Implemented in lua better selection tags.
[tagua/yd.git] / src / graphicalsystem.cpp
blob0b220a9500589331f65322ca2d6da0d5e902308b
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include "graphicalsystem.h"
12 #include "chesstable.h"
13 #include "board.h"
14 #include "piecepool.h"
15 #include "pointconverter.h"
16 #include "sprite.h"
17 #include "animation.h"
18 #include "pref_theme.h"
19 #include "movelist_table.h"
20 #include "global.h"
22 using namespace boost;
24 //BEGIN GraphicalSystem
26 GraphicalSystem::GraphicalSystem(ChessTable* view,
27 AbstractPosition::Ptr startingPosition,
28 VariantInfo* variant)
29 : m_view(view)
30 , m_variant(variant) {
32 m_pos = startingPosition->clone();
33 Point s = m_pos->size();
34 for(int i=0;i<s.x;i++)
35 for(int j=0;j<s.y;j++)
36 m_pos->set(Point(i,j), AbstractPiece::Ptr());
38 m_board = view->board();
40 m_board->createGrid(m_pos->size(), m_pos->borderCoords());
41 m_board->reset();
43 m_view->pool(0)->clear();
44 m_view->pool(1)->clear();
46 m_animator = m_variant->createAnimator(this);
48 settings.onChange( this, SLOT(settingsChanged()));
49 settingsChanged();
51 if (startingPosition)
52 warp(AbstractMove::Ptr(), startingPosition);
55 GraphicalSystem::~GraphicalSystem() {
58 const PointConverter* GraphicalSystem::converter() const {
59 return m_board->converter();
62 AbstractPosition::Ptr GraphicalSystem::position() const {
63 return m_pos;
66 void GraphicalSystem::settingsChanged() {
68 /* recreate the animator to reload its settings */
69 m_animator = m_variant->createAnimator(this);
71 QString theme = PrefTheme::getBestTheme(m_variant);
72 QString sqtheme = PrefTheme::getBestTheme(m_variant, PrefTheme::Squares);
73 QString figtheme = PrefTheme::getBestTheme(m_variant, PrefTheme::Figurines);
75 m_board->loader()->setBasePath( theme );
76 m_board->tagsLoader()->setBasePath( sqtheme );
78 m_view->pool(0)->loader()->setBasePath( theme );
79 m_view->pool(1)->loader()->setBasePath( theme );
81 m_view->moveListTable()->setLoaderBasePath( figtheme );
82 m_view->moveListTable()->settingsChanged();
84 //clear board and pool, forcing reload
85 m_view->settingsChanged();
88 void GraphicalSystem::setup(const shared_ptr<UserEntity>& entity) {
89 m_view->setEntity(entity);
92 NamedSprite GraphicalSystem::getSprite(const Point& p) {
93 if (!m_board->m_sprites.valid(p))
94 return NamedSprite();
96 return m_board->m_sprites[p];
99 NamedSprite GraphicalSystem::takeSprite(const Point& p) {
100 if (!m_board->m_sprites.valid(p))
101 return NamedSprite();
103 NamedSprite retv = m_board->m_sprites[p];
104 m_board->m_sprites[p] = NamedSprite();
105 return retv;
108 NamedSprite GraphicalSystem::setPiece(const Point& p, const AbstractPiece* piece, bool show) {
109 return m_board->m_sprites[p] = createPiece(p, piece, show);
112 NamedSprite GraphicalSystem::createPiece(const Point& p, const AbstractPiece* piece, bool show) {
113 Q_ASSERT(piece);
114 if (!m_board->m_sprites.valid(p))
115 return NamedSprite();
117 NamedSprite s(piece->name(), SpritePtr(new Sprite(m_board->m_loader(piece->name()),
118 m_board->piecesGroup(), m_board->converter()->toReal(p))) );
119 if (show)
120 s.sprite()->show();
121 return s;
124 void GraphicalSystem::setSprite(const Point& p, const NamedSprite& sprite) {
125 if (!m_board->m_sprites.valid(p))
126 return;
128 m_board->m_sprites[p] = sprite;
131 int GraphicalSystem::poolSize(int pool) {
132 return m_view->pool(pool)->fill();
135 // NamedSprite GraphicalSystem::getPoolSprite(int pool, int index) {
136 // return m_view->pool(pool)->getSprite(index);
137 // }
139 void GraphicalSystem::removePoolSprite(int pool, int index) {
140 m_view->pool(pool)->removeSprite(index);
143 NamedSprite GraphicalSystem::takePoolSprite(int pool, int index) {
144 return m_view->pool(pool)->takeSprite(index);
147 NamedSprite GraphicalSystem::insertPoolPiece(int pool, int index, const AbstractPiece* piece) {
148 PiecePool *pl = m_view->pool(pool);
149 QPixmap px = pl->m_loader(piece->name());
151 NamedSprite s( piece->name(), SpritePtr( new Sprite( px, pl, QPoint() ) ) );
152 pl->insertSprite(index, s);
153 return s;
156 std::pair<int, int> GraphicalSystem::droppedPoolPiece() {
157 return std::pair<int, int>(m_board->m_dropped_pool, m_board->m_dropped_index);
160 AnimationPtr GraphicalSystem::animate(const Animate::Scheme& scheme, Animate::AnimationType type) {
161 return scheme.run(converter(), type);
165 #if 0
166 void GraphicalSystem::updatePool(AbstractPosition::PoolPtr pool) {
168 AbstractPosition::PoolPtr curr = m_pos->pool();
170 AbstractPosition::AbstractPool::iterator oldit = curr->begin();
171 AbstractPosition::AbstractPool::iterator newit = pool->begin();
173 while(oldit != curr->end() || newit != pool->end()) {
174 if(newit == pool->end() || (oldit != curr->end()
175 && oldit->first->less(newit->first) )) {
176 removeFromPool(oldit->first, oldit->second);
177 ++oldit;
179 else if (oldit == curr->end() || (newit != pool->end()
180 && newit->first->less(oldit->first) )) {
181 addToPool(newit->first, newit->second);
182 ++newit;
184 else {
185 Q_ASSERT(newit->first->equals(oldit->first));
186 if(oldit->second < newit->second)
187 addToPool(newit->first, newit->second - oldit->second);
188 else if(oldit->second > newit->second)
189 removeFromPool(newit->first, oldit->second - newit->second);
190 ++newit;
191 ++oldit;
196 void GraphicalSystem::addToPool(AbstractPiece::Ptr piece, int n) {
197 PiecePool *pool = m_view->pool(!piece->color());
198 QPixmap px = pool->m_loader(piece->name());
200 for(int i=0;i<n;i++) {
201 SpritePtr s = SpritePtr( new Sprite( px, pool->piecesGroup(), QPoint() ) );
202 pool->addPiece(Element(piece, s));
205 m_pos->addToPool(piece, n);
208 void GraphicalSystem::removeFromPool(AbstractPiece::Ptr piece, int n) {
209 PiecePool *pool = m_view->pool(!piece->color());
211 for(int i=0;i<n;i++)
212 pool->takePiece(piece);
213 m_pos->removeFromPool(piece, n);
215 #endif
217 #if 0
218 void GraphicalSystem::addTag(const QString& name, Point pt, bool over) {
219 m_board->addTag(name, pt, over);
222 void GraphicalSystem::clearTags(const QString& name) {
223 m_board->clearTags(name);
226 void GraphicalSystem::setTags(const QString& name, Point p1, Point p2,
227 Point p3, Point p4, Point p5, Point p6 ) {
228 m_board->setTags(name, p1, p2, p3, p4, p5, p6);
230 #endif
232 #if 0
233 bool GraphicalSystem::consistent() const {
234 for (Point i = first(); i <= last(); i = next(i)) {
235 Element e = getElement(i);
236 if (static_cast<bool>(e.piece()) ^
237 static_cast<bool>(e.sprite())) return false;
239 return true;
241 #endif
243 #if 0
244 Point GraphicalSystem::first() const { return m_board->m_sprites.first(); }
245 Point GraphicalSystem::last() const { return m_board->m_sprites.last(); }
246 Point GraphicalSystem::next(const Point& p) const { return m_board->m_sprites.next(p); }
247 bool GraphicalSystem::valid(const Point& p) const { return m_board->m_sprites.valid(p); }
248 #endif
250 void GraphicalSystem::forward(const AbstractMove::Ptr& move,
251 const AbstractPosition::Ptr& pos,
252 const SpritePtr& /*movingSprite*/) {
253 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
255 if (move) {
256 AnimationPtr animation = m_animator->forward(pos, move);
257 //??? animation->setChainAbortions(false);
258 m_board->enqueue(animation);
259 m_board->setTags("highlighting", move->toUserMove().from, move->toUserMove().to);
261 m_pos->copyFrom(pos);
263 else
264 warp(AbstractMove::Ptr(), pos);
266 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
267 if(!(sel1 && sel2 && sel1->equals(sel2)))
268 m_board->cancelSelection();
270 m_board->cancelPremove();
271 m_view->updateTurn(pos->turn());
272 m_board->onPositionChanged();
275 void GraphicalSystem::back(const AbstractMove::Ptr& lastMove,
276 const AbstractMove::Ptr& move,
277 const AbstractPosition::Ptr& pos) {
278 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
280 if (move) {
281 AnimationPtr animation = m_animator->back(pos, move);
282 //??? animation->setChainAbortions(false);
283 m_board->enqueue(animation);
285 m_pos->copyFrom(pos);
287 else
288 warp(lastMove, pos);
290 if (lastMove)
291 m_board->setTags("highlighting", lastMove->toUserMove().from, lastMove->toUserMove().to);
292 else
293 m_board->clearTags("highlighting");
295 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
296 if(!(sel1 && sel2 && sel1->equals(sel2)))
297 m_board->cancelSelection();
298 m_board->cancelPremove();
299 m_view->updateTurn(pos->turn());
300 m_board->onPositionChanged();
303 void GraphicalSystem::warp(const AbstractMove::Ptr& lastMove,
304 const AbstractPosition::Ptr& pos) {
306 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
308 AnimationPtr animation = m_animator->warp(pos);
309 //??? animation->setChainAbortions(false);
310 m_board->enqueue(animation);
312 m_pos->copyFrom(pos);
314 if (lastMove)
315 m_board->setTags("highlighting", lastMove->toUserMove().from, lastMove->toUserMove().to);
316 else
317 m_board->clearTags("highlighting");
319 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
320 if(!(sel1 && sel2 && sel1->equals(sel2)))
321 m_board->cancelSelection();
322 m_view->updateTurn(pos->turn());
323 m_board->onPositionChanged();
326 void GraphicalSystem::adjustSprite(const Point& p) {
327 SpritePtr sprite = m_board->m_sprites[p].sprite();
328 Q_ASSERT(sprite);
329 QPoint destination = m_board->converter()->toReal(p);
330 shared_ptr<Animation> animation(new MovementAnimation(sprite, destination));
331 m_board->enqueue(animation);
334 void GraphicalSystem::setTurn(int turn) {
335 m_pos->setTurn(turn);
336 m_view->updateTurn(m_pos->turn());