MAJOR: resample all textures into geographical coordinates and use 2x3 transformation...
commit9fad7d096d8df66434058c1aadb38af8b322003a
authorJames Hogan <james@albanarts.com>
Wed, 4 Feb 2009 00:58:30 +0000 (4 00:58 +0000)
committerJames Hogan <james@albanarts.com>
Wed, 4 Feb 2009 00:58:30 +0000 (4 00:58 +0000)
treedaa4298d4598524d8f53e267b71a25a580b8706d
parentb749c5a9ec0dbdaeb8e3f4437bc463953e777e63
MAJOR: resample all textures into geographical coordinates and use 2x3 transformation matrices

less need to take into account flip in y direction of textures
should be able to process multiple landsat datasets in one go
18 files changed:
geo/CMakeLists.txt
geo/tcAffineTransform.cpp [new file with mode: 0644]
geo/tcAffineTransform.h [new file with mode: 0644]
geo/tcChannelDem.cpp
geo/tcChannelFile.cpp
geo/tcChannelFile.h
geo/tcElevation.cpp
geo/tcElevationOptimization.cpp
geo/tcExportText.cpp
geo/tcGeo.h
geo/tcGeoImageData.cpp
geo/tcGeoImageData.h
geo/tcGlobe.cpp
geo/tcLambertianShading.cpp
geo/tcLandsatData.cpp
geo/tcLandsatData.h
geo/tcRaytracedShadowMap.cpp
geo/tcShadowDepth.cpp