2 - gnushogi engine gets confused when moving through history => generic pb ?
3 - tooltips for figurines, for people who can't read kanji
4 - allow for more complex moves (eg. Lion in Chu Shogi)
5 -> maybe by splitting target square, so the piece gets all different
6 moves in one click, depending on which part of the square is hit ?
7 - allow to setup and play problems (tsume shogi)
10 - pools overlap when too many pieces were captured
11 - decorated move could show captured piece
14 - gnushogi engine should catch "Illegal move: " notices from gnushogi
15 - engine should detect endgame conditions from gnushogi:
16 "Drawn game!" "Black mates!"
17 (gnushogi only reports a draw on one side !?)
21 - implement ACS protocol and shogi-server extended commands
22 http://www.computer-shogi.org/protocol/tcp_ip_server_11_e.html
23 http://shogi-server.sourceforge.jp/protocol.html
25 fetching games from the net for learning:
26 - http://play.chessvariants.org/
27 - http://brainking.com/