nlist: make selected list accessible globally
[waspsaliva.git] / src / gamedef.h
blob723404106ca1d880bcf82feefe8fbccb7ba2d3fb
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #pragma once
22 #include <string>
23 #include <vector>
24 #include "irrlichttypes.h"
26 class IItemDefManager;
27 class IWritableItemDefManager;
28 class NodeDefManager;
29 class ICraftDefManager;
30 class ITextureSource;
31 class IShaderSource;
32 class IRollbackManager;
33 class EmergeManager;
34 class Camera;
35 class ModChannel;
36 class ModMetadata;
38 namespace irr { namespace scene {
39 class IAnimatedMesh;
40 class ISceneManager;
43 struct ModSpec;
45 An interface for fetching game-global definitions like tool and
46 mapnode properties
49 class IGameDef
51 public:
52 // These are thread-safe IF they are not edited while running threads.
53 // Thus, first they are set up and then they are only read.
54 virtual IItemDefManager* getItemDefManager()=0;
55 virtual IWritableItemDefManager* getWritableItemDefManager()=0;
56 virtual const NodeDefManager* getNodeDefManager()=0;
57 virtual NodeDefManager* getWritableNodeDefManager()=0;
58 virtual ICraftDefManager* getCraftDefManager()=0;
60 // Used for keeping track of names/ids of unknown nodes
61 virtual u16 allocateUnknownNodeId(const std::string &name)=0;
63 // Only usable on the server, and NOT thread-safe. It is usable from the
64 // environment thread.
65 virtual IRollbackManager* getRollbackManager() { return NULL; }
67 // Shorthands
68 IItemDefManager *idef() { return getItemDefManager(); }
69 const NodeDefManager *ndef() { return getNodeDefManager(); }
70 ICraftDefManager *cdef() { return getCraftDefManager(); }
71 IRollbackManager *rollback() { return getRollbackManager(); }
73 virtual const std::vector<ModSpec> &getMods() const = 0;
74 virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
75 virtual std::string getWorldPath() const { return ""; }
76 virtual std::string getModStoragePath() const = 0;
77 virtual bool registerModStorage(ModMetadata *storage) = 0;
78 virtual void unregisterModStorage(const std::string &name) = 0;
80 virtual bool joinModChannel(const std::string &channel) = 0;
81 virtual bool leaveModChannel(const std::string &channel) = 0;
82 virtual bool sendModChannelMessage(const std::string &channel,
83 const std::string &message) = 0;
84 virtual ModChannel *getModChannel(const std::string &channel) = 0;