6 float4 vPosition : POSITION;
10 float4 vPosition : POSITION;
11 float2 vTexCoords : TEXCOORD0;
14 VS_OUTPUT myvs(uniform float4x4 ModelViewProj, float4 vPosition : POSITION, float2 vTexCoords : TEXCOORD0)
18 vout.vTexCoords = vTexCoords;
19 vout.vPosition = mul(glstate.matrix.mvp, vPosition);
24 float4 myfs(float2 vTexCoords : TEXCOORD0, uniform sampler2D tex) : COLOR
26 float4 col = tex2D(tex, vTexCoords);
30 //float4x4 mvp : ModelViewProjection /*<bool inverse = false; bool transpose = false;>*/;
32 sampler2D gui_Texture;
38 BlendFunc = float2(SrcAlpha, OneMinusSrcAlpha);
39 AlphaTestEnable = true;
40 AlphaFunc = float2(Greater, 0.0f);
41 DepthTestEnable = false;
42 CullFaceEnable = true;
45 VertexShader = compile arbvp1 myvs(glstate.matrix.mvp);
46 PixelShader = compile fp40 myfs(gui_Texture);