4 - full audit of shogi hlvariant
5 - generalize required chess components to get rid of libtaguachesslib.so
7 other general non-shogi-related things to do quickly:
8 - use git-describe for debian package versionning
9 - find missing UI parts in deb-installed tagua
10 - solve missing icons ("View" menu)
11 - shlib versionning scheme
14 - gnushogi engine gets confused when moving through history => generic pb ?
15 - tooltips for figurines, for people who can't read kanji
16 - allow for more complex moves (eg. Lion in Chu Shogi)
17 -> maybe by splitting target square, so the piece gets all different
18 moves in one click, depending on which part of the square is hit ?
19 - allow to setup and play problems (tsume shogi)
22 - pools overlap when too many pieces were captured
23 - decorated move could show captured piece
26 - gnushogi engine should catch "Illegal move: " notices from gnushogi
27 - engine should detect endgame conditions from gnushogi:
28 "Drawn game!" "Black mates!"
29 (gnushogi only reports a draw on one side !?)
33 - implement ACS protocol and shogi-server extended commands
34 http://www.computer-shogi.org/protocol/tcp_ip_server_11_e.html
35 http://shogi-server.sourceforge.jp/protocol.html
37 fetching games from the net for learning:
38 - http://play.chessvariants.org/
39 - http://brainking.com/