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direct3d11: remove the useless staging texture
2017-02-08
St
e
ve
L
homm
e
direc
t
3
d
11: r
e
move
the useles
s
staging textur
e
commit
|
commitdiff
|
tree
2017-02-08
St
e
ve Lhomme
dir
e
ct3d11: rework the tex
t
ure placement
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomm
e
d
3
d11va: use the picture from t
h
e decoder po
o
l
direc
t
l
y
commit
|
commitdiff
|
tree
2017-02-08
Ste
v
e
L
homm
e
dir
e
c
t3d11: twe
a
k t
h
e
p
ixel s
h
ade
r
f
or the
Xbox
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direc
t
3
d
11: pass the w
h
itepoint and colorspace
matrices
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
te
v
e L
h
omme
direc
t
3
d
11: make the pixel
shader matric
e
s non-const
commit
|
commitdiff
|
tree
2017-02-08
Stev
e
L
h
omme
direct3d11: de
f
ine th
e
0
.
0625 magi
c
v
alue for the whi
t
e
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve L
h
omm
e
direct3d11: decide if we'r
e
going t
o
do direc
t
r
e
ndering
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct
3
d11: no
need for an
i
nterim
vout_display_info_t
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d3
d
11
_
surface:
avoid a ca
s
t
b
etween ID3D11Textur
e
2D
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d
3d11_fmt:
a
void a cast
b
e
t
ween ID3D11Texture2D* and
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
teve Lhomme
d
i
r
ect3d11:
factorize
t
h
e
shader
c
o
mpilation code
commit
|
commitdiff
|
tree
2017-02-08
St
e
ve
Lhomme
direc
t
3d11: factorize the pixel shader selection f
r
o
m
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lho
m
m
e
direct3d11: Use the pixel shader corresponding
to the
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Ste
v
e
Lhomme
direct3d11: use a functio
n
to find the SPU
ble
n
dable
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lho
m
me
direct3d11: factori
z
e
the c
o
de to select
t
he text
u
re
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
St
e
ve L
h
omme
direct3d11
:
keep t
h
e who
l
e config when
s
e
lecting the
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Stev
e
Lh
o
mme
dxgi_fmt: p
r
ovide
the list of resource view types
i
n
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
S
t
eve Lhomme
d
irect3d
1
1: pass the shader resourc
e
view to DisplayD3DPicture()
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
direct3d1
1
: move th
e
shader resource view in pi
c
t
u
re_sys
_
t
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomm
e
v
o
ut: win32: avoid calling D3D11 specific co
d
e
in common
commit
|
commitdiff
|
tree
2017-02-02
Steve
L
homme
vo
u
t:
w
i
n32
:
mo
v
e each vout
_
d
i
splay_sys
_
t in their
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
vout: win32:
split
vout_display_sys_t
in
2
structu
r
e
s
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
direct3d11:
m
o
v
e the
VLC_CODEC_D3D11_OPAQUE definition
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
S
t
eve Lhomme
direct3d11
:
fi
x
log typ
e
commit
|
commitdiff
|
tree
2017-01-31
Steve Lh
o
m
m
e
d3d11v
a
:
make
d
3d11va_fourcc
(
) static
commit
|
commitdiff
|
tree
2017-01-27
St
e
v
e Lhomme
vout: win32: re
m
ove unused defines
commit
|
commitdiff
|
tree
2017-01-27
S
teve Lhomme
vout: win32:
n
ame
t
he parameters for more cla
r
it
y
commit
|
commitdiff
|
tree
2017-01-27
Steve Lh
o
m
me
direct
3
d1
1
: warn when the projec
t
ion
i
s not hand
l
ed
commit
|
commitdiff
|
tree
2017-01-27
Ste
v
e
Lh
o
m
me
dir
e
ct
3
d11
:
rename the p
i
cture_s
y
s
_
poo
l
_t variable
commit
|
commitdiff
|
tree
2017-01-27
Steve Lhomme
avc
o
dec: simpli
f
y the lo
g
g
e
n
era
t
io
n
commit
|
commitdiff
|
tree
2017-01-20
Stev
e
Lh
o
m
m
e
d3d1
1
va: workar
o
u
nd for Xbox
d
e
co
d
er limitation
s
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
dxgi_fmt: add a helper function to detect th
e
Xbox One
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
d3d11
:
u
s
e
D3D11DeviceAdap
t
er
(
) where po
s
sible
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
d3
d
1
1
: i
n
clude
in
i
tguid
.
h before d3d11
.
h
s
o we
have
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
d
i
rect3
d
11: T
E
XCOORD0 should be a floa
t
4
commit
|
commitdiff
|
tree
2017-01-20
Steve
L
homme
di
r
ect3d11: don't keep
t
he con
t
e
x
t locked afte
r
Pr
e
pare()
commit
|
commitdiff
|
tree
2017-01-20
St
e
ve Lho
m
me
d
i
rect3
d
11: don't
keep the con
t
ext
l
ocked during the
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
S
t
ev
e
Lhomme
d3d11va: move variables wh
e
re they r
e
ally use
d
commit
|
commitdiff
|
tree
2017-01-20
Steve
L
hom
m
e
dxgi_fm
t
: log RGB16 float
s
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
direct3d11: make sure ppColorspace is alwa
y
s
set a
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
S
t
eve Lhomme
d
i
rect3d11:
t
h
e D
3
D11 debug sh
o
ul
d
not dep
e
nd on M
S
V
C
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
direct3d11: remove
th
e
deprecate
d
U
SE_DXGI co
d
e
commit
|
commitdiff
|
tree
2017-01-19
Steve Lhomme
avcodec
:
map mo
r
e transfer f
u
nctions to VLC equivalents
commit
|
commitdiff
|
tree
2016-12-26
St
e
ve
L
h
o
mme
c
o
dec:
vp
x
: copy t
h
e source proje
c
t
i
on
metadata into
.
.
.
commit
|
commitdiff
|
tree
2016-12-26
S
tev
e
Lhomme
c
o
dec: avco
d
e
c: copy the source pose into the output
commit
|
commitdiff
|
tree
2016-12-20
St
e
ve Lhomme
configure: detect luac with
t
h
e
exe file exte
n
sion
commit
|
commitdiff
|
tree
2016-12-12
Steve Lhomm
e
dxg
i
_fmt: fix hea
d
e
r name
commit
|
commitdiff
|
tree
2016-12-12
Ste
v
e Lho
m
me
direct3d11
:
com
p
ute
t
he
c
amera position only with FOVx
commit
|
commitdiff
|
tree
2016-12-07
Steve Lhomme
opengl: the orie
n
t
atio
n
sho
u
ld
a
pp
l
y
b
efore
t
he p
r
ojectio
n
commit
|
commitdiff
|
tree
2016-12-07
Steve Lho
m
me
configure: double quote the path t
o
f
i
nd rcc
commit
|
commitdiff
|
tree
2016-12-04
St
e
v
e Lh
o
m
m
e
pack
e
tizer: hxxx: m
a
p SMPTE 208
4
to the VLC value
commit
|
commitdiff
|
tree
2016-11-30
Steve Lhom
m
e
dire
c
t3d11
:
log
h
ow many pic
s
were reques
t
ed wh
e
n we
.
.
.
commit
|
commitdiff
|
tree
2016-11-30
St
e
ve Lho
m
me
jpeg: handle Spa
t
ial R
D
F
m
etadat
a
coded as XML data
commit
|
commitdiff
|
tree
2016-11-29
Steve Lhomme
avcodec: va: a
s
sert sooner wh
e
n the data a
r
e not right
commit
|
commitdiff
|
tree
2016-11-29
Steve
L
h
o
mme
avcodec: v
a
: respect the buff
e
r
r
e
lea
s
e
prototype
commit
|
commitdiff
|
tree
2016-11-28
Steve Lhomme
dir
e
ct3d1
1
: factorize similar Pixel Shaders
commit
|
commitdiff
|
tree
2016-11-28
Stev
e
Lhomme
direct3d11: pa
s
s the
c
olorspace conver
t
i
o
n
commit
|
commitdiff
|
tree
2016-11-28
Steve Lhomme
direct
3
d11: pass the Pixel Shader white point
as a
.
.
.
commit
|
commitdiff
|
tree
2016-11-28
Steve Lhomme
di
r
ect3d11:
use float4 for YUV
/
Y
UYV
source
s
to
b
e mu
l
tiplied
.
.
.
commit
|
commitdiff
|
tree
2016-11-28
St
e
ve
L
homme
direct3
d
11: add a Pixel Shade
r
constant matrix to do
.
.
.
commit
|
commitdiff
|
tree
2016-11-28
S
tev
e
L
homme
d
irect3d11: cod
e
cleaning
commit
|
commitdiff
|
tree
2016-11-25
Steve
Lho
m
m
e
display: fill the whole
v
i
deo display in non-fla
t
mode
commit
|
commitdiff
|
tree
2016-11-23
Steve L
h
omme
c
o
re: m
e
rge
the vi
d
eo format pos
e
fields in a struct
commit
|
commitdiff
|
tree
2016-11-22
St
e
ve Lhomme
direct3d11: ded
u
ce th
e
ID
3
D1
1
Devi
c
e
f
r
om ID3
D
11Devic
e
Context
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
Stev
e
Lhomme
direct3d11:
the flat Vertex Shader d
o
esn
'
t need any
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
Steve
L
homme
direct3
d
1
1: use t
h
e projectio
n
Vertex
S
h
a
der for
n
on
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
Stev
e
L
homm
e
di
r
ect3d
1
1: update the projection con
s
tants w
h
en the
.
.
.
commit
|
commitdiff
|
tree
2016-11-22
Steve
L
homme
direct3d11: add
a
Vertex
Shader
usi
n
g a project
i
on
commit
|
commitdiff
|
tree
2016-11-22
St
e
v
e Lhomme
direct3d11: display equirectangle sources in a sphere
commit
|
commitdiff
|
tree
2016-11-22
Steve
Lhomme
direct
3
d11: split the code
to
create the vertex/index
.
.
.
commit
|
commitdiff
|
tree
2016-11-21
Steve Lh
o
mm
e
dir
e
ct3
d
11: comp
i
le the vertex shader only once
commit
|
commitdiff
|
tree
2016-11-21
Steve
L
homme
direct3d11: rename globVer
t
exSh
a
der
D
efault to g
l
o
bVertexShad
.
.
.
commit
|
commitdiff
|
tree
2016-11-21
Ste
v
e L
h
omme
dir
e
ct3
d
11: pass the opacity
v
a
l
ue as a
c
onsta
n
t t
o
.
.
.
commit
|
commitdiff
|
tree
2016-11-21
Stev
e
Lh
o
mme
dire
c
t3d
1
1: use a di
f
fere
n
t vertex sh
a
der per quad
commit
|
commitdiff
|
tree
2016-11-18
Steve Lhomme
OpenG
L
: more const
commit
|
commitdiff
|
tree
2016-11-18
S
t
eve Lhomme
Op
e
n
GL: fix t
y
p
o in commen
t
commit
|
commitdiff
|
tree
2016-11-18
S
teve Lhomme
O
p
enGL: code cleaning
commit
|
commitdiff
|
tree
2016-11-18
S
teve Lho
m
me
OpenGL: the zoom translat
i
on
d
epends on
t
he sphe
r
e
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
Steve L
h
omme
demux: mp4:
s
u
pp
o
rt 360° v2 spatial metadata
commit
|
commitdiff
|
tree
2016-11-16
Steve
L
hom
m
e
di
r
ect3d11: avoid cr
a
s
h
ing later in
t
h
e
dec
o
der
commit
|
commitdiff
|
tree
2016-11-16
S
teve Lhomme
tools
:
c
m
ake 3
.
4
.
1 is sufficient
commit
|
commitdiff
|
tree
2016-11-16
Ste
v
e
Lh
o
mm
e
c
ontrib: define C
M
A
KE_SYS
T
EM_NAME when b
u
ilding
for
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
Steve L
h
omme
contrib: sidplay2: use the sam
e
a
u
t
o
r
eco
n
f than other
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
Steve
L
h
omme
con
t
rib:
sid
p
l
ay
2
: remove c
a
c
h
ed
autoconf fil
e
s
commit
|
commitdiff
|
tree
2016-11-16
Steve Lhomme
c
o
ntri
b
: libxml2: don't use LZ
M
A
if the
h
eader is
n
ot
.
.
.
commit
|
commitdiff
|
tree
2016-11-16
Stev
e
Lhomme
contrib: qt: don't b
u
ild
r
elease b
u
ild in debug
mode
commit
|
commitdiff
|
tree
2016-11-16
S
t
e
v
e
L
homme
direct
3
d11: don'
t
set the number of index in st
o
ne
commit
|
commitdiff
|
tree
2016-11-16
Steve
L
homme
dire
c
t3d11: keep
tra
c
k
o
f the numb
e
r
o
f v
e
r
tices we use
commit
|
commitdiff
|
tree
2016-11-16
Steve
L
homm
e
direct3d11: remove dou
b
lon
include
commit
|
commitdiff
|
tree
2016-11-16
Steve Lhomme
opengl: u
s
e shaders fo
r
n
o
n
-
flat projecti
o
n
sources
commit
|
commitdiff
|
tree
2016-11-16
Ste
v
e
Lhomme
opengl:
f
ix po
s
s
ible ty
p
o
commit
|
commitdiff
|
tree
2016-11-16
Steve Lhom
m
e
openg
l
: add docu
m
entation for the shader p
r
ograms
commit
|
commitdiff
|
tree
2016-11-15
Steve Lh
o
mme
hotkeys: new hotkeys to c
h
ange t
h
e
v
iewpoint
i
n 360
.
.
.
commit
|
commitdiff
|
tree
2016-11-15
Steve Lhomme
libvlc: add the API needed to upda
t
e t
h
e vie
w
p
o
i
n
t
.
.
.
commit
|
commitdiff
|
tree
2016-11-15
Steve L
h
omme
tes
t
:
use the jpeg file
t
o te
s
t v
o
ut
s
p
ecifi
c
ca
l
ls
commit
|
commitdiff
|
tree
2016-11-15
Stev
e
Lhomme
vou
t
: openg
l
: handle V
O
UT_DIS
P
LA
Y
_CHANGE_VIEWPOINT
commit
|
commitdiff
|
tree
2016-11-15
S
t
eve Lhomme
vout: openg
l
: i
n
itialize
viewpoint on cr
e
a
t
ion
commit
|
commitdiff
|
tree
2016-11-15
Steve L
h
om
m
e
v
o
u
t
: o
p
eng
l
: add vout_di
s
play_opengl_Se
t
V
i
ewpoin
t
commit
|
commitdiff
|
tree
2016-11-15
Steve Lho
m
me
in
p
ut:
a
d
d
INPUT_
U
PD
A
TE_VIEWPOINT
commit
|
commitdiff
|
tree
next