consistently schedule_save after all mutations
[view.love.git] / app.lua
blob263518cd54335747e616ec773b09002749f209e4
1 -- love.run: main entrypoint function for LÖVE
2 --
3 -- Most apps can just use the default shown in https://love2d.org/wiki/love.run,
4 -- but we need to override it to:
5 -- * recover from errors (by switching to the source editor)
6 -- * run all tests (functions starting with 'test_') on startup, and
7 -- * save some state that makes it possible to switch between the main app
8 -- and a source editor, while giving each the illusion of complete
9 -- control.
10 function love.run()
11 Version, Major_version = App.love_version()
12 App.snapshot_love()
13 -- Tests always run at the start.
14 App.run_tests_and_initialize()
15 --? print('==')
17 love.timer.step()
18 local dt = 0
20 return function()
21 if love.event then
22 love.event.pump()
23 for name, a,b,c,d,e,f in love.event.poll() do
24 if name == "quit" then
25 if not love.quit or not love.quit() then
26 return a or 0
27 end
28 end
29 xpcall(function() love.handlers[name](a,b,c,d,e,f) end, handle_error)
30 end
31 end
33 dt = love.timer.step()
34 xpcall(function() App.update(dt) end, handle_error)
36 love.graphics.origin()
37 love.graphics.clear(love.graphics.getBackgroundColor())
38 xpcall(App.draw, handle_error)
39 love.graphics.present()
41 love.timer.sleep(0.001)
42 end
43 end
45 function handle_error(err)
46 local callstack = debug.traceback('', --[[stack frame]]2)
47 Error_message = 'Error: ' .. tostring(err)..'\n'..cleaned_up_callstack(callstack)
48 print(Error_message)
49 if Current_app == 'run' then
50 Settings.current_app = 'source'
51 love.filesystem.write('config', json.encode(Settings))
52 load_file_from_source_or_save_directory('main.lua')
53 App.undo_initialize()
54 App.run_tests_and_initialize()
55 else
56 -- abort without running love.quit handler
57 Disable_all_quit_handlers = true
58 love.event.quit()
59 end
60 end
62 -- I tend to read code from files myself (say using love.filesystem calls)
63 -- rather than offload that to load().
64 -- Functions compiled in this manner have ugly filenames of the form [string "filename"]
65 -- This function cleans out this cruft from error callstacks.
66 function cleaned_up_callstack(callstack)
67 local frames = {}
68 for frame in string.gmatch(callstack, '[^\n]+\n*') do
69 local line = frame:gsub('^%s*(.-)\n?$', '%1')
70 local filename, rest = line:match('([^:]*):(.*)')
71 local core_filename = filename:match('^%[string "(.*)"%]$')
72 -- pass through frames that don't match this format
73 -- this includes the initial line "stack traceback:"
74 local new_frame = (core_filename or filename)..':'..rest
75 table.insert(frames, new_frame)
76 end
77 -- the initial "stack traceback:" line was unindented and remains so
78 return table.concat(frames, '\n\t')
79 end
81 -- The rest of this file wraps around various LÖVE primitives to support
82 -- automated tests. Often tests will run with a fake version of a primitive
83 -- that redirects to the real love.* version once we're done with tests.
85 -- Not everything is so wrapped yet. Sometimes you still have to use love.*
86 -- primitives directly.
88 App = {}
90 function App.love_version()
91 local major_version, minor_version = love.getVersion()
92 local version = major_version..'.'..minor_version
93 return version, major_version
94 end
96 -- save/restore various framework globals we care about -- only on very first load
97 function App.snapshot_love()
98 if Love_snapshot then return end
99 Love_snapshot = {}
100 -- save the entire initial font; it doesn't seem reliably recreated using newFont
101 Love_snapshot.initial_font = love.graphics.getFont()
104 function App.undo_initialize()
105 love.graphics.setFont(Love_snapshot.initial_font)
108 function App.run_tests_and_initialize()
109 App.load()
110 Test_errors = {}
111 App.run_tests()
112 if #Test_errors > 0 then
113 local error_message = ''
114 if Warning_before_tests then
115 error_message = Warning_before_tests..'\n\n'
117 error_message = error_message .. ('There were %d test failures:\n%s'):format(#Test_errors, table.concat(Test_errors))
118 error(error_message)
120 App.disable_tests()
121 App.initialize_globals()
122 App.initialize(love.arg.parseGameArguments(arg), arg)
125 function App.run_tests()
126 local sorted_names = {}
127 for name,binding in pairs(_G) do
128 if name:find('test_') == 1 then
129 table.insert(sorted_names, name)
132 table.sort(sorted_names)
133 --? App.initialize_for_test() -- debug: run a single test at a time like these 2 lines
134 --? test_click_below_all_lines()
135 for _,name in ipairs(sorted_names) do
136 App.initialize_for_test()
137 --? print('=== '..name)
138 --? _G[name]()
139 xpcall(_G[name], function(err) prepend_debug_info_to_test_failure(name, err) end)
141 -- clean up all test methods
142 for _,name in ipairs(sorted_names) do
143 _G[name] = nil
147 function App.initialize_for_test()
148 App.screen.init{width=100, height=50}
149 App.screen.contents = {} -- clear screen
150 App.filesystem = {}
151 App.source_dir = ''
152 App.current_dir = ''
153 App.save_dir = ''
154 App.fake_keys_pressed = {}
155 App.fake_mouse_state = {x=-1, y=-1}
156 App.initialize_globals()
159 -- App.screen.resize and App.screen.move seem like better names than
160 -- love.window.setMode and love.window.setPosition respectively. They'll
161 -- be side-effect-free during tests, and they'll save their results in
162 -- attributes of App.screen for easy access.
164 App.screen={}
166 -- Use App.screen.init in tests to initialize the fake screen.
167 function App.screen.init(dims)
168 App.screen.width = dims.width
169 App.screen.height = dims.height
172 function App.screen.resize(width, height, flags)
173 App.screen.width = width
174 App.screen.height = height
175 App.screen.flags = flags
178 function App.screen.size()
179 return App.screen.width, App.screen.height, App.screen.flags
182 function App.screen.move(x,y, displayindex)
183 App.screen.x = x
184 App.screen.y = y
185 App.screen.displayindex = displayindex
188 function App.screen.position()
189 return App.screen.x, App.screen.y, App.screen.displayindex
192 -- If you use App.screen.print instead of love.graphics.print,
193 -- tests will be able to check what was printed using App.screen.check below.
195 -- One drawback of this approach: the y coordinate used depends on font size,
196 -- which feels brittle.
198 function App.screen.print(msg, x,y)
199 local screen_row = 'y'..tostring(y)
200 --? print('drawing "'..msg..'" at y '..tostring(y))
201 local screen = App.screen
202 if screen.contents[screen_row] == nil then
203 screen.contents[screen_row] = {}
204 for i=0,screen.width-1 do
205 screen.contents[screen_row][i] = ''
208 if x < screen.width then
209 screen.contents[screen_row][x] = msg
213 function App.screen.check(y, expected_contents, msg)
214 --? print('checking for "'..expected_contents..'" at y '..tostring(y))
215 local screen_row = 'y'..tostring(y)
216 local contents = ''
217 if App.screen.contents[screen_row] == nil then
218 error('no text at y '..tostring(y))
220 for i,s in ipairs(App.screen.contents[screen_row]) do
221 contents = contents..s
223 check_eq(contents, expected_contents, msg)
226 -- If you access the time using App.get_time instead of love.timer.getTime,
227 -- tests will be able to move the time back and forwards as needed using
228 -- App.wait_fake_time below.
230 App.time = 1
231 function App.get_time()
232 return App.time
234 function App.wait_fake_time(t)
235 App.time = App.time + t
238 function App.width(text)
239 return love.graphics.getFont():getWidth(text)
242 -- If you access the clipboard using App.get_clipboard and App.set_clipboard
243 -- instead of love.system.getClipboardText and love.system.setClipboardText
244 -- respectively, tests will be able to manipulate the clipboard by
245 -- reading/writing App.clipboard.
247 App.clipboard = ''
248 function App.get_clipboard()
249 return App.clipboard
251 function App.set_clipboard(s)
252 App.clipboard = s
255 -- In tests I mostly send chords all at once to the keyboard handlers.
256 -- However, you'll occasionally need to check if a key is down outside a handler.
257 -- If you use App.key_down instead of love.keyboard.isDown, tests will be able to
258 -- simulate keypresses using App.fake_key_press and App.fake_key_release
259 -- below. This isn't very realistic, though, and it's up to tests to
260 -- orchestrate key presses that correspond to the handlers they invoke.
262 App.fake_keys_pressed = {}
263 function App.key_down(key)
264 return App.fake_keys_pressed[key]
267 function App.fake_key_press(key)
268 App.fake_keys_pressed[key] = true
270 function App.fake_key_release(key)
271 App.fake_keys_pressed[key] = nil
274 -- Tests mostly will invoke mouse handlers directly. However, you'll
275 -- occasionally need to check if a mouse button is down outside a handler.
276 -- If you use App.mouse_down instead of love.mouse.isDown, tests will be able to
277 -- simulate mouse clicks using App.fake_mouse_press and App.fake_mouse_release
278 -- below. This isn't very realistic, though, and it's up to tests to
279 -- orchestrate presses that correspond to the handlers they invoke.
281 App.fake_mouse_state = {x=-1, y=-1} -- x,y always set
283 function App.mouse_move(x,y)
284 App.fake_mouse_state.x = x
285 App.fake_mouse_state.y = y
287 function App.mouse_down(mouse_button)
288 return App.fake_mouse_state[mouse_button]
290 function App.mouse_x()
291 return App.fake_mouse_state.x
293 function App.mouse_y()
294 return App.fake_mouse_state.y
297 function App.fake_mouse_press(x,y, mouse_button)
298 App.fake_mouse_state.x = x
299 App.fake_mouse_state.y = y
300 App.fake_mouse_state[mouse_button] = true
302 function App.fake_mouse_release(x,y, mouse_button)
303 App.fake_mouse_state.x = x
304 App.fake_mouse_state.y = y
305 App.fake_mouse_state[mouse_button] = nil
308 -- If you use App.open_for_reading and App.open_for_writing instead of other
309 -- various Lua and LÖVE helpers, tests will be able to check the results of
310 -- file operations inside the App.filesystem table.
312 function App.open_for_reading(filename)
313 if App.filesystem[filename] then
314 return {
315 lines = function(self)
316 return App.filesystem[filename]:gmatch('[^\n]+')
317 end,
318 read = function(self)
319 return App.filesystem[filename]
320 end,
321 close = function(self)
322 end,
327 function App.read_file(filename)
328 return App.filesystem[filename]
331 function App.open_for_writing(filename)
332 App.filesystem[filename] = ''
333 return {
334 write = function(self, s)
335 App.filesystem[filename] = App.filesystem[filename]..s
336 end,
337 close = function(self)
338 end,
342 function App.write_file(filename, contents)
343 App.filesystem[filename] = contents
344 return --[[status]] true
347 function App.mkdir(dirname)
348 -- nothing in test mode
351 function App.remove(filename)
352 App.filesystem[filename] = nil
355 -- Some helpers to trigger an event and then refresh the screen. Akin to one
356 -- iteration of the event loop.
358 -- all textinput events are also keypresses
359 -- TODO: handle chords of multiple keys
360 function App.run_after_textinput(t)
361 App.keypressed(t)
362 App.textinput(t)
363 App.keyreleased(t)
364 App.screen.contents = {}
365 App.draw()
368 -- not all keys are textinput
369 -- TODO: handle chords of multiple keys
370 function App.run_after_keychord(chord, key)
371 App.keychord_press(chord, key)
372 App.keyreleased(key)
373 App.screen.contents = {}
374 App.draw()
377 function App.run_after_mouse_click(x,y, mouse_button)
378 App.fake_mouse_press(x,y, mouse_button)
379 App.mousepressed(x,y, mouse_button)
380 App.fake_mouse_release(x,y, mouse_button)
381 App.mousereleased(x,y, mouse_button)
382 App.screen.contents = {}
383 App.draw()
386 function App.run_after_mouse_press(x,y, mouse_button)
387 App.fake_mouse_press(x,y, mouse_button)
388 App.mousepressed(x,y, mouse_button)
389 App.screen.contents = {}
390 App.draw()
393 function App.run_after_mouse_release(x,y, mouse_button)
394 App.fake_mouse_release(x,y, mouse_button)
395 App.mousereleased(x,y, mouse_button)
396 App.screen.contents = {}
397 App.draw()
400 -- miscellaneous internal helpers
402 function App.color(color)
403 love.graphics.setColor(color.r, color.g, color.b, color.a)
406 -- prepend file/line/test
407 function prepend_debug_info_to_test_failure(test_name, err)
408 local err_without_line_number = err:gsub('^[^:]*:[^:]*: ', '')
409 local stack_trace = debug.traceback('', --[[stack frame]]5) -- most likely to be useful, but set to 0 for a complete stack trace
410 local file_and_line_number = stack_trace:gsub('stack traceback:\n', ''):gsub(': .*', '')
411 local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number
412 -- uncomment this line for a complete stack trace
413 --? local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number..'\t\t'..stack_trace:gsub('\n', '\n\t\t')
414 table.insert(Test_errors, full_error)
417 nativefs = require 'nativefs'
419 local Keys_down = {}
421 -- call this once all tests are run
422 -- can't run any tests after this
423 function App.disable_tests()
424 -- have LÖVE delegate all handlers to App if they exist
425 -- make sure to late-bind handlers like LÖVE's defaults do
426 for name in pairs(love.handlers) do
427 if App[name] then
428 -- love.keyboard.isDown doesn't work on Android, so emulate it using
429 -- keypressed and keyreleased events
430 if name == 'keypressed' then
431 love.handlers[name] = function(key, scancode, isrepeat)
432 Keys_down[key] = true
433 return App.keypressed(key, scancode, isrepeat)
435 elseif name == 'keyreleased' then
436 love.handlers[name] = function(key, scancode)
437 Keys_down[key] = nil
438 return App.keyreleased(key, scancode)
440 else
441 love.handlers[name] = function(...) App[name](...) end
446 -- test methods are disallowed outside tests
447 App.run_tests = nil
448 App.disable_tests = nil
449 App.screen.init = nil
450 App.filesystem = nil
451 App.time = nil
452 App.run_after_textinput = nil
453 App.run_after_keychord = nil
454 App.keypress = nil
455 App.keyrelease = nil
456 App.run_after_mouse_click = nil
457 App.run_after_mouse_press = nil
458 App.run_after_mouse_release = nil
459 App.fake_keys_pressed = nil
460 App.fake_key_press = nil
461 App.fake_key_release = nil
462 App.fake_mouse_state = nil
463 App.fake_mouse_press = nil
464 App.fake_mouse_release = nil
465 -- other methods dispatch to real hardware
466 App.screen.resize = love.window.setMode
467 App.screen.size = love.window.getMode
468 App.screen.move = love.window.setPosition
469 App.screen.position = love.window.getPosition
470 App.screen.print = love.graphics.print
471 App.open_for_reading =
472 function(filename)
473 local result = nativefs.newFile(filename)
474 local ok, err = result:open('r')
475 if ok then
476 return result
477 else
478 return ok, err
481 App.read_file =
482 function(path)
483 if not is_absolute_path(path) then
484 return --[[status]] false, 'Please use an unambiguous absolute path.'
486 local f, err = App.open_for_reading(path)
487 if err then
488 return --[[status]] false, err
490 local contents = f:read()
491 f:close()
492 return contents
494 App.open_for_writing =
495 function(filename)
496 local result = nativefs.newFile(filename)
497 local ok, err = result:open('w')
498 if ok then
499 return result
500 else
501 return ok, err
504 App.write_file =
505 function(path, contents)
506 if not is_absolute_path(path) then
507 return --[[status]] false, 'Please use an unambiguous absolute path.'
509 local f, err = App.open_for_writing(path)
510 if err then
511 return --[[status]] false, err
513 f:write(contents)
514 f:close()
515 return --[[status]] true
517 App.files = nativefs.getDirectoryItems
518 App.file_info = nativefs.getInfo
519 App.mkdir = nativefs.createDirectory
520 App.remove = nativefs.remove
521 App.source_dir = love.filesystem.getSource()..'/' -- '/' should work even on Windows
522 App.current_dir = nativefs.getWorkingDirectory()..'/'
523 App.save_dir = love.filesystem.getSaveDirectory()..'/'
524 App.get_time = love.timer.getTime
525 App.get_clipboard = love.system.getClipboardText
526 App.set_clipboard = love.system.setClipboardText
527 App.key_down = function(key) return Keys_down[key] end
528 App.mouse_move = love.mouse.setPosition
529 App.mouse_down = love.mouse.isDown
530 App.mouse_x = love.mouse.getX
531 App.mouse_y = love.mouse.getY