nlist: make selected list accessible globally
[waspsaliva.git] / src / mapnode.h
blob32ac1b4f69a2a7b977502ebd9926614184342087
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #pragma once
22 #include "irrlichttypes_bloated.h"
23 #include "light.h"
24 #include <string>
25 #include <vector>
27 class NodeDefManager;
28 class Map;
31 Naming scheme:
32 - Material = irrlicht's Material class
33 - Content = (content_t) content of a node
34 - Tile = TileSpec at some side of a node of some content type
36 typedef u16 content_t;
39 The maximum node ID that can be registered by mods. This must
40 be significantly lower than the maximum content_t value, so that
41 there is enough room for dummy node IDs, which are created when
42 a MapBlock containing unknown node names is loaded from disk.
44 #define MAX_REGISTERED_CONTENT 0x7fffU
47 A solid walkable node with the texture unknown_node.png.
49 For example, used on the client to display unregistered node IDs
50 (instead of expanding the vector of node definitions each time
51 such a node is received).
53 #define CONTENT_UNKNOWN 125
56 The common material through which the player can walk and which
57 is transparent to light
59 #define CONTENT_AIR 126
62 Ignored node.
64 Unloaded chunks are considered to consist of this. Several other
65 methods return this when an error occurs. Also, during
66 map generation this means the node has not been set yet.
68 Doesn't create faces with anything and is considered being
69 out-of-map in the game map.
71 #define CONTENT_IGNORE 127
73 enum LightBank
75 LIGHTBANK_DAY,
76 LIGHTBANK_NIGHT
80 Simple rotation enum.
82 enum Rotation {
83 ROTATE_0,
84 ROTATE_90,
85 ROTATE_180,
86 ROTATE_270,
87 ROTATE_RAND,
91 Masks for MapNode.param2 of flowing liquids
93 #define LIQUID_LEVEL_MASK 0x07
94 #define LIQUID_FLOW_DOWN_MASK 0x08
96 //#define LIQUID_LEVEL_MASK 0x3f // better finite water
97 //#define LIQUID_FLOW_DOWN_MASK 0x40 // not used when finite water
99 /* maximum amount of liquid in a block */
100 #define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
101 #define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)
103 #define LIQUID_INFINITY_MASK 0x80 //0b10000000
105 // mask for leveled nodebox param2
106 #define LEVELED_MASK 0x7F
107 #define LEVELED_MAX LEVELED_MASK
110 struct ContentFeatures;
113 This is the stuff what the whole world consists of.
117 struct MapNode
120 Main content
122 u16 param0;
125 Misc parameter. Initialized to 0.
126 - For light_propagates() blocks, this is light intensity,
127 stored logarithmically from 0 to LIGHT_MAX.
128 Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
129 - Contains 2 values, day- and night lighting. Each takes 4 bits.
130 - Uhh... well, most blocks have light or nothing in here.
132 u8 param1;
135 The second parameter. Initialized to 0.
136 E.g. direction for torches and flowing water.
138 u8 param2;
140 MapNode() = default;
142 MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) noexcept
143 : param0(content),
144 param1(a_param1),
145 param2(a_param2)
148 bool operator==(const MapNode &other) const noexcept
150 return (param0 == other.param0
151 && param1 == other.param1
152 && param2 == other.param2);
155 // To be used everywhere
156 content_t getContent() const noexcept
158 return param0;
160 void setContent(content_t c) noexcept
162 param0 = c;
164 u8 getParam1() const noexcept
166 return param1;
168 void setParam1(u8 p) noexcept
170 param1 = p;
172 u8 getParam2() const noexcept
174 return param2;
176 void setParam2(u8 p) noexcept
178 param2 = p;
182 * Returns the color of the node.
184 * \param f content features of this node
185 * \param color output, contains the node's color.
187 void getColor(const ContentFeatures &f, video::SColor *color) const;
189 void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept;
191 void setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr);
194 * Check if the light value for night differs from the light value for day.
196 * @return If the light values are equal, returns true; otherwise false
198 bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
200 u8 getLight(LightBank bank, const NodeDefManager *nodemgr) const;
203 * Returns the node's light level from param1.
204 * If the node emits light, it is ignored.
205 * \param f the ContentFeatures of this node.
207 u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept;
210 * This function differs from getLight(LightBank bank, NodeDefManager *nodemgr)
211 * in that the ContentFeatures of the node in question are not retrieved by
212 * the function itself. Thus, if you have already called nodemgr->get() to
213 * get the ContentFeatures you pass it to this function instead of the
214 * function getting ContentFeatures itself. Since NodeDefManager::get()
215 * is relatively expensive this can lead to significant performance
216 * improvements in some situations. Call this function if (and only if)
217 * you have already retrieved the ContentFeatures by calling
218 * NodeDefManager::get() for the node you're working with and the
219 * pre-conditions listed are true.
221 * @pre f != NULL
222 * @pre f->param_type == CPT_LIGHT
224 u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept;
226 bool getLightBanks(u8 &lightday, u8 &lightnight,
227 const NodeDefManager *nodemgr) const;
229 // 0 <= daylight_factor <= 1000
230 // 0 <= return value <= LIGHT_SUN
231 u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
233 u8 lightday = 0;
234 u8 lightnight = 0;
235 getLightBanks(lightday, lightnight, nodemgr);
236 return blend_light(daylight_factor, lightday, lightnight);
239 u8 getFaceDir(const NodeDefManager *nodemgr, bool allow_wallmounted = false) const;
240 u8 getWallMounted(const NodeDefManager *nodemgr) const;
241 v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
243 void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
246 * Checks which neighbors does this node connect to.
248 * \param p coordinates of the node
250 u8 getNeighbors(v3s16 p, Map *map) const;
253 Gets list of node boxes (used for rendering (NDT_NODEBOX))
255 void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
256 u8 neighbors = 0) const;
259 Gets list of selection boxes
261 void getSelectionBoxes(const NodeDefManager *nodemg,
262 std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
265 Gets list of collision boxes
267 void getCollisionBoxes(const NodeDefManager *nodemgr,
268 std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
271 Liquid/leveled helpers
273 u8 getMaxLevel(const NodeDefManager *nodemgr) const;
274 u8 getLevel(const NodeDefManager *nodemgr) const;
275 s8 setLevel(const NodeDefManager *nodemgr, s16 level = 1);
276 s8 addLevel(const NodeDefManager *nodemgr, s16 add = 1);
279 Serialization functions
282 static u32 serializedLength(u8 version);
283 void serialize(u8 *dest, u8 version) const;
284 void deSerialize(u8 *source, u8 version);
286 // Serializes or deserializes a list of nodes in bulk format (first the
287 // content of all nodes, then the param1 of all nodes, then the param2
288 // of all nodes).
289 // version = serialization version. Must be >= 22
290 // content_width = the number of bytes of content per node
291 // params_width = the number of bytes of params per node
292 // compressed = true to zlib-compress output
293 static void serializeBulk(std::ostream &os, int version,
294 const MapNode *nodes, u32 nodecount,
295 u8 content_width, u8 params_width, bool compressed);
296 static void deSerializeBulk(std::istream &is, int version,
297 MapNode *nodes, u32 nodecount,
298 u8 content_width, u8 params_width, bool compressed);
300 private:
301 // Deprecated serialization methods
302 void deSerialize_pre22(const u8 *source, u8 version);