481 gettext("Homepage of server, to be displayed in the serverlist.");
482 gettext("Announce server");
483 gettext("Automatically report to the serverlist.");
484 gettext("Serverlist URL");
485 gettext("Announce to this serverlist.");
486 gettext("Strip color codes");
487 gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
488 gettext("Network");
489 gettext("Server port");
490 gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
491 gettext("Bind address");
492 gettext("The network interface that the server listens on.");
493 gettext("Strict protocol checking");
494 gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
495 gettext("Remote media");
496 gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
497 gettext("IPv6 server");
498 gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
499 gettext("Advanced");
500 gettext("Maximum simultaneous block sends per client");
501 gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
502 gettext("Delay in sending blocks after building");
503 gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
504 gettext("Max. packets per iteration");
505 gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
506 gettext("Game");
507 gettext("Default game");
508 gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
509 gettext("Message of the day");
510 gettext("Message of the day displayed to players connecting.");
511 gettext("Maximum users");
512 gettext("Maximum number of players that can be connected simultaneously.");
513 gettext("Map directory");
514 gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
515 gettext("Item entity TTL");
516 gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
517 gettext("Default stack size");
518 gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
519 gettext("Damage");
520 gettext("Enable players getting damage and dying.");
521 gettext("Creative");
522 gettext("Enable creative mode for new created maps.");
523 gettext("Fixed map seed");
524 gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
525 gettext("Default password");
526 gettext("New users need to input this password.");
527 gettext("Default privileges");
528 gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
529 gettext("Basic privileges");
530 gettext("Privileges that players with basic_privs can grant");
531 gettext("Unlimited player transfer distance");
532 gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
533 gettext("Player transfer distance");
534 gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
535 gettext("Player versus player");
536 gettext("Whether to allow players to damage and kill each other.");
537 gettext("Mod channels");
538 gettext("Enable mod channels support.");
539 gettext("Static spawnpoint");
540 gettext("If this is set, players will always (re)spawn at the given position.");
541 gettext("Disallow empty passwords");
542 gettext("If enabled, new players cannot join with an empty password.");
543 gettext("Disable anticheat");
544 gettext("If enabled, disable cheat prevention in multiplayer.");
545 gettext("Rollback recording");
546 gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
547 gettext("Chat message format");
548 gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
549 gettext("Shutdown message");
550 gettext("A message to be displayed to all clients when the server shuts down.");
551 gettext("Crash message");
552 gettext("A message to be displayed to all clients when the server crashes.");
553 gettext("Ask to reconnect after crash");
554 gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
555 gettext("Active object send range");
556 gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
557 gettext("Active block range");
558 gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
559 gettext("Max block send distance");
560 gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
561 gettext("Maximum forceloaded blocks");
562 gettext("Maximum number of forceloaded mapblocks.");
563 gettext("Time send interval");
564 gettext("Interval of sending time of day to clients.");
565 gettext("Time speed");
566 gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
567 gettext("World start time");
568 gettext("Time of day when a new world is started, in millihours (0-23999).");
569 gettext("Map save interval");
570 gettext("Interval of saving important changes in the world, stated in seconds.");
571 gettext("Chat message max length");
572 gettext("Set the maximum character length of a chat message sent by clients.");
573 gettext("Chat message count limit");
574 gettext("Amount of messages a player may send per 10 seconds.");
575 gettext("Chat message kick threshold");
576 gettext("Kick players who sent more than X messages per 10 seconds.");
577 gettext("Physics");
578 gettext("Default acceleration");
579 gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
580 gettext("Acceleration in air");
581 gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
582 gettext("Fast mode acceleration");
583 gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
584 gettext("Walking speed");
585 gettext("Walking and flying speed, in nodes per second.");
586 gettext("Sneaking speed");
587 gettext("Sneaking speed, in nodes per second.");
588 gettext("Fast mode speed");
589 gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
590 gettext("Climbing speed");
591 gettext("Vertical climbing speed, in nodes per second.");
592 gettext("Jumping speed");
593 gettext("Initial vertical speed when jumping, in nodes per second.");
594 gettext("Liquid fluidity");
595 gettext("Decrease this to increase liquid resistance to movement.");
596 gettext("Liquid fluidity smoothing");
597 gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
598 gettext("Liquid sinking");
599 gettext("Controls sinking speed in liquid.");
600 gettext("Gravity");
601 gettext("Acceleration of gravity, in nodes per second per second.");
602 gettext("Advanced");
603 gettext("Deprecated Lua API handling");
604 gettext("Handling for deprecated Lua API calls:\n- legacy: (try to) mimic old behaviour (default for release).\n- log: mimic and log backtrace of deprecated call (default for debug).\n- error: abort on usage of deprecated call (suggested for mod developers).");
605 gettext("Max. clearobjects extra blocks");
606 gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
607 gettext("Unload unused server data");
608 gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
609 gettext("Maximum objects per block");
610 gettext("Maximum number of statically stored objects in a block.");
611 gettext("Synchronous SQLite");
612 gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
613 gettext("Dedicated server step");
614 gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
615 gettext("Active block management interval");
616 gettext("Length of time between active block management cycles");
617 gettext("ABM interval");
618 gettext("Length of time between Active Block Modifier (ABM) execution cycles");
619 gettext("NodeTimer interval");
620 gettext("Length of time between NodeTimer execution cycles");
621 gettext("Ignore world errors");
622 gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
623 gettext("Liquid loop max");
624 gettext("Max liquids processed per step.");
625 gettext("Liquid queue purge time");
626 gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
627 gettext("Liquid update tick");
628 gettext("Liquid update interval in seconds.");
629 gettext("Block send optimize distance");
630 gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
631 gettext("Server side occlusion culling");
632 gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
633 gettext("Client side modding restrictions");
634 gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
635 gettext("Client side node lookup range restriction");
636 gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
637 gettext("Security");
638 gettext("Enable mod security");
639 gettext("Prevent mods from doing insecure things like running shell commands.");
640 gettext("Trusted mods");
641 gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
642 gettext("HTTP mods");
643 gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
644 gettext("Advanced");
645 gettext("Profiling");
646 gettext("Load the game profiler");
647 gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
648 gettext("Default report format");
649 gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
650 gettext("Report path");
651 gettext("The file path relative to your worldpath in which profiles will be saved to.");
652 gettext("Instrumentation");
653 gettext("Entity methods");
654 gettext("Instrument the methods of entities on registration.");
655 gettext("Active Block Modifiers");
656 gettext("Instrument the action function of Active Block Modifiers on registration.");
657 gettext("Loading Block Modifiers");
658 gettext("Instrument the action function of Loading Block Modifiers on registration.");
659 gettext("Chatcommands");
660 gettext("Instrument chatcommands on registration.");
661 gettext("Global callbacks");
662 gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
663 gettext("Advanced");
664 gettext("Builtin");
665 gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
666 gettext("Profiler");
667 gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
668 gettext("Client and Server");
669 gettext("Player name");
670 gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
671 gettext("Language");
672 gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
673 gettext("Debug log level");
674 gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
675 gettext("Debug log file size threshold");
676 gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
677 gettext("Chat log level");
678 gettext("Minimal level of logging to be written to chat.");
679 gettext("IPv6");
680 gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
681 gettext("Advanced");
682 gettext("cURL timeout");
683 gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
684 gettext("cURL parallel limit");
685 gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
686 gettext("cURL file download timeout");
687 gettext("Maximum time in ms a file download (e.g. a mod download) may take.");
688 gettext("High-precision FPU");
689 gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
690 gettext("Main menu style");
691 gettext("Changes the main menu UI:\n- Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.\n- Simple: One singleplayer world, no game or texture pack choosers. May be\nnecessary for smaller screens.");
692 gettext("Main menu script");
693 gettext("Replaces the default main menu with a custom one.");
694 gettext("Engine profiling data print interval");
695 gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
696 gettext("Mapgen");
697 gettext("Mapgen name");
698 gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default).");
699 gettext("Water level");
700 gettext("Water surface level of the world.");
701 gettext("Max block generate distance");
702 gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
703 gettext("Map generation limit");
704 gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
705 gettext("Mapgen flags");
706 gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand junglegrass, in all other mapgens this flag controls all decorations.");
707 gettext("Biome API temperature and humidity noise parameters");
708 gettext("Heat noise");
709 gettext("Temperature variation for biomes.");
710 gettext("Heat blend noise");
711 gettext("Small-scale temperature variation for blending biomes on borders.");
712 gettext("Humidity noise");
713 gettext("Humidity variation for biomes.");
714 gettext("Humidity blend noise");
715 gettext("Small-scale humidity variation for blending biomes on borders.");
716 gettext("Mapgen V5");
717 gettext("Mapgen V5 specific flags");
718 gettext("Map generation attributes specific to Mapgen v5.");
719 gettext("Cave width");
720 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
721 gettext("Large cave depth");
722 gettext("Y of upper limit of large caves.");
723 gettext("Small cave minimum number");
724 gettext("Minimum limit of random number of small caves per mapchunk.");
725 gettext("Small cave maximum number");
726 gettext("Maximum limit of random number of small caves per mapchunk.");
727 gettext("Large cave minimum number");
728 gettext("Minimum limit of random number of large caves per mapchunk.");
729 gettext("Large cave maximum number");
730 gettext("Maximum limit of random number of large caves per mapchunk.");
731 gettext("Large cave proportion flooded");
732 gettext("Proportion of large caves that contain liquid.");
733 gettext("Cavern limit");
734 gettext("Y-level of cavern upper limit.");
735 gettext("Cavern taper");
736 gettext("Y-distance over which caverns expand to full size.");
737 gettext("Cavern threshold");
738 gettext("Defines full size of caverns, smaller values create larger caverns.");
739 gettext("Dungeon minimum Y");
740 gettext("Lower Y limit of dungeons.");
741 gettext("Dungeon maximum Y");
742 gettext("Upper Y limit of dungeons.");
743 gettext("Noises");
744 gettext("Filler depth noise");
745 gettext("Variation of biome filler depth.");
746 gettext("Factor noise");
747 gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
748 gettext("Height noise");
749 gettext("Y-level of average terrain surface.");
750 gettext("Cave1 noise");
751 gettext("First of two 3D noises that together define tunnels.");
752 gettext("Cave2 noise");
753 gettext("Second of two 3D noises that together define tunnels.");
754 gettext("Cavern noise");
755 gettext("3D noise defining giant caverns.");
756 gettext("Ground noise");
757 gettext("3D noise defining terrain.");
758 gettext("Dungeon noise");
759 gettext("3D noise that determines number of dungeons per mapchunk.");
760 gettext("Mapgen V6");
761 gettext("Mapgen V6 specific flags");
762 gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.");
763 gettext("Desert noise threshold");
764 gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' flag is enabled, this is ignored.");
765 gettext("Beach noise threshold");
766 gettext("Sandy beaches occur when np_beach exceeds this value.");
767 gettext("Dungeon minimum Y");
768 gettext("Lower Y limit of dungeons.");
769 gettext("Dungeon maximum Y");
770 gettext("Upper Y limit of dungeons.");
771 gettext("Noises");
772 gettext("Terrain base noise");
773 gettext("Y-level of lower terrain and seabed.");
774 gettext("Terrain higher noise");
775 gettext("Y-level of higher terrain that creates cliffs.");
776 gettext("Steepness noise");
777 gettext("Varies steepness of cliffs.");
778 gettext("Height select noise");
779 gettext("Defines distribution of higher terrain.");
780 gettext("Mud noise");
781 gettext("Varies depth of biome surface nodes.");
782 gettext("Beach noise");
783 gettext("Defines areas with sandy beaches.");
784 gettext("Biome noise");
785 gettext("Temperature variation for biomes.");
786 gettext("Cave noise");
787 gettext("Variation of number of caves.");
788 gettext("Humidity noise");
789 gettext("Humidity variation for biomes.");
790 gettext("Trees noise");
791 gettext("Defines tree areas and tree density.");
792 gettext("Apple trees noise");
793 gettext("Defines areas where trees have apples.");
794 gettext("Mapgen V7");
795 gettext("Mapgen V7 specific flags");
796 gettext("Map generation attributes specific to Mapgen v7.\n'ridges': Rivers.\n'floatlands': Floating land masses in the atmosphere.\n'caverns': Giant caves deep underground.");
797 gettext("Mountain zero level");
798 gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
799 gettext("Floatland minimum Y");
800 gettext("Lower Y limit of floatlands.");
801 gettext("Floatland maximum Y");
802 gettext("Upper Y limit of floatlands.");
803 gettext("Floatland tapering distance");
804 gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
805 gettext("Floatland taper exponent");
806 gettext("Exponent of the floatland tapering. Alters the tapering behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
807 gettext("Floatland density");
808 gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
809 gettext("Floatland water level");
810 gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
811 gettext("Cave width");
812 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
813 gettext("Large cave depth");
814 gettext("Y of upper limit of large caves.");
815 gettext("Small cave minimum number");
816 gettext("Minimum limit of random number of small caves per mapchunk.");
817 gettext("Small cave maximum number");
818 gettext("Maximum limit of random number of small caves per mapchunk.");
819 gettext("Large cave minimum number");
820 gettext("Minimum limit of random number of large caves per mapchunk.");
821 gettext("Large cave maximum number");
822 gettext("Maximum limit of random number of large caves per mapchunk.");
823 gettext("Large cave proportion flooded");
824 gettext("Proportion of large caves that contain liquid.");
825 gettext("Cavern limit");
826 gettext("Y-level of cavern upper limit.");
827 gettext("Cavern taper");
828 gettext("Y-distance over which caverns expand to full size.");
829 gettext("Cavern threshold");
830 gettext("Defines full size of caverns, smaller values create larger caverns.");
831 gettext("Dungeon minimum Y");
832 gettext("Lower Y limit of dungeons.");
833 gettext("Dungeon maximum Y");
834 gettext("Upper Y limit of dungeons.");
835 gettext("Noises");
836 gettext("Terrain base noise");
837 gettext("Y-level of higher terrain that creates cliffs.");
838 gettext("Terrain alternative noise");
839 gettext("Y-level of lower terrain and seabed.");
840 gettext("Terrain persistence noise");
841 gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
842 gettext("Height select noise");
843 gettext("Defines distribution of higher terrain and steepness of cliffs.");
844 gettext("Filler depth noise");
845 gettext("Variation of biome filler depth.");
846 gettext("Mountain height noise");
847 gettext("Variation of maximum mountain height (in nodes).");
848 gettext("Ridge underwater noise");
849 gettext("Defines large-scale river channel structure.");
850 gettext("Mountain noise");
851 gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
852 gettext("Ridge noise");
853 gettext("3D noise defining structure of river canyon walls.");
854 gettext("Floatland noise");
855 gettext("3D noise defining structure of floatlands.\nIf altered from the default, the noise 'scale' (0.7 by default) may need\nto be adjusted, as floatland tapering functions best when this noise has\na value range of approximately -2.0 to 2.0.");
856 gettext("Cavern noise");
857 gettext("3D noise defining giant caverns.");
858 gettext("Cave1 noise");
859 gettext("First of two 3D noises that together define tunnels.");
860 gettext("Cave2 noise");
861 gettext("Second of two 3D noises that together define tunnels.");
862 gettext("Dungeon noise");
863 gettext("3D noise that determines number of dungeons per mapchunk.");
864 gettext("Mapgen Carpathian");
865 gettext("Mapgen Carpathian specific flags");
866 gettext("Map generation attributes specific to Mapgen Carpathian.");
867 gettext("Base ground level");
868 gettext("Defines the base ground level.");
869 gettext("River channel width");
870 gettext("Defines the width of the river channel.");
871 gettext("River channel depth");
872 gettext("Defines the depth of the river channel.");
873 gettext("River valley width");
874 gettext("Defines the width of the river valley.");
875 gettext("Cave width");
876 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
877 gettext("Large cave depth");
878 gettext("Y of upper limit of large caves.");
879 gettext("Small cave minimum number");
880 gettext("Minimum limit of random number of small caves per mapchunk.");
881 gettext("Small cave maximum number");
882 gettext("Maximum limit of random number of small caves per mapchunk.");
883 gettext("Large cave minimum number");
884 gettext("Minimum limit of random number of large caves per mapchunk.");
885 gettext("Large cave maximum number");
886 gettext("Maximum limit of random number of large caves per mapchunk.");
887 gettext("Large cave proportion flooded");
888 gettext("Proportion of large caves that contain liquid.");
889 gettext("Cavern limit");
890 gettext("Y-level of cavern upper limit.");
891 gettext("Cavern taper");
892 gettext("Y-distance over which caverns expand to full size.");
893 gettext("Cavern threshold");
894 gettext("Defines full size of caverns, smaller values create larger caverns.");
895 gettext("Dungeon minimum Y");
896 gettext("Lower Y limit of dungeons.");
897 gettext("Dungeon maximum Y");
898 gettext("Upper Y limit of dungeons.");
899 gettext("Noises");
900 gettext("Filler depth noise");
901 gettext("Variation of biome filler depth.");
902 gettext("Hilliness1 noise");
903 gettext("First of 4 2D noises that together define hill/mountain range height.");
904 gettext("Hilliness2 noise");
905 gettext("Second of 4 2D noises that together define hill/mountain range height.");
906 gettext("Hilliness3 noise");
907 gettext("Third of 4 2D noises that together define hill/mountain range height.");
908 gettext("Hilliness4 noise");
909 gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
910 gettext("Rolling hills spread noise");
911 gettext("2D noise that controls the size/occurrence of rolling hills.");
912 gettext("Ridge mountain spread noise");
913 gettext("2D noise that controls the size/occurrence of ridged mountain ranges.");
914 gettext("Step mountain spread noise");
915 gettext("2D noise that controls the size/occurrence of step mountain ranges.");
916 gettext("Rolling hill size noise");
917 gettext("2D noise that controls the shape/size of rolling hills.");
918 gettext("Ridged mountain size noise");
919 gettext("2D noise that controls the shape/size of ridged mountains.");
920 gettext("Step mountain size noise");
921 gettext("2D noise that controls the shape/size of step mountains.");
922 gettext("River noise");
923 gettext("2D noise that locates the river valleys and channels.");
924 gettext("Mountain variation noise");
925 gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
926 gettext("Cave1 noise");
927 gettext("First of two 3D noises that together define tunnels.");
928 gettext("Cave2 noise");
929 gettext("Second of two 3D noises that together define tunnels.");
930 gettext("Cavern noise");
931 gettext("3D noise defining giant caverns.");
932 gettext("Dungeon noise");
933 gettext("3D noise that determines number of dungeons per mapchunk.");
934 gettext("Mapgen Flat");
935 gettext("Mapgen Flat specific flags");
936 gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");
937 gettext("Ground level");
938 gettext("Y of flat ground.");
939 gettext("Large cave depth");
940 gettext("Y of upper limit of large caves.");
941 gettext("Small cave minimum number");
942 gettext("Minimum limit of random number of small caves per mapchunk.");
943 gettext("Small cave maximum number");
944 gettext("Maximum limit of random number of small caves per mapchunk.");
945 gettext("Large cave minimum number");
946 gettext("Minimum limit of random number of large caves per mapchunk.");
947 gettext("Large cave maximum number");
948 gettext("Maximum limit of random number of large caves per mapchunk.");
949 gettext("Large cave proportion flooded");
950 gettext("Proportion of large caves that contain liquid.");
951 gettext("Cave width");
952 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
953 gettext("Lake threshold");
954 gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
955 gettext("Lake steepness");
956 gettext("Controls steepness/depth of lake depressions.");
957 gettext("Hill threshold");
958 gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
959 gettext("Hill steepness");
960 gettext("Controls steepness/height of hills.");
961 gettext("Dungeon minimum Y");
962 gettext("Lower Y limit of dungeons.");
963 gettext("Dungeon maximum Y");
964 gettext("Upper Y limit of dungeons.");
965 gettext("Noises");
966 gettext("Terrain noise");
967 gettext("Defines location and terrain of optional hills and lakes.");
968 gettext("Filler depth noise");
969 gettext("Variation of biome filler depth.");
970 gettext("Cave1 noise");
971 gettext("First of two 3D noises that together define tunnels.");
972 gettext("Cave2 noise");
973 gettext("Second of two 3D noises that together define tunnels.");
974 gettext("Dungeon noise");
975 gettext("3D noise that determines number of dungeons per mapchunk.");
976 gettext("Mapgen Fractal");
977 gettext("Mapgen Fractal specific flags");
978 gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
979 gettext("Cave width");
980 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
981 gettext("Large cave depth");
982 gettext("Y of upper limit of large caves.");
983 gettext("Small cave minimum number");
984 gettext("Minimum limit of random number of small caves per mapchunk.");
985 gettext("Small cave maximum number");
986 gettext("Maximum limit of random number of small caves per mapchunk.");
987 gettext("Large cave minimum number");
988 gettext("Minimum limit of random number of large caves per mapchunk.");
989 gettext("Large cave maximum number");
990 gettext("Maximum limit of random number of large caves per mapchunk.");
991 gettext("Large cave proportion flooded");
992 gettext("Proportion of large caves that contain liquid.");
993 gettext("Dungeon minimum Y");
994 gettext("Lower Y limit of dungeons.");
995 gettext("Dungeon maximum Y");
996 gettext("Upper Y limit of dungeons.");
997 gettext("Fractal type");
998 gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 = 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D \"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D \"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = 4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D \"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D \"Mandelbulb\" Julia set.");
999 gettext("Iterations");
1000 gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
1001 gettext("Scale");
1002 gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
1003 gettext("Offset");
1004 gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
1005 gettext("Slice w");
1006 gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1007 gettext("Julia x");
1008 gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1009 gettext("Julia y");
1010 gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1011 gettext("Julia z");
1012 gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1013 gettext("Julia w");
1014 gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1015 gettext("Noises");
1016 gettext("Seabed noise");
1017 gettext("Y-level of seabed.");
1018 gettext("Filler depth noise");
1019 gettext("Variation of biome filler depth.");
1020 gettext("Cave1 noise");
1021 gettext("First of two 3D noises that together define tunnels.");
1022 gettext("Cave2 noise");
1023 gettext("Second of two 3D noises that together define tunnels.");
1024 gettext("Dungeon noise");
1025 gettext("3D noise that determines number of dungeons per mapchunk.");
1026 gettext("Mapgen Valleys");
1027 gettext("Mapgen Valleys specific flags");
1028 gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
1029 gettext("Altitude chill");
1030 gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
1031 gettext("Large cave depth");
1032 gettext("Depth below which you'll find large caves.");
1033 gettext("Small cave minimum number");
1034 gettext("Minimum limit of random number of small caves per mapchunk.");
1035 gettext("Small cave maximum number");
1036 gettext("Maximum limit of random number of small caves per mapchunk.");
1037 gettext("Large cave minimum number");
1038 gettext("Minimum limit of random number of large caves per mapchunk.");
1039 gettext("Large cave maximum number");
1040 gettext("Maximum limit of random number of large caves per mapchunk.");
1041 gettext("Large cave proportion flooded");
1042 gettext("Proportion of large caves that contain liquid.");
1043 gettext("Cavern upper limit");
1044 gettext("Depth below which you'll find giant caverns.");
1045 gettext("Cavern taper");
1046 gettext("Y-distance over which caverns expand to full size.");
1047 gettext("Cavern threshold");
1048 gettext("Defines full size of caverns, smaller values create larger caverns.");
1049 gettext("River depth");
1050 gettext("How deep to make rivers.");
1051 gettext("River size");
1052 gettext("How wide to make rivers.");
1053 gettext("Cave width");
1054 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
1055 gettext("Dungeon minimum Y");
1056 gettext("Lower Y limit of dungeons.");
1057 gettext("Dungeon maximum Y");
1058 gettext("Upper Y limit of dungeons.");
1059 gettext("Noises");
1060 gettext("Cave noise #1");
1061 gettext("First of two 3D noises that together define tunnels.");
1062 gettext("Cave noise #2");
1063 gettext("Second of two 3D noises that together define tunnels.");
1064 gettext("Filler depth");
1065 gettext("The depth of dirt or other biome filler node.");
1066 gettext("Cavern noise");
1067 gettext("3D noise defining giant caverns.");
1068 gettext("River noise");
1069 gettext("Defines large-scale river channel structure.");
1070 gettext("Terrain height");
1071 gettext("Base terrain height.");
1072 gettext("Valley depth");
1073 gettext("Raises terrain to make valleys around the rivers.");
1074 gettext("Valley fill");
1075 gettext("Slope and fill work together to modify the heights.");
1076 gettext("Valley profile");
1077 gettext("Amplifies the valleys.");
1078 gettext("Valley slope");
1079 gettext("Slope and fill work together to modify the heights.");
1080 gettext("Dungeon noise");
1081 gettext("3D noise that determines number of dungeons per mapchunk.");
1082 gettext("Advanced");
1083 gettext("Chunk size");
1084 gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
1085 gettext("Mapgen debug");
1086 gettext("Dump the mapgen debug information.");
1087 gettext("Absolute limit of queued blocks to emerge");
1088 gettext("Maximum number of blocks that can be queued for loading.");
1089 gettext("Per-player limit of queued blocks load from disk");
1090 gettext("Maximum number of blocks to be queued that are to be loaded from file.\nThis limit is enforced per player.");
1091 gettext("Per-player limit of queued blocks to generate");
1092 gettext("Maximum number of blocks to be queued that are to be generated.\nThis limit is enforced per player.");
1093 gettext("Number of emerge threads");
1094 gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
1095 gettext("Online Content Repository");
1096 gettext("ContentDB URL");
1097 gettext("The URL for the content repository");
1098 gettext("ContentDB Flag Blacklist");
1099 gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");