man: massive cleanup of filesystem(5)
[unleashed.git] / kernel / font / font.c
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1 /*
2 * CDDL HEADER START
4 * The contents of this file are subject to the terms of the
5 * Common Development and Distribution License (the "License").
6 * You may not use this file except in compliance with the License.
8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
9 * or http://www.opensolaris.org/os/licensing.
10 * See the License for the specific language governing permissions
11 * and limitations under the License.
13 * When distributing Covered Code, include this CDDL HEADER in each
14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15 * If applicable, add the following below this CDDL HEADER, with the
16 * fields enclosed by brackets "[]" replaced with your own identifying
17 * information: Portions Copyright [yyyy] [name of copyright owner]
19 * CDDL HEADER END
23 * Copyright 2008 Sun Microsystems, Inc. All rights reserved.
24 * Use is subject to license terms.
28 * Copyright 2017 Toomas Soome <tsoome@me.com>
32 * Generic font related data and functions shared by early boot console
33 * in dboot, kernel startup and full kernel.
35 #include <sys/types.h>
36 #include <sys/systm.h>
37 #include <sys/font.h>
38 #include <sys/sysmacros.h>
41 * Fonts are statically linked with this module. At some point an
42 * RFE might be desireable to allow dynamic font loading. The
43 * original intention to facilitate dynamic fonts can be seen
44 * by examining the data structures and set_font(). As much of
45 * the original code is retained but modified to be suited for
46 * traversing a list of static fonts.
50 * Must be sorted by font size in descending order
52 struct fontlist fonts[] = {
53 { &font_data_12x22, NULL },
54 { &font_data_8x16, NULL },
55 { &font_data_7x14, NULL },
56 { &font_data_6x10, NULL },
57 { NULL, NULL }
60 void
61 set_font(struct font *f, short *rows, short *cols, short height, short width)
63 bitmap_data_t *font_selected = NULL;
64 struct fontlist *fl;
65 int i;
68 * Find best font for these dimensions, or use default
70 * A 1 pixel border is the absolute minimum we could have
71 * as a border around the text window (BORDER_PIXELS = 2),
72 * however a slightly larger border not only looks better
73 * but for the fonts currently statically built into the
74 * emulator causes much better font selection for the
75 * normal range of screen resolutions.
77 for (fl = fonts; fl->data; fl++) {
78 if ((((*rows * fl->data->height) + BORDER_PIXELS) <= height) &&
79 (((*cols * fl->data->width) + BORDER_PIXELS) <= width)) {
80 font_selected = fl->data;
81 break;
85 * The minus 2 is to make sure we have at least a 1 pixel
86 * border around the entire screen.
88 if (font_selected == NULL) {
89 if (((*rows * DEFAULT_FONT_DATA.height) > height) ||
90 ((*cols * DEFAULT_FONT_DATA.width) > width)) {
91 *rows = (height - 2) / DEFAULT_FONT_DATA.height;
92 *cols = (width - 2) / DEFAULT_FONT_DATA.width;
94 font_selected = &DEFAULT_FONT_DATA;
97 f->width = font_selected->width;
98 f->height = font_selected->height;
100 for (i = 0; i < ENCODED_CHARS; i++)
101 f->char_ptr[i] = font_selected->encoding[i];
103 f->image_data = font_selected->image;
108 * bit_to_pix4 is for 4-bit frame buffers. It will write one output byte
109 * for each 2 bits of input bitmap. It inverts the input bits before
110 * doing the output translation, for reverse video.
112 * Assuming foreground is 0001 and background is 0000...
113 * An input data byte of 0x53 will output the bit pattern
114 * 00000001 00000001 00000000 00010001.
117 void
118 font_bit_to_pix4(
119 struct font *f,
120 uint8_t *dest,
121 uint8_t c,
122 uint8_t fg_color,
123 uint8_t bg_color)
125 int row;
126 int byte;
127 int i;
128 uint8_t *cp;
129 uint8_t data;
130 uint8_t nibblett;
131 int bytes_wide;
133 cp = f->char_ptr[c];
134 bytes_wide = (f->width + 7) / 8;
136 for (row = 0; row < f->height; row++) {
137 for (byte = 0; byte < bytes_wide; byte++) {
138 data = *cp++;
139 for (i = 0; i < 4; i++) {
140 nibblett = (data >> ((3-i) * 2)) & 0x3;
141 switch (nibblett) {
142 case 0x0:
143 *dest++ = bg_color << 4 | bg_color;
144 break;
145 case 0x1:
146 *dest++ = bg_color << 4 | fg_color;
147 break;
148 case 0x2:
149 *dest++ = fg_color << 4 | bg_color;
150 break;
151 case 0x3:
152 *dest++ = fg_color << 4 | fg_color;
153 break;
161 * bit_to_pix8 is for 8-bit frame buffers. It will write one output byte
162 * for each bit of input bitmap. It inverts the input bits before
163 * doing the output translation, for reverse video.
165 * Assuming foreground is 00000001 and background is 00000000...
166 * An input data byte of 0x53 will output the bit pattern
167 * 0000000 000000001 00000000 00000001 00000000 00000000 00000001 00000001.
170 void
171 font_bit_to_pix8(
172 struct font *f,
173 uint8_t *dest,
174 uint8_t c,
175 uint8_t fg_color,
176 uint8_t bg_color)
178 int row;
179 int byte;
180 int i;
181 uint8_t *cp;
182 uint8_t data;
183 int bytes_wide;
184 uint8_t mask;
185 int bitsleft, nbits;
187 cp = f->char_ptr[c];
188 bytes_wide = (f->width + 7) / 8;
190 for (row = 0; row < f->height; row++) {
191 bitsleft = f->width;
192 for (byte = 0; byte < bytes_wide; byte++) {
193 data = *cp++;
194 mask = 0x80;
195 nbits = MIN(8, bitsleft);
196 bitsleft -= nbits;
197 for (i = 0; i < nbits; i++) {
198 *dest++ = (data & mask ? fg_color: bg_color);
199 mask = mask >> 1;
206 * bit_to_pix24 is for 24-bit frame buffers. It will write four output bytes
207 * for each bit of input bitmap. It inverts the input bits before
208 * doing the output translation, for reverse video. Note that each
209 * 24-bit RGB value is finally stored in a 32-bit unsigned int, with the
210 * high-order byte set to zero.
212 * Assuming foreground is 00000000 11111111 11111111 11111111
213 * and background is 00000000 00000000 00000000 00000000
214 * An input data byte of 0x53 will output the bit pattern
216 * 00000000 00000000 00000000 00000000
217 * 00000000 11111111 11111111 11111111
218 * 00000000 00000000 00000000 00000000
219 * 00000000 11111111 11111111 11111111
220 * 00000000 00000000 00000000 00000000
221 * 00000000 00000000 00000000 00000000
222 * 00000000 11111111 11111111 11111111
223 * 00000000 11111111 11111111 11111111
227 void
228 font_bit_to_pix24(
229 struct font *f,
230 uint32_t *dest,
231 uint8_t c,
232 uint32_t fg_color32,
233 uint32_t bg_color32)
235 int row;
236 int byte;
237 int i;
238 uint8_t *cp;
239 uint32_t data;
240 int bytes_wide;
241 int bitsleft, nbits;
243 cp = f->char_ptr[c];
244 bytes_wide = (f->width + 7) / 8;
246 for (row = 0; row < f->height; row++) {
247 bitsleft = f->width;
248 for (byte = 0; byte < bytes_wide; byte++) {
249 data = *cp++;
250 nbits = MIN(8, bitsleft);
251 bitsleft -= nbits;
252 for (i = 0; i < nbits; i++) {
253 *dest++ = ((data << i) & 0x80 ?
254 fg_color32 : bg_color32);