1 * [FIXED] Clock update does not take into account multiple tabs.
3 * [FIXED] Assert failure when could not understand FICS move.
5 * [FIXED] FICS take backs do not work
7 * Crash when playing a Wild variant upon castling. Wild's castling rules are
10 * [WONTFIX] Highlighting should take into account line continuation characters, which are '\'
11 at the beginning of the continuing line.
13 * [FIXED] Wrong behaviour when getting a move from fics when back in the history
14 In ICSEntity::notifyStyle12 a wrong position was used, again.
16 * [FIXED] Crazyhouse and variants do not work on fics.
17 The variant is now correctly detected. <b1> tags are not supported yet, though.
19 * [FIXED] Highlight patterns are randomly sorted.
20 Because they were sorted by item pointer
22 * Crash losing on time
23 ASSERT: "piece" in file ./moveserializer.impl.h, line 21
24 [SEEMS TO BE FIXED] wrong position was inserted in the game in the
25 Back case of ICSEntity::notifyStyle12
27 * [FIXED] Crash sometimes because m_connection in mainwindow is null
29 * [FIXED] Crash going back in edit game mode, UI::controller() is fcked up
30 The tab_widget was not set for the first tab created.
32 * [FIXED] Crash pressing OK in the highlithing dialog
33 The MapIterator contained a const reference to the value returned
34 by std::map::end, but that is a temporary and not a reference.