3 # troncode - write programs to play the classic lines game
5 # Copyright (C) 2008 Andy Balaam
7 # This program is free software; you can redistribute it and/or
8 # modify it under the terms of the GNU General Public License
9 # as published by the Free Software Foundation; either version 2
10 # of the License, or (at your option) any later version.
12 # This program is distributed in the hope that it will be useful,
13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 # GNU General Public License for more details.
17 # You should have received a copy of the GNU General Public License
18 # along with this program; if not, write to the Free Software
19 # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
27 from pygame
.locals import *
33 from AbstractGameBoard
import AbstractGameBoard
34 from mopelib
import mopelib
35 from troncode_values
import *
37 # ----------------------
38 class TronCodeConfig( mopelib
.Config
):
40 def default_config( self
):
44 self
.screen_size
= ( 810, 810 )
45 #self.screen_size = ( 410, 410 )
46 #self.screen_size = ( 640, 480 )
47 self
.colour_background
= ( 15, 45, 15 )
52 self
.sound_effects_on
= 1
54 self
.keys_menu
= mopelib
.MyInputEvent( "Escape" )
55 self
.keys_menu
.add( pygame
.KEYDOWN
, pygame
.K_ESCAPE
)
56 self
.keys_menu
.add( pygame
.JOYBUTTONDOWN
, 8 ) # GP2X Start
57 self
.keys_menu
.add( pygame
.JOYBUTTONDOWN
, 9 ) # GP2X Select
59 self
.keys_return
= mopelib
.MyInputEvent( "Return" )
60 self
.keys_return
.add( pygame
.KEYDOWN
, pygame
.K_RETURN
)
61 self
.keys_return
.add( pygame
.JOYBUTTONDOWN
, 13 ) # GP2X B button
63 self
.keys_startgame
= mopelib
.MyInputEvent( "any key" )
64 self
.keys_startgame
.add_all( pygame
.KEYDOWN
)
65 self
.keys_startgame
.add_all( pygame
.JOYBUTTONDOWN
)
66 self
.keys_startgame
.add_all( pygame
.MOUSEBUTTONDOWN
)
68 self
.keys_up
= mopelib
.MyInputEvent( "up" )
69 self
.keys_up
.add( pygame
.KEYDOWN
, ord( 'q' ) )
70 self
.keys_up
.add( pygame
.KEYDOWN
, pygame
.K_UP
)
71 self
.keys_up
.add( pygame
.JOYBUTTONDOWN
, 0 ) # GP2X Joy up
72 self
.keys_up
.add( pygame
.JOYBUTTONDOWN
, 15 ) # GP2X Y button
74 self
.keys_right
= mopelib
.MyInputEvent( "right" )
75 self
.keys_right
.add( pygame
.KEYDOWN
, ord( 'p' ) )
76 self
.keys_right
.add( pygame
.KEYDOWN
, pygame
.K_RIGHT
)
77 self
.keys_right
.add( pygame
.JOYBUTTONDOWN
, 6 ) # GP2X Joy right
78 self
.keys_right
.add( pygame
.JOYBUTTONDOWN
, 13 ) # GP2X B button
80 self
.keys_down
= mopelib
.MyInputEvent( "down" )
81 self
.keys_down
.add( pygame
.KEYDOWN
, ord( 'a' ) )
82 self
.keys_down
.add( pygame
.KEYDOWN
, pygame
.K_DOWN
)
83 self
.keys_down
.add( pygame
.JOYBUTTONDOWN
, 4 ) # GP2X Joy down
84 self
.keys_down
.add( pygame
.JOYBUTTONDOWN
, 14 ) # GP2X X button
86 self
.keys_left
= mopelib
.MyInputEvent( "left" )
87 self
.keys_left
.add( pygame
.KEYDOWN
, ord( 'o' ) )
88 self
.keys_left
.add( pygame
.KEYDOWN
, pygame
.K_LEFT
)
89 self
.keys_left
.add( pygame
.JOYBUTTONDOWN
, 2 ) # GP2X Joy left
90 self
.keys_left
.add( pygame
.JOYBUTTONDOWN
, 12 ) # GP2X A button
92 self
.keys_volup
= mopelib
.MyInputEvent( "+" )
93 self
.keys_volup
.add( pygame
.KEYDOWN
, ord( '+' ) )
94 self
.keys_volup
.add( pygame
.KEYDOWN
, ord( '=' ) )
95 self
.keys_volup
.add( pygame
.JOYBUTTONDOWN
, 16 ) # GP2X volume + button
97 self
.keys_voldown
= mopelib
.MyInputEvent( "-" )
98 self
.keys_voldown
.add( pygame
.KEYDOWN
, ord( '-' ) )
99 self
.keys_voldown
.add( pygame
.JOYBUTTONDOWN
, 17 ) # GP2X volume - button
101 self
.keys_p1_up
= mopelib
.MyInputEvent( "p1_up" )
102 self
.keys_p1_up
.add( pygame
.KEYDOWN
, pygame
.K_UP
)
103 self
.keys_p1_up
.add( pygame
.JOYBUTTONDOWN
, 0 ) # GP2X Joy up
105 self
.keys_p1_right
= mopelib
.MyInputEvent( "p1_right" )
106 self
.keys_p1_right
.add( pygame
.KEYDOWN
, pygame
.K_RIGHT
)
107 self
.keys_p1_right
.add( pygame
.JOYBUTTONDOWN
, 6 ) # GP2X Joy right
109 self
.keys_p1_down
= mopelib
.MyInputEvent( "p1_down" )
110 self
.keys_p1_down
.add( pygame
.KEYDOWN
, pygame
.K_DOWN
)
111 self
.keys_p1_down
.add( pygame
.JOYBUTTONDOWN
, 4 ) # GP2X Joy down
113 self
.keys_p1_left
= mopelib
.MyInputEvent( "p1_left" )
114 self
.keys_p1_left
.add( pygame
.KEYDOWN
, pygame
.K_LEFT
)
115 self
.keys_p1_left
.add( pygame
.JOYBUTTONDOWN
, 4 ) # GP2X Joy left
117 self
.keys_p2_up
= mopelib
.MyInputEvent( "p2_up" )
118 self
.keys_p2_up
.add( pygame
.KEYDOWN
, ord( '2' ) )
119 self
.keys_p2_up
.add( pygame
.JOYBUTTONDOWN
, 15 ) # GP2X Y button
121 self
.keys_p2_right
= mopelib
.MyInputEvent( "p2_right" )
122 self
.keys_p2_right
.add( pygame
.KEYDOWN
, ord( 'e' ) )
123 self
.keys_p2_right
.add( pygame
.JOYBUTTONDOWN
, 13 ) # GP2X B button
125 self
.keys_p2_down
= mopelib
.MyInputEvent( "p2_down" )
126 self
.keys_p2_down
.add( pygame
.KEYDOWN
, ord( 'w' ) )
127 self
.keys_p2_down
.add( pygame
.JOYBUTTONDOWN
, 14 ) # GP2X X button
129 self
.keys_p2_left
= mopelib
.MyInputEvent( "p2_left" )
130 self
.keys_p2_left
.add( pygame
.KEYDOWN
, ord( 'q' ) )
131 self
.keys_p2_left
.add( pygame
.JOYBUTTONDOWN
, 12 ) # GP2X A button
133 self
.keys_p3_up
= mopelib
.MyInputEvent( "p3_up" )
134 self
.keys_p3_up
.add( pygame
.KEYDOWN
, ord( 'i' ) )
136 self
.keys_p3_right
= mopelib
.MyInputEvent( "p3_right" )
137 self
.keys_p3_right
.add( pygame
.KEYDOWN
, ord( 'l' ) )
139 self
.keys_p3_down
= mopelib
.MyInputEvent( "p3_down" )
140 self
.keys_p3_down
.add( pygame
.KEYDOWN
, ord( 'k' ) )
142 self
.keys_p3_left
= mopelib
.MyInputEvent( "p3_left" )
143 self
.keys_p3_left
.add( pygame
.KEYDOWN
, ord( 'j' ) )
145 self
.keys_p4_up
= mopelib
.MyInputEvent( "p4_up" )
146 self
.keys_p4_up
.add( pygame
.KEYDOWN
, pygame
.K_KP8
)
148 self
.keys_p4_right
= mopelib
.MyInputEvent( "p4_right" )
149 self
.keys_p4_right
.add( pygame
.KEYDOWN
, pygame
.K_KP6
)
151 self
.keys_p4_down
= mopelib
.MyInputEvent( "p4_down" )
152 self
.keys_p4_down
.add( pygame
.KEYDOWN
, pygame
.K_KP5
)
153 self
.keys_p4_down
.add( pygame
.KEYDOWN
, pygame
.K_KP2
)
155 self
.keys_p4_left
= mopelib
.MyInputEvent( "p4_left" )
156 self
.keys_p4_left
.add( pygame
.KEYDOWN
, pygame
.K_KP4
)
159 # ----------------------
161 class TronCodeSoundManager( mopelib
.SoundManager
):
163 def __init__( self
, volume
):
164 mopelib
.SoundManager
.__init
__( self
, config
)
166 #self.add_sample_group( "waddles", ["waddle1"] )
168 # ----------------------
170 def intro_draw_instructions():
171 write_text( "Press %s for menu, or %s to start" % (
172 config
.keys_menu
.name
, config
.keys_startgame
.name
),
173 (0, 0, 0), 0.05, 0.99 )
175 # ----------------------
177 def general_menu_create_menu( menu
, config
, gamestate
):
179 if gamestate
== None: # We are on a title screen - Start Game option
180 menu
.add_item( "Start game", MENU_START
)
181 menu
.add_item( "Number of players: %d" % (config
.num_players
),
183 for player_num
in range( config
.num_players
):
184 cls_name
= "--unknown--"
185 if player_num
< len( config
.player_classes
):
186 cls_name
= config
.player_classes
[player_num
].GetName()
187 menu
.add_item( "P%d: %s" % ( player_num
, cls_name
),
188 MENU_CHANGE_PLAYER
+ player_num
)
190 menu
.add_item( "Continue", MENU_START
)
191 menu
.add_item( "End game", MENU_END
)
198 menu
.add_item( tmp_str
, MENU_MUSIC
)
200 tmp_str
= "Effects: "
201 if config
.sound_effects_on
:
205 menu
.add_item( tmp_str
, MENU_SOUND_EFFECTS
)
207 menu
.add_item( "Quit troncode", MENU_QUIT
)
211 def general_menu_screen( config
, gamestate
):
213 if gamestate
== None:
214 menu_title
= "troncode"
216 menu_title
= "troncode paused"
218 menu
= mopelib
.Menu()
219 general_menu_create_menu( menu
, config
, gamestate
)
220 menurender
.set_menu( menu
, menu_title
)
221 menurender
.repaint_full()
227 event
= pygame
.event
.wait()
228 if event
.type == QUIT
:
230 elif config
.keys_menu
.matches( event
):
232 elif config
.keys_down
.matches( event
):
233 menurender
.move_down()
234 elif config
.keys_up
.matches( event
):
236 elif config
.keys_return
.matches( event
):
237 code
= menu
.get_selected_item().code
238 if code
== MENU_START
:
241 elif code
== MENU_END
:
242 gamestate
.alive
= INGAME_QUIT
244 elif code
== MENU_MUSIC
:
245 if config
.music_on
== 1:
249 general_menu_create_menu( menu
, config
, gamestate
)
250 menurender
.repaint_full()
251 sound_mgr
.setup( gamestate
)
253 elif code
== MENU_SOUND_EFFECTS
:
254 if config
.sound_effects_on
:
255 config
.sound_effects_on
= 0
257 config
.sound_effects_on
= 1
258 general_menu_create_menu( menu
, config
, gamestate
)
259 menurender
.repaint_full()
260 sound_mgr
.setup( gamestate
)
262 elif code
== MENU_QUIT
:
267 # ----------------------
269 def intro_draw_title():
270 screen
.blit( intro_surface_title
, (0,0) )
271 write_text( "Version " + troncode_version
,
272 ( 0, 0, 0 ), 0.05, 0.88 )
273 write_text( "by Andy Balaam", ( 0, 0, 0 ), 0.06, 0.93 )
274 intro_draw_instructions()
276 def intro_draw_something( intro_mode
):
277 if intro_mode
== INTRO_MODE_TITLE
:
279 elif intro_mode
== INTRO_MODE_INSTR
:
280 screen
.blit( intro_surface_instr
, (0,0) )
281 intro_draw_instructions()
282 elif intro_mode
== INTRO_MODE_MUSIC
:
283 screen
.blit( intro_surface_music
, (0,0) )
284 intro_draw_instructions()
285 pygame
.display
.update()
287 def intro_input( event
, config
, intro_mode
):
288 if event
.type == QUIT
:
290 elif config
.keys_volup
.matches( event
):
291 config
.volume
= sound_mgr
.increase_volume()
293 elif config
.keys_voldown
.matches( event
):
294 config
.volume
= sound_mgr
.decrease_volume()
297 if event
.type == EVENTTYPE_TITLE_TICK
:
299 if intro_mode
== INTRO_MODE_ENDED
:
300 intro_mode
= INTRO_MODE_TITLE
301 intro_draw_something( intro_mode
)
302 elif config
.keys_menu
.matches( event
):
303 mopelib
.clear_events( EVENTTYPE_TITLE_TICK
)
304 start_game
= general_menu_screen( config
, None )
306 intro_mode
= INTRO_MODE_ENDED
308 intro_draw_something( intro_mode
)
309 pygame
.time
.set_timer( EVENTTYPE_TITLE_TICK
, TITLE_TICK_TIME
)
310 elif config
.keys_startgame
.matches( event
):
311 intro_mode
= INTRO_MODE_ENDED
314 # ----------------------
316 def intro_mainloop( config
):
319 pygame
.display
.update()
320 pygame
.time
.set_timer( EVENTTYPE_TITLE_TICK
, TITLE_TICK_TIME
)
322 intro_mode
= INTRO_MODE_TITLE
323 while intro_mode
< INTRO_MODE_ENDED
:
324 intro_mode
= intro_input( pygame
.event
.wait(), config
, intro_mode
)
326 mopelib
.clear_events( EVENTTYPE_TITLE_TICK
)
328 def draw_pixel( gamestate
, surface
, colour
, x
, y
):
329 col
= mopelib
.dim_colour( colour
, gamestate
.dim
)
330 adj_x
= screen_border
[0] + scale
* x
331 adj_y
= screen_border
[1] + scale
* y
333 surface
.set_at( ( int(adj_x
), int(adj_y
) ), col
)
335 pygame
.draw
.rect( surface
, col
,
336 (adj_x
, adj_y
, ceil_scale
, ceil_scale
) )
338 def inlevel_screen_blit( gamestate
):
339 screen
.blit( gamestate
.offscreen_buff
, (0,0) )
340 write_text_ingame( gamestate
)
341 pygame
.display
.update()
343 def inlevel_redraw_screen( gamestate
, arrows
):
344 gamestate
.offscreen_buff
= pygame
.Surface( gamestate
.config
.screen_size
)
345 gamestate
.offscreen_buff
.blit( ingame_surface_background
, (0,0) )
346 for x
, y
, colour
in gamestate
.pixels_list
:
347 draw_pixel( gamestate
, gamestate
.offscreen_buff
, colour
, x
, y
)
348 inlevel_draw_players( gamestate
)
350 inlevel_screen_blit( gamestate
)
352 def inlevel_draw_players( gamestate
):
353 for player
in gamestate
.players
:
354 x
, y
= gamestate
.GetPosition( player
)
355 draw_pixel( gamestate
, gamestate
.offscreen_buff
, player
.GetColour(),
358 def inlevel_update_screen( gamestate
):
359 inlevel_draw_players( gamestate
)
360 inlevel_screen_blit( gamestate
)
364 # ----------------------
366 def inlevel_input( event
, gamestate
):
367 if event
.type == QUIT
:
369 elif( ( event
.type == pygame
.ACTIVEEVENT
and event
.state
== 2 )
370 or config
.keys_menu
.matches( event
) ):
371 general_menu_screen( config
, gamestate
)
372 inlevel_redraw_screen( gamestate
, False )
373 elif config
.keys_volup
.matches( event
):
374 config
.volume
= sound_mgr
.increase_volume()
376 elif config
.keys_voldown
.matches( event
):
377 config
.volume
= sound_mgr
.decrease_volume()
379 elif event
.type == EVENTTYPE_INGAME_TICK
:
380 gamestate
.timer_tick()
381 gamestate
.key_events
= []
382 if gamestate
.alive
== INGAME_MOST_DEAD
:
383 finishedlevel_mainloop( gamestate
)
385 inlevel_update_screen( gamestate
)
387 gamestate
.key_events
.append( event
)
390 # ----------------------
392 def finishedgame_input( event
, waiting
):
393 if event
.type == QUIT
:
395 elif config
.keys_volup
.matches( event
):
396 config
.volume
= sound_mgr
.increase_volume()
398 elif config
.keys_voldown
.matches( event
):
399 config
.volume
= sound_mgr
.decrease_volume()
401 elif config
.keys_startgame
.matches( event
):
405 # ----------------------
408 def __init__( self
, x
, y
, direction
, player
):
411 self
._dir
= direction
412 self
._colour
= player
.GetColour()
415 def GetPosition( self
):
416 return ( self
._x
, self
._y
)
418 def GetDirection( self
):
421 def SetDirection( self
, direction
):
422 self
._dir
= direction
427 def Move( self
, gamestate
):
428 """Moves the player one position depending on its direction, and
429 returns True if it hit anything, False otherwise."""
434 if self
._dir
== DIR_UP
:
436 elif self
._dir
== DIR_RIGHT
:
438 elif self
._dir
== DIR_DOWN
:
440 elif self
._dir
== DIR_LEFT
:
443 self
._dead
= gamestate
.AddPixel( self
._x
, self
._y
, self
._colour
)
447 class GameBoard( AbstractGameBoard
):
448 def __init__( self
, gamestate
):
449 self
._gamestate
= gamestate
451 def GetRelativePixel( self
, start_pos
, facing_dir
,
452 offset_fwd
, offset_right
):
453 """Given a position to stand in the arena, and a direction to face,
454 return the status (0 for empty, >0 for non-empty) of a pixel that
455 is offset_fwd pixels in front, and offset_right pixels to the right
456 (negative values may be used to go backwards or left respectively).
457 Pixels outside the arena also return >0."""
459 if facing_dir
== DIR_UP
:
460 found_pos
= ( start_pos
[0] + offset_right
,
461 start_pos
[1] - offset_fwd
)
462 elif facing_dir
== DIR_RIGHT
:
463 found_pos
= ( start_pos
[0] + offset_fwd
,
464 start_pos
[1] + offset_right
)
465 elif facing_dir
== DIR_DOWN
:
466 found_pos
= ( start_pos
[0] - offset_right
,
467 start_pos
[1] + offset_fwd
)
468 elif facing_dir
== DIR_LEFT
:
469 found_pos
= ( start_pos
[0] - offset_fwd
,
470 start_pos
[1] - offset_right
)
472 if ( found_pos
[0] < 0 or
473 found_pos
[0] >= self
._gamestate
.config
.arena_size
[0] or
475 found_pos
[1] >= self
._gamestate
.config
.arena_size
[1] ):
477 elif found_pos
in self
._gamestate
.pixels_set
:
484 def GetPlayerPositions( self
, pos_to_exclude
= None ):
485 """Returns a list of pairs (pos, dir) for each player on screen.
486 Excludes the player at the position specified if pos_to_exclude
491 for player
in self
._gamestate
.statuses
.keys():
492 status
= self
._gamestate
.statuses
[player
]
493 pos
= status
.GetPosition()
494 if pos_to_exclude
!= pos
:
495 ret
.append( ( pos
, status
.GetDirection() ) )
499 def TurnRight( self
, direction
):
500 """Return the direction found by turning 90 degrees right from
501 the supplied direction."""
503 if direction
> DIR_LEFT
:
507 def TurnLeft( self
, direction
):
508 """Return the direction found by turning 90 degrees left from
509 the supplied direction."""
511 if direction
< DIR_UP
:
515 def class_is_human( cls
):
516 return "IsHuman" in cls
.__dict
__ and cls
.IsHuman()
519 def __init__( self
, config
, classes
):
526 if class_is_human( cls
):
527 self
.players
.append( cls( config
.keys_p1_up
,
528 config
.keys_p1_right
, config
.keys_p1_down
,
529 config
.keys_p1_left
) )
531 self
.players
.append( cls() )
533 self
.alive
= INGAME_ALL_ALIVE
536 self
.pixels_list
= []
537 self
.pixels_set
= set()
538 self
.create_initial_pixels()
541 for player
in self
.players
:
542 x
= random
.randint( config
.starting_border
, config
.arena_size
[0]
543 - config
.starting_border
)
544 y
= random
.randint( config
.starting_border
, config
.arena_size
[1]
545 - config
.starting_border
)
546 dr
= random
.randint( DIR_UP
, DIR_LEFT
)
547 self
.statuses
[player
] = PlayerStatus( x
, y
, dr
, player
)
548 self
.AddPixel( x
, y
, player
.GetColour() )
550 self
._gameboard
= GameBoard( self
)
552 def timer_tick( self
):
554 for player
in self
.players
:
555 status
= self
.statuses
[player
]
556 if class_is_human( player
.__class
__ ):
557 new_dir
= player
.GetDirWithInput( status
.GetDirection(),
560 new_dir
= player
.GetDir( status
.GetPosition(),
561 status
.GetDirection(), self
._gameboard
)
562 status
.SetDirection( new_dir
)
563 # TODO: copy pixels list for "security"
565 dead
= self
.statuses
[player
].Move( self
)
570 self
.alive
= INGAME_MOST_DEAD
572 def create_initial_pixels( self
):
573 colour
= (100, 100, 100)
574 size_x
, size_y
= config
.arena_size
575 for x
in range( size_x
):
576 self
.AddPixel( x
, 0, colour
)
577 self
.AddPixel( x
, size_y
- 1, colour
)
578 for y
in range( 1, size_y
- 1 ):
579 self
.AddPixel( 0, y
, colour
)
580 self
.AddPixel( size_x
- 1, y
, colour
)
582 def GetPosition( self
, player
):
583 return self
.statuses
[player
].GetPosition()
585 def AddPixel( self
, x
, y
, colour
):
586 if ( x
, y
) in self
.pixels_set
:
590 self
.pixels_set
.add( ( x
, y
) )
592 self
.pixels_list
.append( ( x
, y
, colour
) )
597 # ----------------------
599 def ingame_mainloop( config
):
600 gamestate
= GameState( config
, config
.player_classes
)
601 while gamestate
.alive
== INGAME_ALL_ALIVE
:
602 inlevel_mainloop( config
, gamestate
)
605 # ----------------------
607 def inlevel_mainloop( config
, gamestate
):
609 inlevel_redraw_screen( gamestate
, True )
611 inlevel_redraw_screen( gamestate
, False )
614 pygame
.time
.set_timer( EVENTTYPE_INGAME_TICK
, config
.tick_time
)
615 while gamestate
.alive
== INGAME_ALL_ALIVE
:
616 inlevel_input( pygame
.event
.wait(), gamestate
)
618 mopelib
.clear_events( EVENTTYPE_INGAME_TICK
)
620 ingame_surface_background
.fill( config
.colour_background
)
623 # ----------------------
625 def write_text( txt
, colour
, size
, y_pos
):
626 ft
= pygame
.font
.Font( None, int( config
.screen_size
[1] * size
) )
627 sf
= ft
.render( txt
, True, colour
)
628 screen
.blit( sf
, ( (config
.screen_size
[0] - sf
.get_width() )/2,
629 (config
.screen_size
[1] - sf
.get_height() ) * y_pos
) )
631 # ----------------------
633 def write_text_ingame( gamestate
):
636 #bgcol = mopelib.dim_colour( gamestate.cur_lev.background_colour,
638 #fgcol = mopelib.dim_colour( gamestate.cur_lev.text_colour, gamestate.dim )
640 #write_text_blank_font_coords( "Level: %d" % ( gamestate.level_num + 1 ),
641 # fgcol, ingame_font, bgcol, 0.3, 0.99 )
643 #write_text_blank_font_coords( "Time: %s" % gamestate.cur_lev.current_time,
644 # fgcol, ingame_font, bgcol, 0.7, 0.99 )
648 def write_text_blank_font_coords( txt
, colour
, font
, bgcolour
, x
, y
):
649 sf
= font
.render( txt
, True, colour
)
650 sf_bg
= pygame
.Surface( ( int( sf
.get_width() * 1.29 ), sf
.get_height() ) )
651 sf_bg
.fill( bgcolour
)
653 tlx
= ( config
.screen_size
[0] - sf_bg
.get_width() ) * x
654 tly
= ( config
.screen_size
[1] - sf_bg
.get_height() ) * y
656 dirty_rect
= Rect( tlx
, tly
, sf_bg
.get_width(), sf_bg
.get_height() )
657 screen
.blit( sf_bg
, dirty_rect
)
658 screen
.blit( sf
, ( tlx
* 1.01, tly
) )
660 # ----------------------
662 def finishedlevel_input( event
, waiting
):
663 if event
.type == QUIT
:
665 elif config
.keys_volup
.matches( event
):
666 config
.volume
= sound_mgr
.increase_volume()
668 elif config
.keys_voldown
.matches( event
):
669 config
.volume
= sound_mgr
.decrease_volume()
671 elif config
.keys_startgame
.matches( event
):
675 def finishedlevel_mainloop( gamestate
):
677 inlevel_redraw_screen( gamestate
, False )
680 waiting
= finishedlevel_input( pygame
.event
.wait(), waiting
)
682 def finishedgame_mainloop( config
, gamestate
):
684 #config.start_level = 0
687 # inlevel_redraw_screen( gamestate )
688 # write_text( "Congratulations!", (255,255,255), 0.125, 0.38 )
689 # write_text( "You won!", (255,255,255), 0.125, 0.52 )
691 # write_text( "Press %s" % config.keys_startgame.name, (255,255,255),
693 # pygame.display.update()
695 # waiting = finishedgame_input( pygame.event.wait(), waiting )
697 # ingame_surface_background.fill( config.colour_background )
699 def sort_by_score( class2score
):
700 scorename_sorted
= []
702 for cls
in class2score
.keys():
703 scorename_sorted
.append( ( class2score
[cls
], cls
.GetName() ) )
705 scorename_sorted
.sort( reverse
= True )
707 return scorename_sorted
709 def execute_tournament( config
):
713 for cls
in config
.player_classes
:
714 if not class_is_human( cls
):
715 classes
.append( cls
)
716 total_scores
[cls
] = 0
719 print " " * 30 + "=== Pairings ==="
723 num_classes
= len( classes
)
724 for i
in range( num_classes
):
725 for j
in range( i
+1, num_classes
):
727 ( classes
[i
], classes
[j
] ),
728 total_scores
, False )
731 print " " * 30 + "=== Medley ==="
734 execute_match( classes
, total_scores
, True )
737 print " " * 30 + "=== Total Scores ==="
740 scorename_sorted
= sort_by_score( total_scores
)
742 for score
, name
in scorename_sorted
:
743 print "%30s % 4d" % ( name
, score
)
747 def execute_match( classes
, total_scores
, newlines
):
750 match_scores
[cls
] = 0
752 for i
in range( config
.num_games
):
753 gamestate
= GameState( config
, classes
)
755 while gamestate
.alive
== INGAME_ALL_ALIVE
:
756 gamestate
.timer_tick()
758 for player
in gamestate
.statuses
.keys():
759 status
= gamestate
.statuses
[player
]
760 if not status
.IsDead():
761 match_scores
[player
.__class
__] += 1
763 scorename_sorted
= sort_by_score( match_scores
)
766 for score
, name
in scorename_sorted
:
767 if oldscore
!= -1 and not newlines
:
768 if oldscore
== score
:
772 print "%- 4d %-30s" % ( score
, name
),
774 print "%30s% 4d" % ( name
, score
),
785 total_scores
[cls
] += match_scores
[cls
]
787 def get_players( players_dir
):
790 player_re
= re
.compile( """^(\w*Player).py$""" )
791 for filename
in os
.listdir( players_dir
):
792 m
= player_re
.match( filename
)
794 class_name
= m
.group( 1 )
795 cls
= __import__( "players." + class_name
,
796 globals(), locals() ).__dict
__[class_name
].__dict
__[class_name
]
797 ret_classes
.append( cls
)
801 # ----------------------
802 # Execution starts here
803 # ----------------------
816 MENU_SOUND_EFFECTS
= 4
818 MENU_CHANGE_PLAYER
= 100 # Must go at end of this list
824 TITLE_TICK_TIME
= 4000
826 EVENTTYPE_INGAME_TICK
= pygame
.USEREVENT
827 EVENTTYPE_TITLE_TICK
= pygame
.USEREVENT
+ 1
829 num_args
= len( sys
.argv
)
831 # if sys.argv[1] == "--help":
833 # print "troncode.py [install_dir] [config_file] [resolution] "
834 # print " [num_players] [--tournament]"
836 # print "e.g. ./troncode.py . troncoderc.txt '(640,480)' 2 --tournament"
840 # install_dir = sys.argv[1]
845 # config_filename = sys.argv[2]
847 # config_filename = os.path.expanduser( "~/.troncode/config" )
849 config_filename
= os
.path
.expanduser( "~/.troncode/config" )
852 config
= TronCodeConfig( config_filename
)
854 if num_args
> 1 and sys
.argv
[1] == "--tournament":
855 run_tournament
= True
856 config
.num_games
= 100
858 run_tournament
= False
860 config
.install_dir
= install_dir
861 config
.unsaved
.append( "install_dir" )
863 config
.images_dir
= os
.path
.join( install_dir
, "images" )
864 config
.unsaved
.append( "images_dir" )
866 config
.music_dir
= os
.path
.join( install_dir
, "music" )
867 config
.unsaved
.append( "music_dir" )
870 config
.screen_size
= config
.parse_value( sys
.argv
[3] )
872 config
.arena_size
= ( 200, 200 )
873 config
.unsaved
.append( "arena_size" )
875 config
.starting_border
= 35
876 config
.unsaved
.append( "starting_border" )
878 config
.players_dir
= "players"
879 config
.unsaved
.append( "players_dir" )
881 config
.player_classes
= get_players( config
.players_dir
)
882 config
.unsaved
.append( "player_classes" )
885 config
.unsaved
.append( "players" )
888 execute_tournament( config
)
892 pygame
.mouse
.set_visible( False )
894 window
= pygame
.display
.set_mode( config
.screen_size
)
895 pygame
.display
.set_caption( 'troncode' )
896 screen
= pygame
.display
.get_surface()
900 ( float( config
.screen_size
[0] - fixed_border
*2 )
901 / float( config
.arena_size
[0] ) ),
902 ( float( config
.screen_size
[1] - fixed_border
*2 )
903 / float( config
.arena_size
[1] ) ) )
905 screen_border
= ( float( config
.screen_size
[0] - config
.arena_size
[0]*scale
)
907 float( config
.screen_size
[1] - config
.arena_size
[1]*scale
) / 2.0, )
909 ceil_scale
= math
.ceil( scale
)
911 # General initialisation
913 num_joysticks
= pygame
.joystick
.get_count()
914 for j
in range( num_joysticks
):
915 pygame
.joystick
.Joystick( j
).init()
917 intro_surface_title
= mopelib
.load_and_scale_image( "title.png", config
)
918 intro_surface_instr
= mopelib
.load_and_scale_image( "instructions.png", config
)
919 intro_surface_music
= mopelib
.load_and_scale_image( "music.png", config
)
921 ingame_surface_background
= pygame
.Surface( screen
.get_size() ).convert()
922 ingame_surface_background
.fill( config
.colour_background
)
924 intro_mode
= INTRO_MODE_TITLE
926 sound_mgr
= TronCodeSoundManager( config
.volume
)
928 troncode_version
= mopelib
.read_version( config
)
930 ingame_font
= pygame
.font
.Font( None, int( config
.screen_size
[1] * 0.09 ) )
932 menurender
= mopelib
.MenuRenderer( screen
, config
, ingame_surface_background
,
933 (128, 128, 128), (128, 255, 128), (128, 128, 128) )
936 sound_mgr
.music_loud()
937 intro_mainloop( config
)
938 sound_mgr
.music_quiet()
939 gamestate
= ingame_mainloop( config
)
940 intro_mode
= finishedgame_mainloop( config
, gamestate
)