1 /*****************************************************************************
2 * vlc_viewpoint.h: viewpoint struct and helpers
3 *****************************************************************************
4 * Copyright (C) 2017 VLC authors and VideoLAN
6 * This program is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU Lesser General Public License as published by
8 * the Free Software Foundation; either version 2.1 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
19 *****************************************************************************/
21 #ifndef VLC_VIEWPOINT_H_
22 #define VLC_VIEWPOINT_H_ 1
24 #include <vlc_common.h>
30 * Video and audio viewpoint struct and helpers
33 #define FIELD_OF_VIEW_DEGREES_DEFAULT 80.f
34 #define FIELD_OF_VIEW_DEGREES_MAX 150.f
35 #define FIELD_OF_VIEW_DEGREES_MIN 20.f
40 struct vlc_viewpoint_t
{
41 float yaw
; /* yaw in degrees */
42 float pitch
; /* pitch in degrees */
43 float roll
; /* roll in degrees */
44 float fov
; /* field of view in degrees */
47 static inline void vlc_viewpoint_init( vlc_viewpoint_t
*p_vp
)
49 p_vp
->yaw
= p_vp
->pitch
= p_vp
->roll
= 0.0f
;
50 p_vp
->fov
= FIELD_OF_VIEW_DEGREES_DEFAULT
;
53 static inline void vlc_viewpoint_clip( vlc_viewpoint_t
*p_vp
)
55 p_vp
->yaw
= fmodf( p_vp
->yaw
, 360.f
);
56 p_vp
->pitch
= fmodf( p_vp
->pitch
, 360.f
);
57 p_vp
->roll
= fmodf( p_vp
->roll
, 360.f
);
58 p_vp
->fov
= VLC_CLIP( p_vp
->fov
, FIELD_OF_VIEW_DEGREES_MIN
,
59 FIELD_OF_VIEW_DEGREES_MAX
);
63 * Reverse the viewpoint rotation.
65 * It can be used to convert a camera view into a world transformation.
66 * It will also copy non-rotation related data from \p src to \p dst.
68 * \param dst the viewpoint with the final reversed rotation
69 * \param src the viewpoint for which the rotation need to be reversed
71 static inline void vlc_viewpoint_reverse( vlc_viewpoint_t
*dst
,
72 const vlc_viewpoint_t
*src
)
75 dst
->pitch
= -src
->pitch
;
76 dst
->roll
= -src
->roll
;
82 * Generate the 4x4 transform matrix corresponding to a viewpoint
84 * Convert a vlc_viewpoint_t into a 4x4 transform matrix with a column-major
86 * The transformation is applied as-is. you have to reverse the viewpoint with
87 * \ref vlc_viewpoint_reverse first if you want to transform the world.
89 * \param vp a valid viewpoint object
90 * \param matrix a 4x4-sized array which will contain the matrix data
93 void vlc_viewpoint_to_4x4( const vlc_viewpoint_t
*vp
, float *matrix
);
95 #endif /* VLC_VIEWPOINT_H_ */