Save and load the current game on quit/start
[tennix.git] / tennix.h
blob7a69fe3fb92bfe1e74f8ab6cadd77ed1af1320b7
2 /**
4 * Tennix! SDL Port
5 * Copyright (C) 2003, 2007, 2008, 2009 Thomas Perl <thp@thpinfo.com>
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
20 * MA 02110-1301, USA.
22 **/
24 #ifndef __TENNIX_H
25 #define __TENNIX_H
27 #include <sys/param.h>
29 #include <SDL/SDL.h>
31 #ifdef DELUXE_EDITION
32 # define HAVE_VOICE_FILES
33 # define EXTENDED_REFEREE
34 # define NONFREE_LOCATIONS
35 #endif
37 #define ARCHIVE_FILE "tennix.tnx"
38 #define ARCHIVE_FILE_INSTALLED "/" PREFIX "/share/games/tennix/" ARCHIVE_FILE
40 #ifdef WIN32
41 # define GAMESTATE_FILE "current_match-" VERSION ".tennix"
42 #else
43 # define GAMESTATE_FILE ".tennix-current_match-" VERSION
44 #endif
46 #define COPYRIGHT "Copyright 2003, 2007, 2008, 2009 Thomas Perl"
47 #define URL "http://icculus.org/tennix/"
49 #define WIDTH 640
50 #define HEIGHT 480
52 #define BENCHMARK_TIMELIMIT 60 /* in seconds */
53 #define MENU_BUTTON_HEIGHT 62
54 #define MENU_BUTTON_WIDTH 185
56 #define MENU_START_YPOS 150
57 #define MENU_RESUME_YPOS 230
58 #define MENU_QUIT_YPOS 350
60 #define M_POS_XPOS(x) (x>WIDTH-MENU_BUTTON_WIDTH)
61 #define M_POS_START(y) (y>MENU_START_YPOS && y<MENU_START_YPOS+MENU_BUTTON_HEIGHT)
62 #define M_POS_RESUME(y) (y>MENU_RESUME_YPOS && y<MENU_RESUME_YPOS+MENU_BUTTON_HEIGHT)
63 #define M_POS_QUIT(y) (y>MENU_QUIT_YPOS && y<MENU_QUIT_YPOS+MENU_BUTTON_HEIGHT)
65 #define MENU_OPTIONS_BORDER 20
66 #define MENU_OPTIONS_BUTTON_HEIGHT 25
67 #define MENU_OPTIONS_BUTTON_WIDTH 150
69 /* Menu items */
70 enum {
71 MENU_NONE = 0,
72 MENU_START = 1,
73 MENU_RESUME = 2,
74 MENU_COURT_CHANGE = 4,
75 MENU_PLAYER1 = 8,
76 MENU_PLAYER2 = 16,
77 MENU_QUIT = 32
80 #define M_POS_DECODE(x,y) (M_POS_XPOS(x)?((M_POS_START(y))?(MENU_START):((M_POS_QUIT(y))?(MENU_QUIT):((M_POS_RESUME(y))?(MENU_RESUME):(MENU_NONE)))):(MENU_NONE))
82 /* Menu states */
83 enum {
84 MENU_STATE_STARTED = 0,
85 MENU_STATE_SLIDE_TO_MAINMENU,
86 MENU_STATE_SLIDE_TO_MAINMENU_IN_PROGRESS,
87 MENU_STATE_MAINMENU,
88 MENU_STATE_SLIDE_TO_LOCATION,
89 MENU_STATE_SLIDE_TO_LOCATION_IN_PROGRESS,
90 MENU_STATE_FADE_TO_LOCATION,
91 MENU_STATE_LOCATION,
92 MENU_STATE_FADE_TO_OPTIONS,
93 MENU_STATE_OPTIONS,
94 MENU_STATE_SLIDE_TO_GAME,
95 MENU_STATE_SLIDE_TO_GAME_IN_PROGRESS,
96 MENU_STATE_GAME,
97 MENU_STATE_SLIDE_TO_RESUME,
98 MENU_STATE_SLIDE_TO_RESUME_IN_PROGRESS,
99 MENU_STATE_RESUME,
100 MENU_STATE_SLIDE_TO_QUIT,
101 MENU_STATE_SLIDE_TO_QUIT_IN_PROGRESS,
102 MENU_STATE_QUIT
105 /* Comment the following #define to disable FPS limiting */
106 /*#define ENABLE_FPS_LIMIT*/
107 #define DEFAULT_FPS 33
110 extern SDL_Surface *screen;
112 typedef struct {
113 const char *text;
114 int x;
115 int y;
116 int w;
117 int h;
118 Uint8 r;
119 Uint8 g;
120 Uint8 b;
121 } MenuButton;
123 #define CONTROLLER_SETUP_BORDER 50
124 #define CONTROLLER_SETUP_SIZE 200
126 #define M_POS_BUTTON(button,mx,my) (mx>=button.x && mx<=button.x+button.w && my>=button.y && my<=button.y+button.h)
128 #define SQUARE_DISTANCE(xdiff, ydiff) (((xdiff)*(xdiff)) + ((ydiff)*(ydiff)))
130 #endif