2 Tor Incentives Design Brainstorms
4 1. Goals: what do we want to achieve with an incentive scheme?
6 1.1. Encourage users to provide good relay service (throughput, latency).
7 1.2. Encourage users to allow traffic to exit the Tor network from
10 2. Approaches to learning who should get priority.
12 2.1. "Hard" or quantitative reputation tracking.
14 In this design, we track the number of bytes and throughput in and
15 out of nodes we interact with. When a node asks to send or receive
16 bytes, we provide service proportional to our current record of the
17 node's value. One approach is to let each circuit be either a normal
18 circuit or a premium circuit, and nodes can "spend" their value by
19 sending and receiving bytes on premium circuits: see section 4.1 for
20 details of this design. Another approach (section 4.2) would treat
21 all traffic from the node with the same priority class, and so nodes
22 that provide resources will get and provide better service on average.
24 This approach could be complemented with an anonymous e-cash
25 implementation to let people spend reputations gained from one context
28 2.2. "Soft" or qualitative reputation tracking.
30 Rather than accounting for every byte (if I owe you a byte, I don't
31 owe it anymore once you've spent it), instead I keep a general opinion
32 about each server: my opinion increases when they do good work for me,
33 and it decays with time, but it does not decrease as they send traffic.
34 Therefore we reward servers who provide value to the system without
35 nickle and diming them at each step. We also let them benefit from
36 relaying traffic for others without having to "reserve" some of the
37 payment for their own use. See section 4.3 for a possible design.
39 2.3. Centralized opinions from the reputation servers.
41 The above approaches are complex and we don't have all the answers
42 for them yet. A simpler approach is just to let some central set
43 of trusted servers (say, the Tor directory servers) measure whether
44 people are contributing to the network, and provide a signal about
45 which servers should be rewarded. They can even do the measurements
46 via Tor so servers can't easily perform only when they're being
47 tested. See section 4.4.
49 2.4. Reputation servers that aggregate opinions.
51 The option above has the directory servers doing all of the
52 measurements. This doesn't scale. We can set it up so we have "deputy
53 testers" -- trusted other nodes that do performance testing and report
54 their results. If we want to be really adventurous, we could even
55 accept claims from every Tor user and build a complex weighting /
56 reputation system to decide which claims are "probably" right.
58 One possible way to implement the latter is something similar to
59 EigenTrust [http://www.stanford.edu/~sdkamvar/papers/eigentrust.pdf],
60 where the opinion of nodes with high reputation more is weighted
63 3. Related issues we need to keep in mind.
65 3.1. Relay and exit configuration needs to be easy and usable.
67 Implicit in all of the above designs is the need to make it easy to
68 run a Tor server out of the box. We need to make it stable on all
69 common platforms (including XP), it needs to detect its available
70 bandwidth and not overreach that, and it needs to help the operator
71 through opening up ports on his firewall. Then we need a slick GUI
72 that lets people click a button or two rather than editing text files.
74 Once we've done all this, we'll hit our first big question: is
75 most of the barrier to growth caused by the unusability of the current
76 software? If so, are the rest of these incentive schemes superfluous?
78 3.2. The network effect: how many nodes will you interact with?
80 One of the concerns with pairwise reputation systems is that as the
81 network gets thousands of servers, the chance that you're going to
82 interact with a given server decreases. So if 90% of interactions
83 don't have any prior information, the "local" incentive schemes above
84 are going to degrade. This doesn't mean they're pointless -- it just
85 means we need to be aware that this is a limitation, and plan in the
86 background for what step to take next. (It seems that e-cash solutions
87 would scale better, though they have issues of their own.)
91 As of Tor 0.1.1.11, Tor users pick from a small set of semi-permanent
92 "guard nodes" for their first hop of each circuit. This seems like it
93 would have a big impact on pairwise reputation systems since you
94 will only be cashing in on your reputation to a few people, and it is
95 unlikely that a given pair of nodes will use each other as guard nodes.
97 What does this imply? For one, it means that we don't care at all
98 about the opinions of most of the servers out there -- we should
99 focus on keeping our guard nodes happy with us.
101 One conclusion from that is that our design needs to judge performance
102 not just through direct interaction (beginning of the circuit) but
103 also through indirect interaction (middle of the circuit). That way
104 you can never be sure when your guards are measuring you.
106 Both 3.2 and 3.3 may be solved by having a global notion of reputation,
107 as in 2.3 and 2.4. However, computing the global reputation from local
108 views could be expensive (O(n^2)) when the network is really large.
110 3.4. Restricted topology: benefits and roadmap.
112 As the Tor network continues to grow, we will need to make design
113 changes to the network topology so that each node does not need
114 to maintain connections to an unbounded number of other nodes. For
115 anonymity's sake, we may partition the network such that all
116 the nodes have the same belief about the divisions and each node is
117 in only one partition. (The alternative is that every user fetches
118 his own random subset of the overall node list -- this is bad because
119 of intersection attacks.)
121 Therefore the "network horizon" for each user will stay bounded,
122 which helps against the above issues in 3.2 and 3.3.
124 It could be that the core of long-lived servers will all get to know
125 each other, and so the critical point that decides whether you get
126 good service is whether the core likes you. Or perhaps it will turn
127 out to work some other way.
129 A special case here is the social network, where the network isn't
130 partitioned randomly but instead based on some external properties.
131 Social network topologies can provide incentives in other ways, because
132 people may be more inclined to help out their friends, and more willing
133 to relay traffic if most of the traffic they are relaying comes
134 from their friends. It also opens the door for out-of-band incentive
135 schemes because of the out-of-band links in the graph.
137 3.5. Profit-maximizing vs. Altruism.
139 There are some interesting game theory questions here.
141 First, in a volunteer culture, success is measured in public utility
142 or in public esteem. If we add a reward mechanism, there's a risk that
143 reward-maximizing behavior will surpass utility- or esteem-maximizing
146 Specifically, if most of our servers right now are relaying traffic
147 for the good of the community, we may actually *lose* those volunteers
148 if we turn the act of relaying traffic into a selfish act.
150 I am not too worried about this issue for now, since we're aiming
151 for an incentive scheme so effective that it produces tens of
152 thousands of new servers.
154 3.6. What part of the node's performance do you measure?
156 We keep referring to having a node measure how well the other nodes
157 receive bytes. But don't leeching clients receive bytes just as well
160 Further, many transactions in Tor involve fetching lots of
161 bytes and not sending very many. So it seems that we want to turn
162 things around: we need to measure how quickly a node is _sending_
163 us bytes, and then only send it bytes in proportion to that.
165 However, a sneaky user could simply connect to a node and send some
166 traffic through it, and voila, he has performed for the network. This
167 is no good. The first fix is that we only count if you're receiving
168 bytes "backwards" in the circuit. Now the sneaky user needs to
169 construct a circuit such that his node appears later in the circuit,
170 and then send some bytes back quickly.
172 Maybe that complexity is sufficient to deter most lazy users. Or
173 maybe it's an argument in favor of a more penny-counting reputation
176 Addendum: I was more thinking of measuring based on who is the service
177 provider and service receiver for the circuit. Say Alice builds a
178 circuit to Bob. Then Bob is providing service to Alice, since he
179 otherwise wouldn't need to spend is bandwidth. So traffic in either
180 direction should be charged to Alice. Of course, the same attack would
181 work, namely, Bob could cheat by sending bytes back quickly. So someone
182 close to the origin needs to detect this and close the circuit, if
185 3.7. What is the appropriate resource balance for servers vs. clients?
187 If we build a good incentive system, we'll still need to tune it
188 to provide the right bandwidth allocation -- if we reserve too much
189 bandwidth for fast servers, then we're wasting some potential, but
190 if we reserve too little, then fewer people will opt to become servers.
191 In fact, finding an optimum balance is especially hard because it's
192 a moving target: the better our incentive mechanism (and the lower
193 the barrier to setup), the more servers there will be. How do we find
196 One answer is that it doesn't have to be perfect: we can err on the
197 side of providing extra resources to servers. Then we will achieve our
198 desired goal -- when people complain about speed, we can tell them to
199 run a server, and they will in fact get better performance.
201 3.8. Anonymity attack: fast connections probably come from good servers.
203 If only fast servers can consistently get good performance in the
204 network, they will stand out. "Oh, that connection probably came from
205 one of the top ten servers in the network." Intersection attacks over
206 time can improve the certainty of the attack.
208 I'm not too worried about this. First, in periods of low activity,
209 many different people might be getting good performance. This dirties
210 the intersection attack. Second, with many of these schemes, we will
211 still be uncertain whether the fast node originated the traffic, or
212 was the entry node for some other lucky user -- and we already accept
213 this level of attack in other cases such as the Murdoch-Danezis attack
214 [http://freehaven.net/anonbib/#torta05].
216 3.9. How do we allocate bandwidth over the course of a second?
218 This may be a simple matter of engineering, but it still needs to be
219 addressed. Our current token bucket design refills each bucket once a
220 second. If we have N tokens in our bucket, and we don't know ahead of
221 time how many connections are going to want to send out how many bytes,
222 how do we balance providing quick service to the traffic that is
223 already here compared to providing service to potential high-importance
226 If we have only two classes of service, here is a simple design:
227 At each point, when we are 1/t through the second, the total number
228 of non-priority bytes we are willing to send out is N/t. Thus if N
229 priority bytes are waiting at the beginning of the second, we drain
230 our whole bucket then, and otherwise we provide some delayed service
231 to the non-priority bytes.
233 Does this design expand to cover the case of three priority classes?
234 Ideally we'd give each remote server its own priority number. Or
235 hopefully there's an easy design in the literature to point to --
236 this is clearly not my field.
238 Is our current flow control mechanism (each circuit and each stream
239 start out with a certain window, and once they've exhausted it they
240 need to receive an ack before they can send more) going to have
241 problems with this new design now that we'll be queueing more bytes
242 for less preferred nodes? If it turns out we do, the first fix is
243 to have the windows start out at zero rather than start out full --
244 it will slow down the startup phase but protect us better.
246 While we have outgoing cells queued for a given server, we have the
247 option of reordering them based on the priority of the previous hop.
248 Is this going to turn out to be useful? If we're the exit node (that
249 is, there is no previous hop) what priority do those cells get?
251 Should we do this prioritizing just for sending out bytes (as I've
252 described here) or would it help to do it also for receiving bytes?
255 3.10. Different-priority cells arriving on the same TCP connection.
257 In some of the proposed designs, servers want to give specific circuits
258 priority rather than having all circuits from them get the same class
261 Since Tor uses TCP's flow control for rate limiting, this constraints
262 our design choices -- it is easy to give different TCP connections
263 different priorities, but it is hard to give different cells on the
264 same connection priority, because you have to read them to know what
265 priority they're supposed to get.
267 There are several possible solutions though. First is that we rely on
268 the sender to reorder them so the highest priority cells (circuits) are
269 more often first. Second is that if we open two TCP connections -- one
270 for the high-priority cells, and one for the low-priority cells. (But
271 this prevents us from changing the priority of a circuit because
272 we would need to migrate it from one connection to the other.) A
273 third approach is to remember which connections have recently sent
274 us high-priority cells, and preferentially read from those connections.
276 Hopefully we can get away with not solving this section at all. But if
277 necessary, we can consult Ed Knightly, a Professor at Rice
278 [http://www.ece.rice.edu/~knightly/], for his extensive experience on
281 3.11. Global reputation system: Congestion on high reputation servers?
283 If the notion of reputation is global (as in 2.3 or 2.4), circuits that
284 go through successive high reputation servers would be the fastest and
285 most reliable. This would incentivize everyone, regardless of their own
286 reputation, to choose only the highest reputation servers in its
287 circuits, causing an over-congestion on those servers.
289 One could argue, though, that once those servers are over-congested,
290 their bandwidth per circuit drops, which would in turn lower their
291 reputation in the future. A question is whether this would overall
294 Another possible way is to keep a cap on reputation. In this way, a
295 fraction of servers would have the same high reputation, thus balancing
298 3.12. Another anonymity attack: learning from service levels.
300 If reputation is local, it may be possible for an evil node to learn
301 the identity of the origin through provision of differential service.
302 For instance, the evil node provides crappy bandwidth to everyone,
303 until it finds a circuit that it wants to trace the origin, then it
304 provides good bandwidth. Now, as only those directly or indirectly
305 observing this circuit would like the evil node, it can test each node
306 by building a circuit via each node to another evil node. If the
307 bandwidth is high, it is (somewhat) likely that the node was a part of
310 This problem does not exist if the reputation is global and nodes only
311 follow the global reputation, i.e., completely ignore their own view.
313 3.13. DoS through high priority traffic.
315 Assume there is an evil node with high reputation (or high value on
316 Alice) and this evil node wants to deny the service to Alice. What it
317 needs to do is to send a lot of traffic to Alice. To Alice, all traffic
318 from this evil node is of high priority. If the choice of circuits are
319 too based toward high priority circuits, Alice would spend most of her
320 available bandwidth on this circuit, thus providing poor bandwidth to
321 everyone else. Everyone else would start to dislike Alice, making it
322 even harder for her to forward other nodes' traffic. This could cause
323 Alice to have a low reputation, and the only high bandwidth circuit
324 Alice could use would be via the evil node.
328 4.1. Two classes of service for circuits.
330 Whenever a circuit is built, it is specified by the origin which class,
331 either "premium" or "normal", this circuit belongs. A premium circuit
332 gets preferred treatment at each node. A node "spends" its value, which
333 it earned a priori by providing service, to the next node by sending
334 and receiving bytes. Once a node has overspent its values, the circuit
335 cannot stay as premium. It can either breaks or converts into a normal
336 circuit. Each node also reserves a small portion of bandwidth for
337 normal circuits to prevent starvation.
339 Pro: Even if a node has no value to spend, it can still use normal
340 circuits. This allow casual user to use Tor without forcing them to run
343 Pro: Nodes have incentive to forward traffic as quick and as much as
344 possible to accumulate value.
346 Con: There is no proactive method for a node to rebalance its debt. It
347 has to wait until there happens to be a circuit in the opposite
350 Con: A node needs to build circuits in such a way that each node in the
351 circuit has to have good values to the next node. This requires
352 non-local knowledge and makes circuits less reliable as the values are
353 used up in the circuit.
355 Con: May discourage nodes to forward traffic in some circuits, as they
356 worry about spending more useful values to get less useful values in
359 4.2. Treat all the traffic from the node with the same service;
360 hard reputation system.
362 This design is similar to 4.1, except that instead of having two
363 classes of circuits, there is only one. All the circuits are
364 prioritized based on the value of the interacting node.
366 Pro: It is simpler to design and give priority based on connections,
369 Con: A node only needs to keep a few guard nodes happy to forward their
372 Con: Same as in 4.1, may discourage nodes to forward traffic in some
373 circuits, as they worry about spending more useful values to get less
374 useful values in return.
376 4.3. Treat all the traffic from the node with the same service;
377 soft reputation system.
379 Rather than a guaranteed system with accounting (as 4.1 and 4.2),
380 we instead try for a best-effort system. All bytes are in the same
381 class of service. You keep track of other Tors by key, and give them
382 service proportional to the service they have given you. That is, in
383 the past when you have tried to push bytes through them, you track the
384 number of bytes and the average bandwidth, and use that to weight the
385 priority of their connections if they try to push bytes through you.
387 Now you're going to get minimum service if you don't ever push bytes
388 for other people, and you get increasingly improved service the more
389 active you are. We should have memories fade over time (we'll have
390 to tune that, which could be quite hard).
392 Pro: Sybil attacks are pointless because new identities get lowest
395 Pro: Smoothly handles periods of both low and high network load. Rather
396 than keeping track of the ratio/difference between what he's done for
397 you and what you've done for him, simply keep track of what he's done
398 for you, and give him priority based on that.
400 Based on 3.3 above, it seems we should reward all the nodes in our
401 path, not just the first one -- otherwise the node can provide good
402 service only to its guards. On the other hand, there might be a
403 second-order effect where you want nodes to like you so that *when*
404 your guards choose you for a circuit, they'll be able to get good
405 performance. This tradeoff needs more simulation/analysis.
407 This approach focuses on incenting people to relay traffic, but it
408 doesn't do much for incenting them to allow exits. It may help in
409 one way through: if there are few exits, then they will attract a
410 lot of use, so lots of people will like them, so when they try to
411 use the network they will find their first hop to be particularly
412 pleasant. After that they're like the rest of the world though. (An
413 alternative would be to reward exit nodes with higher values. At the
414 extreme, we could even ask the directory servers to suggest the extra
415 values, based on the current availability of exit nodes.)
417 Pro: this is a pretty easy design to add; and it can be phased in
418 incrementally simply by having new nodes behave differently.
420 4.4. Centralized opinions from the reputation servers.
422 Have a set of official measurers who spot-check servers from the
423 directory to see if they really do offer roughly the bandwidth
424 they advertise. Include these observations in the directory. (For
425 simplicity, the directory servers could be the measurers.) Then Tor
426 servers give priority to other servers. We'd like to weight the
427 priority by advertised bandwidth to encourage people to donate more,
428 but it seems hard to distinguish between a slow server and a busy
431 The spot-checking can be done anonymously to prevent selectively
432 performing only for the measurers, because hey, we have an anonymity
435 We could also reward exit nodes by giving them better priority, but
436 like above this only will affect their first hop. Another problem
437 is that it's darn hard to spot-check whether a server allows exits
438 to all the pieces of the Internet that it claims to. If necessary,
439 perhaps this can be solved by a distributed reporting mechanism,
440 where clients that can reach a site from one exit but not another
441 anonymously submit that site to the measurers, who verify.
443 A last problem is that since directory servers will be doing their
444 tests directly (easy to detect) or indirectly (through other Tor
445 servers), then we know that we can get away with poor performance for
446 people that aren't listed in the directory. Maybe we can turn this
447 around and call it a feature though -- another reason to get listed
450 5. Recommendations and next steps.
454 For simulation trace, we can use two: one is what we obtained from Tor
455 and one from existing web traces.
457 We want to simulate all the four cases in 4.1-4. For 4.4, we may want
458 to look at two variations: (1) the directory servers check the
459 bandwidth themselves through Tor; (2) each node reports their perceived
460 values on other nodes, while the directory servers use EigenTrust to
461 compute global reputation and broadcast those.
463 5.2. Deploying into existing Tor network.