4 - full audit of shogi hlvariant
5 - generalize required chess components to get rid of libtaguachesslib.so
7 other general nont-shogi-related things to do quickly:
8 - find missing UI parts in deb-installed tagua
9 - solve missing icons ("View" menu)
10 - shlib versionning scheme
13 - gnushogi engine gets confused when moving through history => generic pb ?
14 - tooltips for figurines, for people who can't read kanji
15 - allow for more complex moves (eg. Lion in Chu Shogi)
16 -> maybe by splitting target square, so the piece gets all different
17 moves in one click, depending on which part of the square is hit ?
18 - allow to setup and play problems (tsume shogi)
21 - pools overlap when too many pieces were captured
22 - decorated move could show captured piece
25 - gnushogi engine should catch "Illegal move: " notices from gnushogi
26 - engine should detect endgame conditions from gnushogi:
27 "Drawn game!" "Black mates!"
28 (gnushogi only reports a draw on one side !?)
32 - implement ACS protocol and shogi-server extended commands
33 http://www.computer-shogi.org/protocol/tcp_ip_server_11_e.html
34 http://shogi-server.sourceforge.jp/protocol.html
36 fetching games from the net for learning:
37 - http://play.chessvariants.org/
38 - http://brainking.com/