2 Copyright (c) 2006-2007 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006-2007 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
11 #include "mainwindow.h"
12 #include <boost/scoped_ptr.hpp>
14 #include <QKeySequence>
15 #include <QStackedWidget>
16 #include <QDockWidget>
17 #include <QCloseEvent>
18 #include <QTextStream>
22 #include <KStandardAction>
23 #include <KActionCollection>
26 #include <KFileDialog>
27 #include <kio/netaccess.h>
28 #include <KMessageBox>
30 #include <KTemporaryFile>
32 #include <core/behaviour.h>
33 #include <core/color.h>
34 #include <core/state.h>
37 #include "actioncollection.h"
38 #include "chesstable.h"
44 #include "controllers/editgame.h"
45 #include "controllers/editposition.h"
46 #include "engineinfo.h"
47 #include "movelist_table.h"
48 #include "icsconnection.h"
50 #include "mastersettings.h"
53 #include "pgnparser.h"
54 #include "pref_highlight.h"
55 #include "pref_preferences.h"
56 #include "tabwidget.h"
59 using namespace boost
;
61 MainWindow::~MainWindow() {
66 MainWindow::MainWindow(const QString
& variant
)
68 , m_ui(actionCollection()) {
69 setObjectName("tagua_main");
70 m_main
= new TabWidget(this);
71 m_main
->setTabBarHidden(true);
72 setCentralWidget(m_main
);
74 m_movelist_stack
= new QStackedWidget
;
76 connect(m_main
, SIGNAL(currentChanged(int)),
77 this, SLOT(changeTab(int)));
78 connect(m_main
, SIGNAL(closeTab()),
79 this, SLOT(closeTab()));
81 movelist_dock
= new QDockWidget(this);
82 movelist_dock
->setWidget(m_movelist_stack
);
83 movelist_dock
->setWindowTitle(i18n("Move list"));
84 movelist_dock
->setObjectName("move_list");
85 addDockWidget(Qt::LeftDockWidgetArea
, movelist_dock
, Qt::Vertical
);
86 movelist_dock
->show();
88 Variant
* v
= Variants::self().create(variant
);
90 std::cerr
<< "Cannot instantiate variant \"" << variant
<< "\", aborting" << std::endl
;
93 ChessTable
* board
= new ChessTable(v
);
97 console_dock
= new QDockWidget(this);
98 console
= new Console(0, i18n("FICS Connection"));
99 console_dock
->setWidget(console
);
100 console_dock
->setFocusProxy(console
);
101 console_dock
->setWindowTitle(i18n("Console"));
102 console_dock
->setObjectName("console");
103 addDockWidget(Qt::BottomDockWidgetArea
, console_dock
, Qt::Horizontal
);
104 console_dock
->setWindowFlags(console_dock
->windowFlags() & ~Qt::WindowStaysOnTopHint
);
105 console_dock
->show();
107 settings().onChange(this, "settingsChanged");
109 connect(board
, SIGNAL(error(ErrorCode
)), this, SLOT(displayErrorMessage(ErrorCode
)));
115 // start in edit game mode
116 newGame(v
->name(), StatePtr(), true);
117 updateVariantActions();
120 ChessTable
* MainWindow::table() {
121 return qobject_cast
<ChessTable
*>(m_main
->currentWidget());
124 KAction
* MainWindow::installRegularAction(const QString
& name
, const KIcon
& icon
, const QString
& text
, QObject
* obj
, const char* slot
) {
125 KAction
* temp
= new KAction(icon
, text
, this);
126 actionCollection()->addAction(name
, temp
);
127 connect(temp
, SIGNAL(triggered(bool)), obj
, slot
);
131 void MainWindow::setupEngineMenu() {
132 QMenu
* engine_menu
= 0;
133 SettingArray engine_settings
= settings().group("engines").array("engine");
134 foreach (Settings s
, engine_settings
) {
136 // this way the menu is created only if there is at least one engine
137 engine_menu
= menuBar()->addMenu(i18n("E&ngines"));
141 EngineDetails engine_details
;
142 engine_details
.load(s
);
144 EngineInfo
* engine
= new EngineInfo(engine_details
, ui());
146 m_engines
.push_back(engine
);
148 QMenu
* menu
= engine_menu
->addMenu(engine_details
.name
);
151 KAction
* play_white
= new KAction(i18n("Play as &white"), this);
152 play_white
->setCheckable(true);
153 connect(play_white
, SIGNAL(triggered()), engine
, SLOT(playAsWhite()));
154 menu
->addAction(play_white
);
157 KAction
* play_black
= new KAction(i18n("Play as &black"), this);
158 play_black
->setCheckable(true);
159 connect(play_black
, SIGNAL(triggered()), engine
, SLOT(playAsBlack()));
160 menu
->addAction(play_black
);
162 #if 0 // disable analysis for the moment
164 KAction
* analyze
= new KAction(i18n("&Analyze"), this);
165 analyze
->setCheckable(true);
166 connect(analyze
, SIGNAL(triggered()), engine
, SLOT(analyze()));
167 menu
->addAction(analyze
);
173 void MainWindow::setupActions() {
176 KStandardAction::openNew(this, SLOT(newGame()), actionCollection());
177 KStandardAction::open(this, SLOT(loadGame()), actionCollection());
178 KStandardAction::save(this, SLOT(saveGame()), actionCollection());
179 KStandardAction::saveAs(this, SLOT(saveGameAs()), actionCollection());
180 KStandardAction::quit(this, SLOT(quit()), actionCollection());
181 KStandardAction::preferences(this, SLOT(preferences()), actionCollection());
183 installRegularAction("back", KIcon("go-previous"), i18n("&Back"), &ui(), SLOT(back()));
184 installRegularAction("forward", KIcon("go-next"), i18n("&Forward"), &ui(), SLOT(forward()));
185 installRegularAction("begin", KIcon("go-first"), i18n("Be&gin"), &ui(), SLOT(gotoFirst()));
186 installRegularAction("end", KIcon("go-last"), i18n("&End"), &ui(), SLOT(gotoLast()));
187 installRegularAction("connect", KIcon("connection-established"), i18n("&Connect"), this, SLOT(icsConnect()));
188 installRegularAction("disconnect", KIcon("connect-no"), i18n("&Disconnect"), this, SLOT(icsDisconnect()));
190 KStandardAction::undo(&ui(), SLOT(undo()), actionCollection());
191 KStandardAction::redo(&ui(), SLOT(redo()), actionCollection());
193 // installRegularAction("pgnCopy", KIcon("edit-copy"), i18n("Copy PGN"), this, SLOT(pgnCopy()));
194 // installRegularAction("pgnPaste", KIcon("edit-paste"), i18n("Paste PGN"), this, SLOT(pgnPaste()));
195 installRegularAction("editPosition", KIcon("edit"), i18n("&Edit position"), this, SLOT(editPosition()));
196 installRegularAction("clearBoard", KIcon("edit-delete"), i18n("&Clear board"), &ui(), SLOT(clearBoard()));
197 installRegularAction("setStartingPosition", KIcon("contents"), i18n("&Set starting position"),
198 &ui(), SLOT(setStartingPosition()));
199 // installRegularAction("copyPosition", KIcon(), i18n("&Copy position"), &ui(), SLOT(copyPosition()));
200 // installRegularAction("pastePosition", KIcon(), i18n("&Paste position"), &ui(), SLOT(pastePosition()));
201 tmp
= installRegularAction("flip", KIcon("rotate"), i18n("&Flip view"), this, SLOT(flipView()));
202 tmp
->setShortcut(Qt::CTRL
+ Qt::Key_F
);
203 installRegularAction("toggleConsole", KIcon("openterm"), i18n("Toggle &console"), this, SLOT(toggleConsole()));
204 installRegularAction("toggleMoveList", KIcon("view_text"), i18n("Toggle &move list"), this, SLOT(toggleMoveList()));
207 void MainWindow::updateVariantActions() {
208 ActionCollection
* variant_actions
= m_ui
.variantActions();
209 unplugActionList("variantActions");
210 if (variant_actions
) {
211 plugActionList("variantActions", variant_actions
->actions());
214 WARNING("No variant actions");
218 void MainWindow::readSettings() { }
219 void MainWindow::writeSettings() { }
221 void MainWindow::closeEvent(QCloseEvent
* e
) {
228 void MainWindow::keyPressEvent(QKeyEvent
* event
) {
229 if (event
->key() == Qt::Key_F5
) {
230 ui().createCtrlAction();
234 void MainWindow::keyReleaseEvent(QKeyEvent
* event
) {
235 if (event
->key() == Qt::Key_F5
) {
236 ui().destroyCtrlAction();
240 void MainWindow::changeTab(int index
) {
241 m_ui
.setCurrentTab(m_main
->currentWidget());
242 m_movelist_stack
->setCurrentIndex(index
);
243 updateVariantActions();
246 void MainWindow::closeTab() {
247 if (m_main
->count() > 1) {
248 int old_index
= m_main
->currentIndex();
249 ChessTable
* old_board
= table();
251 int new_index
= old_index
- 1;
253 new_index
= old_index
+ 1;
254 m_main
->setCurrentIndex(new_index
);
256 m_main
->removeTab(old_index
);
257 m_movelist_stack
->removeWidget(m_movelist_stack
->widget(old_index
));
258 m_ui
.removeController(old_board
);
260 if (m_main
->count() <= 1) {
261 m_main
->setTabBarHidden(true);
264 #if 0 // this doesn't work... why?
265 ChessTable
* old_board
= table();
266 m_ui
.removeController(old_board
);
267 m_movelist_stack
->removeWidget(
268 m_movelist_stack
->widget(m_main
->currentIndex()));
269 m_main
->removeTab(m_main
->currentIndex());
273 if (m_main
->count() <= 1) {
274 m_main
->hideTabBar();
277 // update ui controller (just in case...)
278 m_ui
.setCurrentTab(m_main
->currentWidget());
283 void MainWindow::createTab(ChessTable
* board
, const shared_ptr
<Controller
>& controller
,
284 const QString
& caption
, int index
) {
286 index
= m_main
->addTab(board
, caption
);
288 m_main
->insertTab(index
, board
, caption
);
290 m_ui
.addController(board
, controller
);
291 // m_ui.setCurrentTab(board);
292 m_movelist_stack
->addWidget(board
->moveListTable());
294 m_main
->setCurrentIndex(index
);
295 m_movelist_stack
->setCurrentIndex(index
);
297 if (m_main
->count() > 1) m_main
->setTabBarHidden(false);
301 void MainWindow::cleanupGame(const QString
& what
, const QString
& result
) {
308 void MainWindow::cleanupGame() {
313 bool MainWindow::newGame(const QString
& variantName
,
314 const StatePtr
& startingPos
,
316 Variant
* variant
= Variants::self().create(variantName
);
318 WARNING("no variant " << variantName
<< " found");
319 variant
= Variants::self().create("chess");
323 ChessTable
* board
= newTab
? new ChessTable(variant
) : table();
324 QString text
= QString("Editing %1 game").arg(variant
->name().toLower());
326 shared_ptr
<Controller
> controller(
327 new EditGameController(board
, startingPos
));
329 createTab(board
, controller
, text
);
332 unplugActionList("variantActions");
333 ui().setController(controller
);
334 table()->setPlayers(Player(), Player());
335 m_main
->setTabText(m_main
->currentIndex(), text
);
340 ERROR("Could not find the chess variant");
347 void MainWindow::editPosition() {
350 shared_ptr
<Controller
> controller(new EditPositionController(table(), ChessVariant::info()));
351 m_main
->setTabText(m_main
->currentIndex(), "Editing chess position");
352 ui().setController(controller
);
356 void MainWindow::setupGame(const GameInfo
* gameInfo
, const PositionInfo
& style12
) {
357 QString variantCode
= gameInfo
->variant();
358 Variant
* variant
= Variants::self().create(variantCode
);
359 shared_ptr
<EditGameController
> controller(
360 new EditGameController(table()));
361 Q_ASSERT(style12
.relation
== PositionInfo::NotMyMove
||
362 style12
.relation
== PositionInfo::MyMove
);
365 const IColor
* turn
= style12
.position
->turn();
366 const IBehaviour
* behaviour
= style12
.position
->behaviour();
367 if (!behaviour
) return;
368 const IColor
* side
= style12
.relation
== PositionInfo::MyMove
?
369 behaviour
->opponent(turn
) : turn
;
371 if (controller
->addICSPlayer(side
, style12
.gameNumber
, m_connection
)) {
372 ui().setController(controller
);
373 table()->setPlayers(gameInfo
->white(), gameInfo
->black());
374 m_main
->setTabText(m_main
->currentIndex(),
375 QString("FICS Game - %1 vs %2").arg(style12
.whitePlayer
)
376 .arg(style12
.blackPlayer
));
380 void MainWindow::setupExaminedGame(const GameInfo
* gameInfo
, const PositionInfo
& style12
) {
382 Variants::self().create(gameInfo
->variant()));
383 shared_ptr
<EditGameController
> controller(
384 new EditGameController(table()));
385 if (controller
->setExaminationMode(style12
.gameNumber
, m_connection
)) {
386 table()->setPlayers(Player(style12
.whitePlayer
, -1),
387 Player(style12
.blackPlayer
, -1));
388 ui().setController(controller
);
389 m_main
->setTabText(m_main
->currentIndex(),
390 QString("Examining - %1 vs %2").arg(style12
.whitePlayer
)
391 .arg(style12
.blackPlayer
));
396 void MainWindow::setupObservedGame(const GameInfo
* g
, const PositionInfo
& style12
) {
397 Variant
* variant
= Variants::self().create(g
->variant());
398 std::auto_ptr
<ChessTable
> board(new ChessTable(variant
));
400 shared_ptr
<EditGameController
> controller(
401 new EditGameController(board
.get()));
402 if (controller
->setObserveMode(style12
.gameNumber
, m_connection
)) {
403 board
->setPlayers(Player(style12
.whitePlayer
, -1),
404 Player(style12
.blackPlayer
, -1));
405 // ui().setController(controller);
406 //std::cout << "adding tab" << std::endl;
407 createTab(board
.get(), controller
,
408 QString("Observing - %1 vs %2").arg(style12
.whitePlayer
)
409 .arg(style12
.blackPlayer
));
414 void MainWindow::setupPGN(const QString
& s
) {
417 std::map
<QString
, QString
>::const_iterator var
= pgn
.m_tags
.find("Variant");
420 if (var
== pgn
.m_tags
.end()) {
421 variant
= Variants::self().create("chess");
423 else if (!(variant
= Variants::self().create(var
->second
))) {
424 std::cout
<< " --> MainWindow::setupPGN: Error, no such variant " << var
->second
<< std::endl
;
428 shared_ptr
<EditGameController
> controller(
429 new EditGameController(table()));
430 ui().setController(controller
);
431 controller
->loadPGN(pgn
);
433 // table()->setPlayers(gameInfo->white(), gameInfo->black());
434 // m_main->setTabText(m_main->currentIndex(),
435 // QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
436 // .arg(style12.blackPlayer));
439 bool MainWindow::openFile(const QString
& filename
) {
440 QFileInfo
info(filename
);
443 KMessageBox::sorry(this, i18n("You have specified a folder"), i18n("Error"));
447 if(!info
.exists() || !info
.isFile()) {
448 KMessageBox::sorry(this, i18n("The specified file does not exist"), i18n("Error"));
452 QFile
file(filename
);
454 if(!file
.open(QIODevice::ReadOnly
)) {
455 KMessageBox::sorry(this, i18n("You do not have read permission to this file."), i18n("Error"));
459 QTextStream
stream(&file
);
461 codec
= QTextCodec::codecForLocale();
462 stream
.setCodec(codec
);
464 setupPGN(stream
.readAll());
465 //ui().pgnPaste(stream.readAll());
469 void MainWindow::loadGame() {
470 KUrl url
= KFileDialog::getOpenUrl(KUrl(), "*.pgn", this, i18n("Open PGN file"));
476 if (KIO::NetAccess::download(url
, tmp_file
, this)) {
478 KIO::NetAccess::removeTempFile(tmp_file
);
481 KMessageBox::error(this, KIO::NetAccess::lastErrorString());
484 void MainWindow::saveGame() {
488 m_url
= saveGame(m_url
);
491 void MainWindow::saveGameAs() {
492 m_url
= saveGame(KFileDialog::getSaveUrl(KUrl(), "*.pgn", this, i18n("Save PGN file")));
495 KUrl
MainWindow::saveGame(const KUrl
& url
) {
499 if (!url
.isLocalFile()) {
500 // save in a temporary file
501 KTemporaryFile tmp_file
;
504 if (!KIO::NetAccess::upload(tmp_file
.fileName(), url
, this))
508 QFile
file(url
.path());
509 if (!file
.open(QIODevice::WriteOnly
))
517 void MainWindow::saveFile(QFile
& file
) {
518 QTextStream
stream(&file
);
520 codec
= QTextCodec::codecForLocale();
521 stream
.setCodec(codec
);
522 stream
<< ui().currentPGN() << "\n";
525 void MainWindow::createConnection(const QString
& username
, const QString
& password
,
526 const QString
& host
, quint16 port
,
527 const QString
& timeseal
, const QString
& timeseal_cmd
) {
528 m_connection
= shared_ptr
<ICSConnection
>(new ICSConnection
);
530 connect(m_connection
.get(), SIGNAL(established()), this, SLOT(onEstablishConnection()));
531 connect(m_connection
.get(), SIGNAL(hostLookup()), this, SLOT(onHostLookup()));
532 connect(m_connection
.get(), SIGNAL(hostFound()), this, SLOT(onHostFound()));
534 connect(m_connection
.get(), SIGNAL(receivedLine(QString
, int)), console
, SLOT(displayText(QString
, int)));
535 connect(m_connection
.get(), SIGNAL(receivedText(QString
, int)), console
, SLOT(displayText(QString
, int)));
537 connect(console
, SIGNAL(receivedInput(const QString
&)), m_connection
.get(), SLOT(sendText(const QString
&)));
538 connect(console
, SIGNAL(notify()), this, SLOT(flash()));
540 connect(m_connection
.get(), SIGNAL(loginPrompt()), this, SLOT(sendLogin()));
541 connect(m_connection
.get(), SIGNAL(registeredNickname()), this, SLOT(sendBlankPassword()));
542 connect(m_connection
.get(), SIGNAL(prompt()), this, SLOT(prompt()));
545 connect(m_connection
.get(), SIGNAL(creatingExaminedGame(const GameInfo
*, const PositionInfo
&)),
546 this, SLOT(setupExaminedGame(const GameInfo
*, const PositionInfo
&)));
547 connect(m_connection
.get(), SIGNAL(endingExaminedGame(int)), this, SLOT(cleanupGame()));
549 connect(m_connection
.get(), SIGNAL(creatingObservedGame(const GameInfo
*, const PositionInfo
&)),
550 this, SLOT(setupObservedGame(const GameInfo
*, const PositionInfo
&)));
551 connect(m_connection
.get(), SIGNAL(endingObservedGame(int)), this, SLOT(cleanupGame()));
554 connect(m_connection
.get(), SIGNAL(creatingGame(const GameInfo
*, const PositionInfo
&)),
555 this, SLOT(setupGame(const GameInfo
*, const PositionInfo
&)));
556 connect(m_connection
.get(), SIGNAL(endingGame(const QString
&, const QString
&)),
557 this, SLOT(cleanupGame(const QString
&, const QString
&)));
558 connect(m_connection
.get(), SIGNAL(notification()), this, SLOT(flash()));
560 m_connection
->establish(host
.toAscii().constData(), port
, timeseal
, timeseal_cmd
);
563 // send username / password combination
564 if (!username
.isEmpty()) {
565 m_connection
->sendText(username
);
566 m_connection
->sendText(password
);
569 quickConnectDialog
.reset();
572 void MainWindow::icsConnect() {
573 quickConnectDialog
= shared_ptr
<QConnect
>(new QConnect(this));
574 connect(quickConnectDialog
.get(),
575 SIGNAL(acceptConnection(const QString
&,
582 SLOT(createConnection(const QString
&,
588 quickConnectDialog
->show();
591 void MainWindow::destroyConnection() {
592 m_connection
.reset();
595 void MainWindow::icsDisconnect() {
601 void MainWindow::testConnect() {
602 Settings s_ics
= settings().group("ics");
603 if (s_ics
["username"]) {
604 QString username
= s_ics
["username"].value
<QString
>();
605 QString password
= (s_ics
["password"] | "");
606 QString host
= (s_ics
["icsHost"] | "freechess.org");
607 quint16 port
= (s_ics
["icsPort"] | 5000);
608 createConnection(username
, password
, host
, port
, QString(), QString() );
614 void MainWindow::onEstablishConnection() {
615 // std::cout << "connection established" << std::endl;
618 void MainWindow::onConnectionError(int ) {
619 // std::cout << "connection error (" << code << ")" << std::endl;
622 void MainWindow::onHostLookup() {
623 // std::cout << "hostLookup..." << std::flush;
626 void MainWindow::onHostFound() {
627 // std::cout << "found" << std::endl;
631 void MainWindow::sendLogin() {
632 // std::cout << "sending username" << std::endl;
633 // connection->sendText(connection->username());
636 void MainWindow::sendBlankPassword() {
637 m_connection
->sendText("");
640 void MainWindow::prompt() {
641 if (!m_connection
->initialized()) {
642 m_connection
->startup();
643 m_connection
->setInitialized();
647 void MainWindow::newGame() {
648 StatePtr pos
= ui().position();
649 scoped_ptr
<NewGame
> dialog(new NewGame(this));
650 if (dialog
->exec() == QDialog::Accepted
) {
651 if (!newGame(dialog
->variant(), StatePtr(), dialog
->newTab()))
652 QMessageBox::information(this, i18n("Error"), i18n("Error creating game"));
656 void MainWindow::quit() {
660 void MainWindow::flipView() {
664 void MainWindow::toggleConsole() {
665 if (console_dock
->isVisible())
666 console_dock
->hide();
668 console_dock
->show();
669 console_dock
->setFocus(Qt::MouseFocusReason
670 /*Qt::ActiveWindowFocusReason*/ /*Qt::OtherFocusReason*/);
674 void MainWindow::toggleMoveList() {
675 if (movelist_dock
->isVisible())
676 movelist_dock
->hide();
678 movelist_dock
->show();
679 movelist_dock
->setFocus(Qt::OtherFocusReason
);
684 void MainWindow::displayMessage(const QString
& msg
) {
685 Q_UNUSED(msg
); // TODO
686 // statusBar()->message(msg, 2000);
689 void MainWindow::displayErrorMessage(ErrorCode code
) {
692 displayMessage(i18n("Illegal move"));
697 void MainWindow::flash() {
698 if( !isAncestorOf(QApplication::focusWidget()) )
703 void MainWindow::prefHighlight() {
704 PrefHighlight dialog
;
705 int result
= dialog
.exec();
706 if (result
== QDialog::Accepted
) {
712 void MainWindow::preferences() {
713 Preferences
dialog(ui().currentVariant());
714 int result
= dialog
.exec();
715 if (result
== QDialog::Accepted
)
719 void MainWindow::settingsChanged() {
720 ui().reloadSettings();