repo.or.cz
/
vlc.git
/
search
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
log
|
graphiclog1
|
graphiclog2
|
commit
|
commitdiff
|
tree
|
refs
|
edit
|
fork
first
·
prev
·
next
direct3d11: clean Pool() code
2017-02-08
Steve
Lho
m
me
d
i
r
e
ct3d11: clean Pool()
c
o
d
e
commit
|
commitdiff
|
tree
2017-02-08
Ste
v
e Lhomme
direct3d11: rename the textur
e
m
apping functions
commit
|
commitdiff
|
tree
2017-02-08
Stev
e
Lhomme
direc
t
3d11: don't allow map
p
ing opaque decoder textu
r
es
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
t
ev
e
Lhomme
direct3d
1
1: move
t
he quad texture
a
llo
c
ation in a
separate
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direc
t
3d1
1
: keep a reference to
t
he
p
ixel shader longer
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3d11: sto
r
e the
t
ex
t
ure form
a
t that
i
s use
d
to
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhom
m
e
direct3d11:
u
se a
f
unction to allocate the shad
e
r
r
e
source
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lh
o
mme
direct3d11: fix compilatio
n
when
HAVE_ID3D11VIDEOD
E
C
O
DER
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d
irect3d1
1
: r
e
move the useless stag
i
n
g t
e
xture
commit
|
commitdiff
|
tree
2017-02-08
Steve Lh
o
m
m
e
d
i
rect3d11: rework th
e
t
e
xture pla
c
ement
commit
|
commitdiff
|
tree
2017-02-08
Steve Lh
o
mme
d3d11va: use the pict
u
re from the decoder p
o
ol directly
commit
|
commitdiff
|
tree
2017-02-08
S
t
eve Lhomme
direct3d
1
1: tweak the pi
x
el sh
a
der for the Xbox
commit
|
commitdiff
|
tree
2017-02-08
Ste
v
e Lh
o
mme
d
i
rect3
d
11: pass
t
h
e whitepoint and colo
r
space ma
t
rices
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3
d
1
1
:
m
ake the pixel shad
e
r
m
atrices n
o
n-c
o
nst
commit
|
commitdiff
|
tree
2017-02-08
St
e
ve Lh
o
mme
direct3d11:
define the 0
.
062
5
magic value for t
h
e w
h
ite
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
t
eve
L
h
omme
dire
c
t3d11: decide if we're go
i
ng to do di
r
ect rendering
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lho
m
me
direct3d11:
n
o need for an
interim vout_di
s
p
lay_info_t
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d
3d11_surf
a
ce:
avoid a cast bet
w
e
e
n ID3D
1
1Texture2D
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d3d
1
1_f
m
t: avoid a cast bet
w
een ID3D1
1
T
e
xture2D* and
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
t
e
ve Lhomme
d
i
rect3d11: fa
c
torize the s
h
ader compilati
o
n
code
commit
|
commitdiff
|
tree
2017-02-08
St
e
ve Lhomme
direct3d
1
1: factorize the pixel shader se
l
ection from
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
t
e
ve Lhomme
d
irec
t
3d11: Use the p
i
xel
s
h
ade
r
c
orresponding to the
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lh
o
mme
direct3
d
11: use a
f
unction to find th
e
SPU blendabl
e
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d
i
rect3
d
1
1
: factorize the code
to select the
t
exture
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
di
r
ect3d11: keep the who
l
e conf
i
g when select
i
ng the
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomm
e
dxgi
_
fmt: provide the list
o
f resourc
e
view ty
p
e
s in
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
S
t
eve
Lho
m
me
direct3d11: pas
s
t
h
e shade
r
resourc
e
view to Displa
y
D3DPicture()
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
d
i
rec
t
3d1
1
: move the sh
a
der re
s
ource vie
w
in p
i
cture_sys_t
commit
|
commitdiff
|
tree
2017-02-02
Ste
v
e Lhomme
vout: win32: avoid calling D3D11 specific code in common
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
vout: win32: move each vout_display_s
y
s_t in their
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
v
out
:
win32: sp
l
i
t vout_di
s
play_sys_
t
in 2 structu
r
e
s
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
direct3d11:
mov
e
the VLC_CODEC_D
3
D11_OPAQUE def
i
nitio
n
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
Ste
v
e
Lhomme
dire
c
t3d11:
f
ix log type
commit
|
commitdiff
|
tree
2017-01-31
Steve Lhomme
d3d11va: make
d3d11va_fourcc() s
t
ati
c
commit
|
commitdiff
|
tree
2017-01-27
Steve Lhomme
v
out: wi
n
32: remove unused defin
e
s
commit
|
commitdiff
|
tree
2017-01-27
S
t
e
v
e Lhomme
vout: win32
:
na
m
e
the parameters f
o
r more clarity
commit
|
commitdiff
|
tree
2017-01-27
S
teve Lhomme
direct3d11: warn when the projection is
n
ot han
d
led
commit
|
commitdiff
|
tree
2017-01-27
Steve Lhomme
direct3d11: rename the pictur
e
_sy
s
_
p
o
ol
_
t variabl
e
commit
|
commitdiff
|
tree
2017-01-27
S
t
e
ve
L
homme
avcodec
:
si
m
plify the l
o
g
g
eneration
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
d
3d11v
a
: workaround for Xbox deco
d
er
l
imitat
i
ons
commit
|
commitdiff
|
tree
2017-01-20
Steve
Lhomme
d
xgi_fmt: add a helper func
t
ion
to
d
etect the Xbox
O
ne
commit
|
commitdiff
|
tree
2017-01-20
Stev
e
Lhomme
d3d11: use
D3D1
1
Devi
c
eA
d
a
pter()
w
he
r
e p
o
ssible
commit
|
commitdiff
|
tree
2017-01-20
Steve Lh
o
mme
d3d1
1
:
include init
g
uid
.
h before d3d11
.
h so we h
a
ve
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
direct3d
1
1
: TEXCOORD0 should
b
e a float4
commit
|
commitdiff
|
tree
2017-01-20
Steve Lho
m
me
direct3d11:
d
on't kee
p
the context lock
e
d after Prepare()
commit
|
commitdiff
|
tree
2017-01-20
Steve Lho
m
m
e
di
r
ect3d11: don
'
t keep
the context lock
e
d during the
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
Steve
L
homme
d
3
d11
v
a: move
v
aria
b
les where they really
use
d
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
d
x
gi_fmt: lo
g
RGB
1
6
floats
commit
|
commitdiff
|
tree
2017-01-20
Steve
Lhomm
e
dire
c
t
3
d11: mak
e
sure ppColor
s
pac
e
is a
l
w
a
ys set a
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
Steve
L
homme
d
i
r
ect3
d
11
:
t
he D3D11 deb
u
g
should
n
o
t d
e
pen
d
on MSVC
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
Steve
L
homme
d
irect3d11: remove t
h
e
d
eprecat
e
d USE_DXGI code
commit
|
commitdiff
|
tree
2017-01-19
Ste
v
e
Lhomme
avcodec:
map mo
r
e
transfer
f
unctions to VLC eq
u
ivalents
commit
|
commitdiff
|
tree
2016-12-26
S
t
eve Lhomme
cod
e
c: vpx: copy t
h
e so
u
rce projection met
a
data
i
nto
.
.
.
commit
|
commitdiff
|
tree
2016-12-26
S
teve L
h
o
m
m
e
code
c
: avco
d
ec: copy the source pose int
o
the output
commit
|
commitdiff
|
tree
2016-12-20
S
t
e
v
e L
h
o
mm
e
configu
r
e:
detect luac with the exe
file
extension
commit
|
commitdiff
|
tree
2016-12-12
Stev
e
Lho
m
me
dxg
i
_fmt:
f
ix head
e
r name
commit
|
commitdiff
|
tree
2016-12-12
Steve Lhom
m
e
d
irect3
d
1
1: compute the
camera p
o
sition only with F
O
Vx
commit
|
commitdiff
|
tree
2016-12-07
Steve
Lho
m
me
opengl: the orie
n
tation shou
l
d
apply be
f
ore
the
p
ro
j
e
ct
i
on
commit
|
commitdiff
|
tree
2016-12-07
S
te
v
e Lhomme
configure:
double quot
e
the path t
o
find rcc
commit
|
commitdiff
|
tree
2016-12-04
Steve Lhomme
packetizer: hxxx: map SMPTE
2084
t
o
t
h
e
VLC
v
a
lue
commit
|
commitdiff
|
tree
2016-11-30
Steve
Lhomme
direct3d11: log how many pic
s
were r
e
quest
e
d when we
.
.
.
commit
|
commitdiff
|
tree
2016-11-30
Steve Lh
o
mme
j
p
eg:
h
andle Spatial RDF me
t
ada
t
a coded as XML da
t
a
commit
|
commitdiff
|
tree
2016-11-29
Steve Lhomme
avco
d
e
c
: va: assert so
o
ner when the dat
a
are not right
commit
|
commitdiff
|
tree
2016-11-29
Steve Lhomme
avcodec: v
a
:
r
espect the buffer re
l
ease prototype
commit
|
commitdiff
|
tree
2016-11-28
Ste
v
e Lhomme
direct3d
1
1
: factorize simila
r
Pixel Shaders
commit
|
commitdiff
|
tree
2016-11-28
Steve Lhomme
dir
e
c
t3d11
:
pass the colorspace
c
onve
r
t
ion
commit
|
commitdiff
|
tree
2016-11-28
St
e
ve Lhomme
direct3d
1
1: pa
s
s
the Pixel Shader white point as a
.
.
.
commit
|
commitdiff
|
tree
2016-11-28
Steve Lhomme
direct3
d
11: use float4 for
Y
UV/YUYV
sources
to be mu
l
tiplied
.
.
.
commit
|
commitdiff
|
tree
2016-11-28
Steve Lhomme
direct3d11: add a Pixel Shader
constant matrix to do
.
.
.
commit
|
commitdiff
|
tree
2016-11-28
S
t
eve Lhomme
direct3d11
:
code cleaning
commit
|
commitdiff
|
tree
2016-11-25
Steve Lhomme
di
s
play: fil
l
the whole vide
o
display i
n
non-flat mode
commit
|
commitdiff
|
tree
2016-11-23
Steve Lhomme
core
:
merge the
v
ideo format pose fields in a stru
c
t
commit
|
commitdiff
|
tree
2016-11-22
Steve
Lh
o
m
me
direct3d1
1
: dedu
c
e the ID3D11Device fr
o
m
I
D3D
1
1DeviceContext
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
Steve Lhomme
dir
e
ct3d1
1
: the flat Vertex Shader do
e
sn't need
a
ny
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
Steve Lhomme
direct3d11: use th
e
projecti
o
n Vertex Shader f
o
r
non
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
Steve Lhomme
direct3d
1
1:
u
pdate the pr
o
jection constants
when th
e
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
Steve
L
homme
d
i
rect3d11: a
d
d a Vertex Sha
d
er using a projection
commit
|
commitdiff
|
tree
2016-11-22
Steve Lhom
m
e
dir
e
c
t
3
d
1
1
:
d
i
s
play
equirectangle sources in
a
sphere
commit
|
commitdiff
|
tree
2016-11-22
Steve Lhomme
direct3d11: split the code to cre
a
t
e
t
h
e vert
e
x/i
n
dex
.
.
.
commit
|
commitdiff
|
tree
2016-11-21
Steve Lhomm
e
d
irect3d11: comp
i
le
t
he vert
e
x shader o
n
ly once
commit
|
commitdiff
|
tree
2016-11-21
Steve Lhomme
d
irect3d11
:
r
ename globVert
e
x
S
h
a
der
D
e
f
au
l
t to glo
b
Verte
x
Shad
.
.
.
commit
|
commitdiff
|
tree
2016-11-21
Steve
Lhomme
direct
3
d11:
p
ass the opacity v
a
lue as
a
constant to
.
.
.
commit
|
commitdiff
|
tree
2016-11-21
S
t
eve
L
homme
dir
e
ct3d11: use a diff
e
ren
t
vertex shader per quad
commit
|
commitdiff
|
tree
2016-11-18
Steve Lhomme
Op
e
nG
L
:
m
o
re const
commit
|
commitdiff
|
tree
2016-11-18
Steve L
h
omme
Ope
n
GL: fix typo in c
o
mment
commit
|
commitdiff
|
tree
2016-11-18
S
t
e
ve Lhomme
O
penGL: code cleaning
commit
|
commitdiff
|
tree
2016-11-18
Steve Lho
m
m
e
Op
e
nG
L
: the zoom
translation depends on the sphere
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
St
e
ve Lhom
m
e
de
m
ux: mp4: support 3
6
0° v2 spat
i
al metadata
commit
|
commitdiff
|
tree
2016-11-16
Stev
e
Lhomme
direct3d11:
avoid cra
s
hing l
a
ter
i
n th
e
decoder
commit
|
commitdiff
|
tree
2016-11-16
Steve
L
homme
to
o
ls: c
m
ake
3
.
4
.
1 i
s
sufficient
commit
|
commitdiff
|
tree
2016-11-16
Steve
Lhomme
contrib: define CM
A
KE_SY
S
TEM_NAME when b
u
ilding f
o
r
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
Stev
e
L
h
omme
con
t
rib: sid
p
lay2:
use the same autorecon
f
than ot
h
e
r
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
St
e
ve Lhomme
contrib: si
d
pl
a
y
2:
r
e
move cached
autoconf
files
commit
|
commitdiff
|
tree
2016-11-16
Steve
Lhomme
contrib
:
libxml2: don't use LZMA if the header is not
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
Steve Lhomme
contrib
:
qt: do
n
't build r
e
lease b
u
ild in debug
mode
commit
|
commitdiff
|
tree
2016-11-16
Steve Lhom
m
e
direct
3
d
1
1: don't set the number of index
i
n stone
commit
|
commitdiff
|
tree
2016-11-16
St
e
ve Lhomme
direct3d1
1
: keep track of the number
of v
e
rtic
e
s we use
commit
|
commitdiff
|
tree
2016-11-16
Steve L
h
omme
d
i
re
c
t
3
d11:
r
emove dou
b
lon
i
nclude
commit
|
commitdiff
|
tree
2016-11-16
S
t
e
ve Lhomme
opengl: use
s
haders
f
or n
o
n-
f
lat proje
c
tion sources
commit
|
commitdiff
|
tree
2016-11-16
S
teve Lhomme
o
p
eng
l
: f
i
x po
s
sible typo
commit
|
commitdiff
|
tree
next