2 A "module" is a .c file.
4 Functions starting with "vik_" operate on an object/structure with the module name (see layer.c for an example).
5 Functions starting with "a_" do not, these modules may have static variables.
6 Both are followed by the module name. Unless of course the function is static, in which case it may be called anything.
8 All (well, practically all) global constants and macros start with "VIK_" and then the module name.
12 The layers panel holds all the layers. Layers connect to the layers panel via what I call "interfaces" which are really just a
13 structure of function pointers and pointers to other bits such as icons. viklayer.c switches between the layers like
14 polymorhpism. Anything specific to the layer should (in theory) be found solely in that layer's source file.
16 There are some ugly hacks in here, like the layers panel holding the viewport and each layer holding the viewport and a
17 GtkTreeIter. Unfortunately it was the only way I could figure out to do some things. It would be _much_ easier with a
18 object-oriented language.
22 "xmpp" and "ympp" are really misnomers, as they only represent the Meters Per Pixel in UTM mode. Otherwise they are an artificial
23 zooming system. In expedia mode it represents the "Alti", in Google mode it represents 2^(scale), e.g. 2^0 = 1, 2^8 = 256.