2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
14 #include <boost/shared_ptr.hpp>
15 #include <boost/weak_ptr.hpp>
19 #include <boost/shared_ptr.hpp>
20 #include "kgamecanvas.h"
21 #include "entities/userentity.h"
25 #include "mainanimation.h"
26 #include "pointconverter.h"
27 #include "pixmaploader.h"
28 #include "clickablecanvas.h"
29 #include "namedsprite.h"
34 class ConstrainedText
;
35 class AnimationSettings
;
38 typedef boost::shared_ptr
<BoardTags
> BoardTagsPtr
;
41 * @class Board <board.h>
42 * @brief Board visualization class
44 * This class is a KGameCanvasItem that displaying a board filled with pieces.
45 * You can set custom tags for each square.
46 * @sa Table, @sa PiecePool, @sa Sprite
48 class Board
: public QObject
, public ClickableCanvas
, protected PointConverter
{
52 friend class GraphicalSystem
;
53 friend class PiecePool
;
54 typedef Grid
<NamedSprite
> PieceGrid
;
59 static const int DRAG_THRESHOLD
= 100; // pixels ^ 2
60 boost::shared_ptr
<Sprite
> sprite
;
61 Point from
; // logical coordinates
62 QPoint real
; /// real starting point, used to honor drag threshold
66 InteractionType action
;
68 DragInfo(Point from
, const QPoint
& real
,
69 const boost::shared_ptr
<Sprite
>& sprite
,
70 InteractionType action
)
80 typedef boost::shared_ptr
<DragInfo
> DragInfoPtr
;
82 /** true if the board is flipped */
85 /** size of a square in points */
88 /** size of the border */
91 /** margin for text */
92 int m_border_text_near
;
94 /** far margin for text */
95 int m_border_text_far
;
97 /** loader class, to load pieces */
98 PixmapLoader m_loader
;
100 /** main animation structure */
101 MainAnimation
* m_main_animation
;
103 /** the piece being dragged */
104 DragInfoPtr m_drag_info
;
106 /** displayed m_sprites */
109 /** the visual move hint */
110 NamedSprite m_hinting
;
113 /** the canvas group that holds the pieces */
114 KGameCanvasGroup
*m_pieces_group
;
116 /** the canvas item that holds the background of the board */
117 KGameCanvasGroup
*m_canvas_background
;
119 /** the canvas item that holds board border */
120 KGameCanvasGroup
*m_canvas_border
;
122 /** the canvas item that holds board border text */
123 KGameCanvasGroup
*m_canvas_border_text
;
125 /** all the tags on the board */
128 /** the @a PixmapLoader used to create tags */
129 PixmapLoader m_tags_loader
;
131 /** the @a PixmapLoader used for controls */
132 PixmapLoader m_controls_loader
;
134 /** the entity responsible of all the interctions with the board */
135 boost::weak_ptr
<UserEntity
> m_entity
;
137 /** The currently selected square */
140 /** The reviously selected square */
144 Point m_premove_from
;
147 QColor m_border_text_color
;
151 QStringList m_border_coords
;
156 const AnimationSettings
& m_anim_settings
;
158 /** the text items for the border */
159 std::vector
<ConstrainedText
*> m_border_text
;
161 /** this internal function updates the background after the board has been resized */
162 void updateBackground();
164 /** this internal function updates the border after the board has been resized */
167 /** this internal function creates a new border, if needed */
168 void recreateBorder();
170 void updateHinting(Point pt
, AbstractPiece::Ptr piece
);
172 /** this internal function updates the sprites after the board has been resized */
173 void updateSprites();
175 /** this internal function updates the tags after the board has been resized */
178 void setPremove(const NormalUserMove
& move
);
179 void setPremove(const DropUserMove
& move
);
180 void setPremove(const class Premove
& move
);
181 void updatePremove();
182 void setSelection(const Point
& p
);
184 QRect
computeRect(Point
) const;
185 QRegion
computeRegion(Point
) const;
186 QRect
squareRect(int x
, int y
) const;
188 /** this function tries to notify the move to the entity */
189 bool doMove(const NormalUserMove
&);
192 /** constructor, requires the canvas parent */
193 Board(const AnimationSettings
& animSettings
, KGameCanvasAbstract
* parent
);
196 /** set the board flipping */
197 void flip(bool flipped
);
199 /** flips the board */
200 void flip() { flip(!m_flipped
); }
202 /** returns the flipped value */
203 bool flipped() const { return m_flipped
; }
205 /** returns the size of a square */
206 int squareSize() const { return m_square_size
; }
208 /** returns the area covered by the piece grid */
209 QRect
boardRect() { return QRect(pos(), QSize(m_square_size
*gridSize().x
,
210 m_square_size
*gridSize().y
)); }
212 /** returns the size of the grid */
213 Point
gridSize() const { return m_sprites
.getSize(); }
215 /** recreates the board underlying grid */
216 void createGrid(Point p
, const QStringList
& border_coords
);
218 /** return the group that contains the pieces */
219 KGameCanvasAbstract
* piecesGroup() { return m_pieces_group
; }
221 /** returns the point converter class */
222 PointConverter
* converter() { return static_cast<PointConverter
*>(this); }
224 /** returns the point converter class */
225 const PointConverter
* converter() const { return static_cast<const PointConverter
*>(this); }
227 /** returns the sprite loader */
228 PixmapLoader
* loader() { return &m_loader
; }
230 /** Load a sprite using the sprite loader */
231 QPixmap
loadSprite(const QString
& id
);
233 /** returns the sprite loader */
234 const PixmapLoader
* loader() const { return &m_loader
; }
237 /** adds a tag with name name, the tag will stay over the pieces if over is true */
238 boost::shared_ptr
<KGameCanvasPixmap
> addTag(const QString
& name
, Point at
, bool over
=false);
240 /** clears the tags with name name */
241 void clearTags(const QString
& name
);
243 /** clears all the tags */
246 /** clear all the tags twith name name, than sets them to the valid given ones */
247 void setTags(const QString
& name
, Point p1
= Point::invalid(), Point p2
= Point::invalid(),
248 Point p3
= Point::invalid(), Point p4
= Point::invalid(),
249 Point p5
= Point::invalid(), Point p6
= Point::invalid() );
251 /** returns a reference to the loader used to load tag pixmaps */
252 PixmapLoader
* tagsLoader() { return &m_tags_loader
; }
254 /** returns a reference to the loader used to load controls pixmaps */
255 PixmapLoader
* controlsLoader() { return &m_controls_loader
; }
258 void cancelPremove();
260 void cancelSelection();
263 /** enqueue an animation */
264 void enqueue(const boost::shared_ptr
<Animation
>&);
266 /** Brings the sprite to its correct position */
267 void adjustSprite(const Point
& p
, bool immediate
= false);
269 /** sets the controlling entity */
270 inline void setEntity(const boost::shared_ptr
<UserEntity
>& entity
) { m_entity
= entity
; }
273 /** Notifies to the board that a certain piece is being dragged over the board */
274 void draggingOn(int pool
, int index
, const QPoint
& p
);
276 /** Executes a drop. This function id typically called by by a PiecePool */
277 bool dropOn(int pool
, int index
, const QPoint
& point
);
279 /** mouse release event */
280 virtual void onMouseRelease(const QPoint
& pos
, int button
);
282 /** mouse press event */
283 virtual void onMousePress(const QPoint
& pos
, int button
);
285 /** mouse move event */
286 virtual void onMouseMove(const QPoint
& pos
, int button
);
288 /** mouse leave event */
289 virtual void onMouseLeave();
291 /** resize event (new_size is the new size of a SQUARE) */
292 virtual void onResize(int new_size
, int border_size
, int border_text_near
,
293 int border_text_far
, bool force_reload
= false);
295 /** the position changed (will update the move highlighting) */
296 virtual void onPositionChanged();
298 /** changed settings handler */
299 virtual void settingsChanged();
301 /** resets all tags and stops all animations */
305 void error(ErrorCode code
);