nlist: make selected list accessible globally
[waspsaliva.git] / src / object_properties.h
blobadb483527e28c84cb39e0aae02010a8a9d19de50
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #pragma once
22 #include <string>
23 #include "irrlichttypes_bloated.h"
24 #include <iostream>
25 #include <map>
26 #include <vector>
28 struct ObjectProperties
30 u16 hp_max = 1;
31 u16 breath_max = 0;
32 bool physical = false;
33 bool collideWithObjects = true;
34 // Values are BS=1
35 aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
36 aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
37 bool pointable = true;
38 std::string visual = "sprite";
39 std::string mesh = "";
40 v3f visual_size = v3f(1, 1, 1);
41 std::vector<std::string> textures;
42 std::string damage_texture_modifier = "^[brighten";
43 std::vector<video::SColor> colors;
44 v2s16 spritediv = v2s16(1, 1);
45 v2s16 initial_sprite_basepos;
46 bool is_visible = true;
47 bool makes_footstep_sound = false;
48 f32 stepheight = 0.0f;
49 float automatic_rotate = 0.0f;
50 bool automatic_face_movement_dir = false;
51 f32 automatic_face_movement_dir_offset = 0.0f;
52 bool backface_culling = true;
53 s8 glow = 0;
54 std::string nametag = "";
55 video::SColor nametag_color = video::SColor(255, 255, 255, 255);
56 f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
57 std::string infotext;
58 //! For dropped items, this contains item information.
59 std::string wield_item;
60 bool static_save = true;
61 float eye_height = 1.625f;
62 float zoom_fov = 0.0f;
63 bool use_texture_alpha = false;
64 bool shaded = true;
65 bool show_on_minimap = false;
67 ObjectProperties();
68 std::string dump();
69 void serialize(std::ostream &os) const;
70 void deSerialize(std::istream &is);