1 - plugins linked with too many libs
2 - at ui startup, some moves do get badly animated
3 - chess knight gets its animation, but too fast
4 - first move of a shogi pawn/king or of a knight does not get animated (or too fast ?)
6 - finalize shogi functionnality:
7 - correct moves for promoted pieces
9 legalitycheck.h pseudolegal() -> validator.cpp
10 gamestate.h promotionZone() -> ?
11 gamestate.h canPromote() -> ?
14 - mimic Chess::Pawn::setPromotion() into a common ancestor for
16 - moves of promoted pieces (legalitycheck.h getMoveType() -> ?)
18 - pieces do not appear in pool
19 ? -> moveserializer.* serialize()
20 - dropped pawn cannot checkmate (not in master ?!)
22 - japanese digits on shogiban (shogiban.h borderCoords() -> move to theme ?)
23 - put correct credits in variants/shogi/*
24 - knight moves -> caracterize jump moves instead of hardcoding Knight in animations
26 - caracterize royal status (maybe policy-driven to account for Prince in Sho)
27 instead of hardcoding King
28 - king and knight do not have a figurine displayed
30 other general non-shogi-related things to do quickly:
31 - find out how to use uninstalled plugins, document running from source tree
32 - use git-describe for debian package versionning
33 - solve missing icons ("View" menu)
34 - shlib versionning scheme
35 - engines do not work any more (No such slot EngineInfo::playAsWhite)
38 - gnushogi engine gets confused when moving through history => generic pb ?
39 - tooltips for figurines, for people who can't read kanji
40 - allow for more complex moves (eg. Lion in Chu Shogi)
41 -> maybe by splitting target square, so the piece gets all different
42 moves in one click, depending on which part of the square is hit ?
43 - allow to setup and play problems (tsume shogi)
44 - loading a saved shogi game from PGN does notwork => probable generic issue
45 - install engine declarations system-wide
48 - engine options (eg. select difficulty level)
49 - do not allow selection of more than 1 engine for the same side
50 - allow to declare engines system-wide
53 - decorated move could show captured piece
56 - gnushogi engine should catch "Illegal move: " notices from gnushogi
57 - engine should detect endgame conditions from gnushogi:
58 "Drawn game!" "Black mates!"
59 (gnushogi only reports a draw on one side !?)
62 fetching games from the net for learning:
63 - http://play.chessvariants.org/
64 - http://brainking.com/