3 * The created bytecode has been reduced in size, making it approx. 20%
6 * New option `--symbol' to use standard stem height and width values instead
7 of using character `o' (which may be missing). Use this option for symbol
10 * More documentation (in text, HTML, and PDF format). It's still
13 * Option `--ignore-permissions' has been renamed to `--ignore-restrictions'.
14 The short form is still `-i'.
16 * Defaults for various parameters have been set to more sensible values:
18 hinting-range-max: 50 (was 1000)
19 hinting-limit: 200 (was 1000)
21 * Option `--increase-x-height' now has a mandatory argument (in the range
22 6-20 or value 0 to disable it, default value is 14).
27 * Implement option `-x' to increase the x height of the font for small PPEM
28 values by rounding up far more often then rounding down.
30 * Add option `-G N' to switch off hinting completely above value N.
32 * ttfautohint now appends version information and the used parameters to the
33 `Version' field(s) in the `name' table. This can be suppressed with
39 * A GUI has been added, using the Qt framework. The binary is called
45 * The improved handling of composite glyphs in 0.6 was buggy under certain
46 circumstances, making ttfautohint crash and FontValidator complain.
48 * Dropout handling has been activated.
53 * Improved handling of composite glyphs.
55 * Implement option `-p' to pre-hint glyphs with original hints before
56 conversion takes place.
58 * Don't add a DSIG table if there is none in the input font.
60 * Human-readable error messages instead of hexadecimal error codes.
62 * Better tests (both at runtime and compile time) to reject too old FreeType
68 * Rendering on iOS is now expected to give good results.
70 * No bad rendering at very large PPEM values.
75 * The bytecode has been changed to `create' twilight points. This should
76 avoid rendering artifacts on some platforms.
81 * Fix font generation; sometimes the `glyf' table was one byte too short,
82 making the font invalid.
87 * Fix bytecode bugs which prevented correct rendering on some platforms.