1 /* vi: set sw=4 ts=4: */
5 #include "libnetlink.h"
9 PUSH_AND_SET_FUNCTION_VISIBILITY_TO_HIDDEN
11 extern family_t preferred_family
;
12 extern smallint show_stats
; /* UNUSED */
13 extern smallint show_details
; /* UNUSED */
14 extern smallint show_raw
; /* UNUSED */
15 extern smallint resolve_hosts
; /* UNUSED */
16 extern smallint oneline
;
20 #define IPPROTO_ESP 50
26 #define SPRINT_BSIZE 64
27 #define SPRINT_BUF(x) char x[SPRINT_BSIZE]
29 extern void incomplete_command(void) NORETURN
;
31 #define NEXT_ARG() do { if (!*++argv) incomplete_command(); } while (0)
40 #define PREFIXLEN_SPECIFIED 1
49 unsigned char a_addr
[DN_MAXADDL
];
52 #define IPX_NODE_LEN 6
56 uint8_t ipx_node
[IPX_NODE_LEN
];
59 extern uint32_t get_addr32(char *name
);
60 extern int get_addr_1(inet_prefix
*dst
, char *arg
, int family
);
61 /*extern int get_prefix_1(inet_prefix *dst, char *arg, int family);*/
62 extern int get_addr(inet_prefix
*dst
, char *arg
, int family
);
63 extern int get_prefix(inet_prefix
*dst
, char *arg
, int family
);
65 extern unsigned get_unsigned(char *arg
, const char *errmsg
);
66 extern uint32_t get_u32(char *arg
, const char *errmsg
);
67 extern uint16_t get_u16(char *arg
, const char *errmsg
);
69 extern const char *rt_addr_n2a(int af
, void *addr
, char *buf
, int buflen
);
70 #ifdef RESOLVE_HOSTNAMES
71 extern const char *format_host(int af
, int len
, void *addr
, char *buf
, int buflen
);
73 #define format_host(af, len, addr, buf, buflen) \
74 rt_addr_n2a(af, addr, buf, buflen)
77 void invarg(const char *, const char *) NORETURN
;
78 void duparg(const char *, const char *) NORETURN
;
79 void duparg2(const char *, const char *) NORETURN
;
80 int inet_addr_match(inet_prefix
*a
, inet_prefix
*b
, int bits
);
82 const char *dnet_ntop(int af
, const void *addr
, char *str
, size_t len
);
83 int dnet_pton(int af
, const char *src
, void *addr
);
85 const char *ipx_ntop(int af
, const void *addr
, char *str
, size_t len
);
86 int ipx_pton(int af
, const char *src
, void *addr
);
88 POP_SAVED_FUNCTION_VISIBILITY