amd64 insn selector: improved handling of Or1/And1 trees.
[valgrind.git] / perf / sarp.c
blobffb808d241a047366145b7dd5040285007bc95ce
1 // This artificial program allocates and deallocates a lot of large objects
2 // on the stack. It is a stress test for Memcheck's set_address_range_perms
3 // (sarp) function. Pretty much all Valgrind versions up to 3.1.X do very
4 // badly on it, ie. a slowdown of at least 100x.
5 //
6 // It is representative of tsim_arch, the simulator for the University of
7 // Texas's TRIPS processor, whose performance under Valgrind is dominated by
8 // the handling of one frequently-called function that allocates 8348 bytes
9 // on the stack.
11 #include <assert.h>
12 #include <time.h>
14 #define REPS 1000*1000*10
16 __attribute__((noinline))
17 int f(int i)
19 // This nonsense is just to ensure that the compiler does not optimise
20 // away the stack allocation.
21 char big_array[500];
22 big_array[ 0] = 12;
23 big_array[ 23] = 34;
24 big_array[256] = 56;
25 big_array[434] = 78;
26 assert( 480 == (&big_array[490] - &big_array[10]) );
27 return big_array[i];
30 int main(void)
32 int i, sum = 0;
34 struct timespec req __attribute__((unused));
35 req.tv_sec = 0;
36 req.tv_nsec = 100*1000*1000; // 0.1s
38 // Pause for a bit so that the native run-time is not 0.00, which leads
39 // to ridiculous slow-down figures.
40 //nanosleep(&req, NULL);
42 for (i = 0; i < REPS; i++) {
43 sum += f(i & 0xff);
45 return ( sum == 0xdeadbeef ? 1 : 0 );