and now we actually can render stuff, partially
[voxelands-alt.git] / data / shaders / ui_fragment.glsl
blobead86f47006bb1e899b43acc3b174abce6375fe3
1 #version 130
3 in vec2 textureCoords;
5 out vec4 out_Color;
7 uniform sampler2D guiTexture;
9 void main(void) {
11         out_Color = texture(guiTexture,textureCoords);