2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
11 #ifndef ENGINEENTITY_H
12 #define ENGINEENTITY_H
15 #include "agentgroup.h"
16 #include "enginenotifier.h"
25 class EngineEntity
: public Entity
27 , public EngineNotifier
{
28 Components
* m_components
;
32 boost::shared_ptr
<Engine
> m_engine
;
33 AgentGroupDispatcher m_dispatcher
;
37 boost::shared_ptr
<Engine
> engine() { return m_engine
; }
39 EngineEntity(Components
* components
, const boost::shared_ptr
<Game
>&, const IColor
* side
,
40 const boost::shared_ptr
<Engine
>& engine
, AgentGroup
* group
);
43 virtual void notifyEngineMove(const QString
&);
45 virtual bool canDetach() const { return true; }
47 virtual void notifyClockUpdate(int, int) { }
48 virtual void notifyMove(const Index
& index
);
49 virtual void notifyBack() { }
50 virtual void notifyForward() { }
51 virtual void notifyGotoFirst() { }
52 virtual void notifyGotoLast() { }
55 #endif // ENGINEENTITY_H