2 - add to IType and implement for chess
3 - use a "set" class instead of a vector for quick is-in test ?
4 - call from core once, to avoid the numerous calls to canMove()
5 - have the GUI highlight all possible moves
6 - remove individual highlighting of square under cursor
7 - maybe export moves definitions to lua to avoid duplicating the
8 same data in theme shogi-lib
11 - plugins linked with too many libs
12 - at ui startup, some moves do get badly animated
13 - chess knight gets its animation, but too fast
14 - first move of a shogi pawn/king or of a knight does not get animated (or too fast ?)
16 - finalize shogi functionnality:
18 legalitycheck.h pseudolegal() -> validator.cpp
19 gamestate.h promotionZone() -> ?
20 gamestate.h canPromote() -> ?
23 - mimic Chess::Pawn::setPromotion() into a common ancestor for
26 - pieces do not appear in pool
27 ? -> moveserializer.* serialize()
28 - dropped pawn cannot checkmate (not in master ?!)
30 - japanese digits on shogiban (shogiban.h borderCoords() -> move to theme ?)
31 - put correct credits in variants/shogi/*
32 - knight moves -> caracterize jump moves instead of hardcoding Knight in animations
34 - caracterize royal status (maybe policy-driven to account for Prince in Sho)
35 instead of hardcoding King
36 - king and knight do not have a figurine displayed
38 other general non-shogi-related things to do quickly:
39 - find out how to use uninstalled plugins, document running from source tree
40 - use git-describe for debian package versionning
41 - solve missing icons ("View" menu)
42 - shlib versionning scheme
43 - engines do not work any more (No such slot EngineInfo::playAsWhite)
46 - gnushogi engine gets confused when moving through history => generic pb ?
47 - tooltips for figurines, for people who can't read kanji
48 - allow for more complex moves (eg. Lion in Chu Shogi)
49 -> maybe by splitting target square, so the piece gets all different
50 moves in one click, depending on which part of the square is hit ?
51 - allow to setup and play problems (tsume shogi)
52 - loading a saved shogi game from PGN does notwork => probable generic issue
53 - install engine declarations system-wide
56 - engine options (eg. select difficulty level)
57 - do not allow selection of more than 1 engine for the same side
58 - allow to declare engines system-wide
61 - decorated move could show captured piece
64 - gnushogi engine should catch "Illegal move: " notices from gnushogi
65 - engine should detect endgame conditions from gnushogi:
66 "Drawn game!" "Black mates!"
67 (gnushogi only reports a draw on one side !?)
70 fetching games from the net for learning:
71 - http://play.chessvariants.org/
72 - http://brainking.com/