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direct3d11: clean Pool() code
2017-02-08
S
teve Lhomme
direct3d11: clean Pool() code
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d
i
r
ect3d11:
r
ename the texture mapp
i
ng funct
i
ons
commit
|
commitdiff
|
tree
2017-02-08
St
e
ve L
h
omme
direct3d11: don't allow mapp
i
ng opaqu
e
deco
d
er
texture
s
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct
3
d1
1
: move the qu
a
d texture allocati
o
n in a separ
a
te
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3d11: keep
a r
e
ference to the pixel shader longer
commit
|
commitdiff
|
tree
2017-02-08
Steve
L
homme
d
i
r
ect3d11: store th
e
t
e
xt
u
re format t
h
at
is
u
s
e
d t
o
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
teve Lhomme
dir
e
ct3d11: us
e
a function to al
l
ocat
e
the shad
e
r resource
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve
L
homme
direct
3
d11
:
fi
x
compilation wh
e
n H
A
VE
_
I
D3D
1
1VI
D
EODE
C
O
DE
R
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lh
o
mme
direc
t
3d11: remove the useless st
a
g
ing textur
e
commit
|
commitdiff
|
tree
2017-02-08
Stev
e
Lhomme
direct3d11
:
r
e
work t
h
e textur
e
placement
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d3d11va: use t
h
e
picture fro
m
th
e
decoder
pool d
i
rectly
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3d11: twe
a
k
t
h
e pixel shader for the Xbox
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3d11: pass t
h
e
whitepoint
a
nd colorspace
m
atrices
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
t
eve L
h
o
m
me
direct3d11: make the pixel shader ma
t
r
ices no
n
-
const
commit
|
commitdiff
|
tree
2017-02-08
St
e
ve Lhom
m
e
di
r
e
c
t3d11: d
e
fine the 0
.
0625 magic value for the white
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
t
eve Lhomme
direct3
d
11: decide if we're going to do direct rendering
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
t
eve Lhomme
d
i
rect3
d
11: no nee
d
for an interim vout_display_inf
o
_t
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
St
e
ve
L
homme
d3d11_surface: avoid a ca
s
t between ID3D11
T
exture2D
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
teve Lhomme
d3d11
_
fmt: a
v
oid a ca
s
t between ID3D11Tex
t
ur
e
2D* and
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3
d
11: factoriz
e
the
s
hade
r
compilatio
n
code
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3d1
1
: factorize the pix
e
l sh
a
der selection fro
m
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Ste
v
e
Lhomme
dir
e
ct
3
d
11: Use t
h
e pixel
shader corresponding to
t
h
e
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
St
e
ve Lho
m
me
direct
3
d11:
us
e
a fu
n
ction to find the SPU bl
e
ndable
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3d
1
1
: factorize t
h
e
c
ode to
select th
e
texture
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
t
eve Lh
o
mme
d
i
re
c
t3d11: kee
p
the who
l
e config
when
s
electing the
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomm
e
d
x
gi_fmt: prov
i
de the
l
ist of r
e
source v
i
ew type
s
in
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhom
m
e
direct3d11
:
p
ass the
s
hader r
e
sou
r
ce view to Disp
l
ayD3DPi
c
ture()
commit
|
commitdiff
|
tree
2017-02-02
St
e
ve
L
h
omme
direct
3
d11: mov
e
the shader resour
c
e view in picture_sys_t
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
vout: wi
n
32: avoid cal
l
i
n
g
D
3
D
11
s
pecific code in common
commit
|
commitdiff
|
tree
2017-02-02
Ste
v
e Lhomme
vout: win3
2
: move each vout_display_sys_
t
i
n
t
heir
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
v
out: win32: split vout_display_sys
_
t in 2
structures
commit
|
commitdiff
|
tree
2017-02-02
St
e
ve Lhomm
e
direct3d
1
1
:
mov
e
the VLC_CODEC_D3D11_
O
PAQUE definiti
o
n
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
Steve
L
homm
e
direct3d11: fix
log type
commit
|
commitdiff
|
tree
2017-01-31
S
t
e
ve Lhomm
e
d3d11va: make d3d11va_fourcc() static
commit
|
commitdiff
|
tree
2017-01-27
Steve Lhomme
vout: win32
:
r
emove u
n
used defines
commit
|
commitdiff
|
tree
2017-01-27
Steve Lhomme
vout:
win3
2
: name th
e
pa
r
ameters for more clarity
commit
|
commitdiff
|
tree
2017-01-27
S
t
e
ve
Lhomme
direct3d11: warn
when
t
he projecti
o
n
is
not handled
commit
|
commitdiff
|
tree
2017-01-27
S
tev
e
L
h
omme
direct3d11:
rename the picture_sys_p
o
ol
_
t vari
a
ble
commit
|
commitdiff
|
tree
2017-01-27
S
teve Lhomm
e
a
v
c
odec: simplify the log genera
t
ion
commit
|
commitdiff
|
tree
2017-01-26
Steve Lhomme
demux: adaptive: include <alg
o
rithm> fo
r
std
:
:max()
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
d3d
1
1va: workaround
for Xbox d
e
coder l
i
mitat
i
ons
commit
|
commitdiff
|
tree
2017-01-20
Ste
v
e Lhomme
dxgi_
f
mt:
add a helper fu
n
ction to de
t
ect the
Xbox On
e
commit
|
commitdiff
|
tree
2017-01-20
Steve
L
homm
e
d3d11:
use D3D
1
1DeviceAdapter() wher
e
possible
commit
|
commitdiff
|
tree
2017-01-20
Steve
L
homme
d3d11: include in
i
tguid
.
h
b
ef
o
r
e
d3d11
.
h s
o
we h
a
ve
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
Stev
e
L
homme
direct3d11
:
TEXCOORD0 should be a
f
loat4
commit
|
commitdiff
|
tree
2017-01-20
St
e
ve Lhomme
direc
t
3
d1
1
: don't ke
e
p
t
he contex
t
locked after Prepare(
)
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
direct3d11: don't kee
p
th
e
c
onte
x
t locked during the
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
S
t
eve
Lhomm
e
d3d
1
1
v
a:
m
ove
v
ariables
where they really
used
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
dxgi_
f
m
t
: log RGB16 fl
o
ats
commit
|
commitdiff
|
tree
2017-01-20
Steve
Lhomme
direct3d11: mak
e
sure ppCo
l
orspace i
s
always set a
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
direct3d11: the
D
3D11 de
b
ug sh
o
uld not dep
e
nd o
n
MSVC
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
Steve Lh
o
m
me
direct3
d
11: remove the d
e
p
recate
d
USE_DXGI c
o
de
commit
|
commitdiff
|
tree
2017-01-19
Steve Lhomme
avcodec:
map more transfe
r
fu
n
ctions to VLC equivalents
commit
|
commitdiff
|
tree
2016-12-26
Steve Lhomme
co
d
ec: vpx: copy the s
o
u
r
ce
p
rojection metada
t
a into
.
.
.
commit
|
commitdiff
|
tree
2016-12-26
Stev
e
L
h
o
mme
c
odec: avcodec: copy the source pose into the
o
utput
commit
|
commitdiff
|
tree
2016-12-20
Steve Lhomme
conf
i
gu
r
e: detect luac w
i
th the ex
e
f
ile
e
xtens
i
on
commit
|
commitdiff
|
tree
2016-12-12
S
t
e
v
e
Lhomme
dxgi_f
m
t: fix header name
commit
|
commitdiff
|
tree
2016-12-12
Steve Lhomme
di
r
ect3d11: co
m
pute the camera posi
t
i
on only w
i
th
F
O
V
x
commit
|
commitdiff
|
tree
2016-12-12
Steve
L
homme
vl
c
_
s
t
r
e
am_e
x
tractor
:
remove
e
xtra coma fo
r
VLC_COM
M
O
N
_MEMBERS
commit
|
commitdiff
|
tree
2016-12-07
S
t
eve Lh
o
m
m
e
opengl: the orient
a
tion should
app
l
y before the projection
commit
|
commitdiff
|
tree
2016-12-07
S
t
eve Lhomme
c
onfigure
:
doubl
e
quot
e
th
e
pa
t
h t
o
find r
c
c
commit
|
commitdiff
|
tree
2016-12-04
Steve L
h
o
m
me
packetizer: hxxx: map SMPTE 2084 to the
VLC va
l
u
e
commit
|
commitdiff
|
tree
2016-11-30
S
t
ev
e
Lh
o
m
m
e
di
r
ect3d11
:
log how ma
n
y pics
were reques
t
ed when we
.
.
.
commit
|
commitdiff
|
tree
2016-11-30
S
teve L
h
omm
e
jpeg:
handle
S
patial RDF meta
d
a
t
a coded as XM
L
data
commit
|
commitdiff
|
tree
2016-11-29
Steve Lhomm
e
avc
o
de
c
:
v
a
: ass
e
rt sooner when
t
he data
are
n
ot right
commit
|
commitdiff
|
tree
2016-11-29
Steve Lh
o
mme
avcodec: va
:
respect
the buffer release prototype
commit
|
commitdiff
|
tree
2016-11-28
Steve Lhomme
di
r
ectx_va
:
reduce the
n
umber o
f
nec
e
s
s
a
r
y
decod
i
n
g
.
.
.
commit
|
commitdiff
|
tree
2016-11-28
Steve Lhomme
di
r
ect3d
1
1:
f
a
ctorize similar Pix
e
l Shaders
commit
|
commitdiff
|
tree
2016-11-28
Steve Lhomme
direct3d11: pass the colo
r
space conve
r
tion
commit
|
commitdiff
|
tree
2016-11-28
Steve Lhomme
direct3d11: pass t
h
e Pi
x
el Sh
a
der w
h
ite
point
a
s a
.
.
.
commit
|
commitdiff
|
tree
2016-11-28
Ste
v
e Lhomme
direct3d11
:
use
flo
a
t4 for YUV/YUYV sources to be mult
i
p
l
i
e
d
.
.
.
commit
|
commitdiff
|
tree
2016-11-28
S
teve Lhomme
direct3d11:
a
d
d a Pixel Shader constant matrix t
o
do
.
.
.
commit
|
commitdiff
|
tree
2016-11-28
Steve
L
homme
direct3d
1
1: co
d
e
cleaning
commit
|
commitdiff
|
tree
2016-11-25
Steve Lhomme
d
isplay
:
fill th
e
who
l
e
video
d
isplay in no
n
-flat mod
e
commit
|
commitdiff
|
tree
2016-11-23
Steve Lhom
m
e
core: merge the vide
o
for
m
a
t
pose
f
ields in a struct
commit
|
commitdiff
|
tree
2016-11-22
Steve Lh
o
mme
direct3d11:
d
e
d
uce
t
h
e
ID3D11De
v
ice
f
rom
I
D3D11Devic
e
C
o
ntext
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
Steve Lhomme
direct3
d
11: the
f
l
at Vertex
S
hade
r
doesn't
n
ee
d
an
y
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
Steve Lhomme
direct
3
d
11: use the
p
rojection
Vertex Shader for n
o
n
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
S
t
eve Lhomme
di
r
ect3d11: u
p
d
a
te the projection
c
ons
t
ants
w
hen th
e
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
Steve
L
homme
direct3d11: add a
V
erte
x
Shader usin
g
a
projection
commit
|
commitdiff
|
tree
2016-11-22
S
t
eve
Lhomm
e
direct3d11:
d
isplay e
q
uirectangle sour
c
es i
n
a sp
h
ere
commit
|
commitdiff
|
tree
2016-11-22
Steve Lhom
m
e
d
i
re
c
t3d
1
1
:
split the code to create th
e
vertex/index
.
.
.
commit
|
commitdiff
|
tree
2016-11-21
Steve Lhomme
direct3d11: compi
l
e the vertex shader only once
commit
|
commitdiff
|
tree
2016-11-21
St
e
ve
L
homme
direct3d11: rename globVertexShade
r
Defa
u
lt to globVertexShad
.
.
.
commit
|
commitdiff
|
tree
2016-11-21
S
teve Lhomme
direct3d11: pas
s
the o
p
acity value as
a
consta
n
t to
.
.
.
commit
|
commitdiff
|
tree
2016-11-21
Steve
L
homme
d
i
r
e
c
t
3d11: use a different vertex shad
e
r per
quad
commit
|
commitdiff
|
tree
2016-11-18
Steve Lhomme
OpenGL
:
m
o
r
e
const
commit
|
commitdiff
|
tree
2016-11-18
Steve Lhomme
OpenGL:
f
i
x
typo in com
m
ent
commit
|
commitdiff
|
tree
2016-11-18
Steve Lhomme
OpenGL: c
o
de cleanin
g
commit
|
commitdiff
|
tree
2016-11-18
Steve Lhomme
OpenGL: the zoom
t
r
a
nslation depend
s
on the sphere
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
Steve Lhomme
demux:
m
p
4: support
3
60° v2 spatial metadata
commit
|
commitdiff
|
tree
2016-11-16
Steve L
h
o
m
me
di
r
ect3d11
:
avoid cras
h
ing later in the decoder
commit
|
commitdiff
|
tree
2016-11-16
S
teve Lhomme
tools: cmake
3
.
4
.
1 is suff
i
c
i
e
n
t
commit
|
commitdiff
|
tree
2016-11-16
Steve Lhomme
contrib: define CMAK
E
_
SYSTEM_NAME whe
n
building
for
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
S
t
eve
Lhomme
contrib
:
sidplay2: us
e
the same auto
r
econf t
h
an other
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
S
t
eve Lhomm
e
contrib:
sidplay
2
: rem
o
ve
cached autoconf files
commit
|
commitdiff
|
tree
2016-11-16
Steve L
h
omme
contrib: libxml2: don't use LZMA
if the header is not
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
St
e
ve Lho
m
me
contrib: qt: don
'
t build release build in debug
mode
commit
|
commitdiff
|
tree
2016-11-16
Steve Lhomm
e
direc
t
3d11: don'
t
set the
n
umber
o
f i
n
d
e
x
in stone
commit
|
commitdiff
|
tree
2016-11-16
S
t
e
v
e Lhomme
di
r
ec
t
3d1
1
:
keep track of the nu
m
ber of vertices we us
e
commit
|
commitdiff
|
tree
next