Try RB_TREE instead of SPLAY_TREE, but with a single-entry caching optimization.
[tor.git] / Win32Build / 
treed1ef40d5f60bf52e79f828f5ed8ba078ceffb417
drwxr-xr-x   ..
drwxr-xr-x - vc6
drwxr-xr-x - vc7