direct3d11: use float4 for YUV/YUYV sources to be multiplied by matrices
commitc0377d0481667d13803101d9972c9e47638af249
authorSteve Lhomme <robUx4@videolabs.io>
Wed, 23 Nov 2016 16:23:58 +0000 (23 17:23 +0100)
committerJean-Baptiste Kempf <jb@videolan.org>
Mon, 28 Nov 2016 00:36:38 +0000 (28 01:36 +0100)
tree36113cc0c74abb02b87dc3b680f3296313643a13
parent308adde88e3ba89653bf5c163316387381adb746
direct3d11: use float4 for YUV/YUYV sources to be multiplied by matrices

Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
modules/video_output/win32/direct3d11.c