1 /*****************************************************************************
2 * opengl.c: OpenGL video output
3 *****************************************************************************
4 * Copyright (C) 2004 the VideoLAN team
7 * Authors: Cyril Deguet <asmax@videolan.org>
8 * Gildas Bazin <gbazin@videolan.org>
9 * Eric Petit <titer@m0k.org>
10 * Cedric Cocquebert <cedric.cocquebert@supelec.fr>
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
25 *****************************************************************************/
27 /*****************************************************************************
29 *****************************************************************************/
30 #include <errno.h> /* ENOMEM */
40 #include <OpenGL/gl.h>
41 #include <OpenGL/glext.h>
43 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
44 This allows sizes which are not powers of 2 */
45 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
47 /* OS X OpenGL supports YUV. Hehe. */
48 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
49 #define VLCGL_TYPE GL_UNSIGNED_SHORT_8_8_APPLE
53 #define VLCGL_TARGET GL_TEXTURE_2D
56 #ifndef GL_UNSIGNED_SHORT_5_6_5
57 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
59 //#define VLCGL_RGB_FORMAT GL_RGB
60 //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
63 //#define VLCGL_RGB_FORMAT GL_RGB
64 //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
67 #define VLCGL_RGB_FORMAT GL_RGBA
68 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
72 #define YCBCR_MESA 0x8757
74 #ifndef UNSIGNED_SHORT_8_8_MESA
75 #define UNSIGNED_SHORT_8_8_MESA 0x85BA
77 #define VLCGL_YUV_FORMAT YCBCR_MESA
78 #define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
80 /* Use RGB on Win32/GLX */
81 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
82 #define VLCGL_TYPE VLCGL_RGB_TYPE
83 //#define VLCGL_FORMAT VLCGL_YUV_FORMAT
84 //#define VLCGL_TYPE VLCGL_YUV_TYPE
87 #ifndef GL_CLAMP_TO_EDGE
88 # define GL_CLAMP_TO_EDGE 0x812F
92 #define OPENGL_EFFECT_NONE 1
93 #define OPENGL_EFFECT_CUBE 2
94 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
95 #if defined( HAVE_GL_GLU_H ) || defined( __APPLE__ )
96 #define OPENGL_MORE_EFFECT 8
99 #ifdef OPENGL_MORE_EFFECT
102 #include <OpenGL/glu.h>
110 /*GRID2D TRANSFORMATION */
117 #define INIFILE 4096 // not used, just for mark end ...
118 #define SIGN(x) (x < 0 ? (-1) : 1)
119 #define PID2 1.570796326794896619231322
121 static const char *ppsz_effects
[] = {
122 "none", "cube", "transparent-cube", "cylinder", "torus", "sphere","SQUAREXY","SQUARER", "ASINXY", "ASINR", "SINEXY", "SINER" };
123 static const char *ppsz_effects_text
[] = {
124 N_("None"), N_("Cube"), N_("Transparent Cube"),
125 N_("Cylinder"), N_("Torus"), N_("Sphere"), N_("SQUAREXY"),N_("SQUARER"), N_("ASINXY"), N_("ASINR"), N_("SINEXY"), N_("SINER") };
128 /*****************************************************************************
130 *****************************************************************************/
131 static int CreateVout ( vlc_object_t
* );
132 static void DestroyVout ( vlc_object_t
* );
133 static int Init ( vout_thread_t
* );
134 static void End ( vout_thread_t
* );
135 static int Manage ( vout_thread_t
* );
136 static void Render ( vout_thread_t
*, picture_t
* );
137 static void DisplayVideo ( vout_thread_t
*, picture_t
* );
138 static int Control ( vout_thread_t
*, int, va_list );
140 static inline int GetAlignedSize( int );
142 static int InitTextures ( vout_thread_t
* );
143 static int SendEvents ( vlc_object_t
*, char const *,
144 vlc_value_t
, vlc_value_t
, void * );
146 #ifdef OPENGL_MORE_EFFECT
147 static float Z_Compute ( float, int, float, float );
148 static void Transform ( int, float, float, int, int, int, int, double *, double * );
150 /*****************************************************************************
152 *****************************************************************************/
153 #define ACCURACY_TEXT N_( "OpenGL sampling accuracy " )
154 #define ACCURACY_LONGTEXT N_( "Select the accuracy of 3D object sampling(1 = min and 10 = max)" )
155 #define RADIUS_TEXT N_( "OpenGL Cylinder radius" )
156 #define RADIUS_LONGTEXT N_( "Radius of the OpenGL cylinder effect, if enabled" )
157 #define POV_X_TEXT N_("Point of view x-coordinate")
158 #define POV_X_LONGTEXT N_("Point of view (X coordinate) of the cube/cylinder "\
159 "effect, if enabled.")
160 #define POV_Y_TEXT N_("Point of view y-coordinate")
161 #define POV_Y_LONGTEXT N_("Point of view (Y coordinate) of the cube/cylinder "\
162 "effect, if enabled.")
163 #define POV_Z_TEXT N_("Point of view z-coordinate")
164 #define POV_Z_LONGTEXT N_("Point of view (Z coordinate) of the cube/cylinder "\
165 "effect, if enabled.")
167 #define PROVIDER_TEXT N_("OpenGL Provider")
168 #define PROVIDER_LONGTEXT N_("Allows you to modify what OpenGL provider should be used")
169 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
170 #define SPEED_LONGTEXT N_( "Rotation speed of the OpenGL cube effect, if " \
172 #define EFFECT_TEXT N_("Effect")
173 #define EFFECT_LONGTEXT N_( \
174 "Several visual OpenGL effects are available." )
176 #ifndef OPENGL_MORE_EFFECT
177 static const char *ppsz_effects
[] = {
178 "none", "cube", "transparent-cube" };
179 static const char *ppsz_effects_text
[] = {
180 N_("None"), N_("Cube"), N_("Transparent Cube") };
184 set_shortname( "OpenGL" );
185 set_category( CAT_VIDEO
);
186 set_subcategory( SUBCAT_VIDEO_VOUT
);
187 set_description( _("OpenGL video output") );
189 set_capability( "video output", 200 );
191 set_capability( "video output", 20 );
193 add_shortcut( "opengl" );
194 add_float( "opengl-cube-speed", 2.0, NULL
, SPEED_TEXT
,
195 SPEED_LONGTEXT
, VLC_TRUE
);
196 #ifdef OPENGL_MORE_EFFECT
197 add_integer_with_range( "opengl-accuracy", 4, 1, 10, NULL
, ACCURACY_TEXT
,
198 ACCURACY_LONGTEXT
, VLC_TRUE
);
199 add_float_with_range( "opengl-pov-x", 0.0, -1.0, 1.0, NULL
, POV_X_TEXT
,
200 POV_X_LONGTEXT
, VLC_TRUE
);
201 add_float_with_range( "opengl-pov-y", 0.0, -1.0, 1.0, NULL
, POV_Y_TEXT
,
202 POV_Y_LONGTEXT
, VLC_TRUE
);
203 add_float_with_range( "opengl-pov-z", -1.0, -1.0, 1.0, NULL
, POV_Z_TEXT
,
204 POV_Z_LONGTEXT
, VLC_TRUE
);
205 add_float( "opengl-cylinder-radius", -100.0, NULL
, RADIUS_TEXT
,
206 RADIUS_LONGTEXT
, VLC_TRUE
);
209 /* Allow opengl provider plugin selection */
210 add_string( "opengl-provider", "default", NULL
, PROVIDER_TEXT
,
211 PROVIDER_LONGTEXT
, VLC_TRUE
);
212 set_callbacks( CreateVout
, DestroyVout
);
213 add_string( "opengl-effect", "none", NULL
, EFFECT_TEXT
,
214 EFFECT_LONGTEXT
, VLC_FALSE
);
215 change_string_list( ppsz_effects
, ppsz_effects_text
, 0 );
218 /*****************************************************************************
219 * vout_sys_t: video output method descriptor
220 *****************************************************************************
221 * This structure is part of the video output thread descriptor.
222 * It describes the OpenGL specific properties of the output thread.
223 *****************************************************************************/
226 vout_thread_t
*p_vout
;
228 uint8_t *pp_buffer
[2];
232 GLuint p_textures
[2];
240 /*****************************************************************************
241 * CreateVout: This function allocates and initializes the OpenGL vout method.
242 *****************************************************************************/
243 static int CreateVout( vlc_object_t
*p_this
)
245 vout_thread_t
*p_vout
= (vout_thread_t
*)p_this
;
249 /* Allocate structure */
250 p_vout
->p_sys
= p_sys
= malloc( sizeof( vout_sys_t
) );
253 msg_Err( p_vout
, "out of memory" );
257 var_Create( p_vout
, "opengl-effect", VLC_VAR_STRING
| VLC_VAR_DOINHERIT
);
261 p_sys
->i_tex_width
= p_vout
->fmt_in
.i_width
;
262 p_sys
->i_tex_height
= p_vout
->fmt_in
.i_height
;
264 /* A texture must have a size aligned on a power of 2 */
265 p_sys
->i_tex_width
= GetAlignedSize( p_vout
->fmt_in
.i_width
);
266 p_sys
->i_tex_height
= GetAlignedSize( p_vout
->fmt_in
.i_height
);
269 msg_Dbg( p_vout
, "Texture size: %dx%d", p_sys
->i_tex_width
,
270 p_sys
->i_tex_height
);
274 (vout_thread_t
*)vlc_object_create( p_this
, VLC_OBJECT_OPENGL
);
275 if( p_sys
->p_vout
== NULL
)
277 msg_Err( p_vout
, "out of memory" );
280 vlc_object_attach( p_sys
->p_vout
, p_this
);
282 p_sys
->p_vout
->i_window_width
= p_vout
->i_window_width
;
283 p_sys
->p_vout
->i_window_height
= p_vout
->i_window_height
;
284 p_sys
->p_vout
->b_fullscreen
= p_vout
->b_fullscreen
;
285 p_sys
->p_vout
->render
.i_width
= p_vout
->render
.i_width
;
286 p_sys
->p_vout
->render
.i_height
= p_vout
->render
.i_height
;
287 p_sys
->p_vout
->render
.i_aspect
= p_vout
->render
.i_aspect
;
288 p_sys
->p_vout
->fmt_render
= p_vout
->fmt_render
;
289 p_sys
->p_vout
->fmt_in
= p_vout
->fmt_in
;
290 p_sys
->p_vout
->b_scale
= p_vout
->b_scale
;
291 p_sys
->p_vout
->i_alignment
= p_vout
->i_alignment
;
293 psz
= config_GetPsz( p_vout
, "opengl-provider" );
295 msg_Dbg( p_vout
, "requesting \"%s\" opengl provider",
296 psz
? psz
: "default" );
298 p_sys
->p_vout
->p_module
=
299 module_Need( p_sys
->p_vout
, "opengl provider", psz
, 0 );
301 if( p_sys
->p_vout
->p_module
== NULL
)
303 msg_Warn( p_vout
, "No OpenGL provider found" );
304 vlc_object_detach( p_sys
->p_vout
);
305 vlc_object_release( p_sys
->p_vout
);
309 p_sys
->f_speed
= var_CreateGetFloat( p_vout
, "opengl-cube-speed" );
310 p_sys
->f_radius
= var_CreateGetFloat( p_vout
, "opengl-cylinder-radius" );
312 p_vout
->pf_init
= Init
;
313 p_vout
->pf_end
= End
;
314 p_vout
->pf_manage
= Manage
;
315 p_vout
->pf_render
= Render
;
316 p_vout
->pf_display
= DisplayVideo
;
317 p_vout
->pf_control
= Control
;
319 /* Forward events from the opengl provider */
320 var_Create( p_sys
->p_vout
, "mouse-x", VLC_VAR_INTEGER
);
321 var_Create( p_sys
->p_vout
, "mouse-y", VLC_VAR_INTEGER
);
322 var_Create( p_sys
->p_vout
, "mouse-moved", VLC_VAR_BOOL
);
323 var_Create( p_sys
->p_vout
, "mouse-clicked", VLC_VAR_INTEGER
);
324 var_Create( p_sys
->p_vout
, "mouse-button-down", VLC_VAR_INTEGER
);
325 var_Create( p_sys
->p_vout
, "video-on-top",
326 VLC_VAR_BOOL
| VLC_VAR_DOINHERIT
);
328 var_AddCallback( p_sys
->p_vout
, "mouse-x", SendEvents
, p_vout
);
329 var_AddCallback( p_sys
->p_vout
, "mouse-y", SendEvents
, p_vout
);
330 var_AddCallback( p_sys
->p_vout
, "mouse-moved", SendEvents
, p_vout
);
331 var_AddCallback( p_sys
->p_vout
, "mouse-clicked", SendEvents
, p_vout
);
332 var_AddCallback( p_sys
->p_vout
, "mouse-button-down", SendEvents
, p_vout
);
337 /*****************************************************************************
338 * Init: initialize the OpenGL video thread output method
339 *****************************************************************************/
340 static int Init( vout_thread_t
*p_vout
)
342 vout_sys_t
*p_sys
= p_vout
->p_sys
;
346 p_sys
->p_vout
->pf_init( p_sys
->p_vout
);
348 /* TODO: We use YCbCr on Mac which is Y422, but on OSX it seems to == YUY2. Verify */
349 #if ( defined( WORDS_BIGENDIAN ) && VLCGL_FORMAT == GL_YCBCR_422_APPLE ) || (VLCGL_FORMAT == YCBCR_MESA)
350 p_vout
->output
.i_chroma
= VLC_FOURCC('Y','U','Y','2');
353 #elif (VLCGL_FORMAT == GL_YCBCR_422_APPLE)
354 p_vout
->output
.i_chroma
= VLC_FOURCC('U','Y','V','Y');
357 #elif VLCGL_FORMAT == GL_RGB
358 # if VLCGL_TYPE == GL_UNSIGNED_BYTE
359 p_vout
->output
.i_chroma
= VLC_FOURCC('R','V','2','4');
360 # if defined( WORDS_BIGENDIAN )
361 p_vout
->output
.i_rmask
= 0x00ff0000;
362 p_vout
->output
.i_gmask
= 0x0000ff00;
363 p_vout
->output
.i_bmask
= 0x000000ff;
365 p_vout
->output
.i_rmask
= 0x000000ff;
366 p_vout
->output
.i_gmask
= 0x0000ff00;
367 p_vout
->output
.i_bmask
= 0x00ff0000;
371 p_vout
->output
.i_chroma
= VLC_FOURCC('R','V','1','6');
372 # if defined( WORDS_BIGENDIAN )
373 p_vout
->output
.i_rmask
= 0x001f;
374 p_vout
->output
.i_gmask
= 0x07e0;
375 p_vout
->output
.i_bmask
= 0xf800;
377 p_vout
->output
.i_rmask
= 0xf800;
378 p_vout
->output
.i_gmask
= 0x07e0;
379 p_vout
->output
.i_bmask
= 0x001f;
384 p_vout
->output
.i_chroma
= VLC_FOURCC('R','V','3','2');
385 # if defined( WORDS_BIGENDIAN )
386 p_vout
->output
.i_rmask
= 0xff000000;
387 p_vout
->output
.i_gmask
= 0x00ff0000;
388 p_vout
->output
.i_bmask
= 0x0000ff00;
390 p_vout
->output
.i_rmask
= 0x000000ff;
391 p_vout
->output
.i_gmask
= 0x0000ff00;
392 p_vout
->output
.i_bmask
= 0x00ff0000;
397 /* Since OpenGL can do rescaling for us, stick to the default
398 * coordinates and aspect. */
399 p_vout
->output
.i_width
= p_vout
->render
.i_width
;
400 p_vout
->output
.i_height
= p_vout
->render
.i_height
;
401 p_vout
->output
.i_aspect
= p_vout
->render
.i_aspect
;
403 p_vout
->fmt_out
= p_vout
->fmt_in
;
404 p_vout
->fmt_out
.i_chroma
= p_vout
->output
.i_chroma
;
406 /* We know the chroma, allocate one buffer which will be used
407 * directly by the decoder */
408 p_sys
->pp_buffer
[0] =
409 malloc( p_sys
->i_tex_width
* p_sys
->i_tex_height
* i_pixel_pitch
);
410 if( !p_sys
->pp_buffer
[0] )
412 msg_Err( p_vout
, "out of memory" );
415 p_sys
->pp_buffer
[1] =
416 malloc( p_sys
->i_tex_width
* p_sys
->i_tex_height
* i_pixel_pitch
);
417 if( !p_sys
->pp_buffer
[1] )
419 msg_Err( p_vout
, "out of memory" );
423 p_vout
->p_picture
[0].i_planes
= 1;
424 p_vout
->p_picture
[0].p
->p_pixels
= p_sys
->pp_buffer
[0];
425 p_vout
->p_picture
[0].p
->i_lines
= p_vout
->output
.i_height
;
426 p_vout
->p_picture
[0].p
->i_visible_lines
= p_vout
->output
.i_height
;
427 p_vout
->p_picture
[0].p
->i_pixel_pitch
= i_pixel_pitch
;
428 p_vout
->p_picture
[0].p
->i_pitch
= p_vout
->output
.i_width
*
429 p_vout
->p_picture
[0].p
->i_pixel_pitch
;
430 p_vout
->p_picture
[0].p
->i_visible_pitch
= p_vout
->output
.i_width
*
431 p_vout
->p_picture
[0].p
->i_pixel_pitch
;
433 p_vout
->p_picture
[0].i_status
= DESTROYED_PICTURE
;
434 p_vout
->p_picture
[0].i_type
= DIRECT_PICTURE
;
436 PP_OUTPUTPICTURE
[ 0 ] = &p_vout
->p_picture
[0];
438 I_OUTPUTPICTURES
= 1;
440 if( p_sys
->p_vout
->pf_lock
&&
441 p_sys
->p_vout
->pf_lock( p_sys
->p_vout
) )
443 msg_Warn( p_vout
, "could not lock OpenGL provider" );
447 InitTextures( p_vout
);
450 glDisable(GL_DEPTH_TEST
);
451 glDepthMask(GL_FALSE
);
452 glDisable(GL_CULL_FACE
);
453 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
454 glClear( GL_COLOR_BUFFER_BIT
);
456 /* Check if the user asked for useless visual effects */
457 var_Get( p_vout
, "opengl-effect", &val
);
458 if( !val
.psz_string
|| !strcmp( val
.psz_string
, "none" ))
460 p_sys
->i_effect
= OPENGL_EFFECT_NONE
;
462 else if( !strcmp( val
.psz_string
, "cube" ) )
464 p_sys
->i_effect
= OPENGL_EFFECT_CUBE
;
466 glEnable( GL_CULL_FACE
);
468 else if( !strcmp( val
.psz_string
, "transparent-cube" ) )
470 p_sys
->i_effect
= OPENGL_EFFECT_TRANSPARENT_CUBE
;
472 glDisable( GL_DEPTH_TEST
);
473 glEnable( GL_BLEND
);
474 glBlendFunc( GL_SRC_ALPHA
, GL_ONE
);
478 #ifdef OPENGL_MORE_EFFECT
480 while (( strcmp( val
.psz_string
, ppsz_effects
[p_sys
->i_effect
]) ) && (pow(2,p_sys
->i_effect
) < INIFILE
))
484 if (pow(2,p_sys
->i_effect
) < INIFILE
)
485 p_sys
->i_effect
= pow(2,p_sys
->i_effect
);
486 else if ( strcmp( val
.psz_string
, ppsz_effects
[p_sys
->i_effect
]))
488 msg_Warn( p_vout
, "no valid opengl effect provided, using "
490 p_sys
->i_effect
= OPENGL_EFFECT_NONE
;
493 msg_Warn( p_vout
, "no valid opengl effect provided, using "
495 p_sys
->i_effect
= OPENGL_EFFECT_NONE
;
498 free( val
.psz_string
);
500 if( p_sys
->i_effect
& ( OPENGL_EFFECT_CUBE
|
501 OPENGL_EFFECT_TRANSPARENT_CUBE
) )
503 /* Set the perpective */
504 glMatrixMode( GL_PROJECTION
);
506 glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
507 glMatrixMode( GL_MODELVIEW
);
509 glTranslatef( 0.0, 0.0, - 5.0 );
511 #ifdef OPENGL_MORE_EFFECT
514 /* Set the perpective */
515 glMatrixMode( GL_PROJECTION
);
517 glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
518 glMatrixMode( GL_MODELVIEW
);
520 glTranslatef( 0.0, 0.0, -3.0 );
522 float f_pov_x
, f_pov_y
, f_pov_z
;
523 f_pov_x
= var_CreateGetFloat( p_vout
, "opengl-pov-x");
524 f_pov_y
= var_CreateGetFloat( p_vout
, "opengl-pov-y");
525 f_pov_z
= var_CreateGetFloat( p_vout
, "opengl-pov-z");
526 gluLookAt(0, 0, 0, f_pov_x
, f_pov_y
, f_pov_z
, 0, 1, 0);
529 if( p_sys
->p_vout
->pf_unlock
)
531 p_sys
->p_vout
->pf_unlock( p_sys
->p_vout
);
537 /*****************************************************************************
538 * End: terminate GLX video thread output method
539 *****************************************************************************/
540 static void End( vout_thread_t
*p_vout
)
542 vout_sys_t
*p_sys
= p_vout
->p_sys
;
544 if( p_sys
->p_vout
->pf_lock
&&
545 p_sys
->p_vout
->pf_lock( p_sys
->p_vout
) )
547 msg_Warn( p_vout
, "could not lock OpenGL provider" );
554 /* Free the texture buffer*/
555 glDeleteTextures( 2, p_sys
->p_textures
);
556 free( p_sys
->pp_buffer
[0] );
557 free( p_sys
->pp_buffer
[1] );
559 if( p_sys
->p_vout
->pf_unlock
)
561 p_sys
->p_vout
->pf_unlock( p_sys
->p_vout
);
565 /*****************************************************************************
566 * Destroy: destroy GLX video thread output method
567 *****************************************************************************
568 * Terminate an output method created by CreateVout
569 *****************************************************************************/
570 static void DestroyVout( vlc_object_t
*p_this
)
572 vout_thread_t
*p_vout
= (vout_thread_t
*)p_this
;
573 vout_sys_t
*p_sys
= p_vout
->p_sys
;
575 module_Unneed( p_sys
->p_vout
, p_sys
->p_vout
->p_module
);
576 vlc_object_detach( p_sys
->p_vout
);
577 vlc_object_release( p_sys
->p_vout
);
582 /*****************************************************************************
583 * Manage: handle Sys events
584 *****************************************************************************
585 * This function should be called regularly by video output thread. It returns
586 * a non null value if an error occurred.
587 *****************************************************************************/
588 static int Manage( vout_thread_t
*p_vout
)
590 vout_sys_t
*p_sys
= p_vout
->p_sys
;
591 int i_ret
, i_fullscreen_change
;
593 i_fullscreen_change
= ( p_vout
->i_changes
& VOUT_FULLSCREEN_CHANGE
);
595 p_vout
->fmt_out
.i_x_offset
= p_sys
->p_vout
->fmt_in
.i_x_offset
=
596 p_vout
->fmt_in
.i_x_offset
;
597 p_vout
->fmt_out
.i_y_offset
= p_sys
->p_vout
->fmt_in
.i_y_offset
=
598 p_vout
->fmt_in
.i_y_offset
;
599 p_vout
->fmt_out
.i_visible_width
= p_sys
->p_vout
->fmt_in
.i_visible_width
=
600 p_vout
->fmt_in
.i_visible_width
;
601 p_vout
->fmt_out
.i_visible_height
= p_sys
->p_vout
->fmt_in
.i_visible_height
=
602 p_vout
->fmt_in
.i_visible_height
;
603 p_vout
->fmt_out
.i_aspect
= p_sys
->p_vout
->fmt_in
.i_aspect
=
604 p_vout
->fmt_in
.i_aspect
;
605 p_vout
->fmt_out
.i_sar_num
= p_sys
->p_vout
->fmt_in
.i_sar_num
=
606 p_vout
->fmt_in
.i_sar_num
;
607 p_vout
->fmt_out
.i_sar_den
= p_sys
->p_vout
->fmt_in
.i_sar_den
=
608 p_vout
->fmt_in
.i_sar_den
;
609 p_vout
->output
.i_aspect
= p_vout
->fmt_in
.i_aspect
;
611 p_sys
->p_vout
->i_changes
= p_vout
->i_changes
;
612 i_ret
= p_sys
->p_vout
->pf_manage( p_sys
->p_vout
);
613 p_vout
->i_changes
= p_sys
->p_vout
->i_changes
;
616 if( p_sys
->p_vout
->pf_lock
&&
617 p_sys
->p_vout
->pf_lock( p_sys
->p_vout
) )
619 msg_Warn( p_vout
, "could not lock OpenGL provider" );
623 /* On OS X, we create the window and the GL view when entering
624 fullscreen - the textures have to be inited again */
625 if( i_fullscreen_change
)
627 InitTextures( p_vout
);
629 switch( p_sys
->i_effect
)
631 case OPENGL_EFFECT_CUBE
:
632 #ifdef OPENGL_MORE_EFFECT
643 glEnable( GL_CULL_FACE
);
646 case OPENGL_EFFECT_TRANSPARENT_CUBE
:
647 glDisable( GL_DEPTH_TEST
);
648 glEnable( GL_BLEND
);
649 glBlendFunc( GL_SRC_ALPHA
, GL_ONE
);
653 if( p_sys
->i_effect
& ( OPENGL_EFFECT_CUBE
|
654 OPENGL_EFFECT_TRANSPARENT_CUBE
) )
656 /* Set the perpective */
657 glMatrixMode( GL_PROJECTION
);
659 glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
660 glMatrixMode( GL_MODELVIEW
);
662 glTranslatef( 0.0, 0.0, - 5.0 );
664 #ifdef OPENGL_MORE_EFFECT
667 glMatrixMode( GL_PROJECTION
);
669 glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
670 glMatrixMode( GL_MODELVIEW
);
672 glTranslatef( 0.0, 0.0, -3.0 );
674 float f_pov_x
, f_pov_y
, f_pov_z
;
675 f_pov_x
= var_CreateGetFloat( p_vout
, "opengl-pov-x");
676 f_pov_y
= var_CreateGetFloat( p_vout
, "opengl-pov-y");
677 f_pov_z
= var_CreateGetFloat( p_vout
, "opengl-pov-z");
678 gluLookAt(0, 0, 0, f_pov_x
, f_pov_y
, f_pov_z
, 0, 1, 0);
683 if( p_sys
->p_vout
->pf_unlock
)
685 p_sys
->p_vout
->pf_unlock( p_sys
->p_vout
);
688 // to align in real time in OPENGL
689 if (p_sys
->p_vout
->i_alignment
!= p_vout
->i_alignment
)
691 p_vout
->i_changes
= VOUT_CROP_CHANGE
; //to force change
692 p_sys
->p_vout
->i_alignment
= p_vout
->i_alignment
;
697 /*****************************************************************************
698 * Render: render previously calculated output
699 *****************************************************************************/
700 static void Render( vout_thread_t
*p_vout
, picture_t
*p_pic
)
703 vout_sys_t
*p_sys
= p_vout
->p_sys
;
705 /* On Win32/GLX, we do this the usual way:
706 + Fill the buffer with new content,
707 + Reload the texture,
710 On OS X with VRAM or AGP texturing, the order has to be:
711 + Reload the texture,
712 + Fill the buffer with new content,
715 (Thanks to gcc from the Arstechnica forums for the tip)
717 Therefore, we have to use two buffers and textures. On Win32/GLX,
718 we reload the texture to be displayed and use it right away. On
719 OS X, we first render, then reload the texture to be used next
722 if( p_sys
->p_vout
->pf_lock
&&
723 p_sys
->p_vout
->pf_lock( p_sys
->p_vout
) )
725 msg_Warn( p_vout
, "could not lock OpenGL provider" );
731 i_new_index
= ( p_sys
->i_index
+ 1 ) & 1;
734 /* Update the texture */
735 glBindTexture( VLCGL_TARGET
, p_sys
->p_textures
[i_new_index
] );
736 glTexSubImage2D( VLCGL_TARGET
, 0, 0, 0,
737 p_vout
->fmt_out
.i_width
,
738 p_vout
->fmt_out
.i_height
,
739 VLCGL_FORMAT
, VLCGL_TYPE
, p_sys
->pp_buffer
[i_new_index
] );
741 /* Bind to the previous texture for drawing */
742 glBindTexture( VLCGL_TARGET
, p_sys
->p_textures
[p_sys
->i_index
] );
745 p_sys
->i_index
= i_new_index
;
746 p_pic
->p
->p_pixels
= p_sys
->pp_buffer
[p_sys
->i_index
];
749 /* Update the texture */
750 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0,
751 p_vout
->fmt_out
.i_width
,
752 p_vout
->fmt_out
.i_height
,
753 VLCGL_FORMAT
, VLCGL_TYPE
, p_sys
->pp_buffer
[0] );
756 if( p_sys
->p_vout
->pf_unlock
)
758 p_sys
->p_vout
->pf_unlock( p_sys
->p_vout
);
763 #ifdef OPENGL_MORE_EFFECT
764 /*****************************************************************************
765 * Transform: Calculate the distorted grid coordinates
766 *****************************************************************************/
767 static void Transform( int distortion
, float width
, float height
,int i
, int j
, int i_visible_width
, int i_visible_height
, double *ix
, double *iy
)
769 double x
,y
,xnew
,ynew
;
770 double r
,theta
,rnew
,thetanew
;
772 x
= (double)i
* (width
/ ((double)i_visible_width
));
773 y
= (double)j
* (height
/ ((double)i_visible_height
));
775 x
= (2.0 * (double)x
/ width
) - 1;
776 y
= (2.0 * (double)y
/ height
) - 1;
784 /* GRID2D TRANSFORMATION */
792 xnew
= rnew
* cos(thetanew
);
793 ynew
= rnew
* sin(thetanew
);
802 xnew
= rnew
* cos(thetanew
);
803 ynew
= rnew
* sin(thetanew
);
806 xnew
= asin(x
) / PID2
;
807 ynew
= asin(y
) / PID2
;
810 rnew
= asin(r
) / PID2
;
812 xnew
= rnew
* cos(thetanew
);
813 ynew
= rnew
* sin(thetanew
);
815 /* OTHER WAY: 3D MODEL */
821 *ix
= width
* (xnew
+ 1) / (2.0);
822 *iy
= height
* (ynew
+ 1) / (2.0);
825 /*****************************************************************************
826 * Z_Compute: Calculate the Z-coordinate
827 *****************************************************************************/
828 static float Z_Compute(float p
, int distortion
, float x
, float y
)
831 double d_p
= p
/ 100.0;
838 f_z
= (1 - d_p
* d_p
) / (2 * d_p
) - sqrt(fabs((d_p
* d_p
+ 1) / (2 * d_p
) * (d_p
* d_p
+ 1) / (2 * d_p
) - x
* x
));
840 f_z
= (1 - d_p
* d_p
) / (2 * d_p
) + d_p
+ sqrt(fabs((d_p
* d_p
+ 1) / (2 * d_p
) * (d_p
* d_p
+ 1) / (2 * d_p
) - x
* x
));
844 f_z
= (1 - d_p
* d_p
) / (d_p
) - sqrt(fabs((d_p
* d_p
+ 1) / (2 * d_p
) * (d_p
* d_p
+ 1) / (2 * d_p
) - x
* x
)) - sqrt(fabs((d_p
* d_p
+ 1) / (2 * d_p
) * (d_p
* d_p
+ 1) / (2 * d_p
) - y
* y
));
846 f_z
= (1 - d_p
* d_p
) / (d_p
) + 2 * d_p
+ sqrt(fabs((d_p
* d_p
+ 1) / (2 * d_p
) * (d_p
* d_p
+ 1) / (2 * d_p
) - x
* x
)) + sqrt(fabs((d_p
* d_p
+ 1) / (2 * d_p
) * (d_p
* d_p
+ 1) / (2 * d_p
) - y
* y
));
850 f_z
= (1 - d_p
* d_p
) / (2 * d_p
) - sqrt(fabs((d_p
* d_p
+ 1) / (2 * d_p
) * (d_p
* d_p
+ 1) / (2 * d_p
) - x
* x
- y
* y
));
852 f_z
= (1 - d_p
* d_p
) / (2 * d_p
) + d_p
+ sqrt(fabs((d_p
* d_p
+ 1) / (2 * d_p
) * (d_p
* d_p
+ 1) / (2 * d_p
) - x
* x
- y
* y
));
854 /* OTHER WAY: GRID2D TRANSFORMATION */
871 /*****************************************************************************
872 * DisplayVideo: displays previously rendered output
873 *****************************************************************************/
874 static void DisplayVideo( vout_thread_t
*p_vout
, picture_t
*p_pic
)
877 vout_sys_t
*p_sys
= p_vout
->p_sys
;
878 float f_width
, f_height
, f_x
, f_y
;
880 if( p_sys
->p_vout
->pf_lock
&&
881 p_sys
->p_vout
->pf_lock( p_sys
->p_vout
) )
883 msg_Warn( p_vout
, "could not lock OpenGL provider" );
887 /* glTexCoord works differently with GL_TEXTURE_2D and
888 GL_TEXTURE_RECTANGLE_EXT */
890 f_x
= (float)p_vout
->fmt_out
.i_x_offset
;
891 f_y
= (float)p_vout
->fmt_out
.i_y_offset
;
892 f_width
= (float)p_vout
->fmt_out
.i_x_offset
+
893 (float)p_vout
->fmt_out
.i_visible_width
;
894 f_height
= (float)p_vout
->fmt_out
.i_y_offset
+
895 (float)p_vout
->fmt_out
.i_visible_height
;
897 f_x
= (float)p_vout
->fmt_out
.i_x_offset
/ p_sys
->i_tex_width
;
898 f_y
= (float)p_vout
->fmt_out
.i_y_offset
/ p_sys
->i_tex_height
;
899 f_width
= ( (float)p_vout
->fmt_out
.i_x_offset
+
900 p_vout
->fmt_out
.i_visible_width
) / p_sys
->i_tex_width
;
901 f_height
= ( (float)p_vout
->fmt_out
.i_y_offset
+
902 p_vout
->fmt_out
.i_visible_height
) / p_sys
->i_tex_height
;
905 /* Why drawing here and not in Render()? Because this way, the
906 OpenGL providers can call pf_display to force redraw. Currently,
907 the OS X provider uses it to get a smooth window resizing */
909 glClear( GL_COLOR_BUFFER_BIT
);
911 if( p_sys
->i_effect
== OPENGL_EFFECT_NONE
)
913 glEnable( VLCGL_TARGET
);
914 glBegin( GL_POLYGON
);
915 glTexCoord2f( f_x
, f_y
); glVertex2f( -1.0, 1.0 );
916 glTexCoord2f( f_width
, f_y
); glVertex2f( 1.0, 1.0 );
917 glTexCoord2f( f_width
, f_height
); glVertex2f( 1.0, -1.0 );
918 glTexCoord2f( f_x
, f_height
); glVertex2f( -1.0, -1.0 );
922 #ifdef OPENGL_MORE_EFFECT
923 if ((p_sys
->i_effect
> OPENGL_EFFECT_TRANSPARENT_CUBE
) ||
924 ((p_sys
->i_effect
== OPENGL_EFFECT_NONE
)))
926 unsigned int i_i
, i_j
;
927 unsigned int i_accuracy
= config_GetInt( p_vout
, "opengl-accuracy");
928 unsigned int i_n
= pow(2, i_accuracy
);
929 unsigned int i_n_x
= (p_vout
->fmt_out
.i_visible_width
/ (i_n
* 2));
930 unsigned int i_n_y
= (p_vout
->fmt_out
.i_visible_height
/ i_n
);
932 int i_distortion
= p_sys
->i_effect
;
933 float f_p
= p_sys
->f_radius
;
935 glEnable( VLCGL_TARGET
);
937 for (i_i
= 0; i_i
< p_vout
->fmt_out
.i_visible_width
; i_i
+= i_n_x
)
939 if ( i_i
== i_n_x
* i_n
/ 2) i_n_x
+= p_vout
->fmt_out
.i_visible_width
% i_n
;
940 if ((i_i
== (p_vout
->fmt_out
.i_visible_width
/ i_n
) * i_n
/ 2 + i_n_x
) &&
941 (p_vout
->fmt_out
.i_visible_width
/ i_n
!= i_n_x
))
942 i_n_x
-= p_vout
->fmt_out
.i_visible_width
% i_n
;
947 for (i_j
= 0; i_j
< p_vout
->fmt_out
.i_visible_height
; i_j
+= i_n_y
)
949 if ( i_j
== i_n_y
* i_n
/ 2) i_n_y
+= p_vout
->fmt_out
.i_visible_height
% i_n
;
950 if ((i_j
== (p_vout
->fmt_out
.i_visible_height
/ i_n
) * i_n
/ 2 + i_n_y
) &&
951 (p_vout
->fmt_out
.i_visible_height
/ i_n
!= i_n_y
))
952 i_n_y
-= p_vout
->fmt_out
.i_visible_height
% i_n
;
954 for (i_m
= i_index_max
; i_m
< i_index_max
+ 4; i_m
++)
956 int i_k
= ((i_m
% 4) == 1) || ((i_m
% 4) == 2);
957 int i_l
= ((i_m
% 4) == 2) || ((i_m
% 4) == 3);
959 Transform( i_distortion
, f_width
, f_height
, i_i
+ i_k
* i_n_x
, i_j
+ i_l
* i_n_y
, p_vout
->fmt_out
.i_visible_width
, p_vout
->fmt_out
.i_visible_height
, &d_x
, &d_y
);
960 glTexCoord2f(f_x
+ d_x
, f_y
+ d_y
);
961 d_x
= - 1.0 + 2.0 * ((double)(i_k
* i_n_x
+ i_i
) / (double)p_vout
->fmt_out
.i_visible_width
);
962 d_y
= 1.0 - 2.0 * (((double)i_l
* i_n_y
+ i_j
) / (double)p_vout
->fmt_out
.i_visible_height
);
963 glVertex3f((float)d_x
, (float)d_y
, Z_Compute(f_p
, i_distortion
, (float)d_x
, (float)d_y
));
972 glRotatef( 0.5 * p_sys
->f_speed
, 0.3, 0.5, 0.7 );
974 glEnable( VLCGL_TARGET
);
978 glTexCoord2f( f_x
, f_y
); glVertex3f( - 1.0, 1.0, 1.0 );
979 glTexCoord2f( f_x
, f_height
); glVertex3f( - 1.0, - 1.0, 1.0 );
980 glTexCoord2f( f_width
, f_height
); glVertex3f( 1.0, - 1.0, 1.0 );
981 glTexCoord2f( f_width
, f_y
); glVertex3f( 1.0, 1.0, 1.0 );
984 glTexCoord2f( f_x
, f_y
); glVertex3f( - 1.0, 1.0, - 1.0 );
985 glTexCoord2f( f_x
, f_height
); glVertex3f( - 1.0, - 1.0, - 1.0 );
986 glTexCoord2f( f_width
, f_height
); glVertex3f( - 1.0, - 1.0, 1.0 );
987 glTexCoord2f( f_width
, f_y
); glVertex3f( - 1.0, 1.0, 1.0 );
990 glTexCoord2f( f_x
, f_y
); glVertex3f( 1.0, 1.0, - 1.0 );
991 glTexCoord2f( f_x
, f_height
); glVertex3f( 1.0, - 1.0, - 1.0 );
992 glTexCoord2f( f_width
, f_height
); glVertex3f( - 1.0, - 1.0, - 1.0 );
993 glTexCoord2f( f_width
, f_y
); glVertex3f( - 1.0, 1.0, - 1.0 );
996 glTexCoord2f( f_x
, f_y
); glVertex3f( 1.0, 1.0, 1.0 );
997 glTexCoord2f( f_x
, f_height
); glVertex3f( 1.0, - 1.0, 1.0 );
998 glTexCoord2f( f_width
, f_height
); glVertex3f( 1.0, - 1.0, - 1.0 );
999 glTexCoord2f( f_width
, f_y
); glVertex3f( 1.0, 1.0, - 1.0 );
1002 glTexCoord2f( f_x
, f_y
); glVertex3f( - 1.0, 1.0, - 1.0 );
1003 glTexCoord2f( f_x
, f_height
); glVertex3f( - 1.0, 1.0, 1.0 );
1004 glTexCoord2f( f_width
, f_height
); glVertex3f( 1.0, 1.0, 1.0 );
1005 glTexCoord2f( f_width
, f_y
); glVertex3f( 1.0, 1.0, - 1.0 );
1008 glTexCoord2f( f_x
, f_y
); glVertex3f( - 1.0, - 1.0, 1.0 );
1009 glTexCoord2f( f_x
, f_height
); glVertex3f( - 1.0, - 1.0, - 1.0 );
1010 glTexCoord2f( f_width
, f_height
); glVertex3f( 1.0, - 1.0, - 1.0 );
1011 glTexCoord2f( f_width
, f_y
); glVertex3f( 1.0, - 1.0, 1.0 );
1015 glDisable( VLCGL_TARGET
);
1017 p_sys
->p_vout
->pf_swap( p_sys
->p_vout
);
1019 if( p_sys
->p_vout
->pf_unlock
)
1021 p_sys
->p_vout
->pf_unlock( p_sys
->p_vout
);
1025 int GetAlignedSize( int i_size
)
1027 /* Return the nearest power of 2 */
1029 while( i_result
< i_size
)
1036 /*****************************************************************************
1037 * Control: control facility for the vout
1038 *****************************************************************************/
1039 static int Control( vout_thread_t
*p_vout
, int i_query
, va_list args
)
1041 vout_sys_t
*p_sys
= p_vout
->p_sys
;
1046 return vout_vaControlDefault( p_vout
, i_query
, args
);
1049 if( p_sys
->p_vout
->pf_control
)
1050 return p_sys
->p_vout
->pf_control( p_sys
->p_vout
, i_query
, args
);
1052 return vout_vaControlDefault( p_vout
, i_query
, args
);
1056 static int InitTextures( vout_thread_t
*p_vout
)
1058 vout_sys_t
*p_sys
= p_vout
->p_sys
;
1061 glDeleteTextures( 2, p_sys
->p_textures
);
1062 glGenTextures( 2, p_sys
->p_textures
);
1064 for( i_index
= 0; i_index
< 2; i_index
++ )
1066 glBindTexture( VLCGL_TARGET
, p_sys
->p_textures
[i_index
] );
1068 /* Set the texture parameters */
1069 glTexParameterf( VLCGL_TARGET
, GL_TEXTURE_PRIORITY
, 1.0 );
1071 glTexParameteri( VLCGL_TARGET
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
1072 glTexParameteri( VLCGL_TARGET
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
1074 glTexParameteri( VLCGL_TARGET
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
1075 glTexParameteri( VLCGL_TARGET
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
1077 glTexEnvf( GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_MODULATE
);
1080 /* Tell the driver not to make a copy of the texture but to use
1082 glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE
);
1083 glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE
, GL_TRUE
);
1086 /* Use VRAM texturing */
1087 glTexParameteri( VLCGL_TARGET
, GL_TEXTURE_STORAGE_HINT_APPLE
,
1088 GL_STORAGE_CACHED_APPLE
);
1090 /* Use AGP texturing */
1091 glTexParameteri( VLCGL_TARGET
, GL_TEXTURE_STORAGE_HINT_APPLE
,
1092 GL_STORAGE_SHARED_APPLE
);
1096 /* Call glTexImage2D only once, and use glTexSubImage2D later */
1097 glTexImage2D( VLCGL_TARGET
, 0, 3, p_sys
->i_tex_width
,
1098 p_sys
->i_tex_height
, 0, VLCGL_FORMAT
, VLCGL_TYPE
,
1099 p_sys
->pp_buffer
[i_index
] );
1105 /*****************************************************************************
1106 * SendEvents: forward mouse and keyboard events to the parent p_vout
1107 *****************************************************************************/
1108 static int SendEvents( vlc_object_t
*p_this
, char const *psz_var
,
1109 vlc_value_t oldval
, vlc_value_t newval
, void *_p_vout
)
1111 VLC_UNUSED(p_this
); VLC_UNUSED(oldval
);
1112 return var_Set( (vlc_object_t
*)_p_vout
, psz_var
, newval
);