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and now we actually can render stuff, partially
[voxelands-alt.git]
/
data
/
shaders
/
ui_fragment.glsl
blob
ead86f47006bb1e899b43acc3b174abce6375fe3
1
#version 130
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in vec2 textureCoords;
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out vec4 out_Color;
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uniform sampler2D guiTexture;
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void main(void) {
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out_Color = texture(guiTexture,textureCoords);
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}