codec: subsdec: fix variable shadowing
[vlc.git] / modules / video_filter / puzzle_pce.c
blob5fd9079f239b7f004dc69ca9d33f672b569e0a34
1 /*****************************************************************************
2 * puzzle_pce.c : Puzzle game filter - pieces functions
3 *****************************************************************************
4 * Copyright (C) 2013 Vianney Boyer
5 * $Id$
7 * Author: Vianney Boyer <vlcvboyer -at- gmail -dot- com>
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU Lesser General Public License as published by
11 * the Free Software Foundation; either version 2.1 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public License
20 * along with this program; if not, write to the Free Software Foundation,
21 * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
22 *****************************************************************************/
24 /*****************************************************************************
25 * Preamble
26 *****************************************************************************/
28 #ifdef HAVE_CONFIG_H
29 # include "config.h"
30 #endif
31 #include <math.h>
33 #include <vlc_common.h>
34 #include <vlc_plugin.h>
35 #include <vlc_filter.h>
36 #include <vlc_picture.h>
37 #include <vlc_rand.h>
39 #include "filter_picture.h"
41 #include "puzzle_bezier.h"
42 #include "puzzle_lib.h"
43 #include "puzzle_pce.h"
45 #define SHAPES_QTY 20
46 #define PIECE_TYPE_NBR (4*2*(1+SHAPES_QTY))
48 /*****************************************************************************
49 * puzzle_bake_pieces_shapes: allocate and compute shapes
50 *****************************************************************************/
51 int puzzle_bake_pieces_shapes( filter_t *p_filter)
53 /* note:
54 * piece_shape_t **ps_pieces_shapes; * array [each piece type (PCE_TYPE_NBR * 4 ( * negative ): top, left,right,btm)][each plane] of piece definition
55 * 0 => left border
56 * 1 => left border (negative, never used)
57 * 2 => top border
58 * .....
59 * 8 => bezier left
60 * 9 => bezier left negative
61 * 10 => bezier top
62 * 11 => bezier top negative
63 * 12 => bezier btm
64 * 13 => bezier btm negative
65 * 14 => bezier right
66 * 15 => bezier right negative
67 * .....
70 filter_sys_t *p_sys = p_filter->p_sys;
72 puzzle_free_ps_pieces_shapes(p_filter);
73 p_sys->ps_pieces_shapes = malloc( sizeof( piece_shape_t *) * PIECE_TYPE_NBR );
74 if( !p_sys->ps_pieces_shapes )
75 return VLC_ENOMEM;
77 for (int32_t i_piece = 0; i_piece < PIECE_TYPE_NBR; i_piece++) {
78 p_sys->ps_pieces_shapes[i_piece] = malloc( sizeof( piece_shape_t) * p_sys->s_allocated.i_planes );
79 if( !p_sys->ps_pieces_shapes[i_piece] )
80 return VLC_ENOMEM;
81 for (uint8_t i_plane = 0; i_plane < p_sys->s_allocated.i_planes; i_plane++) {
82 p_sys->ps_pieces_shapes[i_piece][i_plane].i_row_nbr = 0;
83 p_sys->ps_pieces_shapes[i_piece][i_plane].ps_piece_shape_row = NULL;
87 int32_t i_currect_shape = 0;
89 for (uint8_t i_plane = 0; i_plane < p_sys->s_allocated.i_planes; i_plane++) {
90 int i_ret;
91 i_ret = puzzle_generate_sect_border( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+0][i_plane], i_plane, puzzle_SHAPE_LEFT);
92 if (i_ret != VLC_SUCCESS) return i_ret;
93 i_ret = puzzle_generate_sect_border( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+1][i_plane], i_plane, puzzle_SHAPE_LEFT);
94 if (i_ret != VLC_SUCCESS) return i_ret;
95 i_ret = puzzle_generate_sect_border( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+2][i_plane], i_plane, puzzle_SHAPE_TOP);
96 if (i_ret != VLC_SUCCESS) return i_ret;
97 i_ret = puzzle_generate_sect_border( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+3][i_plane], i_plane, puzzle_SHAPE_TOP);
98 if (i_ret != VLC_SUCCESS) return i_ret;
99 i_ret = puzzle_generate_sect_border( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+4][i_plane], i_plane, puzzle_SHAPE_BTM);
100 if (i_ret != VLC_SUCCESS) return i_ret;
101 i_ret = puzzle_generate_sect_border( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+5][i_plane], i_plane, puzzle_SHAPE_BTM);
102 if (i_ret != VLC_SUCCESS) return i_ret;
103 i_ret = puzzle_generate_sect_border( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+6][i_plane], i_plane, puzzle_SHAPE_RIGHT);
104 if (i_ret != VLC_SUCCESS) return i_ret;
105 i_ret = puzzle_generate_sect_border( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+7][i_plane], i_plane, puzzle_SHAPE_RIGHT);
106 if (i_ret != VLC_SUCCESS) return i_ret;
109 i_currect_shape += 8;
111 int32_t i_width = p_sys->ps_desk_planes[0].i_pce_max_width;
112 int32_t i_lines = p_sys->ps_desk_planes[0].i_pce_max_lines;
114 for (int32_t i_shape = 0; i_shape<SHAPES_QTY; i_shape++) {
116 point_t *ps_scale_pts_H = puzzle_scale_curve_H(i_width, i_lines, 7, p_sys->ps_bezier_pts_H[i_shape], p_sys->s_allocated.i_shape_size);
117 point_t *ps_scale_pts_V = puzzle_H_2_scale_curve_V(i_width, i_lines, 7, p_sys->ps_bezier_pts_H[i_shape], p_sys->s_allocated.i_shape_size);
118 point_t *ps_neg_pts_H = puzzle_curve_H_2_negative(7, ps_scale_pts_H);
119 point_t *ps_neg_pts_V = puzzle_curve_V_2_negative(7, ps_scale_pts_V);
121 if (!ps_scale_pts_H || !ps_scale_pts_V || !ps_neg_pts_H || !ps_neg_pts_V) {
122 free(ps_scale_pts_H);
123 free(ps_scale_pts_V);
124 free(ps_neg_pts_H);
125 free(ps_neg_pts_V);
126 return VLC_EGENERIC;
129 int i_ret;
130 for (uint8_t i_plane = 0; i_plane < p_sys->s_allocated.i_planes; i_plane++) {
131 i_ret = puzzle_generate_sect_bezier( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape][i_plane], 7, ps_scale_pts_V, i_plane, puzzle_SHAPE_LEFT);
132 if (i_ret != VLC_SUCCESS) break;
133 i_ret = puzzle_generate_sect_bezier( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+1][i_plane], 7, ps_neg_pts_V, i_plane, puzzle_SHAPE_LEFT);
134 if (i_ret != VLC_SUCCESS) break;
135 i_ret = puzzle_generate_sect_bezier( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+2][i_plane], 7, ps_scale_pts_H, i_plane, puzzle_SHAPE_TOP);
136 if (i_ret != VLC_SUCCESS) break;
137 i_ret = puzzle_generate_sect_bezier( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+3][i_plane], 7, ps_neg_pts_H, i_plane, puzzle_SHAPE_TOP);
138 if (i_ret != VLC_SUCCESS) break;
140 i_ret = puzzle_generate_sectTop2Btm( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+4][i_plane], &p_sys->ps_pieces_shapes[i_currect_shape+2][i_plane], i_plane);
141 if (i_ret != VLC_SUCCESS) break;
142 i_ret = puzzle_generate_sectTop2Btm( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+5][i_plane], &p_sys->ps_pieces_shapes[i_currect_shape+3][i_plane], i_plane);
143 if (i_ret != VLC_SUCCESS) break;
144 i_ret = puzzle_generate_sectLeft2Right( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+6][i_plane], &p_sys->ps_pieces_shapes[i_currect_shape][i_plane], i_plane);
145 if (i_ret != VLC_SUCCESS) break;
146 i_ret = puzzle_generate_sectLeft2Right( p_filter, &p_sys->ps_pieces_shapes[i_currect_shape+7][i_plane], &p_sys->ps_pieces_shapes[i_currect_shape+1][i_plane], i_plane);
147 if (i_ret != VLC_SUCCESS) break;
150 free(ps_scale_pts_H);
151 free(ps_scale_pts_V);
152 free(ps_neg_pts_H);
153 free(ps_neg_pts_V);
155 if (i_ret != VLC_SUCCESS) return i_ret;
157 i_currect_shape += 8;
160 p_sys->b_shape_init = true;
162 return VLC_SUCCESS;
165 /* free allocated shapes data */
166 void puzzle_free_ps_pieces_shapes( filter_t *p_filter)
168 filter_sys_t *p_sys = p_filter->p_sys;
170 if (p_sys->ps_pieces_shapes == NULL)
171 return;
173 for (int32_t p = 0; p < p_sys->s_allocated.i_piece_types; p++) {
174 for (uint8_t i_plane = 0; i_plane < p_sys->s_allocated.i_planes; i_plane++) {
175 for (int32_t r = 0; r < p_sys->ps_pieces_shapes[p][i_plane].i_row_nbr; r++)
176 free( p_sys->ps_pieces_shapes[p][i_plane].ps_piece_shape_row[r].ps_row_section );
177 free( p_sys->ps_pieces_shapes[p][i_plane].ps_piece_shape_row );
179 free( p_sys->ps_pieces_shapes[p] );
181 free( p_sys->ps_pieces_shapes );
182 p_sys->ps_pieces_shapes = NULL;
185 /*****************************************************************************
186 * puzzle_find_piece: use piece corners to find the piece selected
187 * by mouse cursor
188 *****************************************************************************/
189 int puzzle_find_piece( filter_t *p_filter, int32_t i_x, int32_t i_y, int32_t i_except) {
190 filter_sys_t *p_sys = p_filter->p_sys;
192 for (uint32_t i = 0; i < p_sys->s_allocated.i_pieces_nbr; i++) {
193 piece_t *ps_current_piece = &p_sys->ps_pieces[i];
194 if (( ps_current_piece->i_min_x <= i_x ) &&
195 ( ps_current_piece->i_max_x >= i_x ) &&
196 ( ps_current_piece->i_min_y <= i_y ) &&
197 ( ps_current_piece->i_max_y >= i_y ) &&
198 ( (int32_t)i != i_except ) )
200 return i;
203 return -1;
206 /*****************************************************************************
207 * puzzle_calculate_corners: calculate corners location & regen geometry data
208 *****************************************************************************/
209 void puzzle_calculate_corners( filter_t *p_filter, int32_t i_piece )
211 filter_sys_t *p_sys = p_filter->p_sys;
212 piece_t *ps_piece = &p_sys->ps_pieces[i_piece];
214 switch ( ps_piece->i_actual_angle)
216 case 0:
217 ps_piece->i_step_x_x = ps_piece->i_actual_mirror;
218 ps_piece->i_step_x_y = 0;
219 ps_piece->i_step_y_y = 1;
220 ps_piece->i_step_y_x = 0;
221 break;
222 case 1:
223 ps_piece->i_step_x_x = 0;
224 ps_piece->i_step_x_y = -ps_piece->i_actual_mirror; /* x offset on original pict creates negative y offset on desk */
225 ps_piece->i_step_y_y = 0;
226 ps_piece->i_step_y_x = 1;
227 break;
228 case 2:
229 ps_piece->i_step_x_x = -ps_piece->i_actual_mirror;
230 ps_piece->i_step_x_y = 0;
231 ps_piece->i_step_y_y = -1;
232 ps_piece->i_step_y_x = 0;
233 break;
234 case 3:
235 ps_piece->i_step_x_x = 0;
236 ps_piece->i_step_x_y = ps_piece->i_actual_mirror;
237 ps_piece->i_step_y_y = 0;
238 ps_piece->i_step_y_x = -1;
239 break;
242 /* regen geometry */
243 for (uint8_t i_plane = 1; i_plane < p_sys->s_allocated.i_planes; i_plane++) {
244 ps_piece->ps_piece_in_plane[i_plane].i_actual_x =
245 ps_piece->ps_piece_in_plane[0].i_actual_x * p_sys->ps_desk_planes[i_plane].i_width / p_sys->ps_desk_planes[0].i_width;
246 ps_piece->ps_piece_in_plane[i_plane].i_actual_y =
247 ps_piece->ps_piece_in_plane[0].i_actual_y * p_sys->ps_desk_planes[i_plane].i_lines / p_sys->ps_desk_planes[0].i_lines;
250 /* regen location of grabed piece's corners */
251 int32_t i_width = ps_piece->ps_piece_in_plane[0].i_width;
252 int32_t i_lines = ps_piece->ps_piece_in_plane[0].i_lines;
254 ps_piece->i_TLx = ps_piece->ps_piece_in_plane[0].i_actual_x;
255 ps_piece->i_TLy = ps_piece->ps_piece_in_plane[0].i_actual_y;
256 ps_piece->i_TRx = ps_piece->i_TLx + ( i_width - 1 ) * ps_piece->i_step_x_x;
257 ps_piece->i_TRy = ps_piece->i_TLy + ( i_width - 1 ) * ps_piece->i_step_x_y;
258 ps_piece->i_BRx = ps_piece->i_TLx + ( i_width - 1 ) * ps_piece->i_step_x_x + ( i_lines - 1 ) * ps_piece->i_step_y_x;
259 ps_piece->i_BRy = ps_piece->i_TLy + ( i_width - 1 ) * ps_piece->i_step_x_y + ( i_lines - 1 ) * ps_piece->i_step_y_y;
260 ps_piece->i_BLx = ps_piece->i_TLx + ( i_lines - 1 ) * ps_piece->i_step_y_x;
261 ps_piece->i_BLy = ps_piece->i_TLy + ( i_lines - 1 ) * ps_piece->i_step_y_y;
263 ps_piece->i_max_x = __MAX( __MAX( ps_piece->i_TLx, ps_piece->i_TRx ), __MAX( ps_piece->i_BLx, ps_piece->i_BRx ) );
264 ps_piece->i_min_x = __MIN( __MIN( ps_piece->i_TLx, ps_piece->i_TRx ), __MIN( ps_piece->i_BLx, ps_piece->i_BRx ) );
265 ps_piece->i_max_y = __MAX( __MAX( ps_piece->i_TLy, ps_piece->i_TRy ), __MAX( ps_piece->i_BLy, ps_piece->i_BRy ) );
266 ps_piece->i_min_y = __MIN( __MIN( ps_piece->i_TLy, ps_piece->i_TRy ), __MIN( ps_piece->i_BLy, ps_piece->i_BRy ) );
268 ps_piece->i_center_x = ( ps_piece->i_max_x + ps_piece->i_min_x ) / 2;
269 ps_piece->i_center_y = ( ps_piece->i_max_y + ps_piece->i_min_y ) / 2;
271 int32_t pce_overlap = puzzle_find_piece( p_filter, ps_piece->i_center_x, ps_piece->i_center_y, i_piece);
273 if ( ( pce_overlap != NO_PCE ) && ( p_sys->pi_group_qty[ps_piece->i_group_ID] == 1 ) )
274 ps_piece->b_overlap = true;
277 /*****************************************************************************
278 * rotate piece when user click on mouse
279 *****************************************************************************/
280 void puzzle_rotate_pce( filter_t *p_filter, int32_t i_piece, int8_t i_rotate_mirror, int32_t i_center_x, int32_t i_center_y, bool b_avoid_mirror )
282 filter_sys_t *p_sys = p_filter->p_sys;
283 piece_t *ps_piece = &p_sys->ps_pieces[i_piece];
285 if ( p_sys->s_current_param.i_rotate == 0 )
286 return;
288 if ( p_sys->s_current_param.i_rotate == 1 && (i_rotate_mirror != 2) )
289 return;
291 for ( uint8_t i=0; i < abs( i_rotate_mirror ); i++) {
292 int32_t i_tempx, i_tempy;
294 /* piece has to be rotated by 90° */
295 if ( i_rotate_mirror > 0 ) {
296 ps_piece->i_actual_angle++;
297 ps_piece->i_actual_angle &= 0x03;
299 i_tempx = -( i_center_y - ps_piece->ps_piece_in_plane[0].i_actual_y ) + i_center_x;
300 i_tempy = +( i_center_x - ps_piece->ps_piece_in_plane[0].i_actual_x ) + i_center_y;
302 else {
303 ps_piece->i_actual_angle--;
304 ps_piece->i_actual_angle &= 0x03;
306 i_tempx = +( i_center_y - ps_piece->ps_piece_in_plane[0].i_actual_y ) + i_center_x;
307 i_tempy = -( i_center_x - ps_piece->ps_piece_in_plane[0].i_actual_x ) + i_center_y;
310 ps_piece->ps_piece_in_plane[0].i_actual_x = i_tempx;
311 ps_piece->ps_piece_in_plane[0].i_actual_y = i_tempy;
313 if ( ps_piece->i_actual_angle == 0 && p_sys->s_current_param.i_rotate == 3 && !b_avoid_mirror ) {
314 ps_piece->ps_piece_in_plane[0].i_actual_x = 2 * i_center_x - ps_piece->ps_piece_in_plane[0].i_actual_x;
315 ps_piece->i_actual_mirror *= -1;
317 puzzle_calculate_corners( p_filter, i_piece );
321 /*****************************************************************************
322 * move group of joined pieces when user drag'n drop it with mouse
323 *****************************************************************************/
324 void puzzle_move_group( filter_t *p_filter, int32_t i_piece, int32_t i_dx, int32_t i_dy)
326 filter_sys_t *p_sys = p_filter->p_sys;
327 uint32_t i_group_ID = p_sys->ps_pieces[i_piece].i_group_ID;
328 for (uint32_t i = 0; i < p_sys->s_allocated.i_pieces_nbr; i++) {
329 piece_t *ps_piece = &p_sys->ps_pieces[i];
330 if (ps_piece->i_group_ID == i_group_ID) {
331 ps_piece->b_finished = false;
332 ps_piece->ps_piece_in_plane[0].i_actual_x += i_dx;
333 ps_piece->ps_piece_in_plane[0].i_actual_y += i_dy;
335 puzzle_calculate_corners( p_filter, i );
340 /*****************************************************************************
341 * draw straight rectangular piece in the specified plane
342 *****************************************************************************/
343 void puzzle_drw_basic_pce_in_plane( filter_t *p_filter, picture_t *p_pic_in, picture_t *p_pic_out, uint8_t i_plane, piece_t *ps_piece)
345 /* basic version rectangular & angle = 0 */
346 filter_sys_t *p_sys = p_filter->p_sys;
348 if ((p_sys->ps_puzzle_array == NULL) || (p_sys->ps_pieces == NULL) || (ps_piece == NULL))
349 return;
351 const int32_t i_src_pitch = p_pic_in->p[i_plane].i_pitch;
352 const int32_t i_dst_pitch = p_pic_out->p[i_plane].i_pitch;
353 const int32_t i_src_width = p_pic_in->p[i_plane].i_pitch / p_pic_in->p[i_plane].i_pixel_pitch;
354 const int32_t i_dst_width = p_pic_out->p[i_plane].i_pitch / p_pic_out->p[i_plane].i_pixel_pitch;
355 const int32_t i_pixel_pitch = p_pic_out->p[i_plane].i_pixel_pitch;
356 const int32_t i_src_visible_lines = p_pic_in->p[i_plane].i_visible_lines;
357 const int32_t i_dst_visible_lines = p_pic_out->p[i_plane].i_visible_lines;
358 uint8_t *p_src = p_pic_in->p[i_plane].p_pixels;
359 uint8_t *p_dst = p_pic_out->p[i_plane].p_pixels;
361 const int32_t i_desk_start_x = ps_piece->ps_piece_in_plane[i_plane].i_actual_x;
362 const int32_t i_desk_start_y = ps_piece->ps_piece_in_plane[i_plane].i_actual_y;
363 const int32_t i_pic_start_x = ps_piece->ps_piece_in_plane[i_plane].i_original_x;
364 const int32_t i_pic_start_y = ps_piece->ps_piece_in_plane[i_plane].i_original_y;
365 const int32_t i_width = ps_piece->ps_piece_in_plane[i_plane].i_width;
366 const int32_t i_lines = ps_piece->ps_piece_in_plane[i_plane].i_lines;
368 const int32_t i_ofs_x = __MAX(0, __MAX(-i_desk_start_x,-i_pic_start_x));
369 const int32_t i_count_x = i_width - __MAX(0, __MAX(i_desk_start_x + i_width - i_dst_width, i_pic_start_x + i_width - i_src_width ));
370 const int32_t i_ofs_y = __MAX(0, __MAX(-i_desk_start_y,-i_pic_start_y));
371 const int32_t i_count_y = i_lines - __MAX(0, __MAX(i_desk_start_y + i_lines - i_dst_visible_lines, i_pic_start_y + i_lines - i_src_visible_lines ));
373 for (int32_t i_y = i_ofs_y; i_y < i_count_y; i_y++) {
374 memcpy( p_dst + (i_desk_start_y + i_y) * i_dst_pitch + ( i_desk_start_x + i_ofs_x ) * i_pixel_pitch,
375 p_src + (i_pic_start_y + i_y) * i_src_pitch + ( i_pic_start_x + i_ofs_x ) * i_pixel_pitch,
376 ( i_count_x - i_ofs_x ) * i_pixel_pitch );
379 return;
382 /*****************************************************************************
383 * draw oriented rectangular piece in the specified plane
384 *****************************************************************************/
385 void puzzle_drw_adv_pce_in_plane( filter_t *p_filter, picture_t *p_pic_in, picture_t *p_pic_out, uint8_t i_plane, piece_t *ps_piece)
387 /* here we still have rectangular shape but angle is not 0 */
388 filter_sys_t *p_sys = p_filter->p_sys;
390 if ((p_sys->ps_puzzle_array == NULL) || (p_sys->ps_pieces == NULL) || (ps_piece == NULL))
391 return;
393 const int32_t i_src_pitch = p_pic_in->p[i_plane].i_pitch;
394 const int32_t i_dst_pitch = p_pic_out->p[i_plane].i_pitch;
395 const int32_t i_src_width = p_pic_in->p[i_plane].i_pitch / p_pic_in->p[i_plane].i_pixel_pitch;
396 const int32_t i_dst_width = p_pic_out->p[i_plane].i_pitch / p_pic_out->p[i_plane].i_pixel_pitch;
397 const int32_t i_pixel_pitch = p_pic_out->p[i_plane].i_pixel_pitch;
398 const int32_t i_src_visible_lines = p_pic_in->p[i_plane].i_visible_lines;
399 const int32_t i_dst_visible_lines = p_pic_out->p[i_plane].i_visible_lines;
400 uint8_t *p_src = p_pic_in->p[i_plane].p_pixels;
401 uint8_t *p_dst = p_pic_out->p[i_plane].p_pixels;
403 const int32_t i_desk_start_x = ps_piece->ps_piece_in_plane[i_plane].i_actual_x;
404 const int32_t i_desk_start_y = ps_piece->ps_piece_in_plane[i_plane].i_actual_y;
405 const int32_t i_pic_start_x = ps_piece->ps_piece_in_plane[i_plane].i_original_x;
406 const int32_t i_pic_start_y = ps_piece->ps_piece_in_plane[i_plane].i_original_y;
407 const int32_t i_width = ps_piece->ps_piece_in_plane[i_plane].i_width;
408 const int32_t i_lines = ps_piece->ps_piece_in_plane[i_plane].i_lines;
410 for (int32_t i_y = 0; i_y < i_lines; i_y++) {
411 int32_t i_current_src_y = i_pic_start_y + i_y;
413 if ( ( i_current_src_y >= 0 ) && ( i_current_src_y < i_src_visible_lines ) ) {
414 for (int32_t i_x = 0; i_x < i_width; i_x++) {
415 int32_t i_current_dst_x = i_desk_start_x + i_x * ps_piece->i_step_x_x + i_y * ps_piece->i_step_y_x;
416 int32_t i_current_dst_y = i_desk_start_y + i_x * ps_piece->i_step_x_y + i_y * ps_piece->i_step_y_y;
417 int32_t i_current_src_x = i_pic_start_x + i_x;
419 if ( ( i_current_dst_x >= 0 ) && ( i_current_src_x >= 0 )
420 && ( i_current_dst_x < i_dst_width ) && ( i_current_src_x < i_src_width )
421 && ( i_current_dst_y >= 0 ) && ( i_current_dst_y < i_dst_visible_lines ) )
423 memcpy( p_dst + i_current_dst_y * i_dst_pitch + i_current_dst_x * i_pixel_pitch,
424 p_src + i_current_src_y * i_src_pitch + i_current_src_x * i_pixel_pitch,
425 i_pixel_pitch );
431 return;
434 /*****************************************************************************
435 * draw complex shape in the specified plane
436 *****************************************************************************/
437 void puzzle_drw_complex_pce_in_plane( filter_t *p_filter, picture_t *p_pic_in, picture_t *p_pic_out, uint8_t i_plane, piece_t *ps_piece, uint32_t i_pce)
439 /* "puzzle" shape and maybe angle != 0 */
440 filter_sys_t *p_sys = p_filter->p_sys;
442 if ((p_sys->ps_puzzle_array == NULL) || (p_sys->ps_pieces == NULL) || (ps_piece == NULL))
443 return;
445 const int32_t i_src_pitch = p_pic_in->p[i_plane].i_pitch;
446 const int32_t i_dst_pitch = p_pic_out->p[i_plane].i_pitch;
447 const int32_t i_src_width = p_pic_in->p[i_plane].i_pitch / p_pic_in->p[i_plane].i_pixel_pitch;
448 const int32_t i_dst_width = p_pic_out->p[i_plane].i_pitch / p_pic_out->p[i_plane].i_pixel_pitch;
449 const int32_t i_pixel_pitch = p_pic_out->p[i_plane].i_pixel_pitch;
450 const int32_t i_src_visible_lines = p_pic_in->p[i_plane].i_visible_lines;
451 const int32_t i_dst_visible_lines = p_pic_out->p[i_plane].i_visible_lines;
452 uint8_t *p_src = p_pic_in->p[i_plane].p_pixels;
453 uint8_t *p_dst = p_pic_out->p[i_plane].p_pixels;
455 const int32_t i_desk_start_x = ps_piece->ps_piece_in_plane[i_plane].i_actual_x;
456 const int32_t i_desk_start_y = ps_piece->ps_piece_in_plane[i_plane].i_actual_y;
457 const int32_t i_pic_start_x = ps_piece->ps_piece_in_plane[i_plane].i_original_x;
458 const int32_t i_pic_start_y = ps_piece->ps_piece_in_plane[i_plane].i_original_y;
460 piece_shape_t *ps_top_shape = &p_sys->ps_pieces_shapes[ps_piece->i_top_shape][i_plane];
461 piece_shape_t *ps_btm_shape = &p_sys->ps_pieces_shapes[ps_piece->i_btm_shape][i_plane];
462 piece_shape_t *ps_right_shape = &p_sys->ps_pieces_shapes[ps_piece->i_right_shape][i_plane];
463 piece_shape_t *ps_left_shape = &p_sys->ps_pieces_shapes[ps_piece->i_left_shape][i_plane];
464 piece_shape_t *ps_shape;
466 int32_t i_min_y = ps_top_shape->i_first_row_offset;
467 int32_t i_max_y = ps_btm_shape->i_first_row_offset + ps_btm_shape->i_row_nbr - 1;
469 for (int32_t i_y = i_min_y; i_y <= i_max_y; i_y++) {
470 int32_t i_current_src_y = i_pic_start_y + i_y;
472 if ( ( i_current_src_y >= 0 ) && ( i_current_src_y < i_src_visible_lines ) ) {
473 int32_t i_sect_start_x = 0;
475 /* process each sub shape (each quarter) */
476 for (int8_t i_shape=0; i_shape < 4; i_shape++) {
477 switch ( i_shape )
479 case 0:
480 ps_shape = ps_left_shape;
481 break;
482 case 1:
483 ps_shape = ps_top_shape;
484 break;
485 case 2:
486 ps_shape = ps_btm_shape;
487 break;
488 case 3:
489 ps_shape = ps_right_shape;
490 break;
493 int32_t i_r = i_y - ps_shape->i_first_row_offset;
495 if (i_r <0 || i_r >= ps_shape->i_row_nbr)
496 continue;
498 piece_shape_row_t *ps_piece_shape_row = &ps_shape->ps_piece_shape_row[i_r];
500 for (int32_t i_s = 0; i_s < ps_piece_shape_row->i_section_nbr; i_s++) {
501 uint8_t i_type = ps_piece_shape_row->ps_row_section[i_s].i_type;
502 int32_t i_width = ps_piece_shape_row->ps_row_section[i_s].i_width;
503 if (i_type == 0) {
504 /* copy pixel line from input image to puzzle desk */
505 for (int32_t i_x = 0; i_x < i_width; i_x++) {
506 int32_t i_current_dst_x = i_desk_start_x + (i_sect_start_x + i_x) * ps_piece->i_step_x_x + i_y * ps_piece->i_step_y_x;
507 int32_t i_current_dst_y = i_desk_start_y + (i_sect_start_x + i_x) * ps_piece->i_step_x_y + i_y * ps_piece->i_step_y_y;
508 int32_t i_current_src_x = i_pic_start_x + (i_sect_start_x + i_x);
510 if ( i_current_dst_x < 0 || i_current_dst_x >= i_dst_width
511 || i_current_src_x < 0 || i_current_src_x >= i_src_width
512 || i_current_dst_y < 0 || i_current_dst_y >= i_dst_visible_lines )
513 continue;
515 memcpy( p_dst + i_current_dst_y * i_dst_pitch + i_current_dst_x * i_pixel_pitch,
516 p_src + i_current_src_y * i_src_pitch + i_current_src_x * i_pixel_pitch,
517 i_pixel_pitch );
519 /* Check if mouse pointer is over this pixel
520 * Yes: set i_pointed_pce = current drawn piece
522 if ((i_plane == 0) && (p_sys->i_mouse_x == i_current_dst_x )
523 && (p_sys->i_mouse_y == i_current_dst_y ))
524 p_sys->i_pointed_pce = i_pce;
527 i_sect_start_x += i_width;
533 return;
536 /*****************************************************************************
537 * draw all puzzle pieces on the desk
538 *****************************************************************************/
539 void puzzle_draw_pieces( filter_t *p_filter, picture_t *p_pic_in, picture_t *p_pic_out)
541 filter_sys_t *p_sys = p_filter->p_sys;
543 if ((p_sys->ps_puzzle_array == NULL) || (p_sys->ps_pieces == NULL))
544 return;
546 for( uint8_t i_plane = 0; i_plane < p_pic_out->i_planes; i_plane++ ) {
547 for ( int32_t i = p_sys->s_allocated.i_pieces_nbr-1; i >= 0 ; i-- ) {
548 piece_t *ps_piece = &p_sys->ps_pieces[i];
550 if (!p_sys->s_current_param.b_advanced
551 || (ps_piece->i_actual_mirror == 1 && ps_piece->i_actual_angle == 0
552 && p_sys->s_current_param.i_shape_size == 0))
554 puzzle_drw_basic_pce_in_plane(p_filter, p_pic_in, p_pic_out, i_plane, ps_piece);
556 else if ( ( p_sys->s_current_param.i_shape_size == 0) ||
557 (p_sys->ps_pieces_shapes == NULL) || (!p_sys->b_shape_init) )
559 puzzle_drw_adv_pce_in_plane(p_filter, p_pic_in, p_pic_out, i_plane, ps_piece);
561 else {
562 puzzle_drw_complex_pce_in_plane(p_filter, p_pic_in, p_pic_out, i_plane, ps_piece, i);
567 return;
570 /*****************************************************************************
571 * when generating shape data: determine limit between sectors to be drawn
572 *****************************************************************************/
573 int32_t puzzle_diagonal_limit( filter_t *p_filter, int32_t i_y, bool b_left, uint8_t i_plane )
575 filter_sys_t *p_sys = p_filter->p_sys;
577 if (b_left ^ (i_y >= p_sys->ps_desk_planes[i_plane].i_pce_max_lines / 2))
578 return ( i_y * p_sys->ps_desk_planes[i_plane].i_pce_max_width) / p_sys->ps_desk_planes[i_plane].i_pce_max_lines;
579 else
580 return p_sys->ps_desk_planes[i_plane].i_pce_max_width - ( ( i_y * p_sys->ps_desk_planes[i_plane].i_pce_max_width) / p_sys->ps_desk_planes[i_plane].i_pce_max_lines);
583 #define MAX_SECT 10
585 /*****************************************************************************
586 * generate data which will be used to draw each line of a piece sector with
587 * flat border
588 *****************************************************************************/
589 int puzzle_generate_sect_border( filter_t *p_filter, piece_shape_t *ps_piece_shape, uint8_t i_plane, uint8_t i_border)
591 /* generate data required to draw a sector of border puzzle piece */
592 if (!ps_piece_shape)
593 return VLC_EGENERIC;
595 filter_sys_t *p_sys = p_filter->p_sys;
597 int32_t i_width = p_sys->ps_desk_planes[i_plane].i_pce_max_width;
598 int32_t i_lines = p_sys->ps_desk_planes[i_plane].i_pce_max_lines;
600 /* process each horizontal pixel lines */
601 int32_t i_min_y = (i_border != puzzle_SHAPE_BTM) ? 0 : floor( i_lines / 2 );
603 int32_t i_nb_y = (i_border != puzzle_SHAPE_TOP)?
604 (i_lines - i_min_y) : (i_lines /2 - i_min_y);
606 /* allocate memory */
607 ps_piece_shape->i_row_nbr = i_nb_y;
608 ps_piece_shape->i_first_row_offset = i_min_y;
609 ps_piece_shape->ps_piece_shape_row = malloc( sizeof( piece_shape_row_t ) * i_nb_y );
610 if (!ps_piece_shape->ps_piece_shape_row)
611 return VLC_ENOMEM;
613 for (int32_t i_y = i_min_y; i_y < i_nb_y + i_min_y; i_y++) {
614 uint8_t i_sect = 0;
615 int32_t pi_sects[MAX_SECT];
616 int32_t i_row = i_y - i_min_y;
618 /* ...fill from border to next junction */
619 switch (i_border)
621 case puzzle_SHAPE_TOP:
622 case puzzle_SHAPE_BTM:
623 pi_sects[i_sect] = puzzle_diagonal_limit( p_filter, i_y, false, i_plane ) - 1
624 - (puzzle_diagonal_limit( p_filter, i_y, true, i_plane ) - 1);
625 break;
626 case puzzle_SHAPE_RIGHT:
627 pi_sects[i_sect] = i_width - puzzle_diagonal_limit( p_filter, i_y, false, i_plane );
628 break;
629 case puzzle_SHAPE_LEFT:
630 default:
631 pi_sects[i_sect] = puzzle_diagonal_limit( p_filter, i_y, true, i_plane );
633 i_sect++;
635 /* ...allocate memory and copy final values */
636 ps_piece_shape->ps_piece_shape_row[i_row].i_section_nbr = i_sect;
637 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section = malloc ( sizeof(row_section_t) * i_sect);
638 if (!ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section) {
639 for (uint8_t i=0; i<i_row;i++)
640 free(ps_piece_shape->ps_piece_shape_row[i].ps_row_section);
641 free(ps_piece_shape->ps_piece_shape_row);
642 ps_piece_shape->ps_piece_shape_row = NULL;
643 return VLC_ENOMEM;
646 for (uint8_t i=0; i < i_sect; i++) {
647 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i].i_type = i % 2; /* 0 = fill ; 1 = offset */
648 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i].i_width = pi_sects[i];
651 return VLC_SUCCESS;
654 /*****************************************************************************
655 * generate data which will be used to draw each line of a piece sector based
656 * on bezier curve
657 *****************************************************************************/
658 int puzzle_generate_sect_bezier( filter_t *p_filter, piece_shape_t *ps_piece_shape, uint8_t i_pts_nbr, point_t *ps_pt, uint8_t i_plane, uint8_t i_border)
660 /* generate data required to draw a sector of puzzle piece using bezier shape */
661 if ((!ps_pt) || (!ps_piece_shape))
662 return VLC_EGENERIC;
664 filter_sys_t *p_sys = p_filter->p_sys;
666 int32_t i_width = p_sys->ps_desk_planes[i_plane].i_pce_max_width;
667 int32_t i_lines = p_sys->ps_desk_planes[i_plane].i_pce_max_lines;
668 int32_t i_size_x_0 = p_sys->ps_desk_planes[0].i_pce_max_width;
669 int32_t i_size_y_0 = p_sys->ps_desk_planes[0].i_pce_max_lines;
671 float f_x_ratio = ((float) i_width) / ((float) i_size_x_0);
672 float f_y_ratio = ((float) i_lines) / ((float) i_size_y_0);
674 /* first: get min x and min y */
675 float f_min_curve_x, f_min_curve_y;
676 puzzle_get_min_bezier(&f_min_curve_x, &f_min_curve_y, f_x_ratio, f_y_ratio, ps_pt, i_pts_nbr);
678 f_min_curve_y = __MIN(0,floor(f_min_curve_y));
679 f_min_curve_x = __MIN(0,floor(f_min_curve_x));
681 /* next: process each horizontal pixel lines */
682 int32_t i_min_y = (i_border==puzzle_SHAPE_TOP)?floor(f_min_curve_y):0;
683 int32_t i_nb_y = (i_border==puzzle_SHAPE_TOP)?(i_lines / 2 - i_min_y):i_lines;
685 /* allocate memory */
686 ps_piece_shape->i_row_nbr = i_nb_y;
687 ps_piece_shape->i_first_row_offset = i_min_y;
688 ps_piece_shape->ps_piece_shape_row = malloc( sizeof( piece_shape_row_t ) * ps_piece_shape->i_row_nbr );
689 if (!ps_piece_shape->ps_piece_shape_row)
690 return VLC_ENOMEM;
692 return puzzle_generate_shape_lines(p_filter, ps_piece_shape, i_min_y, i_nb_y, f_x_ratio, f_y_ratio, ps_pt, i_pts_nbr, i_border, i_plane);
695 /*****************************************************************************
696 * when generating shape data: determine minimum bezier value
697 *****************************************************************************/
698 void puzzle_get_min_bezier(float *f_min_curve_x, float *f_min_curve_y, float f_x_ratio, float f_y_ratio, point_t *ps_pt, uint8_t i_pts_nbr)
700 *f_min_curve_y = ps_pt[0].f_y * f_y_ratio;
701 *f_min_curve_x = ps_pt[0].f_x * f_x_ratio;
703 for (float f_t = 0; f_t <= i_pts_nbr - 1; f_t += 0.1 ) {
704 int8_t i_main_t = floor(f_t);
705 if ( i_main_t == i_pts_nbr - 1 )
706 i_main_t = i_pts_nbr - 2;
707 float f_sub_t = f_t - i_main_t;
709 *f_min_curve_x = __MIN(*f_min_curve_x,bezier_val(ps_pt,f_sub_t,i_main_t,x) * f_x_ratio);
710 *f_min_curve_y = __MIN(*f_min_curve_y,bezier_val(ps_pt,f_sub_t,i_main_t,y) * f_y_ratio);
714 /*****************************************************************************
715 * proceed with each line in order to generate data which will be used
716 * to draw each line of a piece sector
717 *****************************************************************************/
718 int puzzle_generate_shape_lines( filter_t *p_filter, piece_shape_t *ps_piece_shape, int32_t i_min_y, int32_t i_nb_y, float f_x_ratio, float f_y_ratio, point_t *ps_pt, uint8_t i_pts_nbr, uint8_t i_border, uint8_t i_plane)
720 /* generate data required to draw a line of a piece sector */
721 for (int32_t i_y = i_min_y; i_y < i_nb_y + i_min_y; i_y++) {
722 int32_t i_row = i_y - i_min_y;
724 int32_t pi_sects[MAX_SECT];
726 uint8_t i_sect = puzzle_detect_curve( p_filter, i_y, f_x_ratio, f_y_ratio, ps_pt, i_pts_nbr, i_border, i_plane, pi_sects);
728 /* ...we have to convert absolute values to offsets and take into account min_curve_x */
729 int8_t i_s = 0;
730 int32_t i_last_x = (i_border==puzzle_SHAPE_TOP && (i_y>=0))?puzzle_diagonal_limit( p_filter, i_y, true, i_plane ):0;
732 for (i_s = 0; i_s<i_sect; i_s++) {
733 int32_t i_current_x = pi_sects[i_s];
734 int32_t i_delta = i_current_x - i_last_x;
735 pi_sects[i_s] = i_delta;
737 i_last_x = i_current_x;
740 switch (i_border)
742 case puzzle_SHAPE_TOP:
743 /* ...allocate memory and copy final values */
744 /* note for y > 0 we have to ignore the first offset as it is included in "Left" piece shape */
745 if ( i_y >= 0 ) {
746 ps_piece_shape->ps_piece_shape_row[i_row].i_section_nbr = i_sect;
747 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section = malloc ( sizeof(row_section_t) * i_sect);
748 if (!ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section) {
749 for (uint8_t i=0; i<i_row;i++)
750 free(ps_piece_shape->ps_piece_shape_row[i].ps_row_section);
751 free(ps_piece_shape->ps_piece_shape_row);
752 ps_piece_shape->ps_piece_shape_row = NULL;
753 return VLC_ENOMEM;
755 for (uint8_t i=0; i < i_sect; i++) {
756 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i].i_type = i % 2; /* 0 = fill ; 1 = offset */
757 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i].i_width = pi_sects[i];
760 else {
761 ps_piece_shape->ps_piece_shape_row[i_row].i_section_nbr = i_sect;
762 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section = malloc ( sizeof(row_section_t) * i_sect);
763 if (!ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section) {
764 for (uint8_t i=0; i<i_row;i++)
765 free(ps_piece_shape->ps_piece_shape_row[i].ps_row_section);
766 free(ps_piece_shape->ps_piece_shape_row);
767 ps_piece_shape->ps_piece_shape_row = NULL;
768 return VLC_ENOMEM;
770 for (uint8_t i=0; i < i_sect; i++) {
771 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i].i_type = (i + 1) % 2; /* 0 = fill ; 1 = offset */
772 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i].i_width = pi_sects[i];
775 break;
776 case puzzle_SHAPE_LEFT:
777 /* ...allocate memory and copy final values */
778 /* note for y > 0 we have to ignore the first offset as it is included in "Left" piece shape */
779 ps_piece_shape->ps_piece_shape_row[i_row].i_section_nbr = i_sect;
780 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section = malloc ( sizeof(row_section_t) * i_sect);
781 if (!ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section) {
782 for (uint8_t i=0; i<i_row;i++)
783 free(ps_piece_shape->ps_piece_shape_row[i].ps_row_section);
784 free(ps_piece_shape->ps_piece_shape_row);
785 ps_piece_shape->ps_piece_shape_row = NULL;
786 return VLC_ENOMEM;
788 for (uint8_t i=0; i < i_sect; i++) {
789 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i].i_type = (i+1) % 2; /* 0 = fill ; 1 = offset */
790 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i].i_width = pi_sects[i];
794 return VLC_SUCCESS;
797 /*****************************************************************************
798 * when generating shape data: detect all bezier curve intersections with
799 * current line
800 *****************************************************************************/
801 int puzzle_detect_curve( filter_t *p_filter, int32_t i_y, float f_x_ratio, float f_y_ratio, point_t *ps_pt, uint8_t i_pts_nbr, uint8_t i_border, uint8_t i_plane, int32_t *pi_sects)
803 int8_t i_main_t = 0;
804 float f_xd, f_yd;
805 float f_xo = ps_pt[0].f_x * f_x_ratio;
806 float f_yo = ps_pt[0].f_y * f_y_ratio;
807 int8_t i_sect = 0;
809 for (float f_t = 0; f_t <= i_pts_nbr - 1; f_t += 0.1 ) {
810 i_main_t = floor(f_t);
811 if ( i_main_t == i_pts_nbr - 1 )
812 i_main_t = i_pts_nbr - 2;
813 float f_sub_t = f_t - i_main_t;
815 f_xd = bezier_val(ps_pt,f_sub_t,i_main_t,x) * f_x_ratio;
816 f_yd = bezier_val(ps_pt,f_sub_t,i_main_t,y) * f_y_ratio;
818 if ((f_yo < (float)i_y+0.5 && f_yd >= (float)i_y+0.5) || (f_yo > (float)i_y+0.5 && f_yd <= (float)i_y+0.5)) {
819 pi_sects[i_sect] = floor(((float)i_y+0.5 - f_yo) * (f_xd - f_xo) / (f_yd - f_yo) + f_xo);
820 if (i_sect < MAX_SECT - 1)
821 i_sect++;
824 f_xo = f_xd;
825 f_yo = f_yd;
827 f_xd = ps_pt[i_pts_nbr - 1].f_x * f_x_ratio;
828 f_yd = ps_pt[i_pts_nbr - 1].f_y * f_y_ratio;
830 /* ...fill from this junction to next junction */
831 if ( i_y >= 0 ) {
832 /* last diagonal intersection */
833 pi_sects[i_sect] = (i_border==puzzle_SHAPE_TOP)?puzzle_diagonal_limit( p_filter, i_y, false, i_plane )
834 :puzzle_diagonal_limit( p_filter, i_y, true, i_plane );
835 if (i_sect < MAX_SECT - 1)
836 i_sect++;
839 /* ...reorder the list of intersection */
840 int32_t i_s = 0;
842 while (i_s < (i_sect - 1)) {
843 if (pi_sects[i_s] > pi_sects[i_s+1]) {
844 uint32_t i_temp = pi_sects[i_s];
845 pi_sects[i_s] = pi_sects[i_s+1];
846 pi_sects[i_s+1] = i_temp;
847 i_s = 0;
849 else {
850 i_s++;
854 return i_sect;
857 /*****************************************************************************
858 * generate Right shape data from Left shape data
859 *****************************************************************************/
860 int puzzle_generate_sectLeft2Right( filter_t *p_filter, piece_shape_t *ps_piece_shape, piece_shape_t *ps_left_piece_shape, uint8_t i_plane)
862 if ((!ps_piece_shape) || (!ps_left_piece_shape))
863 return VLC_EGENERIC;
865 filter_sys_t *p_sys = p_filter->p_sys;
867 int32_t i_min_y = ps_left_piece_shape->i_first_row_offset;
868 int32_t i_nb_y = ps_left_piece_shape->i_row_nbr;
870 /* allocate memory */
871 ps_piece_shape->i_row_nbr = i_nb_y;
872 ps_piece_shape->i_first_row_offset = i_min_y;
873 ps_piece_shape->ps_piece_shape_row = malloc( sizeof( piece_shape_row_t ) * i_nb_y );
874 if (!ps_piece_shape->ps_piece_shape_row)
875 return VLC_ENOMEM;
877 for (int32_t i_y = i_min_y; i_y < i_nb_y + i_min_y; i_y++) {
878 int32_t i_row = i_y - i_min_y;
880 int32_t i_width = p_sys->ps_desk_planes[i_plane].i_pce_max_width;
881 int32_t i_left_width = puzzle_diagonal_limit( p_filter, i_y, true, i_plane );
882 int32_t i_right_width = i_width - puzzle_diagonal_limit( p_filter, i_y, false, i_plane );
883 int16_t i_section_nbr = ps_left_piece_shape->ps_piece_shape_row[i_row].i_section_nbr;
885 ps_piece_shape->ps_piece_shape_row[i_row].i_section_nbr = i_section_nbr;
886 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section = malloc ( sizeof(row_section_t) * i_section_nbr);
887 if (!ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section) {
888 for (uint8_t i=0; i<i_row;i++)
889 free(ps_piece_shape->ps_piece_shape_row[i].ps_row_section);
890 free(ps_piece_shape->ps_piece_shape_row);
891 ps_piece_shape->ps_piece_shape_row = NULL;
892 return VLC_ENOMEM;
895 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[0].i_type =
896 ps_left_piece_shape->ps_piece_shape_row[i_row].ps_row_section[0].i_type;
897 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[0].i_width =
898 ps_left_piece_shape->ps_piece_shape_row[i_row].ps_row_section[0].i_width + i_right_width - i_left_width;
900 for (int8_t i_s=0; i_s<i_section_nbr;i_s++) {
901 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i_s].i_type =
902 ps_left_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i_section_nbr - 1 - i_s].i_type;
903 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i_s].i_width =
904 ps_left_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i_section_nbr - 1 - i_s].i_width
905 + (i_s == 0 ? i_right_width - i_left_width : 0);
908 return VLC_SUCCESS;
911 /*****************************************************************************
912 * generates Bottom shape data from Top shape data
913 *****************************************************************************/
914 int puzzle_generate_sectTop2Btm( filter_t *p_filter, piece_shape_t *ps_piece_shape, piece_shape_t *ps_top_piece_shape, uint8_t i_plane)
916 if ((!ps_piece_shape) || (!ps_top_piece_shape))
917 return VLC_EGENERIC;
919 filter_sys_t *p_sys = p_filter->p_sys;
921 int32_t i_top_min_y = ps_top_piece_shape->i_first_row_offset;
922 int32_t i_top_nb_y = ps_top_piece_shape->i_row_nbr;
923 int32_t i_lines = p_sys->ps_desk_planes[i_plane].i_pce_max_lines;
924 int32_t i_max_y = p_sys->ps_desk_planes[i_plane].i_pce_max_lines - i_top_min_y;
926 int32_t i_min_y = i_lines / 2;
927 int32_t i_nb_y = i_max_y - i_min_y;
929 /* allocate memory */
930 ps_piece_shape->i_row_nbr = i_nb_y;
931 ps_piece_shape->i_first_row_offset = i_min_y;
932 ps_piece_shape->ps_piece_shape_row = malloc( sizeof( piece_shape_row_t ) * i_nb_y );
933 if (!ps_piece_shape->ps_piece_shape_row)
934 return VLC_ENOMEM;
936 for (int32_t i_y = i_min_y; i_y < i_nb_y + i_min_y; i_y++) {
937 int32_t i_top_y = 2 * i_min_y - i_y + (i_nb_y - i_top_nb_y);
938 int32_t i_row = i_y - i_min_y;
939 int32_t i_top_row = i_top_y - i_top_min_y;
941 if ( i_top_row < 0 || i_top_row >= i_top_nb_y ) { /* the line does not exist in top */
942 ps_piece_shape->ps_piece_shape_row[i_row].i_section_nbr = 1;
943 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section = malloc ( sizeof(row_section_t) * 1);
944 if (!ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section) {
945 for (uint8_t i=0; i<i_row;i++)
946 free(ps_piece_shape->ps_piece_shape_row[i].ps_row_section);
947 free(ps_piece_shape->ps_piece_shape_row);
948 ps_piece_shape->ps_piece_shape_row = NULL;
949 return VLC_ENOMEM;
951 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[0].i_type = 0;
952 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[0].i_width =
953 puzzle_diagonal_limit( p_filter, i_y, false, i_plane ) - 1 - (puzzle_diagonal_limit( p_filter, i_y, true, i_plane ) - 1);
955 else { /* copy the line from TopShape */
956 int32_t i_top_width =
957 puzzle_diagonal_limit( p_filter, i_top_y, false, i_plane ) - 1 - (puzzle_diagonal_limit( p_filter, i_top_y, true, i_plane ) - 1);
958 int32_t i_width =
959 puzzle_diagonal_limit( p_filter, i_y, false, i_plane ) - 1 - (puzzle_diagonal_limit( p_filter, i_y, true, i_plane ) - 1);
960 int32_t i_left_adjust = ( i_width - i_top_width ) / 2;
961 int32_t i_right_adjust = ( i_width - i_top_width ) - i_left_adjust;
963 int8_t i_section_nbr = ps_top_piece_shape->ps_piece_shape_row[i_top_row].i_section_nbr;
964 ps_piece_shape->ps_piece_shape_row[i_row].i_section_nbr = i_section_nbr;
965 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section = malloc ( sizeof(row_section_t) * i_section_nbr);
966 if (!ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section) {
967 for (uint8_t i=0; i<i_row;i++)
968 free(ps_piece_shape->ps_piece_shape_row[i].ps_row_section);
969 free(ps_piece_shape->ps_piece_shape_row);
970 ps_piece_shape->ps_piece_shape_row = NULL;
971 return VLC_ENOMEM;
974 for (int8_t i_s=0; i_s<i_section_nbr; i_s++) {
975 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i_s].i_type =
976 ps_top_piece_shape->ps_piece_shape_row[i_top_row].ps_row_section[i_s].i_type;
977 ps_piece_shape->ps_piece_shape_row[i_row].ps_row_section[i_s].i_width =
978 ps_top_piece_shape->ps_piece_shape_row[i_top_row].ps_row_section[i_s].i_width
979 + (i_s == 0 ? i_left_adjust : (i_s == i_section_nbr-1 ? i_right_adjust : 0));
983 return VLC_SUCCESS;