2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
14 #include <boost/shared_ptr.hpp>
15 #include <boost/variant/variant_fwd.hpp>
17 #include <core/move.h>
18 #include <core/state_fwd.h>
21 class IMoveSerializer
;
26 namespace GamePrivate
{
29 typedef std::vector
<Entry
> History
;
31 typedef boost::variant
<class UndoAdd
, class UndoPromote
, class UndoTruncate
,
32 class UndoRemove
, class UndoClear
, class UndoSetComment
> UndoOp
;
33 typedef std::vector
<UndoOp
> UndoHistory
;
39 \class Game game.h <game.h>
40 \brief A game with history and variations.
42 This template class encapsulates an editable game with history and undo editing.
46 GamePrivate::History history
;
49 GamePrivate::UndoHistory undo_history
;
52 GamePrivate::Entry
* fetch(const Index
& ix
);
53 const GamePrivate::Entry
* fetch(const Index
& ix
) const;
54 GamePrivate::History
* fetchRef(const Index
& ix
, int* idx
);
55 const GamePrivate::History
* fetchRef(const Index
& ix
, int* idx
) const;
58 void testMove(const Index
& ix
);
59 void saveUndo(const GamePrivate::UndoOp
& op
);
61 QString
variationPgn(const GamePrivate::History
&, const GamePrivate::Entry
&,
62 int start
, const Index
& _ix
) const;
64 virtual void onAdded(const Index
& i
);
65 virtual void onRemoved(const Index
& i
);
66 virtual void onEntryChanged(const Index
& at
, int propagate
=1);
67 virtual void onPromoteVariation(const Index
& i
, int v
);
68 virtual void onSetComment(const Index
& i
, const QString
& c
);
69 virtual void onSetVComment(const Index
& i
, int v
, const QString
& c
);
70 virtual void onCurrentIndexChanged(const Index
& old
= Index(-1));
71 virtual void onAvailableUndo(bool);
72 virtual void onAvailableRedo(bool);
74 IValidator
* m_validator
;
75 IMoveSerializer
* m_serializer
;
77 /** Constructor, creates an empty game*/
78 explicit Game(Variant
* variant
);
83 /** \return the index of the current position */
86 /** \return an index opinting to the last position in the main line */
87 Index
lastMainlineIndex() const;
89 /** \return true if the game contains the index */
90 bool containsIndex(const Index
& index
) const;
92 /** \return the current move */
95 /** \return the move at the given index */
96 Move
move(const Index
& index
) const;
98 /** \return the current position */
99 StatePtr
position() const;
101 /** \return the position at the given index */
102 StatePtr
position(const Index
& index
) const;
104 /** \return the current comment */
105 QString
comment() const;
107 /** \return the comment at the given index */
108 QString
comment(const Index
& index
) const;
110 /** clears the games, and puts \a pos as root position */
111 void reset(StatePtr pos
);
119 /** sets the comment in the current index */
120 void setComment(const QString
& c
);
122 /** sets the comment at the given index */
123 void setComment(const Index
& index
, const QString
& c
);
125 /** sets the variation comment at the given index/variation */
126 void setVComment(const Index
& index
, int v
, const QString
& c
);
128 /** promotes the current position in the upper main line */
129 void promoteVariation();
131 /** promotes the given position in the upper main line */
132 void promoteVariation(const Index
& index
);
134 /** promotes the given variation in the upper main line */
135 void promoteVariation(const Index
& index
, int v
);
137 /** removes the given variation in the current index */
138 void removeVariation(int v
);
140 /** removes the given variation in the given index */
141 void removeVariation(const Index
& index
);
143 /** removes the given variation in the given index */
144 void removeVariation(const Index
& index
, int v
);
146 /** removes the given variation in the current index */
147 void clearVariations();
149 /** removes the given variation in the given index */
150 void clearVariations(const Index
& index
);
152 /** removes all the successors of the current position */
155 /** removes all the successors of the given position */
156 void truncate(const Index
& index
);
158 /** adds a new move+position after the current one, on the main
159 line if possible, or else in a new variation */
160 void add(const Move
& move
, const StatePtr
& pos
);
162 /** forces a move+position at in certain index */
163 bool insert(const Move
& move
, const StatePtr
& pos
, const Index
& index
);
165 /** \return true if we cannot go forward */
166 bool lastPosition() const;
171 /** go forward (in the current mainline) */
174 /** go to the root position */
177 /** go to the last position (in the current mainline) */
180 /** go to a specified index */
181 bool goTo(const Index
& index
);
183 /** \return a pgn containing the whole game (with variations) */
186 /** loads a pgn in the current game */
187 void load(StatePtr
, const PGN
& pgn
);
189 /** loads a pgn in the current game */
190 void load(const PGN
& pgn
);