5 * Copyright (C) 2003, 2007, 2008, 2009 Thomas Perl <thp@thpinfo.com>
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
40 #include "animation.h"
42 #include "locations.h"
48 /* IDs from the resource file */
49 #define START_BUTTON 1
50 #define CHECKBOX_FULLSCREEN 2
53 BOOL CALLBACK
ConfigDialogProc(HWND hwndDlg
, UINT uMsg
, WPARAM wParam
, LPARAM lParam
)
55 static int checkbox_is_checked
;
59 EndDialog(hwndDlg
, IDCANCEL
);
64 EndDialog(hwndDlg
, (checkbox_is_checked
)?(IDYES
):(IDNO
));
67 EndDialog(hwndDlg
, IDCANCEL
);
69 case CHECKBOX_FULLSCREEN
:
70 checkbox_is_checked
^= 1;
82 int WINAPI
WinMain(HINSTANCE hInstance
, HINSTANCE hPrevInstance
,
83 LPSTR lpCmdLine
, int nCmdShow
) {
85 int main( int argc
, char** argv
) {
87 int i
, slide
, slide_direction
;
91 unsigned int worldmap_xpos
, worldmap_ypos
;
95 int sdl_flags
= SDL_SWSURFACE
;
96 int btn_hovering
= 0, btn_hovering_old
= 0;
98 bool mouse_pressed
= false;
100 bool benchmark
= false;
101 unsigned int night_start
, night_end
;
102 GameState
*current_game
= NULL
, *prepared_game
= NULL
;
103 InputDevice
* input_devices
;
104 unsigned int input_device_count
, input_device_id
;
106 AnimationState
*intro_playback
;
109 MenuButton btn_back
= {
110 NULL
, /* not needed for image-based button */
112 HEIGHT
-MENU_OPTIONS_BORDER
,
113 0, -1, /* width and height will be set by menu_button_init */
117 MenuButton btn_start
= {
118 NULL
, /* not needed for image-based button */
119 WIDTH
-MENU_OPTIONS_BORDER
,
120 HEIGHT
-MENU_OPTIONS_BORDER
,
121 -1, -1, /* width and height will be set by menu_button_init */
125 MenuButton btn_player1
= {
127 CONTROLLER_SETUP_BORDER
,
128 HEIGHT
/2 + CONTROLLER_SETUP_SIZE
/2 + 10,
129 CONTROLLER_SETUP_SIZE
, MENU_OPTIONS_BUTTON_HEIGHT
,
133 MenuButton btn_player2
= {
135 WIDTH
-CONTROLLER_SETUP_SIZE
-CONTROLLER_SETUP_BORDER
,
136 HEIGHT
/2 + CONTROLLER_SETUP_SIZE
/2 + 10,
137 CONTROLLER_SETUP_SIZE
, MENU_OPTIONS_BUTTON_HEIGHT
,
142 int highlight_location
= -1;
143 float highlight_location_distance
= 0.0;
144 float new_location_distance
= 0.0;
145 bool location_info_visible
= false;
146 unsigned int location_info_xpos
= 0, location_info_ypos
= 0;
148 const SDL_VideoInfo
* vi
= NULL
;
150 bool do_help
= false;
152 int state
= MENU_STATE_STARTED
;
154 #ifdef ENABLE_FPS_LIMIT
155 Uint32 ft
, frames
; /* frame timer and frames */
158 #if defined(MAEMO) || defined(MACOSX)
159 sdl_flags
|= SDL_FULLSCREEN
;
164 mb_result
= DialogBox(hInstance
, "CONFIG", 0, (DLGPROC
)ConfigDialogProc
);
168 sdl_flags
|= SDL_FULLSCREEN
;
177 fprintf(stderr
, "Tennix 2009 World Tennis Championship Tour (v" VERSION
")\n" COPYRIGHT
"\n" URL
"\n\n");
181 /* A poor/lazy man's getopt */
182 #define OPTION_SET(longopt,shortopt) \
183 (strcmp(argv[i], longopt)==0 || strcmp(argv[i], shortopt)==0)
184 #define OPTION_VALUE \
185 ((i+1 < argc)?(argv[i+1]):(NULL))
186 #define OPTION_VALUE_PROCESSED \
188 if (OPTION_SET("--fullscreen", "-f")) {
189 sdl_flags
|= SDL_FULLSCREEN
;
191 else if (OPTION_SET("--help", "-h")) {
194 else if (OPTION_SET("--benchmark", "-b")) {
198 fprintf(stderr
, "Ignoring unknown option: %s\n", argv
[i
]);
203 if (do_help
== true) {
204 fprintf(stderr
, "Usage: %s [--fullscreen|-f] [--help|-h]\n", argv
[0]);
212 srand((unsigned)time(NULL
));
215 if (SDL_Init(SDL_INIT_VIDEO
| SDL_INIT_JOYSTICK
) == -1) {
216 fprintf( stderr
, "Can't init SDL: %s\n", SDL_GetError());
220 vi
= SDL_GetVideoInfo();
221 if( (screen
= SDL_SetVideoMode( WIDTH
, HEIGHT
, vi
->vfmt
->BitsPerPixel
, sdl_flags
)) == NULL
) {
222 fprintf( stderr
, "Can't set video mode: %s\n", SDL_GetError());
226 SDL_WM_SetCaption( "Tennix 2009 World Tennis Championship Tour", "Tennix 2009");
227 SDL_ShowCursor( SDL_DISABLE
);
228 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY
, 1);
234 menu_button_init(&btn_back
);
235 menu_button_init(&btn_start
);
236 menu_button_init(&btn_player1
);
237 menu_button_init(&btn_player2
);
239 input_devices
= find_input_devices(&input_device_count
);
241 current_game
= gamestate_load(GAMESTATE_FILE
);
242 if (current_game
!= NULL
) {
243 /* restore pointer to location */
244 current_game
->location
= &(locations
[current_game
->current_location
]);
246 for (i
=1; i
<=MAXPLAYERS
; i
++) {
247 if (PLAYER(current_game
, i
).type
== PLAYER_TYPE_HUMAN
) {
248 input_device_id
= PLAYER(current_game
, i
).input_device_index
;
249 if (input_device_id
< input_device_count
) {
250 /* ok, we still have that device around */
251 PLAYER(current_game
, i
).input
= &(input_devices
[input_device_id
]);
253 /* the device vanished - set to AI (FIXME: select new device) */
254 PLAYER(current_game
, i
).type
= PLAYER_TYPE_AI
;
255 PLAYER(current_game
, i
).input
= NULL
;
261 #ifdef ENABLE_FPS_LIMIT
267 GameState
* g
= gamestate_new();
268 PLAYER(g
, 1).type
= PLAYER_TYPE_AI
;
269 PLAYER(g
, 2).type
= PLAYER_TYPE_AI
;
270 g
->timelimit
= BENCHMARK_TIMELIMIT
*1000;
271 g
->location
= &(locations
[0]);
277 intro
= create_intro();
278 intro_playback
= animation_state_new(intro
);
279 animation_state_run(intro_playback
, 1);
280 animation_state_free(intro_playback
);
281 animation_free(intro
);
284 worldmap_xpos
= (WIDTH
-get_image_width(GR_WORLDMAP
))/2;
285 worldmap_ypos
= (HEIGHT
-get_image_height(GR_WORLDMAP
))/2;
288 /* Sliding initialization */
289 ticks
= SDL_GetTicks();
290 slide
= slide_start
= get_image_width(GR_SIDEBAR
);
293 /* State transitions */
295 case MENU_STATE_STARTED
:
296 state
= MENU_STATE_SLIDE_TO_MAINMENU
;
298 case MENU_STATE_SLIDE_TO_MAINMENU
:
300 rectangle(0, 0, WIDTH
, HEIGHT
, 80, 80, 80);
303 slide_direction
= -1;
304 state
= MENU_STATE_SLIDE_TO_MAINMENU_IN_PROGRESS
;
306 case MENU_STATE_SLIDE_TO_MAINMENU_IN_PROGRESS
:
309 state
= MENU_STATE_MAINMENU
;
312 case MENU_STATE_MAINMENU
:
314 prepared_game
= NULL
;
316 case MENU_STATE_SLIDE_TO_LOCATION
:
319 state
= MENU_STATE_SLIDE_TO_LOCATION_IN_PROGRESS
;
321 case MENU_STATE_SLIDE_TO_LOCATION_IN_PROGRESS
:
322 if (slide
== slide_start
) {
323 state
= MENU_STATE_FADE_TO_LOCATION
;
326 case MENU_STATE_FADE_TO_LOCATION
:
328 state
= MENU_STATE_LOCATION
;
331 rectangle(0, 0, WIDTH
, HEIGHT
, 80, 80, 80);
332 /* Draw and store the worldmap with day/night times */
333 show_image(GR_WORLDMAP
, WIDTH
/2-get_image_width(GR_WORLDMAP
)/2, HEIGHT
/2-get_image_height(GR_WORLDMAP
)/2, 255);
334 day_night(get_image_width(GR_WORLDMAP
), &night_start
, &night_end
);
335 if (night_start
> night_end
) {
336 rectangle_alpha(worldmap_xpos
, worldmap_ypos
, night_end
, get_image_height(GR_WORLDMAP
), 0, 0, 0, 150);
337 rectangle_alpha(worldmap_xpos
+night_start
, worldmap_ypos
, get_image_width(GR_WORLDMAP
)-night_start
, get_image_height(GR_WORLDMAP
), 0, 0, 0, 150);
339 rectangle_alpha(worldmap_xpos
+night_start
, worldmap_ypos
, night_end
-night_start
, get_image_height(GR_WORLDMAP
), 0, 0, 0, 150);
342 /* add misc items to screen */
343 font_draw_string(FONT_XLARGE
, "Pick a location", (WIDTH
-font_get_string_width(FONT_XLARGE
, "Pick a location"))/2, 20);
347 case MENU_STATE_FADE_TO_OPTIONS
:
350 rectangle(0, 0, WIDTH
, HEIGHT
, 80, 80, 80);
351 rectangle(CONTROLLER_SETUP_BORDER
, HEIGHT
/2-CONTROLLER_SETUP_SIZE
/2, CONTROLLER_SETUP_SIZE
, CONTROLLER_SETUP_SIZE
, 150, 150, 150);
352 rectangle(WIDTH
-CONTROLLER_SETUP_BORDER
-CONTROLLER_SETUP_SIZE
, (HEIGHT
-CONTROLLER_SETUP_SIZE
)/2, CONTROLLER_SETUP_SIZE
, CONTROLLER_SETUP_SIZE
, 150, 150, 150);
353 font_draw_string(FONT_XLARGE
, "Controller setup", (WIDTH
-font_get_string_width(FONT_XLARGE
, "Controller setup"))/2, 20);
354 font_draw_string(FONT_MEDIUM
, "Player 1", 130 - font_get_string_width(FONT_MEDIUM
, "Player 1")/2, (HEIGHT
-CONTROLLER_SETUP_SIZE
)/2 - 10 - font_get_height(FONT_MEDIUM
));
355 font_draw_string(FONT_MEDIUM
, "Player 1", 130 - font_get_string_width(FONT_MEDIUM
, "Player 1")/2, (HEIGHT
-CONTROLLER_SETUP_SIZE
)/2 - 10 - font_get_height(FONT_MEDIUM
));
356 font_draw_string(FONT_MEDIUM
, "Player 2", WIDTH
- CONTROLLER_SETUP_SIZE
/2 - CONTROLLER_SETUP_BORDER
- font_get_string_width(FONT_MEDIUM
, "Player 2")/2, (HEIGHT
-CONTROLLER_SETUP_SIZE
)/2 - 10 - font_get_height(FONT_MEDIUM
));
359 state
= MENU_STATE_OPTIONS
;
361 case MENU_STATE_LOCATION
:
362 case MENU_STATE_OPTIONS
:
363 /* Prepare a new game */
364 if (prepared_game
== NULL
) {
365 prepared_game
= gamestate_new();
366 prepared_game
->location
= NULL
;
367 /* FIXME - this should not be written here, but taken from the input devices */
368 btn_player1
.text
= "Keyboard (arrows)";
369 btn_player2
.text
= "Carl Van Court";
371 PLAYER(prepared_game
, 1).input_device_index
= 0;
373 PLAYER(prepared_game
, 1).input_device_index
= 2;
375 PLAYER(prepared_game
, 1).type
= PLAYER_TYPE_HUMAN
;
376 PLAYER(prepared_game
, 1).input
= &(input_devices
[PLAYER(prepared_game
, 1).input_device_index
]);
377 location_info_visible
= false;
378 prepared_game
->current_location
= -1;
379 highlight_location
= -1;
382 case MENU_STATE_SLIDE_TO_GAME
:
385 state = MENU_STATE_SLIDE_TO_GAME_IN_PROGRESS;
387 case MENU_STATE_SLIDE_TO_GAME_IN_PROGRESS:
388 if (slide == slide_start) {
389 state = MENU_STATE_GAME;
391 state
= MENU_STATE_GAME
;
393 case MENU_STATE_SLIDE_TO_RESUME
:
396 state
= MENU_STATE_SLIDE_TO_RESUME_IN_PROGRESS
;
398 case MENU_STATE_SLIDE_TO_RESUME_IN_PROGRESS
:
399 if (slide
== slide_start
) {
400 state
= MENU_STATE_RESUME
;
403 case MENU_STATE_GAME
:
404 if (prepared_game
== NULL
) {
405 fprintf(stderr
, "Game not yet prepared!\n");
408 /* Set the day/night status */
409 if (night_start
< night_end
) {
410 prepared_game
->night
= (prepared_game
->location
->worldmap_x
> night_start
&& prepared_game
->location
->worldmap_x
< night_end
);
412 prepared_game
->night
= (prepared_game
->location
->worldmap_x
< night_end
|| prepared_game
->location
->worldmap_x
> night_start
);
415 /* Cancel a possibly started game */
417 current_game
= prepared_game
;
418 prepared_game
= NULL
;
419 /* no break - we are continuing with "resume" */
420 case MENU_STATE_RESUME
:
421 if (current_game
== NULL
) {
422 fprintf(stderr
, "Cannot resume game!\n");
426 gameloop(current_game
);
428 while(SDL_PollEvent(&e
));
429 #ifdef ENABLE_FPS_LIMIT
434 state
= MENU_STATE_SLIDE_TO_MAINMENU
;
436 case MENU_STATE_SLIDE_TO_QUIT
:
439 state
= MENU_STATE_SLIDE_TO_QUIT_IN_PROGRESS
;
441 case MENU_STATE_SLIDE_TO_QUIT_IN_PROGRESS
:
442 if (slide
== slide_start
) {
443 state
= MENU_STATE_QUIT
;
446 case MENU_STATE_QUIT
:
450 fprintf(stderr
, "State error: %d\n", state
);
455 if (SDL_GetTicks() > ticks
+ 20) {
456 if (slide
>= 1 && slide
<= slide_start
) {
457 slide
+= slide_direction
+(slide_direction
*slide
/(sqrt(2*slide
)));
458 slide
= MAX(0, MIN(slide_start
, slide
));
459 } else if (slide_direction
!= 0) {
462 ticks
= SDL_GetTicks();
467 if (state
!= MENU_STATE_OPTIONS
) {
468 fill_image_offset(GR_FOG
, 0, 0, WIDTH
, HEIGHT
, -i
, 0);
471 show_image(GR_SIDEBAR
, WIDTH
-get_image_width(GR_SIDEBAR
)+slide
, 0, 255);
472 show_image(GR_TENNIXLOGO
, WIDTH
-get_image_width(GR_SIDEBAR
)-10, 20-slide
, 255);
473 if (state
!= MENU_STATE_OPTIONS
&& state
!= MENU_STATE_LOCATION
) {
475 show_image(GR_BTN_PLAY
, WIDTH
-get_image_width(GR_BTN_PLAY
)+slide
+(slide
/7)+3-(3*(btn_hovering
==MENU_START
)), 150, 255);
476 if (current_game
!= NULL
) {
477 show_image(GR_BTN_RESUME
, WIDTH
-get_image_width(GR_BTN_RESUME
)+slide
+(slide
/7)+3-(3*(btn_hovering
==MENU_RESUME
)), 230, 255);
478 font_draw_string(FONT_SMALL
, "current match:", 10, 10);
479 font_draw_string(FONT_SMALL
, current_game
->sets_score_str
, 10, 40);
481 font_draw_string(FONT_MEDIUM
, "Tennix 2009 World Tennis Championship Tour", 10, 10);
483 font_draw_string_color(FONT_MEDIUM
, URL
, 10-1, HEIGHT
-10-1-font_get_height(FONT_MEDIUM
), 130, 130, 130);
484 font_draw_string_color(FONT_MEDIUM
, URL
, 10, HEIGHT
-10-font_get_height(FONT_MEDIUM
), 30, 30, 30);
485 show_image(GR_BTN_QUIT
, WIDTH
-get_image_width(GR_BTN_QUIT
)+slide
+(slide
/7)+3-(3*(btn_hovering
==MENU_QUIT
)), 350, 255);
486 } else if (state
== MENU_STATE_OPTIONS
) {
488 draw_button_object(&btn_back
, mx
, my
);
489 draw_button_object(&btn_start
, mx
, my
);
490 draw_button_object(&btn_player1
, mx
, my
);
491 draw_button_object(&btn_player2
, mx
, my
);
492 wiggle
= 15*sinf((float)ticks
/300.);
493 if (PLAYER(prepared_game
, 1).input_device_index
> -1) {
494 show_image_rotozoom(input_devices
[PLAYER(prepared_game
, 1).input_device_index
].icon
, CONTROLLER_SETUP_BORDER
+ CONTROLLER_SETUP_SIZE
/2, HEIGHT
/2, wiggle
, 1.0);
496 show_image_rotozoom(GR_INPUT_AI
, CONTROLLER_SETUP_BORDER
+ CONTROLLER_SETUP_SIZE
/2, HEIGHT
/2, wiggle
, 1.0);
498 if (PLAYER(prepared_game
, 2).input_device_index
> -1) {
499 show_image_rotozoom(input_devices
[PLAYER(prepared_game
, 2).input_device_index
].icon
, WIDTH
-CONTROLLER_SETUP_BORDER
-CONTROLLER_SETUP_SIZE
/2, HEIGHT
/2, -wiggle
, 1.0);
501 show_image_rotozoom(GR_INPUT_AI
, WIDTH
-CONTROLLER_SETUP_BORDER
-CONTROLLER_SETUP_SIZE
/2, HEIGHT
/2, -wiggle
, 1.0);
503 } else if (state
== MENU_STATE_LOCATION
) {
504 /* Location selection screen */
505 for (x
=0; x
<location_count(); x
++) {
506 new_location_distance
= SQUARE_DISTANCE(mx
-worldmap_xpos
-locations
[x
].worldmap_x
,
507 my
-worldmap_ypos
-locations
[x
].worldmap_y
);
508 if (highlight_location
== -1) {
509 if (new_location_distance
< 20*20) {
510 highlight_location
= x
;
513 highlight_location_distance
= SQUARE_DISTANCE(mx
-worldmap_xpos
-locations
[highlight_location
].worldmap_x
,
514 my
-worldmap_ypos
-locations
[highlight_location
].worldmap_y
);
515 if (highlight_location_distance
> 20*20) {
516 highlight_location
= -1;
518 if (highlight_location_distance
> new_location_distance
&& new_location_distance
< 20*20) {
519 highlight_location
= x
;
523 if (prepared_game
!= NULL
) {
524 if (!location_info_visible
) {
525 for (x
=0; x
<location_count(); x
++) {
526 /* draw rectangle for location at "x"*/
527 if (highlight_location
!= -1 && (unsigned int)highlight_location
== x
) {
528 rectangle(worldmap_xpos
+ locations
[x
].worldmap_x
-3, worldmap_ypos
+ locations
[x
].worldmap_y
-3, 7, 7, 255*((i
/10)%2), 0, 255*((i
/10)%2));
531 rectangle(worldmap_xpos
+ locations
[x
].worldmap_x
-2, worldmap_ypos
+ locations
[x
].worldmap_y
-2, 5, 5, 255, 255*(prepared_game
->current_location
!= -1 && x
==(unsigned int)(prepared_game
->current_location
)), 0);
534 rectangle_alpha(location_info_xpos
-5, location_info_ypos
-5, 10+get_image_width(prepared_game
->location
->photo
), get_image_height(prepared_game
->location
->photo
)+100, 30, 30, 30, 200);
535 show_sprite(prepared_game
->location
->photo
, (i
/1000)%(prepared_game
->location
->photo_frames
), prepared_game
->location
->photo_frames
, location_info_xpos
, location_info_ypos
, 255);
536 font_draw_string(FONT_SMALL
, prepared_game
->location
->name
, location_info_xpos
+MENU_OPTIONS_BORDER
, location_info_ypos
+MENU_OPTIONS_BORDER
+200);
537 font_draw_string(FONT_SMALL
, prepared_game
->location
->area
, location_info_xpos
+MENU_OPTIONS_BORDER
, location_info_ypos
+MENU_OPTIONS_BORDER
+200+font_get_height(FONT_SMALL
));
538 font_draw_string(FONT_SMALL
, prepared_game
->location
->city
, location_info_xpos
+MENU_OPTIONS_BORDER
, location_info_ypos
+MENU_OPTIONS_BORDER
+200+2*font_get_height(FONT_SMALL
));
539 font_draw_string(FONT_SMALL
, prepared_game
->location
->court_type_name
, location_info_xpos
+MENU_OPTIONS_BORDER
, location_info_ypos
+MENU_OPTIONS_BORDER
+200+3*font_get_height(FONT_SMALL
));
541 if (prepared_game
->location
!= NULL
) {
542 draw_button_object(&btn_start
, mx
, my
);
545 draw_button_object(&btn_back
, mx
, my
);
549 if( e
.type
== SDL_QUIT
) {
550 state
= MENU_STATE_SLIDE_TO_QUIT
;
554 keys
= SDL_GetKeyState( NULL
);
555 mb
= SDL_GetMouseState( &mx
, &my
);
557 btn_hovering_old
= btn_hovering
;
558 if (state
== MENU_STATE_MAINMENU
) {
559 btn_hovering
= M_POS_DECODE(mx
, my
);
560 if (current_game
== NULL
) {
561 btn_hovering
&= ~MENU_RESUME
;
563 } else if (state
== MENU_STATE_LOCATION
) {
564 if (M_POS_BUTTON(btn_back
, mx
, my
)) {
565 btn_hovering
= MENU_QUIT
;
566 } else if (M_POS_BUTTON(btn_start
, mx
, my
)) {
567 btn_hovering
= MENU_START
;
571 } else if (state
== MENU_STATE_OPTIONS
) {
572 if (M_POS_BUTTON(btn_back
, mx
, my
)) {
573 btn_hovering
= MENU_QUIT
;
574 } else if (M_POS_BUTTON(btn_start
, mx
, my
)) {
575 btn_hovering
= MENU_START
;
576 } else if (M_POS_BUTTON(btn_player1
, mx
, my
)) {
577 btn_hovering
= MENU_PLAYER1
;
578 } else if (M_POS_BUTTON(btn_player2
, mx
, my
)) {
579 btn_hovering
= MENU_PLAYER2
;
584 /* No menu screen - no hovering. */
587 #ifndef MAEMO /* On Maemo, we cannot really "hover" (touchscreen!) */
588 if (btn_hovering_old
!= btn_hovering
&& btn_hovering
!= 0) {
589 #ifdef HAVE_VOICE_FILES
590 if (btn_hovering
== MENU_QUIT
) {
591 play_sample(VOICE_QUIT_IT
);
592 } else if (btn_hovering
== MENU_START
) {
593 play_sample(VOICE_NEW_GAME
);
595 play_sample(SOUND_MOUSEOVER
);
598 /*play_sample(SOUND_MOUSEOVER);*/
603 if( keys
[SDLK_ESCAPE
] || keys
['q']) {
604 /* FIXME: do the state thingie! */
609 SDL_WM_ToggleFullScreen( screen
);
612 #ifndef MAEMO /* No mouse cursor on Maemo (we have a touchscreen) */
613 if (state
== MENU_STATE_MAINMENU
|| state
== MENU_STATE_OPTIONS
|| state
== MENU_STATE_LOCATION
) {
614 show_image(GR_CURSOR
, mx
-2, my
-1, 255);
618 /* Draw the "real" mouse coordinates */
619 /*rectangle(mx-1, my-1, 2, 2, 255, 255, 255);*/
621 /* Store the screen, because we are fading after this screen update */
622 /*if (!(mb & SDL_BUTTON(SDL_BUTTON_LEFT)) && btn_hovering != MENU_NONE && mouse_pressed == true) store_screen();*/
626 if( mb
& SDL_BUTTON(SDL_BUTTON_LEFT
)) {
627 if (!mouse_pressed
) {
628 play_sample(SOUND_MOUSEOVER
);
630 mouse_pressed
= true;
631 } else if (mouse_pressed
== true) {
632 /* Mouse button released */
633 if (state
== MENU_STATE_MAINMENU
|| state
== MENU_STATE_OPTIONS
|| state
== MENU_STATE_LOCATION
) {
634 #ifdef HAVE_VOICE_FILES
635 if (btn_hovering
== MENU_START
) {
636 play_sample(VOICE_LETS_GO
);
638 play_sample(SOUND_MOUSECLICK
);
641 /*play_sample(SOUND_MOUSEOVER);*/
644 if (state
== MENU_STATE_MAINMENU
) {
645 switch (btn_hovering
) {
647 state
= MENU_STATE_SLIDE_TO_LOCATION
;
650 state
= MENU_STATE_SLIDE_TO_RESUME
;
653 state
= MENU_STATE_SLIDE_TO_QUIT
;
656 } else if (state
== MENU_STATE_LOCATION
) {
657 switch (btn_hovering
) {
659 if (prepared_game
->location
!= NULL
) {
660 state
= MENU_STATE_FADE_TO_OPTIONS
;
664 state
= MENU_STATE_SLIDE_TO_MAINMENU
;
667 if (!location_info_visible
&& highlight_location
!= -1) {
668 prepared_game
->current_location
= highlight_location
;
669 prepared_game
->location
= &(locations
[prepared_game
->current_location
]);
670 location_info_xpos
= MAX(0, MIN(WIDTH
-320-50, mx
-320/2));
671 location_info_ypos
= MAX(0, MIN(HEIGHT
-200-160, my
-200/2));
672 location_info_visible
= true;
674 location_info_visible
= false;
675 highlight_location
= -1;
676 prepared_game
->current_location
= -1;
677 prepared_game
->location
= NULL
;
681 } else if (state
== MENU_STATE_OPTIONS
) {
682 switch (btn_hovering
) {
684 state
= MENU_STATE_SLIDE_TO_GAME
;
687 state
= MENU_STATE_FADE_TO_LOCATION
;
690 /* advance the input device index */
691 PLAYER(prepared_game
, 1).input_device_index
++;
692 if (PLAYER(prepared_game
, 1).input_device_index
== (signed int)input_device_count
) {
693 PLAYER(prepared_game
, 1).input_device_index
= -1;
696 if (input_devices
[PLAYER(prepared_game
, 1).input_device_index
].exclusive_to_player
== 2) {
697 PLAYER(prepared_game
, 1).input_device_index
++;
700 /* determine the selected input device */
701 if (PLAYER(prepared_game
, 1).input_device_index
== -1) {
702 PLAYER(prepared_game
, 1).type
= PLAYER_TYPE_AI
;
703 PLAYER(prepared_game
, 1).input
= NULL
;
704 btn_player1
.text
= "Carl Van Court";
706 PLAYER(prepared_game
, 1).type
= PLAYER_TYPE_HUMAN
;
707 PLAYER(prepared_game
, 1).input
= &(input_devices
[PLAYER(prepared_game
, 1).input_device_index
]);
708 btn_player1
.text
= input_device_get_name(PLAYER(prepared_game
, 1).input
);
712 /* advance the input device index */
713 PLAYER(prepared_game
, 2).input_device_index
++;
715 if (input_devices
[PLAYER(prepared_game
, 2).input_device_index
].exclusive_to_player
== 1) {
716 PLAYER(prepared_game
, 2).input_device_index
++;
719 if (PLAYER(prepared_game
, 2).input_device_index
== (signed int)input_device_count
) {
720 PLAYER(prepared_game
, 2).input_device_index
= -1;
723 /* determine the selected input device */
724 if (PLAYER(prepared_game
, 2).input_device_index
== -1) {
725 PLAYER(prepared_game
, 2).type
= PLAYER_TYPE_AI
;
726 PLAYER(prepared_game
, 2).input
= NULL
;
727 btn_player2
.text
= "Carl Van Court";
729 PLAYER(prepared_game
, 2).type
= PLAYER_TYPE_HUMAN
;
730 PLAYER(prepared_game
, 2).input
= &(input_devices
[PLAYER(prepared_game
, 2).input_device_index
]);
731 btn_player2
.text
= input_device_get_name(PLAYER(prepared_game
, 2).input
);
736 mouse_pressed
= false;
739 #ifdef ENABLE_FPS_LIMIT
740 while (frames
*1000.0/((float)(SDL_GetTicks()-ft
+1))>(float)(DEFAULT_FPS
)) {
747 if (current_game
!= NULL
) {
748 if (gamestate_save(current_game
, GAMESTATE_FILE
) != 0) {
749 fprintf(stderr
, "Warning: cannot save gamestate to %s\n", GAMESTATE_FILE
);
753 /* Play the credits */
754 intro
= create_credits();
755 intro_playback
= animation_state_new(intro
);
756 animation_state_run(intro_playback
, 1);
757 animation_state_free(intro_playback
);
758 animation_free(intro
);
768 void menu_button_init(MenuButton
* b
)
772 if (b
->image_id
!= GR_COUNT
) {
774 * If the button is an image, the "w" and "h" attributes of the
775 * MenuButton struct are simply factors with which the real width
776 * and height of the image (=button) should be multiplied and added
777 * to the "x" and "y" position and the "w" and "h" are replaced with
778 * the real size of the image for the collision detection
783 b
->w
= get_image_width(b
->image_id
);
784 b
->h
= get_image_height(b
->image_id
);