Factor canBeCaptured() out of Shogi legal() check for east reuse.
[tagua/yd.git] / src / graphicalgame.cpp
blob5e1c1eaebc18eee70881fbd365534c0c3a0daeae
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include <iostream>
12 #include "graphicalgame.h"
13 #include "game.h"
14 #include "game_p.h"
15 #include "mastersettings.h"
16 #include "graphicalsystem.h"
17 #include "movelist_table.h"
18 #include "decoratedmove.h"
19 #include "entities/userentity.h"
20 #include <iostream>
22 using namespace GamePrivate; // is this ok?
24 class CtrlAction {
25 Game* m_game;
26 bool m_done;
27 Index m_index;
28 public:
29 CtrlAction(Game* game)
30 : m_game(game)
31 , m_index(game->index()) {
32 m_done = m_game->back();
35 void forfait() { m_done = false; }
37 ~CtrlAction() {
38 if (m_done) m_game->goTo(m_index);
42 GraphicalGame::GraphicalGame(GraphicalSystem* graphical,
43 MoveList::Table* m)
44 : Game()
45 , m_graphical(graphical)
46 , m_movelist(m)
47 , m_anim_sequence(false) {
48 if(m_movelist) {
49 m_movelist->reset();
50 m_movelist->setLayoutStyle(graphical->m_variant->moveListLayout());
51 m_movelist->setNotifier( static_cast<MoveList::Notifier*>(this) );
52 m_movelist->show();
54 settings().onChange(this, "settingsChanged", "Loader::Theme");
55 settingsChanged();
58 GraphicalGame::~GraphicalGame() {
59 if(m_movelist) {
60 Q_ASSERT(m_movelist->getNotifier() == static_cast<MoveList::Notifier*>(this));
62 m_movelist->setNotifier(NULL, false);
66 void GraphicalGame::settingsChanged() {
67 m_anim_sequence = settings().flag("animations", true)
68 && settings()("animations").flag("sequence", true);
69 m_anim_sequence_max = settings()("animations")("sequence")[QString("max")] | 10;
72 void GraphicalGame::onAdded(const Index& ix) {
73 onAddedInternal(ix);
76 void GraphicalGame::onAddedInternal(const Index& ix, bool confirm_promotion) {
77 if(!m_movelist)
78 return;
80 int at;
81 History *vec = fetchRef(ix, &at);
82 if(!vec) {
83 ERROR("invalid index " << ix);
84 return;
87 m_movelist->remove(ix, confirm_promotion); //clear existing, if any
89 Index index = ix;
90 for(int i=at;i<(int)vec->size();i++) {
91 Entry* e = &(*vec)[i];
92 PositionPtr prev = position(index.prev());
93 DecoratedMove mv(
94 (e->move && prev) ?
95 e->move->toString("decorated", prev) :
96 (e->position ? "(-)" : "???"));
98 int turn = prev ? prev->turn() : (index.totalNumMoves()+1)%2;
99 //mv += " " + QString::number(turn);
100 m_movelist->setMove(index, turn, mv, e->comment, confirm_promotion);
102 for (Variations::const_iterator it = e->variations.begin();
103 it != e->variations.end(); ++it)
104 onAddedInternal(index.next(it->first), confirm_promotion);
105 for (VComments::const_iterator it = e->vcomments.begin();
106 it != e->vcomments.end(); ++it)
107 m_movelist->setVComment(index, it->first, it->second, confirm_promotion);
109 index = index.next();
113 void GraphicalGame::onEntryChanged(const Index& at, int propagate) {
114 if(at <= Index(0)) {
115 Entry* e = fetch(at);
116 if(!e)
117 return;
118 if(at == current && e->position)
119 m_graphical->warp(e->move, e->position);
120 return;
123 if(m_movelist) {
124 Entry* e = fetch(at);
125 if(!e)
126 return;
128 Entry* pe = fetch(at.prev());
130 AbstractPosition::Ptr last_pos;
131 if (pe) last_pos = pe->position;
133 DecoratedMove mv(
134 (e->move && last_pos) ?
135 e->move->toString("decorated", last_pos) :
136 (e->position ? "(-)" : "???"));
137 int turn = last_pos ? last_pos->turn() : (at.totalNumMoves()+1)%2;
138 m_movelist->setMove(at, turn, mv, e->comment);
139 if(at == current && e->position)
140 m_graphical->warp(e->move, e->position);
142 // when an entry changes, chances are that we get some more information about the
143 // next ones as well
144 if(propagate) {
145 onEntryChanged(at.next(), propagate-1);
146 for (Variations::const_iterator it = e->variations.begin();
147 it != e->variations.end(); ++it)
148 onEntryChanged(at.next(it->first), propagate-1);
153 void GraphicalGame::onRemoved(const Index& i) {
154 if(m_movelist)
155 m_movelist->remove(i);
158 void GraphicalGame::onPromoteVariation(const Index& i, int v) {
159 if(m_movelist) {
160 m_movelist->promoteVariation(i,v);
161 onAddedInternal(i.next(), true);
162 onAddedInternal(i.next(v), true);
163 VComments vc = fetch(i)->vcomments;
164 VComments::const_iterator it = vc.find(v);
165 if(it != vc.end())
166 m_movelist->setVComment(i, v, it->second, true);
167 m_movelist->select(current, true);
171 void GraphicalGame::onSetComment(const Index& i, const QString& s) {
172 if(m_movelist)
173 m_movelist->setComment(i, s);
176 void GraphicalGame::onSetVComment(const Index& i, int v, const QString& s) {
177 if(m_movelist)
178 m_movelist->setVComment(i, v, s);
181 void GraphicalGame::onCurrentIndexChanged(const Index& old_c) {
182 if (m_ctrl) m_ctrl->forfait();
184 if(m_movelist)
185 m_movelist->select(current);
187 Entry *oe = fetch(old_c);
188 Entry *e = fetch(current);
189 std::pair<int, int> steps = old_c.stepsTo(current);
191 if(!e || !e->position)
192 return;
194 if(!oe || !oe->position) {
195 m_graphical->warp(move(), position());
196 return;
199 bool can_animate = (steps.first+steps.second <= 1) || (m_anim_sequence
200 && (steps.first+steps.second <= m_anim_sequence_max));
202 if(can_animate)
203 for(int i=1;i<=steps.first;i++)
204 if( !move(old_c.prev(i-1)) || !position(old_c.prev(i))) {
205 can_animate = false;
206 break;
209 if(can_animate)
210 for(int i=steps.second-1;i>=0;i--)
211 if( !move(current.prev(i)) || !position(current.prev(i))) {
212 can_animate = false;
213 break;
216 if(can_animate) {
217 for(int i=1;i<=steps.first;i++)
218 m_graphical->back( move(old_c.prev(i)), move(old_c.prev(i-1)), position(old_c.prev(i)));
219 for(int i=steps.second-1;i>=0;i--)
220 m_graphical->forward( move(current.prev(i)), position(current.prev(i)));
222 else
223 m_graphical->warp( move(), position());
226 void GraphicalGame::onAvailableUndo(bool e) {
227 if(m_movelist)
228 m_movelist->enableUndo(e);
231 void GraphicalGame::onAvailableRedo(bool e) {
232 if(m_movelist)
233 m_movelist->enableRedo(e);
236 void GraphicalGame::onUserSelectMove(const Index& i) {
237 if (boost::shared_ptr<UserEntity> entity = m_listener_entity.lock())
238 if (entity->goTo(i))
239 return;
241 // fallback
242 goTo(i);
245 void GraphicalGame::onUserSetComment(const Index& i, QString s) {
246 setComment(i, s);
249 void GraphicalGame::onUserSetVComment(const Index& i, int v, QString s) {
250 setVComment(i, v, s);
253 void GraphicalGame::onUserClearVariations(const Index& i) {
254 clearVariations(i);
257 void GraphicalGame::onUserTruncate(const Index& i) {
258 if (i == index())
259 if (boost::shared_ptr<UserEntity> entity = m_listener_entity.lock())
260 if (entity->truncate())
261 return;
263 // fallback
264 truncate(i);
267 void GraphicalGame::onUserPromoteVariation(const Index& i) {
268 if (i == index())
269 if (boost::shared_ptr<UserEntity> entity = m_listener_entity.lock())
270 if (entity->promoteVariation())
271 return;
273 // fallback
274 promoteVariation(i);
277 void GraphicalGame::onUserRemoveVariation(const Index& i) {
278 removeVariation(i);
281 void GraphicalGame::onUserUndo() {
282 if (boost::shared_ptr<UserEntity> entity = m_listener_entity.lock())
283 if (entity->undo())
284 return;
286 // fallback
287 undo();
290 void GraphicalGame::onUserRedo() {
291 if (boost::shared_ptr<UserEntity> entity = m_listener_entity.lock())
292 if (entity->redo())
293 return;
295 // fallback
296 redo();
299 void GraphicalGame::onDetachNotifier() {
300 Q_ASSERT(m_movelist->getNotifier() == static_cast<MoveList::Notifier*>(this));
302 m_movelist = NULL;
305 void GraphicalGame::createCtrlAction() {
306 m_ctrl = boost::shared_ptr<CtrlAction>(new CtrlAction(this));
309 void GraphicalGame::destroyCtrlAction() {
310 m_ctrl.reset();