Moved global.* to mastersettings.*, and converted many error messages to use the...
[tagua/yd.git] / src / graphicalsystem.h
blobd2893ba9951ab06f74107ce65c91f934dabceeea
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #ifndef GRAPHICALSYSTEM_H
12 #define GRAPHICALSYSTEM_H
14 #include <boost/shared_ptr.hpp>
15 #include <QObject>
16 #include "graphicalapi.h"
18 class ChessTable;
19 class Board;
20 class UserEntity;
22 class GraphicalSystem : public QObject, private GraphicalAPI {
23 Q_OBJECT
25 public:
27 /** The current chess table */
28 ChessTable* m_view;
30 /** The current board */
31 Board* m_board;
33 /** The position data */
34 AbstractPosition::Ptr m_pos;
36 /** The variant specific animator */
37 AbstractAnimator::Ptr m_animator;
39 /** The current variant */
40 VariantInfo* m_variant;
42 /** @a GraphicalPosition interface function implementation */
43 // virtual void addTag(const QString& name, Point, bool over = false);
45 /** @a GraphicalPosition interface function implementation */
46 // virtual void clearTags(const QString& name);
48 /** @a GraphicalPosition interface function implementation */
49 // virtual void setTags(const QString& name, Point p1 = Point::invalid(), Point p2 = Point::invalid(),
50 // Point p3 = Point::invalid(), Point p4 = Point::invalid(),
51 // Point p5 = Point::invalid(), Point p6 = Point::invalid() );
53 private slots:
54 /** internal function to listen at setting changes */
55 void settingsChanged();
57 private:
58 /**
59 * \return the current abstract position. (interface for GraphicalAPI)
61 virtual const PointConverter* converter() const;
63 /**
64 * \return the current abstract position. (interface for GraphicalAPI)
66 virtual AbstractPosition::Ptr position() const;
68 /**
69 * \return a sprite at the position \a index in the graphical pool. (interface for GraphicalAPI)
71 virtual NamedSprite getSprite(const Point& p);
73 /**
74 * Removes a sprite at the position \a index in the graphical pool. (interface for GraphicalAPI)
75 * \return the newly created sprite.
77 virtual NamedSprite takeSprite(const Point& p);
79 /**
80 * Sets the piece at the position \a index in the graphical pool. (interface for GraphicalAPI)
81 * \return the newly created sprite.
83 virtual NamedSprite setPiece(const Point& p, const AbstractPiece* piece, bool show);
85 /**
86 * Create a new piece, but do not add it to the graphical system.
87 * \return the newly created sprite.
89 virtual NamedSprite createPiece(const Point& p, const AbstractPiece* piece, bool show);
91 /**
92 * Sets the sprite at the position \a index in the graphical pool. (interface for GraphicalAPI)
93 * \return the newly created sprite.
95 virtual void setSprite(const Point& p, const NamedSprite& sprite);
97 /**
98 * \return how many sprites are contained in the pool
100 virtual int poolSize(int pool);
103 * \return the sprite at the position \a index in the graphical pool. (interface for GraphicalAPI)
105 //virtual NamedSprite getPoolSprite(int pool, int index);
108 * Removes the sprite at the position \a index in the graphical pool. (interface for GraphicalAPI)
110 virtual void removePoolSprite(int pool, int index);
113 * Removes the sprite at the position \a index in the graphical pool (only for drops).
114 * (interface for GraphicalAPI)
115 * \return the removed sprite.
117 virtual NamedSprite takePoolSprite(int pool, int index);
120 * Inserts a sprite at the position \a index in the graphical pool. (interface for GraphicalAPI)
121 * \return the newly created sprite.
123 virtual NamedSprite insertPoolPiece(int pool, int index, const AbstractPiece* piece);
126 * \return the piece of the pool that has been dropped, or (-1,-1). (interface for GraphicalAPI)
128 virtual std::pair<int, int> droppedPoolPiece();
131 * Create an animation from a scheme.
133 virtual AnimationPtr animate(const Animate::Scheme& scheme, Animate::AnimationType type);
134 public:
135 /** Constructor */
136 GraphicalSystem(ChessTable* view, AbstractPosition::Ptr startingPosition,
137 VariantInfo* variant);
138 virtual ~GraphicalSystem();
140 /** Sets the reference entity */
141 void setup(const boost::shared_ptr<UserEntity>& entity);
143 /** Goes forward playing a move, that has to be legal and checked */
144 void forward(const AbstractMove::Ptr& move,
145 const AbstractPosition::Ptr& pos,
146 const SpritePtr& = SpritePtr());
148 /** Goes back undoing a move, that has to be legal and checked */
149 void back(const AbstractMove::Ptr& lastMove,
150 const AbstractMove::Ptr& move,
151 const AbstractPosition::Ptr& pos);
153 /** Warps to a new position */
154 void warp(const AbstractMove::Ptr& lastMove,
155 const AbstractPosition::Ptr& pos);
157 /** Adjusts a sprite to the correct position */
158 void adjustSprite(const Point& p);
160 /** Sets the current turn */
161 void setTurn(int turn);
165 #endif //GRAPHICALSYSTEM_H