5 * Copyright (C) 2003, 2007, 2008 Thomas Perl <thp@perli.net>
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
33 static SDL_Surface
*buffer
;
34 static SDL_Surface
*background
;
36 static SDL_Rect
*rect_update_cache
;
37 static SDL_Rect
*rect_update_old
;
38 static int rect_update_cache_current
;
39 static int rect_update_old_count
;
41 static Uint32 fading_start
= 0;
43 #include "data/graphics_data.c"
44 static const ResourceData graphics
[] = {
47 RESOURCE(player_racket
),
49 RESOURCE(smallish_font
),
63 void init_graphics() {
69 tmp
= IMG_Load_RW( SDL_RWFromConstMem( icon
, sizeof(icon
)), 1);
71 SDL_WM_SetIcon( tmp
, NULL
);
72 SDL_FreeSurface( tmp
);
76 rect_update_cache
= (SDL_Rect
*)calloc(RECT_UPDATE_CACHE
, sizeof(SDL_Rect
));
77 rect_update_old
= (SDL_Rect
*)calloc(RECT_UPDATE_CACHE
, sizeof(SDL_Rect
));
78 rect_update_cache_current
= 0;
79 rect_update_old_count
= 0;
81 images
= (Image
*)calloc( GR_COUNT
, sizeof( Image
));
83 for( i
=0; i
<GR_COUNT
; i
++) {
84 tmp
= IMG_Load_RW( SDL_RWFromConstMem( graphics
[i
].data
, graphics
[i
].size
), 1);
86 fprintf( stderr
, "Error: %s\n", SDL_GetError());
90 if( GRAPHICS_IS_FONT(i
)) {
91 /* Convert to RGB w/ colorkey=black for opacity support */
92 SDL_SetColorKey( tmp
, SDL_SRCCOLORKEY
| SDL_RLEACCEL
, SDL_MapRGB( tmp
->format
, 0, 0, 0));
93 data
= SDL_ConvertSurface( tmp
, screen
->format
, SDL_SRCCOLORKEY
| SDL_RLEACCEL
);
95 /* Convert to RGBA for alpha channel from PNG */
96 data
= SDL_DisplayFormatAlpha( tmp
);
98 SDL_FreeSurface( tmp
);
101 fprintf( stderr
, "Error: %s\n", SDL_GetError());
104 images
[i
].data
= data
;
107 buffer
= SDL_CreateRGBSurface(SDL_SWSURFACE
, WIDTH
, HEIGHT
,
108 screen
->format
->BitsPerPixel
,
109 screen
->format
->Rmask
,
110 screen
->format
->Gmask
,
111 screen
->format
->Bmask
,
112 screen
->format
->Amask
);
114 background
= SDL_CreateRGBSurface(SDL_SWSURFACE
, WIDTH
, HEIGHT
,
115 screen
->format
->BitsPerPixel
,
116 screen
->format
->Rmask
,
117 screen
->format
->Gmask
,
118 screen
->format
->Bmask
,
119 screen
->format
->Amask
);
121 if( buffer
== NULL
) {
122 fprintf( stderr
, "Cannot create buffer surface: %s\n", SDL_GetError());
126 void uninit_graphics() {
129 for( i
=0; i
<GR_COUNT
; i
++) {
130 SDL_FreeSurface( images
[i
].data
);
133 if( buffer
!= NULL
) {
134 SDL_FreeSurface( buffer
);
137 if (background
!= NULL
) {
138 SDL_FreeSurface(background
);
141 free(rect_update_cache
);
142 free(rect_update_old
);
146 int get_image_width( image_id id
) {
147 return images
[id
].data
->w
;
150 int get_image_height( image_id id
) {
151 return images
[id
].data
->h
;
154 int get_sprite_width( image_id id
, int items
) {
155 return images
[id
].data
->w
/ items
;
158 void show_sprite( image_id id
, int pos
, int items
, int x_offset
, int y_offset
, int opacity
) {
162 bitmap
= images
[id
].data
;
166 SDL_SetAlpha( bitmap
, SDL_SRCALPHA
| SDL_RLEACCEL
, opacity
);
168 dst
.w
= src
.w
= bitmap
->w
/items
;
169 dst
.h
= src
.h
= bitmap
->h
;
175 SDL_BlitSurface( bitmap
, &src
, screen
, &dst
);
179 void fill_image( image_id id
, int x
, int y
, int w
, int h
) {
182 int dx
= 0, dy
= 0, cx
, cy
;
184 if( id
>= GR_COUNT
) return;
186 bitmap
= images
[id
].data
;
190 src
.h
= dst
.h
= cy
= (h
-dy
> bitmap
->h
)?(bitmap
->h
):(h
-dy
);
195 src
.w
= dst
.w
= cx
= (w
-dx
> bitmap
->w
)?(bitmap
->w
):(w
-dx
);
198 SDL_BlitSurface( bitmap
, &src
, screen
, &dst
);
208 void line_horiz( int y
, Uint8 r
, Uint8 g
, Uint8 b
) {
209 rectangle(0, y
, screen
->w
, 1, r
, g
, b
);
212 void line_vert( int x
, Uint8 r
, Uint8 g
, Uint8 b
) {
213 rectangle(x
, 0, 1, screen
->h
, r
, g
, b
);
216 void rectangle( int x
, int y
, int w
, int h
, Uint8 r
, Uint8 g
, Uint8 b
) {
217 Uint32 color
= SDL_MapRGB( screen
->format
, r
, g
, b
);
225 SDL_FillRect( screen
, &rect
, color
);
226 update_rect(x
, y
, w
, h
);
229 void draw_button( int x
, int y
, int w
, int h
, Uint8 r
, Uint8 g
, Uint8 b
, char pressed
) {
230 float diff
= (pressed
?1.0-BUTTON_HIGHLIGHT
:1.0+BUTTON_HIGHLIGHT
);
231 int border
= BUTTON_BORDER
;
232 rectangle( x
, y
, w
, h
, r
*diff
, g
*diff
, b
*diff
);
233 rectangle( x
+border
, y
+border
, w
-border
, h
-border
, r
/diff
, g
/diff
, b
/diff
);
234 rectangle( x
+border
, y
+border
, w
-2*border
, h
-2*border
, r
, g
, b
);
237 void draw_button_text( char* s
, int x
, int y
, int w
, int h
, Uint8 r
, Uint8 g
, Uint8 b
, char pressed
) {
239 pressed
= pressed
?1:0;
240 draw_button( x
, y
, w
, h
, r
, g
, b
, pressed
);
241 font_x
= x
+ w
/2 - font_get_string_width( GR_SMALLISH_FONT
, s
)/2 + pressed
*BUTTON_BORDER
;
242 font_y
= y
+ h
/2 - get_image_height( GR_SMALLISH_FONT
)/2 + pressed
*BUTTON_BORDER
;
243 font_draw_string( GR_SMALLISH_FONT
, s
, font_x
, font_y
, 0, 0);
254 SDL_FillRect(screen
, &rect
, SDL_MapRGB(screen
->format
, 0, 0, 0));
259 SDL_BlitSurface(screen
, NULL
, background
, NULL
);
260 rect_update_old
[0].x
= rect_update_old
[0].y
= 0;
261 rect_update_old
[0].w
= WIDTH
;
262 rect_update_old
[0].h
= HEIGHT
;
263 rect_update_old_count
= 1;
264 rect_update_cache_current
= 0;
271 SDL_BlitSurface(background
, NULL
, screen
, NULL
);
273 for (i
=0; i
<rect_update_cache_current
; i
++) {
274 SDL_BlitSurface(background
, &rect_update_cache
[i
], screen
, &rect_update_cache
[i
]);
277 /* Save rects I've just updated for redraw later */
278 tmp
= rect_update_cache
;
279 rect_update_cache
= rect_update_old
;
280 rect_update_old
= tmp
;
281 rect_update_old_count
= rect_update_cache_current
;
282 rect_update_cache_current
= 0;
285 void update_rect(Sint32 x
, Sint32 y
, Sint32 w
, Sint32 h
)
287 static int inside
= 0;
290 /*rectangle(x, y, w, h, 50+rand()%200, 50+rand()%200 ,50+rand()%200);*/
292 if ((x
>= WIDTH
) | (y
>= HEIGHT
) | (x
+w
<= 0) | (y
+h
<= 0) | (!w
) | (!h
)) {
297 if (rect_update_cache_current
== RECT_UPDATE_CACHE
) {
298 fprintf(stderr
, "Overflow\n");
299 rect_update_cache_current
= 0;
302 SDL_Rect
* u
= &(rect_update_cache
[rect_update_cache_current
]);
304 if (x
< 0/* && x+w > 0*/) {
308 if (y
< 0/* && y+h > 0*/) {
331 rect_update_cache_current
++;
338 int ticks
= SDL_GetTicks();
339 SDL_Rect
*r_current
= NULL
, *end_current
= NULL
;
340 SDL_Rect
*r_old
= NULL
;
342 static int fading_last_time
= 0;
343 int fading_now
= is_fading();
346 SDL_SetAlpha(buffer
, SDL_SRCALPHA
| SDL_RLEACCEL
, 255-255*(ticks
-fading_start
)/FADE_DURATION
);
347 SDL_BlitSurface(buffer
, NULL
, screen
, NULL
);
348 SDL_UpdateRect(screen
, 0, 0, 0, 0);
349 } else if (fading_last_time
&& !fading_now
) {
350 SDL_UpdateRect(screen
, 0, 0, 0, 0);
352 if (rect_update_old_count
== rect_update_cache_current
) {
353 /* Merge rects into one single rect list */
354 r_old
= rect_update_old
;
355 r_current
= rect_update_cache
;
356 end_current
= rect_update_cache
+ rect_update_cache_current
;
357 while (r_current
!= end_current
) {
358 r_old
->w
= MAX(r_current
->x
+r_current
->w
, r_old
->x
+r_old
->w
);
359 r_old
->h
= MAX(r_current
->y
+r_current
->h
, r_old
->y
+r_old
->h
);
360 r_old
->x
= MIN(r_current
->x
, r_old
->x
);
361 r_old
->y
= MIN(r_current
->y
, r_old
->y
);
362 r_old
->w
-= r_old
->x
;
363 r_old
->h
-= r_old
->y
;
368 SDL_UpdateRects(screen
, rect_update_old_count
, rect_update_old
);
370 SDL_UpdateRects(screen
, rect_update_old_count
, rect_update_old
);
371 SDL_UpdateRects(screen
, rect_update_cache_current
, rect_update_cache
);
376 fading_last_time
= fading_now
;
380 SDL_BlitSurface( screen
, NULL
, buffer
, NULL
);
381 fading_start
= SDL_GetTicks();
385 return SDL_GetTicks() < fading_start
+FADE_DURATION
;
388 int font_get_metrics( image_id id
, char ch
, int* xp
, int* wp
) {
390 int pos
, x
= -1, w
= 0;
391 int search_pos
= 0, search_x
= 0;
392 Uint8 red
, green
, blue
;
394 if( id
>= GR_COUNT
) return 0;
396 pos
= toupper( ch
) - ' '; /* ' ' = first character in font bitmap */
398 bitmap
= images
[id
].data
;
400 SDL_LockSurface( bitmap
);
401 while( search_x
< bitmap
->w
) {
402 GET_PIXEL_RGB( bitmap
, search_x
, 0, &red
, &green
, &blue
);
404 /* Increase pos counter if we have a "marker" pixel (255,0,255) */
405 if( red
> 250 && green
< 10 && blue
> 250) {
407 if( search_pos
== pos
) {
409 } else if( search_pos
== pos
+ 1) {
417 SDL_UnlockSurface( bitmap
);
419 if( wp
!= NULL
) (*wp
) = w
;
420 if( xp
!= NULL
) (*xp
) = x
;
425 int font_draw_char( image_id id
, char ch
, int x_offset
, int y_offset
) {
430 font_get_metrics( id
, ch
, &x
, &w
);
431 if( x
== -1) return w
;
433 bitmap
= images
[id
].data
;
436 dst
.h
= src
.h
= bitmap
->h
- 1;
442 SDL_BlitSurface( bitmap
, &src
, screen
, &dst
);
447 void font_draw_string_alpha( image_id id
, const char* s
, int x_offset
, int y_offset
, int start
, int animation
, int opacity
) {
450 int i
, additional_x
= 0, additional_y
= 0;
451 float xw
= 0.0, xw_diff
;
454 if( id
> GR_COUNT
) return;
456 bitmap
= images
[id
].data
;
457 SDL_SetAlpha( bitmap
, SDL_SRCALPHA
| SDL_RLEACCEL
, opacity
);
459 if( animation
& ANIMATION_BUNGEE
) {
460 xw
= (25.0*sinf( start
/10.0));
465 if( animation
& ANIMATION_PENDULUM
) {
466 x
-= (int)(20.0*sinf( start
/20.0));
470 for( i
=0; i
<strlen(s
); i
++) {
471 if( animation
& ANIMATION_WAVE
) {
472 y
= y_offset
+ (int)(3.0*sinf( start
/10.0 + x
/30.0));
474 x
+= font_draw_char( id
, s
[i
], x
, y
);
475 if( animation
& ANIMATION_BUNGEE
) {
476 xw_diff
+= xw
/strlen(s
);
477 if( xw_diff
> 1.0 || xw_diff
< -1.0) {
487 if (animation
& ANIMATION_WAVE
) {
490 if (animation
& ANIMATION_BUNGEE
) {
493 update_rect(x_offset
-additional_x
, y_offset
-additional_y
, x
-x_offset
+additional_x
*2, get_image_height(id
)+additional_y
*2);
496 int font_get_string_width( image_id id
, const char* s
) {
499 for( i
=0; i
<strlen(s
); i
++) {
500 w
+= font_get_metrics( id
, s
[i
], NULL
, NULL
);
506 void draw_line_faded( int x1
, int y1
, int x2
, int y2
, int r
, int g
, int b
, int r2
, int g2
, int b2
) {
507 float step
, dx
, dy
, x
= x1
, y
= y1
;
509 char fade
= (r
!=r2
|| g
!=g2
|| b
!=b2
);
511 step
= (float)(abs(x2
-x1
)>abs(y2
-y1
)?abs(x2
-x1
):abs(y2
-y1
));
512 dx
= (float)(x2
-x1
) / step
;
513 dy
= (float)(y2
-y1
) / step
;
515 SDL_LockSurface( screen
);
516 for( i
=0; i
<step
; i
++) {
519 if( x
< 0.0 || x
>= WIDTH
|| y
< 0.0 || y
>= HEIGHT
) {
523 SET_PIXEL_RGB( screen
, (int)x
, (int)y
, (r
*(step
-i
)+r2
*i
)/step
, (g
*(step
-i
)+g2
*i
)/step
, (b
*(step
-i
)+b2
*i
)/step
);
525 SET_PIXEL_RGB( screen
, (int)x
, (int)y
, r
, g
, b
);
528 SDL_UnlockSurface( screen
);