3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2013-2020 Minetest core developers & community
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "object_properties.h"
24 #include "serveractiveobject.h"
26 class UnitSAO
: public ServerActiveObject
29 UnitSAO(ServerEnvironment
*env
, v3f pos
);
30 virtual ~UnitSAO() = default;
32 u16
getHP() const { return m_hp
; }
33 // Use a function, if isDead can be defined by other conditions
34 bool isDead() const { return m_hp
== 0; }
37 void setRotation(v3f rotation
) { m_rotation
= rotation
; }
38 const v3f
&getRotation() const { return m_rotation
; }
39 v3f
getRadRotation() { return m_rotation
* core::DEGTORAD
; }
42 f32
getRadYawDep() const { return (m_rotation
.Y
+ 90.) * core::DEGTORAD
; }
45 inline bool isImmortal() const
47 return itemgroup_get(getArmorGroups(), "immortal");
49 void setArmorGroups(const ItemGroupList
&armor_groups
);
50 const ItemGroupList
&getArmorGroups() const;
53 void setAnimation(v2f frame_range
, float frame_speed
, float frame_blend
,
55 void getAnimation(v2f
*frame_range
, float *frame_speed
, float *frame_blend
,
57 void setAnimationSpeed(float frame_speed
);
60 void setBonePosition(const std::string
&bone
, v3f position
, v3f rotation
);
61 void getBonePosition(const std::string
&bone
, v3f
*position
, v3f
*rotation
);
64 ServerActiveObject
*getParent() const;
65 inline bool isAttached() const { return getParent(); }
66 void setAttachment(int parent_id
, const std::string
&bone
, v3f position
,
67 v3f rotation
, bool force_visible
);
68 void getAttachment(int *parent_id
, std::string
*bone
, v3f
*position
,
69 v3f
*rotation
, bool *force_visible
) const;
70 void clearChildAttachments();
71 void clearParentAttachment();
72 void addAttachmentChild(int child_id
);
73 void removeAttachmentChild(int child_id
);
74 const std::unordered_set
<int> &getAttachmentChildIds() const;
77 ObjectProperties
*accessObjectProperties();
78 void notifyObjectPropertiesModified();
79 void sendOutdatedData();
82 std::string
generateUpdateAttachmentCommand() const;
83 std::string
generateUpdateAnimationSpeedCommand() const;
84 std::string
generateUpdateAnimationCommand() const;
85 std::string
generateUpdateArmorGroupsCommand() const;
86 static std::string
generateUpdatePositionCommand(const v3f
&position
,
87 const v3f
&velocity
, const v3f
&acceleration
, const v3f
&rotation
,
88 bool do_interpolate
, bool is_movement_end
, f32 update_interval
);
89 std::string
generateSetPropertiesCommand(const ObjectProperties
&prop
) const;
90 static std::string
generateUpdateBonePositionCommand(const std::string
&bone
,
91 const v3f
&position
, const v3f
&rotation
);
92 void sendPunchCommand();
99 ItemGroupList m_armor_groups
;
102 bool m_properties_sent
= true;
103 ObjectProperties m_prop
;
105 // Stores position and rotation for each bone name
106 std::unordered_map
<std::string
, core::vector2d
<v3f
>> m_bone_position
;
108 int m_attachment_parent_id
= 0;
111 void onAttach(int parent_id
);
112 void onDetach(int parent_id
);
114 std::string
generatePunchCommand(u16 result_hp
) const;
117 bool m_armor_groups_sent
= false;
120 v2f m_animation_range
;
121 float m_animation_speed
= 0.0f
;
122 float m_animation_blend
= 0.0f
;
123 bool m_animation_loop
= true;
124 bool m_animation_sent
= false;
125 bool m_animation_speed_sent
= false;
128 bool m_bone_position_sent
= false;
131 std::unordered_set
<int> m_attachment_child_ids
;
132 std::string m_attachment_bone
= "";
133 v3f m_attachment_position
;
134 v3f m_attachment_rotation
;
135 bool m_attachment_sent
= false;
136 bool m_force_visible
= false;